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- local Socket = require "Xmds.Pomelo.LuaGameSocket"
- require "base64"
- require "crossServerHandler_pb"
- Pomelo = Pomelo or {}
- Pomelo.CrossServerHandler = {}
- local function treasureOpenPushDecoder(stream)
- local res = crossServerHandler_pb.TreasureOpenPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.CrossServerHandler.treasureOpenPush(cb)
- Socket.On("area.crossServerPush.treasureOpenPush", function(res)
- Pomelo.CrossServerHandler.lastTreasureOpenPush = res
- cb(nil,res)
- end, treasureOpenPushDecoder)
- end
- return Pomelo
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