GuildTechHandler.lua 5.8 KB

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  1. -------------------------------------------------
  2. -- 本文件由代码生成器自动生成,
  3. -- 千万不要修改本文件的任何代码,
  4. -- 修改的的任何代码都会被覆盖掉!
  5. ----------------------------------------------------
  6. local Socket = require "Xmds.Pomelo.LuaGameSocket"
  7. require "base64"
  8. require "guildTechHandler_pb"
  9. --------------------------------Pomelo-------------------------------
  10. Pomelo = Pomelo or {}
  11. --------------------------------GuildTechHandler-------------------------------
  12. Pomelo.GuildTechHandler = {}
  13. local function getGuildTechInfoRequestEncoder(msg)
  14. local input = guildTechHandler_pb.GetGuildTechInfoRequest()
  15. protobuf.FromMessage(input,msg)
  16. return (input:SerializeToString())
  17. end
  18. local function getGuildTechInfoRequestDecoder(stream)
  19. local res = guildTechHandler_pb.GetGuildTechInfoResponse()
  20. res:ParseFromString(stream)
  21. return res
  22. end
  23. function Pomelo.GuildTechHandler.getGuildTechInfoRequest(cb,option)
  24. local input = nil
  25. Socket.OnRequestStart("area.guildTechHandler.getGuildTechInfoRequest", option)
  26. Socket.Request("area.guildTechHandler.getGuildTechInfoRequest", input, function(res)
  27. if(res.s2c_code == 200) then
  28. Pomelo.GuildTechHandler.lastGetGuildTechInfoResponse = res
  29. Socket.OnRequestEnd("area.guildTechHandler.getGuildTechInfoRequest", true)
  30. cb(nil,res)
  31. else
  32. local ex = {}
  33. if(res.s2c_code) then
  34. ex.Code = res.s2c_code
  35. ex.Message = res.s2c_msg
  36. else
  37. ex.Code = 501
  38. ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.getGuildTechInfoRequest decode error!!"
  39. end
  40. Socket.OnRequestEnd("area.guildTechHandler.getGuildTechInfoRequest", false,ex.Code,ex.Message)
  41. cb(ex,nil)
  42. end
  43. end, getGuildTechInfoRequestEncoder, getGuildTechInfoRequestDecoder)
  44. end
  45. local function upgradeGuildTechRequestEncoder(msg)
  46. local input = guildTechHandler_pb.UpgradeGuildTechRequest()
  47. protobuf.FromMessage(input,msg)
  48. return (input:SerializeToString())
  49. end
  50. local function upgradeGuildTechRequestDecoder(stream)
  51. local res = guildTechHandler_pb.UpgradeGuildTechResponse()
  52. res:ParseFromString(stream)
  53. return res
  54. end
  55. function Pomelo.GuildTechHandler.upgradeGuildTechRequest(cb,option)
  56. local input = nil
  57. Socket.OnRequestStart("area.guildTechHandler.upgradeGuildTechRequest", option)
  58. Socket.Request("area.guildTechHandler.upgradeGuildTechRequest", input, function(res)
  59. if(res.s2c_code == 200) then
  60. Pomelo.GuildTechHandler.lastUpgradeGuildTechResponse = res
  61. Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildTechRequest", true)
  62. cb(nil,res)
  63. else
  64. local ex = {}
  65. if(res.s2c_code) then
  66. ex.Code = res.s2c_code
  67. ex.Message = res.s2c_msg
  68. else
  69. ex.Code = 501
  70. ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.upgradeGuildTechRequest decode error!!"
  71. end
  72. Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildTechRequest", false,ex.Code,ex.Message)
  73. cb(ex,nil)
  74. end
  75. end, upgradeGuildTechRequestEncoder, upgradeGuildTechRequestDecoder)
  76. end
  77. local function upgradeGuildSkillRequestEncoder(msg)
  78. local input = guildTechHandler_pb.UpgradeGuildSkillRequest()
  79. protobuf.FromMessage(input,msg)
  80. return (input:SerializeToString())
  81. end
  82. local function upgradeGuildSkillRequestDecoder(stream)
  83. local res = guildTechHandler_pb.UpgradeGuildSkillResponse()
  84. res:ParseFromString(stream)
  85. return res
  86. end
  87. function Pomelo.GuildTechHandler.upgradeGuildSkillRequest(skillId,cb,option)
  88. local msg = {}
  89. msg.skillId = skillId
  90. Socket.OnRequestStart("area.guildTechHandler.upgradeGuildSkillRequest", option)
  91. Socket.Request("area.guildTechHandler.upgradeGuildSkillRequest", msg, function(res)
  92. if(res.s2c_code == 200) then
  93. Pomelo.GuildTechHandler.lastUpgradeGuildSkillResponse = res
  94. Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildSkillRequest", true)
  95. cb(nil,res)
  96. else
  97. local ex = {}
  98. if(res.s2c_code) then
  99. ex.Code = res.s2c_code
  100. ex.Message = res.s2c_msg
  101. else
  102. ex.Code = 501
  103. ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.upgradeGuildSkillRequest decode error!!"
  104. end
  105. Socket.OnRequestEnd("area.guildTechHandler.upgradeGuildSkillRequest", false,ex.Code,ex.Message)
  106. cb(ex,nil)
  107. end
  108. end, upgradeGuildSkillRequestEncoder, upgradeGuildSkillRequestDecoder)
  109. end
  110. local function buyGuildProductRequestEncoder(msg)
  111. local input = guildTechHandler_pb.BuyGuildProductRequest()
  112. protobuf.FromMessage(input,msg)
  113. return (input:SerializeToString())
  114. end
  115. local function buyGuildProductRequestDecoder(stream)
  116. local res = guildTechHandler_pb.BuyGuildProductResponse()
  117. res:ParseFromString(stream)
  118. return res
  119. end
  120. function Pomelo.GuildTechHandler.buyGuildProductRequest(productId,cb,option)
  121. local msg = {}
  122. msg.productId = productId
  123. Socket.OnRequestStart("area.guildTechHandler.buyGuildProductRequest", option)
  124. Socket.Request("area.guildTechHandler.buyGuildProductRequest", msg, function(res)
  125. if(res.s2c_code == 200) then
  126. Pomelo.GuildTechHandler.lastBuyGuildProductResponse = res
  127. Socket.OnRequestEnd("area.guildTechHandler.buyGuildProductRequest", true)
  128. cb(nil,res)
  129. else
  130. local ex = {}
  131. if(res.s2c_code) then
  132. ex.Code = res.s2c_code
  133. ex.Message = res.s2c_msg
  134. else
  135. ex.Code = 501
  136. ex.Message = "[LuaXmdsNetClient] area.guildTechHandler.buyGuildProductRequest decode error!!"
  137. end
  138. Socket.OnRequestEnd("area.guildTechHandler.buyGuildProductRequest", false,ex.Code,ex.Message)
  139. cb(ex,nil)
  140. end
  141. end, buyGuildProductRequestEncoder, buyGuildProductRequestDecoder)
  142. end
  143. local function guildTechRefreshPushDecoder(stream)
  144. local res = guildTechHandler_pb.GuildTechRefreshPush()
  145. res:ParseFromString(stream)
  146. return res
  147. end
  148. function Pomelo.GuildTechHandler.guildTechRefreshPush(cb)
  149. Socket.On("area.guildTechPush.guildTechRefreshPush", function(res)
  150. Pomelo.GuildTechHandler.lastGuildTechRefreshPush = res
  151. cb(nil,res)
  152. end, guildTechRefreshPushDecoder)
  153. end
  154. --------------------------------Pomelo-------------------------------
  155. return Pomelo