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- using CommonAI.RTS;
- using CommonAI.Zone;
- using CommonAI.Zone.Attributes;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.ZoneEditor;
- using CommonLang;
- using CommonLang.Concurrent;
- using CommonLang.Log;
- using CommonLang.Protocol;
- using System;
- using System.Collections.Generic;
- namespace CommonAI.ZoneClient
- {
- public interface ILayerClient
- {
- void SendAction(CommonAI.Zone.Action action);
- //为战斗场景添加
- void BattleReady(bool bok);
- }
- /// <summary>
- /// 客户端同步模式
- /// </summary>
- public enum SyncMode : byte
- {
- /// <summary>
- /// 服务端强同步
- /// </summary>
- ForceByServer = 0,
- /// <summary>
- /// 移动直接在客户端处理,技能在客户端预处理,(伤害数字由服务端同步)
- /// </summary>
- MoveByClient_PreSkillByClient = 2,
- }
- // ---------------------------------------------------------------------------------------------
- public partial class ZoneLayer : GameEntity
- {
- private static AtomicInteger s_alloc_object_count = new AtomicInteger(0);
- private static AtomicInteger s_active_object_count = new AtomicInteger(0);
- /// <summary>
- /// 未释放实例数量
- /// </summary>
- public static int ActiveZoneLayerCount { get { return s_active_object_count.Value; } }
- /// <summary>
- /// 分配实例数量
- /// </summary>
- public static int AllocZoneLayerCount { get { return s_alloc_object_count.Value; } }
- /// <summary>
- /// 超出此同步范围,立即将坐标修正
- /// </summary>
- public float AsyncUnitPosModifyMaxRange { get; private set; }
- /// <summary>
- /// 是否主角做异步位置同步(即客户端先模拟假象)
- /// </summary>
- public SyncMode ActorSyncMode { get; set; }
- /// <summary>
- /// 服务器时间,从游戏开始到现在多少毫秒
- /// </summary>
- public long ServerTimeMS { get { return mRemotePassTimeMS; } }
- /// <summary>
- /// 是否为Short,双字节同步单位,场景必须小于255
- /// </summary>
- public bool IsHalfSync { get; private set; }
- /// <summary>
- /// 是否实时同步Z坐标,如果不实时同步Z坐标,那么客户端本地计算Z
- /// </summary>
- public bool IsSyncZ { get; private set; }
- /// <summary>
- /// 当前客户端更新Interval
- /// </summary>
- public int CurrentIntervalMS { get; private set; }
- /// <summary>
- /// 当前客户端Ping值
- /// </summary>
- public int CurrentPing { get; private set; }
- /// <summary>
- /// 服务端资源版本号
- /// </summary>
- public string ServerResourceVersion { get; private set; }
- /// <summary>
- /// 本地资源版本号
- /// </summary>
- public string ClientResourceVersion { get { return Templates.ResourceVersion; } }
- private Logger log = LoggerFactory.GetLogger("ZoneClient");
- private long mLocalPassTimeMS = 0;
- private long mRemotePassTimeMS = 0;
- private SceneData mData;
- private ZoneInfo mTerrainDataSrc;
- //private SyncMessageQueue<IMessage> mSyncMessageQueue = new SyncMessageQueue<IMessage>();
- private List<IMessage> mSyncMessageQueue = new List<IMessage>();
- private HashMap<string, object> EnvironmentVarMap = new HashMap<string, object>();
- private HashMap<int, object> mListenRequests = new HashMap<int, object>();
- private TimeInterval<int> mListenRequestTimeout = new TimeInterval<int>(2000);
- private ServerStatusB2C mLastServerStatus;
- public float MinStep { get; private set; }
- public ILayerClient LayerClient { get; private set; }
- public TemplateManager Templates { get; private set; }
- public EditorTemplates DataRoot { get; private set; }
- public bool IsLoaded { get; private set; }
- public ServerStatusB2C ServerStatus { get { return mLastServerStatus; } }
- public ZoneLayer(EditorTemplates dataroot, ILayerClient client)
- {
- ZoneLayer.s_alloc_object_count++;
- ZoneLayer.s_active_object_count++;
- this.IsLoaded = false;
- this.DataRoot = dataroot;
- this.LayerClient = client;
- this.ActorSyncMode = SyncMode.ForceByServer;
- this.Templates = dataroot?.Templates;
- if (Templates == null)
- {
- log.Error("dataroot cannot set to null");
- }
- else
- {
- this.AsyncUnitPosModifyMaxRange = Templates.CFG.CLIENT_UNIT_MOVE_MODIFY_MAX_RANGE;
- this.MinStep = MoveHelper.GetDistance(1000 / Templates.CFG.SYSTEM_FPS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
- }
- }
- //-------------------------------------------------------------------------------------------
- ~ZoneLayer()
- {
- ZoneLayer.s_alloc_object_count--;
- }
- protected virtual void InitSceneData(ClientEnterScene msg)
- {
- log.Debug("---------------------------------------InitSceneData---------------------------------");
- if (mData != null)
- {
- log.Error("### InitSceneData Error: mData not null");
- //Disposing();
- return;
- }
- var sdata = DataRoot.LoadScene(msg.sceneID, false, true);
- if (sdata == null)
- {
- throw new Exception("Can not load scene data : " + msg.sceneID);
- }
- this.ServerResourceVersion = msg.resVersion;
- this.mData = sdata;
- this.mTerrainDataSrc = sdata.ZoneData;
- this.SpaceDivSize = msg.spaceDiv;
- if (this.SpaceDivSize > 0)
- {
- this.mSpaceDiv = new SpaceDivision(
- mTerrainDataSrc.TotalWidth,
- mTerrainDataSrc.TotalHeight,
- SpaceDivSize * mTerrainDataSrc.GridCellW,
- SpaceDivSize * mTerrainDataSrc.GridCellH);
- }
- foreach (var dt in sdata.Units)
- {
- var zea = new ZoneEditorUnit(dt, this);
- mFlags.Add(zea.Name, zea);
- }
- foreach (var dt in sdata.Items)
- {
- var zea = new ZoneEditorItem(dt, this);
- mFlags.Add(zea.Name, zea);
- }
- foreach (var dt in sdata.Regions)
- {
- var zea = new ZoneEditorRegion(dt, this);
- mFlags.Add(zea.Name, zea);
- }
- foreach (var dt in sdata.Points)
- {
- var zea = new ZoneEditorPoint(dt, this);
- mFlags.Add(zea.Name, zea);
- }
- foreach (var dt in sdata.Decorations)
- {
- var zed = new ZoneEditorDecoration(dt, this);
- mFlags.Add(zed.Name, zed);
- }
- foreach (var dt in sdata.Areas)
- {
- var zea = new ZoneEditorArea(dt, this);
- mFlags.Add(zea.Name, zea);
- }
- this.InitTerrain(msg, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
- foreach (var flag in mFlags.Values)
- {
- flag.OnInit();
- }
- foreach (ZoneObject o in mObjectes.Objects) { SwapSpace(o); }
- IsLoaded = true;
- if (mLayerInit != null)
- {
- mLayerInit.Invoke(this);
- }
- }
- protected override void Disposing()
- {
- this.IsLoaded = false;
- base.Disposing();
- this.clearEvents();
- foreach (var o in mObjectes.Objects)
- {
- o.Dispose();
- }
- this.mObjectes.Clear();
- this.mObjectes = null;
- this.mActor = null;
- foreach (var f in mFlags.Values)
- {
- f.Dispose();
- }
- this.mFlags.Clear();
- this.mFlags = null;
- this.DataRoot = null;
- this.Templates = null;
- this.DisposeTerrain();
- if (mSpaceDiv != null)
- {
- this.mSpaceDiv.Dispose();
- }
- this.mSpaceDiv = null;
- this.mData = null;
- this.mTerrainDataSrc = null;
- if (mTasks != null)
- {
- this.mTasks.Clear();
- }
- this.mTasks = null;
- if (this.mTimeTasks != null)
- {
- this.mTimeTasks.Dispose();
- }
- this.mTimeTasks = null;
- if (mSyncMessageQueue != null)
- {
- mSyncMessageQueue.Clear();
- }
- EnvironmentVarMap.Clear();
- EnvironmentVarMap = null;
- mListenRequests.Clear();
- mLastServerStatus = null;
- ZoneLayer.s_active_object_count--;
- }
- public SceneData Data
- {
- get { return mData; }
- }
- public int SceneID
- {
- get { return mData.ID; }
- }
- //当前是否为渡劫场景
- public bool IsSceneDujie()
- {
- return mData != null && mData.ID == 70005;
- }
- public ZoneInfo Terrain
- {
- get { return path_terrain_data.Data; }
- }
- public ZoneInfo TerrainSrc
- {
- get { return mTerrainDataSrc; }
- }
- /// <summary>
- /// 获得当前服务端可同步环境变量
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- public object GetEnvironmentVar(string key)
- {
- return EnvironmentVarMap.Get(key);
- }
- /// <summary>
- /// 获得当前服务端可同步环境变量列表
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- public IEnumerable<string> ListEnvironmentVars()
- {
- return EnvironmentVarMap.Keys;
- }
- public void BeginUpdate(int intervalMS)
- {
- try
- {
- if (IsDesposed) { return; }
- mTasks.ProcessMessages(this);
- if (intervalMS > 0)
- {
- this.mLocalPassTimeMS += intervalMS;
- this.CurrentIntervalMS = intervalMS;
- this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
- this.mObjectes.ForEachObjectsDoUpdateAI();
- }
- }
- catch(Exception )
- {
- }
- }
- public void Update()
- {
- if (IsDesposed) { return; }
- //mSyncMessageQueue.ProcessMessages(doEvent);
- if (mSyncMessageQueue != null)
- {
- var num = mSyncMessageQueue.Count;
- for (int i = 0; i < num; i++)
- {
- doEvent(mSyncMessageQueue[i]);
- }
- mSyncMessageQueue.RemoveRange(0, num);
- }
- if (CurrentIntervalMS > 0)
- {
- updateObjects();
- mTimeTasks.Update(CurrentIntervalMS);
- }
- if (mListenRequestTimeout.Update(CurrentIntervalMS))
- {
- check_request_timeout();
- }
- }
- private void updateObjects()
- {
- this.mObjectes.ForEachObjectsDoUpdate();
- //this.mObjectes.ForEachObjects((zo) =>
- //{
- // zo.Update();
- // return false;
- //});
- //this.mObjectes.ForEachObjects((zo) =>
- //{
- // zo.UpdatePos();
- // return false;
- //});
- }
- //-------------------------------------------------------------------------------------------
- #region IO
- /// <summary>
- /// 接收新消息
- /// </summary>
- /// <param name="msg"></param>
- public void ProcessMessage(IMessage _msg)
- {
- if (_msg is PackEvent)
- {
- var pack = _msg as PackEvent;
- for (int i = 0; i < pack.events.Count; i++)
- {
- var msg = pack.events[i];
- if (msg is Pong)
- {
- uint ctime = (uint)CUtils.CurrentTimeMS; ;
- Pong pong = msg as Pong;
- this.CurrentPing = (int)(ctime - pong.ClientTimeDayOfMS);
- }
- else
- {
- mSyncMessageQueue.Add(msg);
- }
- }
- }
- else
- {
- mSyncMessageQueue.Add(_msg);
- }
- }
- /// <summary>
- /// 发送消息
- /// </summary>
- /// <param name="action"></param>
- public void SendAction(CommonAI.Zone.Action action)
- {
- if (action is Ping)
- {
- uint ctime = (uint)CUtils.CurrentTimeMS; ;
- Ping ping = action as Ping;
- ping.DayOfMS = ctime;
- }
- LayerClient.SendAction(action);
- }
- /// <summary>
- /// 发送请求
- /// </summary>
- /// <param name="msg"></param>
- /// <param name="handler"></param>
- /// <param name="timeout"></param>
- /// <param name="timeOutMS"></param>
- /// <returns></returns>
- internal Request SendRequest(ActorRequest msg, OnResponseHandler handler, OnRequestTimeoutHandler timeout = null, int timeOutMS = 15000)
- {
- Request req = new Request(this, timeOutMS, msg, handler, timeout);
- lock (mListenRequests)
- {
- mListenRequests.Add(req.MessageID, req);
- }
- LayerClient.SendAction(msg);
- return req;
- }
- #endregion
- //-------------------------------------------------------------------------------------------
- #region EVENTS
- /// <summary>
- /// 客户端模拟服务端的包
- /// </summary>
- /// <param name="msg"></param>
- public void PreQueueEvent(IMessage msg)
- {
- doEvent(msg);
- }
- public void clientSendDoEvent(IMessage msg)
- {
- doEvent(msg);
- }
- private void doEvent(IMessage msg)
- {
- try
- {
- if (msg is ActorResponse)
- {
- var rsp = msg as ActorResponse;
- on_received_response(rsp);
- }
- if (msg is ObjectEvent)
- {
- var oe = msg as ObjectEvent;
- ZoneObject obj = (oe.object_id == 0) ? Actor : GetObject<ZoneObject>(oe.object_id);
- if (obj == null)
- {
- log.Warn(">not found object(" + oe.object_id + ") @event:" + oe);
- return;
- }
- obj.DoEvent(msg as ObjectEvent);
- if (mMessageReceived != null)
- {
- mMessageReceived.Invoke(this, msg);
- }
- if (mObjectMessageReceived != null)
- {
- mObjectMessageReceived.Invoke(this, msg, obj);
- }
- if (obj.mOnDoEvent != null)
- {
- obj.mOnDoEvent.Invoke(obj, msg as ObjectEvent);
- }
- return;
- }
- else if (msg is ServerStatusB2C)
- {
- mLastServerStatus = msg as ServerStatusB2C;
- }
- else
- {
- if (msg is ClientEnterScene)
- {
- doClientEnterScene(msg as ClientEnterScene);
- }
- else if (msg is LockActorEvent)
- {
- doLockActorEvent(msg as LockActorEvent);
- }
- else if (msg is SyncObjectsEvent)
- {
- doSyncUnitsEvent(msg as SyncObjectsEvent);
- }
- else if (msg is SyncFlagsEvent)
- {
- doSyncFlagsEvent(msg as SyncFlagsEvent);
- }
- else if (msg is AddUnitEvent)
- {
- doAddUnitEvent(msg as AddUnitEvent);
- }
- else if (msg is AddSpellEvent)
- {
- doAddSpellEvent(msg as AddSpellEvent);
- }
- else if (msg is AddItemEvent)
- {
- doAddItemEvent(msg as AddItemEvent);
- }
- else if (msg is RemoveObjectEvent)
- {
- doRemoveObjectEvent(msg as RemoveObjectEvent);
- }
- else if (msg is SyncPosEvent)
- {
- doSyncPosEvent(msg as SyncPosEvent);
- }
- else if (msg is DecorationChangedEvent)
- {
- doDecorationChanged(msg as DecorationChangedEvent);
- }
- else if (msg is FlagTagChangedEvent)
- {
- doFlagTagChanged(msg as FlagTagChangedEvent);
- }
- else if (msg is SyncEnvironmentVarEvent)
- {
- doSyncEnvironmentVarEvent(msg as SyncEnvironmentVarEvent);
- }
- else if (msg is ChangeBGMEvent)
- {
- doChangeBGMEvent(msg as ChangeBGMEvent);
- }
- else if (msg is DoScriptEvent)
- {
- doDoScriptEvent(msg as DoScriptEvent);
- }
- else if (msg is ScriptCommandEvent)
- {
- doScriptCommandEvent(msg as ScriptCommandEvent);
- }
- else if (msg is GameOverEvent)
- {
- //doZoneEvent(ZoneEvent.GAME_OVER, null, msg);
- doGameOver(msg as GameOverEvent);
- }
- //doZoneEvent(ZoneEvent.MESSAGE, null, msg);
- if (mMessageReceived != null)
- {
- mMessageReceived.Invoke(this, msg);
- }
- }
- }
- finally
- {
- if (msg is Event) (msg as Event).sender = null;
- }
- }
- private void doClientEnterScene(ClientEnterScene msg)
- {
- this.InitSceneData(msg);
- }
- private void doLockActorEvent(LockActorEvent msg)
- {
- //客户端可以主动发送战斗服消息
- if(LayerClient != null)
- {
- LayerClient.BattleReady(true);
- }
- if (msg.CurrentZoneVars != null)
- {
- foreach (CommonAI.ZoneClient.ClientStruct.ZoneEnvironmentVar var in msg.CurrentZoneVars)
- {
- EnvironmentVarMap.Put(var.Key, var.Value);
- }
- }
- if (msg.UnitData != null)
- {
- SyncUnitInfo syn = msg.UnitData;
- ZoneUnit ret = GetObject<ZoneUnit>(syn.ObjectID) as ZoneUnit;
- if (ret != null)
- {
- removeObj(syn.ObjectID);
- }
- UnitInfo unit = Templates.getUnit(syn.TemplateID);
- if (unit != null)
- {
- unit = unit.Clone() as UnitInfo;
- unit.Properties = msg.GameServerProp;
- ZoneActor act = TemplateManager.Factory.CreateClientActor(this, unit, msg);
- act.Direction = syn.direction;
- mActor = act;
- if (ret == null)
- {
- addObj(act);
- }
- else
- {
- replaceObj(act);
- }
- }
- else
- {
- log.Error("TemplateID Not Exist! ID = " + syn.TemplateID);
- }
- }
- }
- private void doSyncUnitsEvent(SyncObjectsEvent msg)
- {
- foreach (var syn in msg.Objects)
- {
- doSyncObjectInfo(syn);
- }
- }
- private void doSyncFlagsEvent(SyncFlagsEvent msg)
- {
- foreach (var kv in msg.ChangedTags)
- {
- var flag = mFlags.Get(kv.Key);
- if (flag != null)
- {
- flag.Tag = kv.Value;
- if (mFlagTagChanged != null)
- {
- mFlagTagChanged.Invoke(this, flag);
- }
- }
- }
- foreach (var flag in mFlags.Values)
- {
- if (flag is ZoneEditorDecoration)
- {
- ZoneEditorDecoration ed = flag as ZoneEditorDecoration;
- bool enable = !msg.ClosedDecorations.Contains(ed.Name);
- if (ed.Enable != enable)
- {
- ed.Enable = enable;
- ed.DecorationChanged();
- //doZoneEvent(ZoneEvent.DECORATION_CHANGED, ed);
- if (mDecorationChanged != null)
- {
- mDecorationChanged.Invoke(this, ed);
- }
- }
- }
- }
- }
- private ZoneObject doSyncObjectInfo(SyncObjectInfo syn)
- {
- ZoneObject ret = GetObject<ZoneObject>(syn.ObjectID);
- if (ret == null)
- {
- if (syn is SyncUnitInfo)
- {
- UnitInfo unit = Templates.getUnit(syn.TemplateID);
- if (unit != null)
- {
- unit = unit.Clone() as UnitInfo;
- ret = TemplateManager.Factory.CreateClientUnit(this, unit, syn as SyncUnitInfo, null);
- }
- }
- else if (syn is SyncItemInfo)
- {
- ItemTemplate item = Templates.getItem(syn.TemplateID);
- if (item != null)
- {
- item = item.Clone() as ItemTemplate;
- ret = TemplateManager.Factory.CreateClientItem(this, item, syn as SyncItemInfo, null);
- }
- }
- else if (syn is SyncSpellInfo)
- {
- SpellTemplate spell = Templates.getSpell(syn.TemplateID);
- if (spell != null)
- {
- spell = spell.Clone() as SpellTemplate;
- ret = TemplateManager.Factory.CreateClientSpell(this, spell, syn as SyncSpellInfo, null);
- }
- }
- if (ret != null)
- {
- addObj(ret);
- }
- else
- {
- log.Error(string.Format("SyncObject : Can Not Create Object : {0} as {1}", syn.TemplateID, syn));
- return null;
- }
- }
- ret.ForceSyncPos(syn.x, syn.y);
- ret.Direction = syn.direction;
- return ret;
- }
- private void doAddUnitEvent(AddUnitEvent e)
- {
- UnitInfo info = Templates.getUnit(e.Sync.TemplateID);
- if (info != null)
- {
- info = info.Clone() as UnitInfo;
- ZoneUnit ret = TemplateManager.Factory.CreateClientUnit(this, info, e.Sync, e);
- if (addObj(ret))
- {
- ret.SyncBuffStatus(e.Sync.CurrentBuffStatus);
- }
- }
- }
- private void doAddSpellEvent(AddSpellEvent e)
- {
- SpellTemplate sp = Templates.getSpell(e.spell_template_id);
- if (sp != null)
- {
- sp = sp.Clone() as SpellTemplate;
- var syn = new SyncSpellInfo();
- syn.ObjectID = e.spell_id;
- syn.x = e.x;
- syn.y = e.y;
- syn.direction = e.direction;
- var ret = TemplateManager.Factory.CreateClientSpell(this, sp, syn, e);
- ret.Direction = e.direction;
- ret.Sender = GetObject<ZoneObject>(e.sender_unit_id);
- if (ret.Sender != null && ret.Sender is ZoneSpell)
- {
- ret.LaunchHeight = (ret.Sender as ZoneSpell).Z;
- }
- else
- {
- ret.LaunchHeight = e.height;
- }
- ret.Launcher = GetUnit(e.launcher_unit_id);
- ret.Target = GetUnit(e.target_obj_id);
- ret.TargetPos = e.target_pos;
- addObj(ret);
- }
- }
- private void doAddItemEvent(AddItemEvent e)
- {
- ItemTemplate item = Templates.getItem(e.Sync.TemplateID);
- if (item != null)
- {
- item = item.Clone() as ItemTemplate;
- ZoneItem ret = TemplateManager.Factory.CreateClientItem(this, item, e.Sync, e);
- addObj(ret);
- }
- }
- private void doRemoveObjectEvent(RemoveObjectEvent e)
- {
- removeObj(e.object_id);
- }
- private void doSyncPosEvent(SyncPosEvent e)
- {
- bool isDujie = IsSceneDujie();
- this.mRemotePassTimeMS = e.PassTimeMS;
- this.IsHalfSync = e.IsHalf;
- this.IsSyncZ = e.IsSyncZ;
- ZoneObject gu;
- if (e.units_st != null)
- {
- for (int i = 0; i < e.units_st.Length; ++i)
- {
- gu = GetObject<ZoneObject>(e.units_st[i].ID);
- if (gu != null)
- {
- //YXJDebug.logWarning(">>{0}:{1}>syncState{4}-->x:{2},y:{3}", gu.ObjectID, gu.Name, e.units_st[i].UnitMainState, e.units_st[i].UnitSubState, ((ZoneUnit)gu).CurrentState);
- if (isDujie && e.units_st[i].UnitMainState == UnitActionStatus.Move)
- {
- //YXJDebug.logWarning(">({0}/{1})ignore move state@Dujie scene", gu.ObjectID, gu.Name);
- }
- else
- {
- gu.SyncPos(ref e.units_st[i]);
- }
- }
- }
- }
- if (e.units_pos != null)
- {
- for (int i = 0; i < e.units_pos.Length; ++i)
- {
- gu = GetObject<ZoneObject>(e.units_pos[i].ID);
- if (gu != null)
- {
- //YXJDebug.logWarning(">>{0}:{1}>syncPos({4}), x:{2},y:{3}", gu.ObjectID, gu.Name, e.units_pos[i].X, e.units_pos[i].Y, ((ZoneUnit)gu).CurrentState);
- if (isDujie)
- {
- //YXJDebug.logWarning(">({0}/{1})ignore syncPos@Dujie scene", gu.ObjectID, gu.Name);
- }
- else
- {
- gu.SyncPos(ref e.units_pos[i]);
- SwapSpace(gu);
- }
- }
- }
- }
- }
- private void doDecorationChanged(DecorationChangedEvent e)
- {
- var ed = mFlags.Get(e.Name) as ZoneEditorDecoration;
- if (ed != null && ed.Enable != e.Enable)
- {
- ed.Enable = e.Enable;
- ed.DecorationChanged();
- if (mDecorationChanged != null)
- {
- mDecorationChanged.Invoke(this, ed);
- }
- //doZoneEvent(ZoneEvent.DECORATION_CHANGED, ed, e);
- }
- }
- private void doFlagTagChanged(FlagTagChangedEvent e)
- {
- var flag = mFlags.Get(e.Name);
- if (flag != null && flag.Tag != flag.EditorData.Tag)
- {
- flag.Tag = e.Tag;
- if (mFlagTagChanged != null)
- {
- mFlagTagChanged.Invoke(this, flag);
- }
- //doZoneEvent(ZoneEvent.DECORATION_CHANGED, ed, e);
- }
- }
- private void doSyncEnvironmentVarEvent(SyncEnvironmentVarEvent e)
- {
- EnvironmentVarMap[e.Key] = e.Value;
- }
- private void doChangeBGMEvent(ChangeBGMEvent e)
- {
- if (mOnChangeBGM != null)
- {
- mOnChangeBGM.Invoke(this, e.FileName);
- }
- }
- private void doDoScriptEvent(DoScriptEvent e)
- {
- if (mOnScriptFile != null)
- {
- mOnScriptFile.Invoke(this, e.ScriptFileName);
- }
- }
- private void doScriptCommandEvent(ScriptCommandEvent e)
- {
- if (mOnScriptCommand != null)
- {
- mOnScriptCommand.Invoke(this, e.message);
- }
- }
- private void doGameOver(GameOverEvent evt)
- {
- if (mGameOver != null)
- {
- mGameOver.Invoke(this, evt.WinForce == Actor.Force, evt.message);
- }
- }
- #endregion
- //-------------------------------------------------------------------------------------------
- // #region EVENT_NOTIFY
- //
- // private void doZoneEvent(ZoneEvent ze, ZoneLayerObject obj = null, IMessage msg = null)
- // {
- // switch (ze)
- // {
- // case ZoneEvent.INIT:
- //
- // break;
- // case ZoneEvent.ADD_OBJ:
- //
- // break;
- // case ZoneEvent.REMOVE_OBJ:
- //
- // break;
- // case ZoneEvent.GAME_OVER:
- //
- // break;
- // case ZoneEvent.MESSAGE:
- //
- // break;
- // case ZoneEvent.OBJECT_EVENT:
- //
- // break;
- // case ZoneEvent.DECORATION_CHANGED:
- //
- // break;
- // }
- // }
- //
- // #endregion
- //-------------------------------------------------------------------------------------------
- #region OBJECTS
- private bool addObj(ZoneObject obj)
- {
- ZoneObject ret = mObjectes.GetObject<ZoneObject>(obj.ObjectID);
- if (ret != null)
- {
- ret.ForceSyncPos(obj.X, obj.Y);
- ret.Direction = obj.Direction;
- obj.Dispose();
- return false;
- }
- else
- {
- mObjectes.Add(obj);
- SwapSpace(obj);
- obj.OnAdded();
- //doZoneEvent(ZoneEvent.ADD_OBJ, obj, null);
- if (mObjectEnter != null)
- {
- mObjectEnter.Invoke(this, obj as ZoneObject);
- }
- if (obj == mActor)
- {
- if (mActorAdded != null)
- {
- mActorAdded.Invoke(this, mActor);
- }
- mActor.SendReady();
- }
- return true;
- }
- }
- private void replaceObj(ZoneObject obj)
- {
- ZoneObject old = mObjectes.RemoveObjectByKey(obj.ObjectID);
- if (old != null)
- {
- old.Dispose();
- if (mSpaceDiv != null) mSpaceDiv.ClearSpace(old.mCurrentCellNode);
- }
- mObjectes.Add(obj);
- SwapSpace(obj);
- obj.OnAdded();
- //doZoneEvent(ZoneEvent.ADD_OBJ, obj, null);
- if (mObjectEnter != null)
- {
- mObjectEnter.Invoke(this, obj as ZoneObject);
- }
- if (obj == mActor)
- {
- if (mActorAdded != null)
- {
- mActorAdded.Invoke(this, mActor);
- }
- mActor.SendReady();
- }
- }
- private void removeObj(uint objID)
- {
- ZoneObject ret = mObjectes.RemoveObjectByKey(objID);
- if (ret != null)
- {
- if (mPlayerLeave != null)
- {
- mPlayerLeave.Invoke(this, ret);
- }
- ret.Dispose();
- if (mSpaceDiv != null) { mSpaceDiv.ClearSpace(ret.mCurrentCellNode); }
- //doZoneEvent(ZoneEvent.REMOVE_OBJ, ret, null);
- if (mObjectLeave != null)
- {
- mObjectLeave.Invoke(this, ret);
- }
- }
- }
- #endregion
- //-------------------------------------------------------------------------------------------
- #region REQUEST_RESPONSE
- private void check_request_timeout()
- {
- long curTime = CUtils.CurrentTimeMS;
- lock (mListenRequests)
- {
- if (mListenRequests.Count > 0)
- {
- using (var removing = ListObjectPool<Request>.AllocAutoRelease())
- {
- foreach (Request req in mListenRequests.Values)
- {
- if (req.EndTime < curTime)
- {
- removing.Add(req);
- }
- }
- if (removing.Count > 0)
- {
- foreach (Request remove in removing)
- {
- mListenRequests.RemoveByKey(remove.MessageID);
- remove.onTimeout();
- }
- }
- }
- }
- }
- }
- private bool on_received_response(ActorResponse rsp)
- {
- Request request = null;
- lock (mListenRequests)
- {
- request = mListenRequests.RemoveByKey(rsp.MessageID) as Request;
- }
- if (request != null)
- {
- request.onRecivedMessage(rsp);
- return true;
- }
- return false;
- }
- private AtomicInteger MessageIDGen = new AtomicInteger(1);
- public class Request
- {
- internal static Logger log = LoggerFactory.GetLogger("ZoneLayer.Request");
- private OnResponseHandler mHandler;
- private OnRequestTimeoutHandler mTimeout;
- public ZoneLayer Layer { get; private set; }
- public int TimeOutMS { get; private set; }
- public long EndTime { get; private set; }
- public long SendTime { get; private set; }
- public int MessageID { get; private set; }
- public ActorRequest RequestMessage { get; protected set; }
- public ActorResponse ResponseMessage { get; protected set; }
- public Request(ZoneLayer client, int timeOutMS, ActorRequest request, OnResponseHandler handler = null, OnRequestTimeoutHandler timeout = null)
- {
- this.Layer = client;
- this.MessageID = request.MessageID = client.MessageIDGen.GetAndIncrement();
- this.RequestMessage = request;
- this.TimeOutMS = timeOutMS;
- this.SendTime = CUtils.CurrentTimeMS;
- this.EndTime = SendTime + timeOutMS;
- this.mHandler = handler;
- this.mTimeout = timeout;
- }
- virtual internal void onRecivedMessage(ActorResponse msg)
- {
- ResponseMessage = msg;
- if (mHandler != null)
- {
- try
- {
- mHandler.Invoke(this);
- }
- catch (Exception err)
- {
- log.Error(err.Message, err);
- }
- }
- mHandler = null;
- mTimeout = null;
- }
- virtual internal void onTimeout()
- {
- if (mTimeout != null)
- {
- try
- {
- mTimeout.Invoke(this);
- }
- catch (Exception err)
- {
- log.Error(err.Message, err);
- }
- }
- mHandler = null;
- mTimeout = null;
- }
- }
- public delegate void OnResponseHandler(Request req);
- public delegate void OnRequestTimeoutHandler(Request req);
- #endregion
- //------------------------------------------------------------------------------------
- #region TIMING_AND_TASK
- private SyncMessageQueueAction<ZoneLayer> mTasks = new SyncMessageQueueAction<ZoneLayer>();
- private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
- private void doTask(Action<ZoneLayer> task)
- {
- task(this);
- }
- /// <summary>
- /// 【线程安全】向主线程排一个任务
- /// </summary>
- /// <param name="task"></param>
- public void QueueTask(Action<ZoneLayer> task)
- {
- mTasks.Enqueue(task);
- }
- /// <summary>
- /// 【线程安全】增加时间任务
- /// </summary>
- /// <param name="intervalMS"></param>
- /// <param name="delayMS"></param>
- /// <param name="repeat"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
- {
- return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
- }
- /// <summary>
- /// 【线程安全】增加延时回调方法
- /// </summary>
- /// <param name="delayMS"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
- {
- return mTimeTasks.AddTimeDelayMS(delayMS, handler);
- }
- /// <summary>
- /// 【线程安全】增加定时回调方法
- /// </summary>
- /// <param name="intervalMS"></param>
- /// <param name="handler"></param>
- public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
- {
- return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
- }
- #endregion
- //-------------------------------------------------------------------------------------------
- #region EVENTS
- public delegate void OnInitHandler(ZoneLayer layer);
- public delegate void OnActorAddedHandler(ZoneLayer layer, ZoneActor actor);
- public delegate void OnObjectEnterHandler(ZoneLayer layer, ZoneObject obj);
- public delegate void OnObjectLeaveHandler(ZoneLayer layer, ZoneObject obj);
- public delegate void OnPlayerLevelHandler(ZoneLayer layer, ZoneObject obj);
- public delegate void OnDecorationChangedHandler(ZoneLayer layer, ZoneEditorDecoration ed);
- public delegate void OnFlagTagChangedHandler(ZoneLayer layer, ZoneFlag flag);
- public delegate void OnMessageReceivedHandler(ZoneLayer layer, IMessage msg);
- public delegate void OnObjectMessageReceivedHandler(ZoneLayer layer, IMessage msg, ZoneObject obj);
- public delegate void OnGameOverHandler(ZoneLayer layer, bool isWin, string msg);
- public delegate void OnScriptCommandHandler(ZoneLayer layer, string msg);
- public delegate void OnScriptFileHandler(ZoneLayer layer, string filename);
- public delegate void OnChangeBGMHandler(ZoneLayer layer, string filename);
- /* 只要不加 event 就不会报错 */
- private OnInitHandler mLayerInit;
- private OnActorAddedHandler mActorAdded;
- private OnObjectEnterHandler mObjectEnter;
- private OnObjectLeaveHandler mObjectLeave;
- private OnDecorationChangedHandler mDecorationChanged;
- private OnFlagTagChangedHandler mFlagTagChanged;
- private OnMessageReceivedHandler mMessageReceived;
- private OnObjectMessageReceivedHandler mObjectMessageReceived;
- //本地外部临时数据(用于跨服战),由于先断数据层,再清渲染层会导致外部临时数据清理的时候出错
- private OnPlayerLevelHandler mPlayerLeave;
- private OnGameOverHandler mGameOver;
- private OnScriptCommandHandler mOnScriptCommand;
- private OnScriptFileHandler mOnScriptFile;
- private OnChangeBGMHandler mOnChangeBGM;
- [EventTriggerDescAttribute("客户端场景初始化时触发")]
- public event OnInitHandler LayerInit { add { mLayerInit += value; } remove { mLayerInit -= value; } }
- [EventTriggerDescAttribute("主角被添加时触发")]
- public event OnActorAddedHandler ActorAdded { add { mActorAdded += value; } remove { mActorAdded -= value; } }
- [EventTriggerDescAttribute("单位进入场景")]
- public event OnObjectEnterHandler ObjectEnter { add { mObjectEnter += value; } remove { mObjectEnter -= value; } }
- [EventTriggerDescAttribute("玩家离开场景")]
- public event OnPlayerLevelHandler PlayerLeave { add { mPlayerLeave += value; } remove { mPlayerLeave -= value; } }
- [EventTriggerDescAttribute("单位离开场景")]
- public event OnObjectLeaveHandler ObjectLeave { add { mObjectLeave += value; } remove { mObjectLeave -= value; } }
- [EventTriggerDescAttribute("空气墙变化时触发")]
- public event OnDecorationChangedHandler DecorationChanged { add { mDecorationChanged += value; } remove { mDecorationChanged -= value; } }
- [EventTriggerDescAttribute("Flag Tag 变化时触发")]
- public event OnFlagTagChangedHandler FlagTagChanged { add { mFlagTagChanged += value; } remove { mFlagTagChanged -= value; } }
- [EventTriggerDescAttribute("接收网络消息")]
- public event OnMessageReceivedHandler MessageReceived { add { mMessageReceived += value; } remove { mMessageReceived -= value; } }
- [EventTriggerDescAttribute("接收Object网络消息")]
- public event OnObjectMessageReceivedHandler ObjectMessageReceived { add { mObjectMessageReceived += value; } remove { mObjectMessageReceived -= value; } }
- [EventTriggerDescAttribute("BGM发生变化时触发")]
- public event OnChangeBGMHandler OnChangeBGM { add { mOnChangeBGM += value; } remove { mOnChangeBGM -= value; } }
- [EventTriggerDescAttribute("游戏结束")]
- public event OnGameOverHandler GameOver { add { mGameOver += value; } remove { mGameOver -= value; } }
- [EventTriggerDescAttribute("服务端通知客户端执行指定脚本代码")]
- public event OnScriptCommandHandler OnScriptCommand { add { mOnScriptCommand += value; } remove { mOnScriptCommand -= value; } }
- [EventTriggerDescAttribute("服务端通知客户端执行指定脚本文件")]
- public event OnScriptFileHandler OnScriptFile { add { mOnScriptFile += value; } remove { mOnScriptFile -= value; } }
- private void clearEvents()
- {
- this.mLayerInit = null;
- this.mActorAdded = null;
- this.mObjectEnter = null;
- this.mObjectLeave = null;
- this.mDecorationChanged = null;
- this.mFlagTagChanged = null;
- this.mMessageReceived = null;
- this.mObjectMessageReceived = null;
- this.mGameOver = null;
- this.mOnScriptCommand = null;
- this.mOnScriptFile = null;
- this.mOnChangeBGM = null;
- this.mPlayerLeave = null;
- }
- #endregion
- }
- }
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