PetGiveSkill_920080.cs 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using XmdsCommon.Plugin;
  5. using XmdsCommonServer.Plugin;
  6. using XmdsCommonServer.XLS.Data;
  7. using XmdsCommonSkill.Plugin.Buffs;
  8. using static CommonAI.Zone.Instance.InstanceUnit;
  9. using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
  10. namespace XmdsCommonSkill.Plugin.Skills.PetSkill
  11. {
  12. /// 宠物 - 下次普攻造成<$6>%额外伤害,并使目标减速<$5>%,持续<$7>秒,冷却时间<$9>秒
  13. public class PetGiveSkill_920080 : PetGiveSkillBase
  14. {
  15. private static readonly int ID = 920080;
  16. private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_NEXT_SCOPEATTACK; // 普攻额外逻辑buff
  17. private static readonly int Buff_ID_SpeedDown = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; // 减速
  18. public static XmdsSkillValue valueSet1; //减速时间
  19. public static XmdsSkillValue valueSet2; //攻击加成
  20. public static XmdsSkillValue valueSet3; //减速持续时间
  21. public static XmdsSkillValue valueSet4; //普攻额外逻辑持续时间
  22. //人物的技能,释放是,宠物释放的技能特效
  23. private static int BindPetSkillID = 0;
  24. public override int SkillID {get{return ID;}}
  25. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  26. {
  27. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
  28. var buff = (XmdsBuff_AttackCreateSpell)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AttackCreateSpell);
  29. buff.pointSkillType = XmdsSkillType.normalAtk;
  30. buff.addBuffID = Buff_ID_SpeedDown;
  31. buff.damageAddition = valueSet2.GetValue(info.SkillLevel);
  32. buff.excludeSkillID = SkillID;
  33. BuffTemplate bt = pack.mBuffTemplate;
  34. bt.IsHarmful = true;
  35. bt.LifeTimeMS = valueSet4.GetValue(info.SkillLevel);
  36. pack.BindTemplateAndDispose();
  37. unit.RegistSendBuff(bt);
  38. var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_SpeedDown);
  39. var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown;
  40. buff2.ChangePercent = -valueSet1.GetValue(info.SkillLevel);
  41. var bt2 = pack2.mBuffTemplate;
  42. bt2.LifeTimeMS = valueSet3.GetValue(info.SkillLevel); ;
  43. bt2.IsHarmful = true;
  44. pack2.BindTemplateAndDispose();
  45. unit.RegistSendBuff(bt2);
  46. unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
  47. }
  48. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  49. {
  50. base.OnSkillDataChange(gs, unit);
  51. var buff1 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AttackCreateSpell;
  52. buff1.damageAddition = valueSet2.GetValue(gs.SkillLevel);
  53. var bt1 = unit.GetRegistBuff(Buff_ID);
  54. bt1.LifeTimeMS = valueSet4.GetValue(gs.SkillLevel);
  55. ///////////////////////////////////////////////////////////////////////
  56. var buff2 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_MoveSpeedDown;
  57. buff2.ChangePercent = -valueSet1.GetValue(gs.SkillLevel);
  58. var bt2 = unit.GetRegistBuff(Buff_ID);
  59. bt2.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
  60. }
  61. private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
  62. {
  63. launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
  64. //玩家释放技能
  65. base.PlayerLauncherSkillOver(launcher);
  66. return true;
  67. }
  68. protected void initSkillInfo(int skillId, ref int BindPetSkillID)
  69. {
  70. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
  71. InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  72. InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  73. InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  74. InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  75. //初始化人物释放技能时,宠物播放的技能特效
  76. initBindSkill(data, ref BindPetSkillID);;
  77. }
  78. protected override void OnInitSkillParam()
  79. {
  80. initSkillInfo(ID, ref BindPetSkillID);
  81. }
  82. protected override int GetBindSkillID()
  83. {
  84. return BindPetSkillID;
  85. }
  86. }
  87. }