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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;
- namespace XmdsCommonSkill.Plugin.Skills.PetSkill
- {
- /// 宠物 - 下次普攻造成<$6>%额外伤害,并使目标减速<$5>%,持续<$7>秒,冷却时间<$9>秒
- public class PetGiveSkill_920080 : PetGiveSkillBase
- {
- private static readonly int ID = 920080;
- private static readonly int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PET_NEXT_SCOPEATTACK; // 普攻额外逻辑buff
- private static readonly int Buff_ID_SpeedDown = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; // 减速
- public static XmdsSkillValue valueSet1; //减速时间
- public static XmdsSkillValue valueSet2; //攻击加成
- public static XmdsSkillValue valueSet3; //减速持续时间
- public static XmdsSkillValue valueSet4; //普攻额外逻辑持续时间
- //人物的技能,释放是,宠物释放的技能特效
- private static int BindPetSkillID = 0;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- var buff = (XmdsBuff_AttackCreateSpell)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AttackCreateSpell);
- buff.pointSkillType = XmdsSkillType.normalAtk;
- buff.addBuffID = Buff_ID_SpeedDown;
- buff.damageAddition = valueSet2.GetValue(info.SkillLevel);
- buff.excludeSkillID = SkillID;
- BuffTemplate bt = pack.mBuffTemplate;
- bt.IsHarmful = true;
- bt.LifeTimeMS = valueSet4.GetValue(info.SkillLevel);
- pack.BindTemplateAndDispose();
- unit.RegistSendBuff(bt);
- var pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_SpeedDown);
- var buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown;
- buff2.ChangePercent = -valueSet1.GetValue(info.SkillLevel);
- var bt2 = pack2.mBuffTemplate;
- bt2.LifeTimeMS = valueSet3.GetValue(info.SkillLevel); ;
- bt2.IsHarmful = true;
- pack2.BindTemplateAndDispose();
- unit.RegistSendBuff(bt2);
- unit.RegistTriggerPetSkillEvent(OnTriggerPetSkill, info);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var buff1 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AttackCreateSpell;
- buff1.damageAddition = valueSet2.GetValue(gs.SkillLevel);
- var bt1 = unit.GetRegistBuff(Buff_ID);
- bt1.LifeTimeMS = valueSet4.GetValue(gs.SkillLevel);
- ///////////////////////////////////////////////////////////////////////
- var buff2 = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_MoveSpeedDown;
- buff2.ChangePercent = -valueSet1.GetValue(gs.SkillLevel);
- var bt2 = unit.GetRegistBuff(Buff_ID);
- bt2.LifeTimeMS = valueSet3.GetValue(gs.SkillLevel);
- }
- private bool OnTriggerPetSkill(GameSkill info, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param)
- {
- launcher.mUnit.AddBuff(Buff_ID, launcher.mUnit);
- //玩家释放技能
- base.PlayerLauncherSkillOver(launcher);
- return true;
- }
- protected void initSkillInfo(int skillId, ref int BindPetSkillID)
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(skillId);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out valueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- //初始化人物释放技能时,宠物播放的技能特效
- initBindSkill(data, ref BindPetSkillID);;
- }
- protected override void OnInitSkillParam()
- {
- initSkillInfo(ID, ref BindPetSkillID);
- }
- protected override int GetBindSkillID()
- {
- return BindPetSkillID;
- }
- }
- }
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