Priest_502010.cs 3.3 KB

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  1. 
  2. using CommonAI.Zone;
  3. using XmdsCommon.Plugin;
  4. using XmdsCommonServer.Plugin;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using XmdsCommonServer.XLS.Data;
  7. namespace XmdsCommonSkill.Plugin.Skills.Priest
  8. {
  9. /// <summary>
  10. /// 鞭笞: 使神圣光球在命中敌人时,降低敌人魔抗x%,持续x秒,这个效果可叠加x层。
  11. /// </summary>
  12. public class Priest_502010 : Priest_500010
  13. {
  14. /// <summary>
  15. /// 技能ID.
  16. /// </summary>
  17. public static new int ID = 502010;
  18. /// <summary>
  19. /// BUFF ID.
  20. /// </summary>
  21. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BIAN_TA;
  22. public static XmdsSkillValue Buff_1_Value;
  23. public static XmdsSkillValue Buff_LifeTime;
  24. public static XmdsSkillValue Buff_OverLay;
  25. /// <summary>
  26. /// 仇恨系数.
  27. /// </summary>
  28. public static new XmdsSkillValue ThreatValue;
  29. /// <summary>
  30. /// 获取技能ID.
  31. /// </summary>
  32. public override int SkillID
  33. {
  34. get
  35. {
  36. return ID;
  37. }
  38. }
  39. protected override void OnThreatValueEvent(BattleParams param)
  40. {
  41. param.ThreatValue = this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, ThreatValue);
  42. }
  43. /// <summary>
  44. /// 初始化.
  45. /// </summary>
  46. /// <param name="info"></param>
  47. /// <param name="unit"></param>
  48. /// <param name="template"></param>
  49. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  50. {
  51. //技能技能初始化,常用作为修改BUFF能力等等.
  52. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  53. BuffTemplate bt = pack.mBuffTemplate;
  54. bt.IsHarmful = true;
  55. bt.IsOverlay = true;
  56. pack.BindTemplateAndDispose();
  57. unit.RegistSendBuff(bt);
  58. }
  59. protected override void OnSkillLogicEvent(BattleParams param)
  60. {
  61. XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_ID, 0);
  62. buff.IsPercent = true;
  63. buff.CurentChangeType = (int)XmdsBuff_PropChange.PropChangeType.Resist;
  64. buff.CurrentValue = -this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, Buff_1_Value);
  65. BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
  66. bt.MaxOverlay = (byte)this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, Buff_OverLay);
  67. bt.LifeTimeMS = this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel, Buff_LifeTime);
  68. param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
  69. }
  70. protected override void OnInitSkillParam()
  71. {
  72. base.OnInitSkillParam();
  73. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  74. InitData(data, out Buff_1_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  75. InitData(data, out Buff_OverLay, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  76. InitData(data, out Buff_LifeTime, XmdsSkillData.XmdsSkillDataKey.BuffTime);
  77. InitData(data, out ThreatValue, XmdsSkillData.XmdsSkillDataKey.HateRate);
  78. }
  79. }
  80. }