Monster_20041003.cs 1.6 KB

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  1. 
  2. using XmdsCommonServer.XLS.Data;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonSkill.Plugin.Buffs;
  5. using CommonAI.Zone;
  6. using XmdsCommon.Plugin;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 绿洲暴龙 - 龙吼: 发出恐惧的吼叫,令身边所有敌人陷入3秒昏迷状态.
  11. /// </summary>
  12. public class Monster_20041003 : XmdsSkillBase
  13. {
  14. public static int ID = 20041003;
  15. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN;
  16. public override int SkillID { get { return ID; } }
  17. protected override void OnSkillLogicEvent(BattleParams param)
  18. {
  19. // 此处如果不设成none,则会因为没有buff外的伤害值,而自动扣1滴血.
  20. // 扣1滴血是为了程序查错用,怀疑这个属性默认是Damage,由于没有API,大致就是这样.
  21. param.UseDamageType = CommonAI.Data.DamageType.None;
  22. XmdsBuff_Stun buff = (XmdsBuff_Stun)param.Attacker.GetRegisBuffVirtual(Buff_ID);
  23. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  24. bt.LifeTimeMS = 5000;
  25. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  26. }
  27. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  28. {
  29. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  30. BuffTemplate bt = pack.mBuffTemplate;
  31. bt.IsHarmful = true;
  32. pack.BindTemplateAndDispose();
  33. unit.RegistSendBuff(bt);
  34. }
  35. protected override void OnInitSkillParam()
  36. {
  37. }
  38. }
  39. }