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- -------------------------------------------------
- -- 本文件由代码生成器自动生成,
- -- 千万不要修改本文件的任何代码,
- -- 修改的的任何代码都会被覆盖掉!
- ----------------------------------------------------
- local Socket = require "Xmds.Pomelo.LuaGameSocket"
- require "base64"
- require "guildTechHandler_pb"
- --------------------------------Pomelo-------------------------------
- Pomelo = Pomelo or {}
- --------------------------------GuildTechHandler-------------------------------
- Pomelo.GuildTechHandler = {}
- local function getGuildTechInfoRequestEncoder(msg)
- local input = guildTechHandler_pb.GetGuildTechInfoRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function getGuildTechInfoRequestDecoder(stream)
- local res = guildTechHandler_pb.GetGuildTechInfoResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GuildTechHandler.getGuildTechInfoRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.guildTechHandler.getGuildTechInfoRequest", option)
- Socket.Request("area.guildTechHandler.getGuildTechInfoRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.GuildTechHandler.lastGetGuildTechInfoResponse = res
- Socket.OnRequestEnd("area.guildTechHandler.getGuildTechInfoRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.getGuildTechInfoRequest decode error!!"
- end
- Socket.OnRequestEnd("area.guildTechHandler.getGuildTechInfoRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, getGuildTechInfoRequestEncoder, getGuildTechInfoRequestDecoder)
- end
- local function upgradeGuildTechRequestEncoder(msg)
- local input = guildTechHandler_pb.UpgradeGuildTechRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function upgradeGuildTechRequestDecoder(stream)
- local res = guildTechHandler_pb.UpgradeGuildTechResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GuildTechHandler.upgradeGuildTechRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.guildTechHandler.upgradeGuildTechRequest", option)
- Socket.Request("area.guildTechHandler.upgradeGuildTechRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.GuildTechHandler.lastUpgradeGuildTechResponse = res
- Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildTechRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.upgradeGuildTechRequest decode error!!"
- end
- Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildTechRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, upgradeGuildTechRequestEncoder, upgradeGuildTechRequestDecoder)
- end
- local function upgradeGuildSkillRequestEncoder(msg)
- local input = guildTechHandler_pb.UpgradeGuildSkillRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function upgradeGuildSkillRequestDecoder(stream)
- local res = guildTechHandler_pb.UpgradeGuildSkillResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GuildTechHandler.upgradeGuildSkillRequest(skillId,cb,option)
- local msg = {}
- msg.skillId = skillId
- Socket.OnRequestStart("area.guildTechHandler.upgradeGuildSkillRequest", option)
- Socket.Request("area.guildTechHandler.upgradeGuildSkillRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.GuildTechHandler.lastUpgradeGuildSkillResponse = res
- Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildSkillRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.upgradeGuildSkillRequest decode error!!"
- end
- Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildSkillRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, upgradeGuildSkillRequestEncoder, upgradeGuildSkillRequestDecoder)
- end
- local function buyGuildProductRequestEncoder(msg)
- local input = guildTechHandler_pb.BuyGuildProductRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function buyGuildProductRequestDecoder(stream)
- local res = guildTechHandler_pb.BuyGuildProductResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GuildTechHandler.buyGuildProductRequest(productId,cb,option)
- local msg = {}
- msg.productId = productId
- Socket.OnRequestStart("area.guildTechHandler.buyGuildProductRequest", option)
- Socket.Request("area.guildTechHandler.buyGuildProductRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.GuildTechHandler.lastBuyGuildProductResponse = res
- Socket.OnRequestEnd("area.guildTechHandler.buyGuildProductRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.buyGuildProductRequest decode error!!"
- end
- Socket.OnRequestEnd("area.guildTechHandler.buyGuildProductRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, buyGuildProductRequestEncoder, buyGuildProductRequestDecoder)
- end
- local function guildTechRefreshPushDecoder(stream)
- local res = guildTechHandler_pb.GuildTechRefreshPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GuildTechHandler.guildTechRefreshPush(cb)
- Socket.On("area.guildTechPush.guildTechRefreshPush", function(res)
- Pomelo.GuildTechHandler.lastGuildTechRefreshPush = res
- cb(nil,res)
- end, guildTechRefreshPushDecoder)
- end
- --------------------------------Pomelo-------------------------------
- return Pomelo
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