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- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using CommonAI.RTS; using CommonLang.Vector;
- using CommonAI.Zone;
- using CommonAI.Zone.Instance;
- using CommonAI.RTS.Manhattan;
- using CommonAI.Zone.ZoneEditor;
- using System.Windows.Forms;
- using CommonAIEditor;
- using CommonLang;
- using System.Collections;
- using GameEditorPlugin.Win32;
- using GameEditorPlugin.Win32.BattleClient;
- using CommonAI.ZoneClient;
- using CommonAIClient.Client;
- using CommonLang.Protocol;
- namespace GameEditorPlugin.Win32.BattleClient
- {
- public class DisplayBattleLocal<T> : DisplayLayerWorld
- where T : BattleLocal
- {
- public T Battle { get { return base.Client as T; } }
- public override void InitClient(CommonAIClient.Client.AbstractBattle client)
- {
- base.InitClient(client);
- Battle.Layer.LayerInit += onLayerInit;
- }
- private void onLayerInit(ZoneLayer layer)
- {
- layer.ProcessMessage(Battle.Zone.GetSyncUnitsEvent());
- layer.ProcessMessage(Battle.Zone.GetSyncFlagsEvent());
- }
- protected override void clientUpdate(int intervalMS)
- {
- if (!base.Pause)
- {
- Battle.BeginUpdate(intervalMS);
- if (Battle.Zone != null)
- {
- Battle.Zone.Update(intervalMS, false);
- }
- Battle.Update();
- }
- }
- }
- }
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