Sword_100010.cs 1.2 KB

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  1. using CommonAI.Zone.Helper;
  2. using CommonAI.Zone.Instance;
  3. using XmdsCommonServer.Plugin;
  4. using XmdsCommonServer.XLS.Data;
  5. using XmdsCommonSkill.Plugin.Buffs;
  6. using System;
  7. using static CommonAI.Zone.Instance.InstanceUnit;
  8. using XmdsCommon.Plugin;
  9. using CommonAI.Zone;
  10. using XmdsCommonServer.Plugin.Units;
  11. using CommonAI.Zone.Formula;
  12. using CommonLang;
  13. namespace XmdsCommonSkill.Plugin.Skills.Sword
  14. {
  15. /// <summary>
  16. /// 普攻: 对敌人挥砍,造成x倍物理伤害.
  17. /// </summary>
  18. public class Sword_100010 : XmdsSkillBase
  19. {
  20. public static int ID = 100010;
  21. /// 伤害倍数.
  22. public static XmdsSkillValue DP_1;
  23. public override int SkillID { get { return ID; } }
  24. protected override void OnSkillDamagePerEvent(BattleParams param)
  25. {
  26. int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
  27. param.SkillDamagePer = ret;
  28. }
  29. protected override void OnSkillLogicEvent(BattleParams param)
  30. {
  31. }
  32. protected override void OnInitSkillParam()
  33. {
  34. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  35. InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
  36. }
  37. }
  38. }