Monster_6050602.cs 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. using CommonAI.Zone;
  2. using XmdsCommon.Plugin;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Monster
  8. {
  9. /// <summary>
  10. /// 格鲁 - 狂暴护盾: 释放一个护盾笼罩自己,吸收x%倍物攻伤害,护盾持续10秒.
  11. /// 如10秒内护盾没有被打破,在护盾消失时,格鲁会狂暴,自身物攻增加y%,持续10秒.
  12. /// </summary>
  13. public class Monster_6050602 : XmdsSkillBase
  14. {
  15. /// <summary>
  16. /// 技能ID.
  17. /// </summary>
  18. public static int ID = 6050602;
  19. /// <summary>
  20. /// BUFF1 - 吸收护盾.
  21. /// </summary>
  22. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.XSSH_MONSTER;
  23. public static XmdsSkillValue DP_1;
  24. /// <summary>
  25. /// BUFF2 - 物攻↑.
  26. /// </summary>
  27. public static int Buff_2 = (int)XmdsBuffBase.XmdsBuffList.WU_GONG_UP;
  28. public static XmdsSkillValue Buff2_Value;
  29. public override int SkillID { get { return ID; } }
  30. protected override void OnSkillDamagePerEvent(BattleParams param)
  31. {
  32. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  33. param.SkillDamagePer = ret;
  34. }
  35. protected override void OnSkillLogicEvent(BattleParams param)
  36. {
  37. // 给自己上护盾BUFF.
  38. if (param.AtkProp.DamagePerID == 1)
  39. {
  40. XmdsBuff_Shield_AbsorbDamage buff = (XmdsBuff_Shield_AbsorbDamage)param.Attacker.GetRegisBuffVirtual(Buff_1);
  41. //计算吸收伤害总值.
  42. int phyAtk = param.Attacker.MirrorProp.BaseAttack;
  43. phyAtk = XmdsDamageCalculator.GetSkillDamage(phyAtk, param.SkillDamagePer, 0);
  44. buff.AbsorbDamageSum = phyAtk;
  45. param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit);
  46. }
  47. // 护盾未被打破正常结束上物攻.
  48. else if (param.AtkProp.DamagePerID == 2)
  49. {
  50. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_2);
  51. buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack;
  52. buff.IsPercent = true;
  53. buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff2_Value);
  54. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_2);
  55. bt.LifeTimeMS = 5000;
  56. param.Attacker.mUnit.AddBuff(Buff_2, param.Attacker.mUnit);
  57. }
  58. }
  59. protected override void OnRegistEvent()
  60. {
  61. this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent);
  62. base.OnRegistEvent();
  63. }
  64. private void OnUseFormluaTypeEvent(BattleParams param)
  65. {
  66. param.UseDamageType = CommonAI.Data.DamageType.None;
  67. }
  68. /// <summary>
  69. /// 初始化.
  70. /// </summary>
  71. /// <param name="info"></param>
  72. /// <param name="unit"></param>
  73. /// <param name="template"></param>
  74. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  75. {
  76. //技能技能初始化,常用作为修改BUFF能力等等.
  77. XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1);
  78. BuffTemplate bt1 = pack1.mBuffTemplate;
  79. bt1.IsHarmful = false;
  80. bt1.LifeTimeMS = 10000; // 第1次上护盾buff,由于需要编辑器写死,故这里配置时也写死10s.
  81. pack1.BindTemplateAndDispose();
  82. unit.RegistSendBuff(bt1);
  83. XmdsBuffPack pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_2);
  84. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange);
  85. BuffTemplate bt2 = pack2.mBuffTemplate;
  86. bt2.IsHarmful = true;
  87. pack2.BindTemplateAndDispose();
  88. unit.RegistSendBuff(bt2);
  89. }
  90. protected override void OnInitSkillParam()
  91. {
  92. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  93. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  94. InitData(data, out Buff2_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  95. }
  96. }
  97. }