PetGiveSkill_920060.cs 3.6 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using XmdsCommon.Plugin;
  6. using XmdsCommonServer.Plugin;
  7. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  8. using XmdsCommonServer.XLS.Data;
  9. using XmdsCommonSkill.Plugin.Buffs;
  10. using static CommonAI.Zone.Instance.InstanceUnit;
  11. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  12. {
  13. /// <summary>
  14. /// 宠物 - 护符(抵消下次受到的高于生命值<$7>%的伤害,抵消上限为生命值的<$5>%,持续<$6>秒,冷却时间<$9>秒)
  15. /// </summary>
  16. public class PetGiveSkill_920060 : PetGiveSkillBase
  17. {
  18. private static readonly int ID = 920060;
  19. private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_AMULET;
  20. public static XmdsSkillValue valueSet1; //护盾抵御伤害上限
  21. public static XmdsSkillValue valueSet2; //护盾时间
  22. public static XmdsSkillValue valueSet3; //生命%伤害
  23. //人物的技能,释放是,宠物释放的技能特效
  24. private static int BindPetSkillID = 0;
  25. public override int SkillID {get{return ID;}}
  26. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  27. {
  28. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  29. var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Remit_DeadlyDamage) as XmdsBuff_RemitDeadlyDamage;
  30. float hpValue = unit.mUnit.MaxHP * XmdsUnitProp.PER;
  31. buff.maxRemitDamage = CUtils.CastInt(hpValue * valueSet1.GetValue(info.SkillLevel));
  32. buff.minRemitDamage = CUtils.CastInt(hpValue * valueSet3.GetValue(info.SkillLevel));
  33. BuffTemplate bt = pack.mBuffTemplate;
  34. bt.IsHarmful = false;
  35. bt.LifeTimeMS = valueSet2.GetValue(info.SkillLevel);
  36. pack.BindTemplateAndDispose();
  37. unit.RegistSendBuff(bt);
  38. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  39. }
  40. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  41. {
  42. base.OnSkillDataChange(gs, unit);
  43. var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_RemitDeadlyDamage;
  44. float hpValue = unit.mUnit.MaxHP * XmdsUnitProp.PER;
  45. buff.maxRemitDamage = CUtils.CastInt(hpValue * valueSet1.GetValue(gs.SkillLevel));
  46. buff.minRemitDamage = CUtils.CastInt(hpValue * valueSet3.GetValue(gs.SkillLevel));
  47. var bt = unit.GetRegistBuff(Buff_ID);
  48. bt.LifeTimeMS = valueSet2.GetValue(gs.SkillLevel);
  49. }
  50. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  51. {
  52. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  53. //玩家释放技能
  54. base.PlayerLauncherSkillOver(launcher);
  55. return true;
  56. }
  57. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  58. {
  59. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  60. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  61. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  62. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  63. //初始化人物释放技能时,宠物播放的技能特效
  64. initBindSkill(data, ref BindPetSkillID);;
  65. }
  66. protected override void OnInitSkillParam()
  67. {
  68. initSkillInfo(ID, ref BindPetSkillID);
  69. }
  70. protected override int GetBindSkillID()
  71. {
  72. return BindPetSkillID;
  73. }
  74. }
  75. }