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- using CommonAI;
- using CommonAI.Data;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonLang;
- using CommonLang.Log;
- using System;
- using System.Diagnostics;
- using XmdsCommon.Message;
- using XmdsCommon.Plugin;
- namespace XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator
- {
-
-
-
-
-
- public class XmdsDamageCalculator
- {
-
-
-
- private static readonly int[] Coefficient_Defence = new int[13]{
- 4342, 4342, 4543, 4793,
- 5085, 5411, 5763, 6131,
- 6501, 6855, 7165, 7396, 7500};
-
- private static readonly int[] monster_Defence = new int[13]{
- 0, 100, 300, 800, 2000, 5000, 10000, 15000, 20000, 20000, 20000, 20000, 20000};
-
- private static readonly float PVP_DAMAGE_COEF = 0.7f;
-
- private static readonly float BOSS_LEVEL_SUBDUE = 0.05f;
-
- private static readonly int S_ArtifactDamage = 1000;
-
- private const float Coefficient_Artifact = 1.1f;
-
- private static readonly float PET_HIT_DAMAGE_K = 2.0f;
-
- public static float PERER = 10000.0f;
- public static void Init()
- {
-
- try
- {
- string [] data = XmdsConfig.Instance.Coefficient_Defence.Split(',');
- if(data == null || data.Length != Coefficient_Defence.Length)
- {
- throw new Exception("人物K数据异常");
- }
- for(int i = 0; i < data.Length; i++)
- {
- Coefficient_Defence[i] = int.Parse(data[i]);
- }
- XmdsVirtual.FormatLog(LoggerLevel.INFO, "初始化人物K异常 : {0}", Coefficient_Defence);
- }
- catch (Exception e)
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "初始化人物K异常 : {0}", e);
- }
-
- try
- {
- string[] data = XmdsConfig.Instance.monster_Defence.Split(',');
- if (data == null || data.Length != monster_Defence.Length)
- {
- throw new Exception("人物K数据异常");
- }
- for (int i = 0; i < data.Length; i++)
- {
- monster_Defence[i] = int.Parse(data[i]);
- }
- XmdsVirtual.FormatLog(LoggerLevel.INFO, "初始化人物K异常 : {0}", monster_Defence);
- }
- catch (Exception e)
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "初始化怪物K异常 : {0}", e);
- }
- }
-
- public static XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt GetAttckRlt(float hitRate, float criRate, float pierceRate, Random random)
- {
- int sum = 1 * 100 * 1000;
-
- int normalRate = 0;
-
- int realCriRate = CUtils.CastInt(criRate * sum);
-
- int start_cri = 0;
- int end_cri = 0;
-
- int start_parry = 0;
- int end_parry = 0;
-
- int start_normal = 0;
- int end_normal = 0;
- float overflow = realCriRate - sum;
-
- if (overflow > 0)
- {
- start_parry = end_normal;
- end_parry = start_parry;
- start_cri = 0;
- end_cri = start_cri + realCriRate;
- }
- else
- {
- normalRate = (sum - realCriRate);
- start_normal = 0;
- end_normal = start_normal + normalRate;
- start_parry = end_normal;
- end_parry = start_parry;
- start_cri = 0;
- end_cri = start_cri + realCriRate;
- }
- int k = (random.Next(0, sum));
- #region 调试信息.
-
-
-
-
- #endregion
- if (IsBetween(k, start_parry, end_parry)) { return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.ParryAttack; }
- else if (IsBetween(k, start_cri, end_cri)) { return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.CritAttack; }
- else if (IsBetween(k, start_normal, end_normal)) { return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.NormalAttack; }
- XmdsVirtual.FormatLog("攻击结果计算异常");
- return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.NormalAttack;
- }
-
- private static bool IsBetween(int num, int start, int end)
- {
- if (num >= start && num < end) { return true; }
- else { return false; }
- }
- #region 新战斗公式.
-
-
-
- public static bool IsInRandomRange(int val, Random random, int range)
- {
- bool ret;
- int r = random.Next(range);
- ret = (r <= val) ? true : false;
- return ret;
- }
-
-
-
- public static int GetValueFromRange(Random random, int rangeStart, int rangeEnd)
- {
- int ret = random.Next(rangeStart, rangeEnd);
- return ret;
- }
-
-
-
-
-
-
-
- public static int GetSkillDamage(int CharDamage, float PerDamage, int ExdDamge)
- {
- int ret = 0;
- ret = CUtils.CastInt(CharDamage * (PerDamage / PERER) + ExdDamge);
- return ret;
- }
-
-
-
-
-
-
-
- public static int GetCritDamage(int damage, XmdsVirtual attacker, XmdsVirtual hitter)
- {
- int baseCritDamage = attacker.MirrorProp.CritDamage - hitter.MirrorProp.CritDamageRes;
- if (attacker.IsPlayerUnit() && hitter.IsBoss())
- {
- baseCritDamage += attacker.MirrorProp.ToBossCritDamage ;
- }
- return baseCritDamage;
- }
- public static int GetCritHealDamage(int damage, XmdsVirtual attacker, XmdsVirtual hitter)
- {
- return attacker.MirrorProp.CritDamage;
- }
- private static int GetDefenceAddition(int level)
- {
- if (level < 0 || level > 12)
- {
- return Coefficient_Defence[0];
- }
- return Coefficient_Defence[level];
- }
- private static int GetMonsterDefAddition(int level)
- {
- if (level < 0 || level > 12)
- {
- return monster_Defence[0];
- }
- return monster_Defence[level];
- }
-
-
-
-
-
-
-
-
- public static int GetDamage(int damageBaseValue, XmdsVirtual attacker, XmdsVirtual hitter, AttackSource source)
- {
-
-
- XmdsSkillType FromSkillType = source == null ? XmdsSkillType.none : source.FromSkillType;
- if (FromSkillType == XmdsSkillType.active || FromSkillType == XmdsSkillType.petGiveAcitve || FromSkillType == XmdsSkillType.cardSkill)
- {
- damageBaseValue = CUtils.CastInt(damageBaseValue * (1 + (attacker.MirrorProp.SkillDamageAdd) / XmdsDamageCalculator.PERER));
- }
-
-
- int attackIgnoreDef = source == null ? 0 : source.ignoreDef;
- double realDef = ((hitter.MirrorProp.Defence - attacker.MirrorProp.IgnoreDefense) *
- (PERER - attacker.MirrorProp.IgnoreDefensePer - attackIgnoreDef) / PERER);
-
- if(realDef < 0)
- {
-
-
- realDef = 0;
- }
-
- double DefCoef = realDef / (realDef + GetDefenceAddition(attacker.GetStateLv()));
-
- int addDamage = attacker.MirrorProp.AllDmgAdd;
- int damageReduce = hitter.MirrorProp.AllDmgReduce;
- int monsterDmgChg = 0;
- int playerDmgChg = 0;
- int artifaceMainDamage = 0;
- float monsterAtkPer = 1.0f;
- if (attacker.IsPlayerUnit())
- {
- if(hitter.IsPlayerUnit())
- {
-
- playerDmgChg += attacker.MirrorProp.PlayerDamageAdd;
- playerDmgChg -= hitter.MirrorProp.PlayerDamageReduce;
-
- playerDmgChg += (attacker.MirrorProp.KillValuePer - hitter.MirrorProp.KillValuePer);
-
-
- if (attacker.GetArtifactIndex() != (int)ArtifactType.None)
- {
- if(hitter.GetArtifactDefenceIndex() != (int)ArtifactType.None)
- {
- if (((int)attacker.GetArtifactIndex() + 1) % 5 == hitter.GetArtifactDefenceIndex())
- {
- artifaceMainDamage += attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()];
- }
-
-
-
-
- else if (((int)hitter.GetArtifactDefenceIndex() + 1) % 5 == attacker.GetArtifactIndex())
- {
- artifaceMainDamage -= hitter.MirrorProp.ArtifactResist[hitter.GetArtifactDefenceIndex()];
- }
-
-
-
-
- }
- else
- {
- artifaceMainDamage += (S_ArtifactDamage + attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()]);
- }
- }
- else if(hitter.GetArtifactDefenceIndex() != (int)ArtifactType.None)
- {
- artifaceMainDamage -= (S_ArtifactDamage + hitter.MirrorProp.ArtifactResist[hitter.GetArtifactDefenceIndex()]);
- }
-
-
- for (int i = 0; i <= (int)ArtifactType.Fire; i++)
- {
- if (attacker.MirrorProp.ArtifactAttack[i] == 0)
- continue;
-
-
- artifaceMainDamage += 500 * attacker.MirrorProp.ArtifactAttack[i] / (attacker.MirrorProp.ArtifactAttack[i] + 2 * hitter.MirrorProp.ArtifactDefense[i]);
- }
- }
- else
- {
-
- monsterDmgChg += attacker.MirrorProp.monsterDamageAdd;
-
- UnitFateType hitterFateType = hitter.GetUnitFateType();
- if (hitterFateType != UnitFateType.None)
- {
- if (hitterFateType < UnitFateType.None || hitterFateType > UnitFateType.Five)
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "单位天赋错误:" + hitter.mInfo.ID + ", 天命值:" + hitterFateType);
- return 0;
- }
- UnitFateType restraintType = (hitterFateType == UnitFateType.One ? UnitFateType.Five : (hitterFateType - 1));
-
- monsterDmgChg += attacker.mUnit.GetTeamFateValue(restraintType);
-
- monsterDmgChg += attacker.MirrorProp.MonsterRestraint[(int)restraintType-1];
- }
-
-
- if (attacker.IsHasArtifact() && (hitterFateType == UnitFateType.None || attacker.IsArtifactRestrain(hitterFateType)))
- {
- monsterDmgChg += attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()];
- }
-
-
- }
- }
- else
- {
-
- if (hitter.IsPlayerUnit())
- {
- monsterDmgChg -= hitter.MirrorProp.monsterDamageReduce;
-
- if(hitter.GetStateLv() > 0)
- {
- int atkMonsterDef = GetMonsterDefAddition(attacker.GetStateLv());
- if(atkMonsterDef > 0)
- {
- monsterAtkPer = 2.0f * atkMonsterDef / (atkMonsterDef + hitter.MirrorProp.MaxMonsterDef);
- }
- }
- }
- }
- float allDmgChgFinal = GetFinalDamageValue(addDamage - damageReduce);
- float monsterDmgChgFinal = GetFinalDamageValue(monsterDmgChg);
- float playerDmgChgFinal = GetFinalDamageValue(playerDmgChg);
- float artifaceDmgChgFinal = GetFinalDamageValue(artifaceMainDamage);
- int damage = CUtils.CastInt(damageBaseValue * (1.0f - DefCoef) * allDmgChgFinal * monsterDmgChgFinal * playerDmgChgFinal * artifaceDmgChgFinal * monsterAtkPer);
-
- #if JSG_DMG_LOG
- if (damageBaseValue > 50 && (damage <= 1 || damage > 30000000))
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "----1. 伤害异常 : {0}, {1}, {2}, {3}, 防御信息:{4}, {5}, {6}", attacker.mInfo.Name, hitter.mInfo.Name,
- FromSkillType, damage, hitter.MirrorProp.Defence, attacker.MirrorProp.IgnoreDefense, attacker.MirrorProp.IgnoreDefensePer);
- int spellInfo = source.FromSpell == null ? 0 : source.FromSpell.ID;
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "2. 伤害异常 : {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}",
- damageBaseValue, DefCoef, damageReduce, addDamage, artifaceMainDamage, spellInfo, attacker.mUnit.PlayerUUID, hitter.mUnit.PlayerUUID);
-
-
-
- }
- #endif
-
- if (attacker.IsPlayerUnit())
- {
- if(hitter.IsPlayerUnit())
- {
- damage = CUtils.CastInt(damage * PVP_DAMAGE_COEF);
- }
- }
- else if(attacker.IsLvRepress() && attacker.mUnit.Level > hitter.mUnit.Level)
- {
-
- damage = CUtils.CastInt(damage * (1 + (attacker.mUnit.Level - hitter.mUnit.Level) * BOSS_LEVEL_SUBDUE));
- }
- return Math.Max(damage, 1);
- }
- public static int GetPetDamage(int damageBaseValue, XmdsVirtual pet)
- {
-
- float finalDef = pet.MirrorProp.Defence;
- float ingoreDmg = 1.0f - finalDef / (finalDef + GetDefenceAddition(pet.GetStateLv()));
-
- float allDmgChg = GetFinalDamageValue(pet.MirrorProp.AllDmgAdd - pet.MirrorProp.AllDmgReduce);
- int finalDmg = Math.Max(1, (int)(damageBaseValue * PET_HIT_DAMAGE_K * ingoreDmg * allDmgChg));
- return finalDmg;
- }
- private static float GetFinalDamageValue(int value)
- {
- if (value < 0)
- {
- return 1.0f + Math.Max(-XmdsConstConfig.DAMAGE_CHG_MAX, value) * XmdsUnitProp.PER;
- }
- else
- {
- return 1.0f + Math.Min(XmdsConstConfig.DAMAGE_CHG_MAX, value) * XmdsUnitProp.PER;
- }
- }
- public static int GetDefByLevel(int level)
- {
- if(level <= 70)
- {
- return Coefficient_Defence[0];
- }
- int UpLevel = Math.Min(12 ,(level - 70) / 10);
- return Coefficient_Defence[UpLevel];
- }
- #endregion
- }
- }
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