CardSkill_1330000.cs 3.5 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Buffs;
  13. using XmdsCommonSkill.Plugin.Skills;
  14. namespace XmdsCommonSkill.Plugin.CardSkill
  15. {
  16. /// <summary>
  17. /// 空中落下矛,造成a%攻击力单体极高伤害,给敌人叠加1层减防buff,并扣除部分定力,持续n秒。(根据白虎球数2/3/4,对应连续单体伤害数量1/3/5,多段攻击会叠加多层减防buff。暂定每层减防5%,最高10层)。
  18. /// </summary>
  19. public class CardSkill_1330000 : CardSkill_BaiHuBase
  20. {
  21. private static readonly int ID = 1330000;
  22. public override int SkillID { get { return ID; } }
  23. // 敌人减防
  24. public static readonly int BuffID_CRITE_UP = (int)XmdsBuffBase.XmdsBuffList.CARD_DEFENCE_DOWN;
  25. //多种不同形态法术id
  26. protected static XmdsSkillValue s_TalentData;
  27. //伤害系数
  28. protected static XmdsSkillValue s_ValueSet1;
  29. //减防buff时间,每层效果
  30. protected static XmdsSkillValue s_ValueSet2;
  31. //额外扣除定力值
  32. protected static XmdsSkillValue s_ValueSet3;
  33. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  34. {
  35. base.OnInit(info, unit, ref template);
  36. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_CRITE_UP);
  37. var buff1 = pack1.GetXmdsBuff(0) as XmdsBuff_PropChange;
  38. buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence;
  39. var bt1 = pack1.mBuffTemplate;
  40. pack1.BindTemplateAndDispose();
  41. unit.RegistSendBuff(bt1);
  42. unit.RegistOnHitOther(OnHandleHitOther, info);
  43. }
  44. public override int GetEffectID(int skillLv, int sameNums)
  45. {
  46. return s_TalentData.GetValue(skillLv, sameNums - 1);
  47. }
  48. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  49. {
  50. base.unitLaunchSpell(player, hitter, s_TalentData.GetValue(skillData.skilLv, sameNums - 1));
  51. }
  52. protected override void OnGetCardSkillDamage(BattleParams param)
  53. {
  54. param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID);
  55. // 扣除定力
  56. param.Hitter.AddMP(-s_ValueSet3.GetValue(param.GameSkill.SkillLevel, base.GetTriggerSameCards() - 1), param.Attacker.mUnit, param.Source);
  57. }
  58. protected float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
  59. ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
  60. {
  61. var bt = attacker.GetRegistBuff(BuffID_CRITE_UP);
  62. bt.LifeTimeMS = s_ValueSet2.GetValue(skill.SkillLevel, base.GetIndex2(1));
  63. var buff = attacker.GetRegisBuffVirtual(BuffID_CRITE_UP) as XmdsBuff_PropChange;
  64. buff.CurrentValue = -s_ValueSet2.GetValue(skill.SkillLevel, base.GetIndex2(2));
  65. hitted.mUnit.AddBuff(BuffID_CRITE_UP, attacker.mUnit);
  66. return damage;
  67. }
  68. protected override void OnInitSkillParam()
  69. {
  70. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  71. InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData);
  72. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  73. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  74. InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  75. }
  76. }
  77. }