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- -------------------------------------------------
- -- 本文件由代码生成器自动生成,
- -- 千万不要修改本文件的任何代码,
- -- 修改的的任何代码都会被覆盖掉!
- ----------------------------------------------------
- local Socket = require "Xmds.Pomelo.LuaGameSocket"
- require "base64"
- require "soloHandler_pb"
- --------------------------------Pomelo-------------------------------
- Pomelo = Pomelo or {}
- --------------------------------SoloHandler-------------------------------
- Pomelo.SoloHandler = {}
- local function soloInfoRequestEncoder(msg)
- local input = soloHandler_pb.SoloInfoRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function soloInfoRequestDecoder(stream)
- local res = soloHandler_pb.SoloInfoResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.soloInfoRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.soloInfoRequest", option)
- Socket.Request("area.soloHandler.soloInfoRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastSoloInfoResponse = res
- Socket.OnRequestEnd("area.soloHandler.soloInfoRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.soloInfoRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.soloInfoRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, soloInfoRequestEncoder, soloInfoRequestDecoder)
- end
- local function rewardInfoRequestEncoder(msg)
- local input = soloHandler_pb.RewardInfoRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function rewardInfoRequestDecoder(stream)
- local res = soloHandler_pb.RewardInfoResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.rewardInfoRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.rewardInfoRequest", option)
- Socket.Request("area.soloHandler.rewardInfoRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastRewardInfoResponse = res
- Socket.OnRequestEnd("area.soloHandler.rewardInfoRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.rewardInfoRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.rewardInfoRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, rewardInfoRequestEncoder, rewardInfoRequestDecoder)
- end
- local function drawRankRewardRequestEncoder(msg)
- local input = soloHandler_pb.DrawRankRewardRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function drawRankRewardRequestDecoder(stream)
- local res = soloHandler_pb.DrawRankRewardResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.drawRankRewardRequest(c2s_rankId,cb,option)
- local msg = {}
- msg.c2s_rankId = c2s_rankId
- Socket.OnRequestStart("area.soloHandler.drawRankRewardRequest", option)
- Socket.Request("area.soloHandler.drawRankRewardRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastDrawRankRewardResponse = res
- Socket.OnRequestEnd("area.soloHandler.drawRankRewardRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.drawRankRewardRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.drawRankRewardRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, drawRankRewardRequestEncoder, drawRankRewardRequestDecoder)
- end
- local function drawDailyRewardRequestEncoder(msg)
- local input = soloHandler_pb.DrawDailyRewardRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function drawDailyRewardRequestDecoder(stream)
- local res = soloHandler_pb.DrawDailyRewardResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.drawDailyRewardRequest(c2s_index,cb,option)
- local msg = {}
- msg.c2s_index = c2s_index
- Socket.OnRequestStart("area.soloHandler.drawDailyRewardRequest", option)
- Socket.Request("area.soloHandler.drawDailyRewardRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastDrawDailyRewardResponse = res
- Socket.OnRequestEnd("area.soloHandler.drawDailyRewardRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.drawDailyRewardRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.drawDailyRewardRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, drawDailyRewardRequestEncoder, drawDailyRewardRequestDecoder)
- end
- local function joinSoloRequestEncoder(msg)
- local input = soloHandler_pb.JoinSoloRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function joinSoloRequestDecoder(stream)
- local res = soloHandler_pb.JoinSoloResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.joinSoloRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.joinSoloRequest", option)
- Socket.Request("area.soloHandler.joinSoloRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastJoinSoloResponse = res
- Socket.OnRequestEnd("area.soloHandler.joinSoloRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.joinSoloRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.joinSoloRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, joinSoloRequestEncoder, joinSoloRequestDecoder)
- end
- local function joinSoloBattleRequestEncoder(msg)
- local input = soloHandler_pb.JoinSoloBattleRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function joinSoloBattleRequestDecoder(stream)
- local res = soloHandler_pb.JoinSoloBattleResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.joinSoloBattleRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.joinSoloBattleRequest", option)
- Socket.Request("area.soloHandler.joinSoloBattleRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastJoinSoloBattleResponse = res
- Socket.OnRequestEnd("area.soloHandler.joinSoloBattleRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.joinSoloBattleRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.joinSoloBattleRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, joinSoloBattleRequestEncoder, joinSoloBattleRequestDecoder)
- end
- local function quitSoloRequestEncoder(msg)
- local input = soloHandler_pb.QuitSoloRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function quitSoloRequestDecoder(stream)
- local res = soloHandler_pb.QuitSoloResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.quitSoloRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.quitSoloRequest", option)
- Socket.Request("area.soloHandler.quitSoloRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastQuitSoloResponse = res
- Socket.OnRequestEnd("area.soloHandler.quitSoloRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.quitSoloRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.quitSoloRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, quitSoloRequestEncoder, quitSoloRequestDecoder)
- end
- local function queryRewardRequestEncoder(msg)
- local input = soloHandler_pb.QueryRewardRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function queryRewardRequestDecoder(stream)
- local res = soloHandler_pb.QueryRewardResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.queryRewardRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.queryRewardRequest", option)
- Socket.Request("area.soloHandler.queryRewardRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastQueryRewardResponse = res
- Socket.OnRequestEnd("area.soloHandler.queryRewardRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.queryRewardRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.queryRewardRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, queryRewardRequestEncoder, queryRewardRequestDecoder)
- end
- local function leaveSoloAreaRequestEncoder(msg)
- local input = soloHandler_pb.LeaveSoloAreaRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function leaveSoloAreaRequestDecoder(stream)
- local res = soloHandler_pb.LeaveSoloAreaResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.leaveSoloAreaRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.leaveSoloAreaRequest", option)
- Socket.Request("area.soloHandler.leaveSoloAreaRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastLeaveSoloAreaResponse = res
- Socket.OnRequestEnd("area.soloHandler.leaveSoloAreaRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.leaveSoloAreaRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.leaveSoloAreaRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, leaveSoloAreaRequestEncoder, leaveSoloAreaRequestDecoder)
- end
- local function newsInfoRequestEncoder(msg)
- local input = soloHandler_pb.NewsInfoRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function newsInfoRequestDecoder(stream)
- local res = soloHandler_pb.NewsInfoResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.newsInfoRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.newsInfoRequest", option)
- Socket.Request("area.soloHandler.newsInfoRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastNewsInfoResponse = res
- Socket.OnRequestEnd("area.soloHandler.newsInfoRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.newsInfoRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.newsInfoRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, newsInfoRequestEncoder, newsInfoRequestDecoder)
- end
- local function battleRecordRequestEncoder(msg)
- local input = soloHandler_pb.BattleRecordRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function battleRecordRequestDecoder(stream)
- local res = soloHandler_pb.BattleRecordResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.battleRecordRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.battleRecordRequest", option)
- Socket.Request("area.soloHandler.battleRecordRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastBattleRecordResponse = res
- Socket.OnRequestEnd("area.soloHandler.battleRecordRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.battleRecordRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.battleRecordRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, battleRecordRequestEncoder, battleRecordRequestDecoder)
- end
- local function getRivalInfoRequestEncoder(msg)
- local input = soloHandler_pb.Void()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function getRivalInfoRequestDecoder(stream)
- local res = soloHandler_pb.GetRivalInfoResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.getRivalInfoRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.soloHandler.getRivalInfoRequest", option)
- Socket.Request("area.soloHandler.getRivalInfoRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.SoloHandler.lastGetRivalInfoResponse = res
- Socket.OnRequestEnd("area.soloHandler.getRivalInfoRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.soloHandler.getRivalInfoRequest decode error!!"
- end
- Socket.OnRequestEnd("area.soloHandler.getRivalInfoRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, getRivalInfoRequestEncoder, getRivalInfoRequestDecoder)
- end
- local function onSoloMatchedPushDecoder(stream)
- local res = soloHandler_pb.OnSoloMatchedPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.onSoloMatchedPush(cb)
- Socket.On("area.soloPush.onSoloMatchedPush", function(res)
- Pomelo.SoloHandler.lastOnSoloMatchedPush = res
- cb(nil,res)
- end, onSoloMatchedPushDecoder)
- end
- local function onNewRewardPushDecoder(stream)
- local res = soloHandler_pb.OnNewRewardPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.onNewRewardPush(cb)
- Socket.On("area.soloPush.onNewRewardPush", function(res)
- Pomelo.SoloHandler.lastOnNewRewardPush = res
- cb(nil,res)
- end, onNewRewardPushDecoder)
- end
- local function onFightPointPushDecoder(stream)
- local res = soloHandler_pb.OnFightPointPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.onFightPointPush(cb)
- Socket.On("area.soloPush.onFightPointPush", function(res)
- Pomelo.SoloHandler.lastOnFightPointPush = res
- cb(nil,res)
- end, onFightPointPushDecoder)
- end
- local function onRoundEndPushDecoder(stream)
- local res = soloHandler_pb.OnRoundEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.onRoundEndPush(cb)
- Socket.On("area.soloPush.onRoundEndPush", function(res)
- Pomelo.SoloHandler.lastOnRoundEndPush = res
- cb(nil,res)
- end, onRoundEndPushDecoder)
- end
- local function onGameEndPushDecoder(stream)
- local res = soloHandler_pb.OnGameEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.onGameEndPush(cb)
- Socket.On("area.soloPush.onGameEndPush", function(res)
- Pomelo.SoloHandler.lastOnGameEndPush = res
- cb(nil,res)
- end, onGameEndPushDecoder)
- end
- local function leftSoloTimePushDecoder(stream)
- local res = soloHandler_pb.LeftSoloTimePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.leftSoloTimePush(cb)
- Socket.On("area.soloPush.leftSoloTimePush", function(res)
- Pomelo.SoloHandler.lastLeftSoloTimePush = res
- cb(nil,res)
- end, leftSoloTimePushDecoder)
- end
- local function cancelMatchPushDecoder(stream)
- local res = soloHandler_pb.CancelMatchPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.SoloHandler.cancelMatchPush(cb)
- Socket.On("area.soloPush.cancelMatchPush", function(res)
- Pomelo.SoloHandler.lastCancelMatchPush = res
- cb(nil,res)
- end, cancelMatchPushDecoder)
- end
- --------------------------------Pomelo-------------------------------
- return Pomelo
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