SoundManager.cs 866 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. namespace CommonUI.Sound
  5. {
  6. public class SoundManager
  7. {
  8. private static SoundManager mInstance = null;
  9. protected SoundManager()
  10. {
  11. mInstance = this;
  12. }
  13. public static SoundManager GetInstance()
  14. {
  15. if (mInstance == null)
  16. {
  17. new SoundManager();
  18. }
  19. return mInstance;
  20. }
  21. public static void Dispose()
  22. {
  23. mInstance = null;
  24. }
  25. public virtual void PlaySound(string name) { }
  26. public virtual void Play3DSound(string name, float x, float y, float z) { }
  27. public virtual void PlaySoundByKey(string key) { }
  28. public virtual string GetDefaultBtnSound()
  29. {
  30. return null;
  31. }
  32. }
  33. }