CardSkill_1430000.cs 3.1 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Formula;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. using XmdsCommon.JSGModule.Interface;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.Plugin.JSGXmdsModule;
  12. using XmdsCommonServer.XLS.Data;
  13. using XmdsCommonSkill.Plugin.Buffs;
  14. using static CommonAI.Zone.Instance.InstanceUnit;
  15. namespace XmdsCommonSkill.Plugin.CardSkill
  16. {
  17. /// <summary>
  18. /// 获得最大生命值x%的护盾n秒,护盾存在时免控。根据玄武球数量2/3/4,护盾时间结束时未被打碎则随机生成1/2/3个四象球(按权重)(护盾被打碎不触发)
  19. /// </summary>
  20. public class CardSkill_1430000 : CardSkill_XuanWuBase
  21. {
  22. private static readonly int ID = 1430000;
  23. public override int SkillID { get { return ID; } }
  24. // 免控护盾
  25. public static readonly int CARD_XW_IGNORECTRL_HUDUN = (int)XmdsBuffBase.XmdsBuffList.CARD_XW_IGNORECTRL_HUDUN;
  26. //免控护盾时间,最大生命护盾系数
  27. protected static XmdsSkillValue s_ValueSet1;
  28. //护盾结束未碎产生N个球
  29. protected static XmdsSkillValue s_ValueSet2;
  30. //触发时,球数,等级
  31. private int mTriggerLv;
  32. private int mTriggerSameNums;
  33. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  34. {
  35. base.OnInit(info, unit, ref template);
  36. var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(CARD_XW_IGNORECTRL_HUDUN);
  37. var bt1 = pack1.mBuffTemplate;
  38. pack1.BindTemplateAndDispose();
  39. unit.RegistSendBuff(bt1);
  40. unit.RegistBuffEvent(OnRemoveBuffEvent, XmdsVirtual.BuffEventType.End, info);
  41. }
  42. public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums)
  43. {
  44. var bt = player.GetRegistBuff(CARD_XW_IGNORECTRL_HUDUN);
  45. bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1));
  46. var buff = player.GetRegisBuffVirtual(CARD_XW_IGNORECTRL_HUDUN) as XmdsBuff_Shield_AbsorbDamage;
  47. int huDunBase = (int)(player.MirrorProp.MaxHP * XmdsUnitProp.PER * s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2)));
  48. buff.AbsorbDamageSum = base.GetHuDunFinalValue(player, huDunBase);
  49. player.mUnit.AddBuff(CARD_XW_IGNORECTRL_HUDUN, player.mUnit);
  50. this.mTriggerLv = skillData.skilLv;
  51. this.mTriggerSameNums = sameNums;
  52. }
  53. private void OnRemoveBuffEvent(XmdsVirtual unit, BuffState buff, string result, GameSkill sk)
  54. {
  55. if(buff != null && buff.ID == CARD_XW_IGNORECTRL_HUDUN && !string.IsNullOrEmpty(result) && !BuffState.ENDResult_HuDunBreak.Equals(result))
  56. {
  57. JSGXmdsHackerModule.CheckAndPrintCardSameErrorInfo("CardSkill_1330000", this.mTriggerSameCards, this.mTriggerTime, source);
  58. unit.CardModule.AddCard(s_ValueSet2.GetValue(this.mTriggerLv, Math.Max(1, this.mTriggerSameNums - 1)), true);
  59. }
  60. }
  61. protected override void OnInitSkillParam()
  62. {
  63. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID);
  64. InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  65. InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  66. }
  67. }
  68. }