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- using CommonAI.Zone;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonSkill.Plugin.Buffs;
- using XmdsCommonServer.XLS.Data;
- namespace XmdsCommonSkill.Plugin.Skills.Priest
- {
- /// <summary>
- /// 鞭笞: 使神圣光球在命中敌人时,降低敌人魔抗x%,持续x秒,这个效果可叠加x层。
- /// </summary>
- public class Priest_502010 : Priest_500010
- {
- /// <summary>
- /// 技能ID.
- /// </summary>
- public static new int ID = 502010;
-
- /// <summary>
- /// BUFF ID.
- /// </summary>
- public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BIAN_TA;
- public static XmdsSkillValue Buff_1_Value;
- public static XmdsSkillValue Buff_LifeTime;
- public static XmdsSkillValue Buff_OverLay;
- /// <summary>
- /// 仇恨系数.
- /// </summary>
- public static new XmdsSkillValue ThreatValue;
- /// <summary>
- /// 获取技能ID.
- /// </summary>
- public override int SkillID
- {
- get
- {
- return ID;
- }
- }
- protected override void OnThreatValueEvent(BattleParams param)
- {
- param.ThreatValue = this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, ThreatValue);
- }
- /// <summary>
- /// 初始化.
- /// </summary>
- /// <param name="info"></param>
- /// <param name="unit"></param>
- /// <param name="template"></param>
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- //技能技能初始化,常用作为修改BUFF能力等等.
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.IsOverlay = true;
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- }
- protected override void OnSkillLogicEvent(BattleParams param)
- {
- XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_ID, 0);
- buff.IsPercent = true;
- buff.CurentChangeType = (int)XmdsBuff_PropChange.PropChangeType.Resist;
- buff.CurrentValue = -this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, Buff_1_Value);
- BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
- bt.MaxOverlay = (byte)this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, Buff_OverLay);
- bt.LifeTimeMS = this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, Buff_LifeTime);
- param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
- }
- protected override void OnInitSkillParam()
- {
- base.OnInitSkillParam();
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out Buff_1_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out Buff_OverLay, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out Buff_LifeTime, XmdsSkillData.XmdsSkillDataKey.BuffTime);
- InitData(data, out ThreatValue, XmdsSkillData.XmdsSkillDataKey.HateRate);
- }
- }
- }
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