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- using CommonAI.ZoneClient;
- using CommonAI.Zone.Helper;
- using UnityEngine;
- using CommonAIClient.Unity.Utils;
- namespace CommonAIClient.Unity.Battle
- {
- public enum WeaponPart
- {
- WEAPON_LEFT,
- WEAPON_RIGHT,
- }
- public partial class ComAIUnit : ComAICell
- {
- private GameObject mAvatarRoot;
- protected ZoneUnit ZUnit { get { return ZObject as ZoneUnit; } }
- public byte Force { get { return this.ZUnit.Force; } }
- public float BodyHeight { get { return this.ZUnit.Info.BodyHeight; } }
- public float BodySize { get { return this.ZUnit.BodySize; } }
- public int MaxHP { get { return this.ZUnit.MaxHP; } }
- public int MP { get { return this.ZUnit.MP; } }
- public string FileName { get { return this.ZUnit.Info.FileName; } }
- public ComAIUnit(BattleScene battleScene, ZoneUnit obj)
- : base(battleScene, obj)
- {
- mAvatarRoot = new GameObject("AvatarRoot");
- mAvatarRoot.ParentRoot(this.DisplayRoot);
- InitActionStatus();
- this.ZUnit.OnActionChanged += ZUnit_OnActionChanged;
- this.ZUnit.OnLaunchSkill += ZUnit_OnLaunchSkill;
- this.ZUnit.OnSkillActionChanged += ZUnit_OnSkillActionChanged;
- this.ZUnit.OnSkillActionStart += ZUnit_OnSkillActionStart;
- this.ZUnit.OnBuffAdded += ZUnit_OnBuffAdded;
- this.ZUnit.OnBuffChanged += ZUnit_OnBuffChanged;
- this.ZUnit.OnBuffRemoved += ZUnit_OnBuffRemoved;
-
- BattleFactroy.Instance.GameObjectAdapter.Load(
- this.ZUnit.Info.FileName,
- System.IO.Path.GetFileNameWithoutExtension(this.ZUnit.Info.FileName),
- (succ, aoe) =>
- {
- if (this.IsDisposed)
- {
- BattleFactroy.Instance.GameObjectAdapter.Unload(aoe);
- return;
- }
- OnLoadModelFinish(succ, aoe);
- });
- }
- protected virtual void OnLoadModelFinish(bool success, AssetObjectExt aoe)
- {
- if (success)
- {
- this.DisplayCell.Model = aoe;
- CorrectDummyNode();
- }
- }
- protected override void OnDispose()
- {
- this.ZUnit.OnActionChanged -= ZUnit_OnActionChanged;
- this.ZUnit.OnLaunchSkill -= ZUnit_OnLaunchSkill;
- this.ZUnit.OnSkillActionChanged -= ZUnit_OnSkillActionChanged;
- this.ZUnit.OnSkillActionStart -= ZUnit_OnSkillActionStart;
- this.ZUnit.OnBuffAdded -= ZUnit_OnBuffAdded;
- this.ZUnit.OnBuffChanged -= ZUnit_OnBuffChanged;
- this.ZUnit.OnBuffRemoved -= ZUnit_OnBuffRemoved;
- if (this.ZUnit.Info.RemovedEffect != null)
- {
- PlayEffect(this.ZUnit.Info.RemovedEffect, ObjectRoot.Position(), ObjectRoot.Rotation());
- }
- foreach (var elem in mBuffs)
- {
- elem.Value.Dispose();
- }
- mBuffs.Clear();
- foreach (var elem in mAvatarStack)
- {
- elem.DisplayCell.Dispose();
- }
- mAvatarStack.Clear();
- base.OnDispose();
- }
- protected override void OnUpdate(float deltaTime)
- {
- base.OnUpdate(deltaTime);
- UpdateAction(deltaTime);
- UpdateBuff(deltaTime);
- }
- protected virtual void ZUnit_OnLaunchSkill(ZoneUnit unit, ZoneUnit.SkillState skill
- , CommonAI.Zone.UnitLaunchSkillEvent evt)
- {
- this.ChangeAction(UnitActionStatus.Skill);
- if (this.CurrentActionStatus is SkillActionStatus)
- {
- (this.CurrentActionStatus as SkillActionStatus).ZUnit_OnLaunchSkill(this, skill, evt);
- }
- }
- protected virtual void ZUnit_OnSkillActionStart(ZoneUnit unit, ZoneUnit.ISkillAction action)
- {
- if (this.CurrentActionStatus is SkillActionStatus)
- {
- (this.CurrentActionStatus as SkillActionStatus).OnStart(this);
- }
- }
- protected virtual void ZUnit_OnSkillActionChanged(ZoneUnit unit, ZoneUnit.SkillState skill, byte index)
- {
- if (this.CurrentActionStatus is SkillActionStatus)
- {
- (this.CurrentActionStatus as SkillActionStatus).ZUnit_OnSkillActionChanged(this, index);
- }
- }
- protected virtual void ZUnit_OnActionChanged(ZoneUnit unit, CommonAI.Zone.Helper.UnitActionStatus status, object evt)
- {
- this.ChangeAction(status);
- }
- }
- }
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