InstanceZone.cs 118 KB

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  1. using CommonAI.Data;
  2. using CommonAI.RTS;
  3. using CommonAI.Zone.EventTrigger;
  4. using CommonAI.Zone.Formula;
  5. using CommonAI.Zone.Helper;
  6. using CommonAI.ZoneClient;
  7. using CommonAI.ZoneEditor;
  8. using CommonAI.ZoneServer.JSGModule;
  9. using CommonLang;
  10. using CommonLang.Concurrent;
  11. using CommonLang.IO;
  12. using CommonLang.Log;
  13. using CommonLang.Property;
  14. using CommonLang.Vector;
  15. using System;
  16. using System.Collections.Generic;
  17. using System.Diagnostics;
  18. using static CommonAI.Zone.SpellTemplate;
  19. using static CommonAI.Zone.UnitInfo;
  20. namespace CommonAI.Zone.Instance
  21. {
  22. /// <summary>
  23. /// 服务端场景
  24. /// </summary>
  25. public partial class InstanceZone : GameEntity
  26. {
  27. private static AtomicInteger s_alloc_zone_count = new AtomicInteger(0);
  28. private static AtomicInteger s_active_zone_count = new AtomicInteger(0);
  29. /// <summary>
  30. /// 分配实例数量
  31. /// </summary>
  32. public static int AllocZoneCount { get { return s_alloc_zone_count.Value; } }
  33. /// <summary>
  34. /// 未释放实例数量
  35. /// </summary>
  36. public static int ActiveZoneCount { get { return s_active_zone_count.Value; } }
  37. //------------------------------------------------------------------------
  38. // 基础数据
  39. private InstanceZoneListener mListener;
  40. private TemplateManager mTemplates;
  41. private IFormula mFormula = TemplateManager.Factory.Formula;
  42. private IQuestAdapter mQuestAdapter;
  43. private SyncMessageQueue<Action> mSyncActionQueue = new SyncMessageQueue<Action>();
  44. private Queue<Event> mSendingEvents = new Queue<Event>();
  45. private InstanceZoneObjectMap mObjects;
  46. public TemplateManager Templates { get { return mTemplates; } }
  47. public IQuestAdapter QuestAdapter { get { return mQuestAdapter; } }
  48. public int UpdateIntervalMS { get { return mLastInterval; } }
  49. private readonly int mMaxUnitCount;
  50. private int mLastInterval = 0;
  51. private ulong mTimer = 0;
  52. private long mCurPassTimeMS = 0;
  53. private long mQueryPassTimeMS = 0;
  54. private int mQueryPassTimeSEC = 0;
  55. private bool mHalfSync = false;
  56. readonly public long mCreateTime;
  57. readonly private Random random;
  58. readonly private Logger log;
  59. public string UUID { get; set; }
  60. //记录触发器总览,避免日志过多
  61. public long mTotalTimeUse;
  62. public long mTotalTrigers;
  63. //------------------------------------------------------------------------
  64. readonly private ZoneInfo m_TerrainSrc;
  65. readonly private SpaceDivision mSpaceDiv;
  66. public ZoneInfo TerrainSrc { get { return m_TerrainSrc; } }
  67. public ZoneInfo Terrain { get { return path_terrain_data.Data; } }
  68. public int SpaceDivSize { get; private set; }
  69. [Desc("单位当前帧位移的最小距离")]
  70. public float MinStep { get; private set; }
  71. [Desc("最大单位数量")]
  72. public int MaxUnitCount { get { return mMaxUnitCount; } }
  73. [Desc("场景中是否存在Area")]
  74. public bool HasArea { get { return mHasArea; } }
  75. //山大王id
  76. protected int mKingID;
  77. //绑定服务器
  78. protected string mBindGameSrvId;
  79. //------------------------------------------------------------------------
  80. /// <summary>
  81. ///
  82. /// </summary>
  83. /// <param name="templates"></param>
  84. /// <param name="listener">消息接收者</param>
  85. /// <param name="data">场景数据</param>
  86. /// <param name="spaceDivSize">空间分割参数</param>
  87. /// <param name="maxUnitCount">最大单位数</param>
  88. /// <param name="randomSeed">随机种子</param>
  89. internal InstanceZone(TemplateManager templates, InstanceZoneListener listener, ZoneEditor.SceneData data, GSCreateAreaData gsData,
  90. int spaceDivSize, int maxUnitCount, int randomSeed)
  91. {
  92. mCreateTime = TimeUtil.GetTimestampMS();
  93. InstanceZone.s_alloc_zone_count++;
  94. InstanceZone.s_active_zone_count++;
  95. var info = data.ZoneData;
  96. this.log = LoggerFactory.GetLogger(string.Format("InstanceZone({0})", info.TemplateID));
  97. this.random = TemplateManager.Factory.CreateRandom(randomSeed);// new Random(randomSeed);
  98. this.mTemplates = templates;
  99. this.IsSyncZ = false;
  100. this.MinStep = MoveHelper.GetDistance(1000 / templates.CFG.SYSTEM_FPS, templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  101. if (spaceDivSize < 1)
  102. {
  103. throw new Exception("SpaceDivSize must large than map 1 !");
  104. }
  105. this.mMaxUnitCount = maxUnitCount;
  106. this.mListener = listener;
  107. this.m_TerrainSrc = info;
  108. this.SpaceDivSize = spaceDivSize;
  109. this.mSpaceDiv = new SpaceDivision(
  110. m_TerrainSrc.TotalWidth,
  111. m_TerrainSrc.TotalHeight,
  112. spaceDivSize * m_TerrainSrc.GridCellW,
  113. spaceDivSize * m_TerrainSrc.GridCellH);
  114. this.mObjects = new InstanceZoneObjectMap("zoneId:" + this.GetSceneID());
  115. // this.path_terrain_data = new InstanceZoneManhattanMap(templates, info.Clone() as ZoneInfo);
  116. // this.path_finder = new AstarManhattan(path_terrain_data, true, spaceDivSize);
  117. // this.path_terrain_area_gen = new ManhattanMapAreaGenerator(path_terrain_data.Data);
  118. this.InitTerrain(data, spaceDivSize, out this.path_terrain_data, out this.path_finder, out this.path_terrain_area_gen);
  119. this.mQuestAdapter = TemplateManager.Factory.CreateQuestAdapter(this);
  120. this.baseInit(data, gsData);
  121. }
  122. protected virtual void baseInit(ZoneEditor.SceneData data, GSCreateAreaData gsData)
  123. {
  124. }
  125. // -----------------------------------------------------------------------------------
  126. ~InstanceZone()
  127. {
  128. InstanceZone.s_alloc_zone_count--;
  129. }
  130. protected override void Disposing()
  131. {
  132. base.Disposing();
  133. this.ClearEvents();
  134. foreach (var obj in mObjects.Objects)
  135. {
  136. obj.Dispose();
  137. }
  138. this.mObjects.Dispose();
  139. this.mObjects = null;
  140. foreach (var flg in mFlags.Values)
  141. {
  142. flg.Dispose();
  143. }
  144. this.mFlags.Clear();
  145. this.DisposeTerrain();
  146. this.mSpaceDiv.Dispose();
  147. this.mQuestAdapter.Dispose();
  148. this.mQuestAdapter = null;
  149. this.mListener = null;
  150. this.mTemplates = null;
  151. this.mFormula = null;
  152. this.mSyncActionQueue = null;
  153. this.mSendingEvents = null;
  154. this.mTasks.Clear();
  155. this.mTasks = null;
  156. this.mTimeTasks.Dispose();
  157. this.mTimeTasks = null;
  158. this.EnvironmentVarMap.Clear();
  159. this.mFlags.Clear();
  160. this.m_UnitsPos.Clear();
  161. this.m_UnitsStates.Clear();
  162. InstanceZone.s_active_zone_count--;
  163. }
  164. // -----------------------------------------------------------------------------------
  165. protected Logger Log { get { return log; } }
  166. public int TotalWidth { get { return m_TerrainSrc.TotalWidth; } }
  167. public int TotalHeight { get { return m_TerrainSrc.TotalHeight; } }
  168. public int GridCellW { get { return m_TerrainSrc.GridCellW; } }
  169. public int GridCellH { get { return m_TerrainSrc.GridCellH; } }
  170. public int XCount { get { return m_TerrainSrc.XCount; } }
  171. public int YCount { get { return m_TerrainSrc.YCount; } }
  172. public ulong Tick { get { return mTimer; } }
  173. /// <summary>
  174. /// 是否发 SyncPosEvent 包
  175. /// </summary>
  176. public bool SyncPos
  177. {
  178. get { return sync_pos_list.Enable; }
  179. set { sync_pos_list.Enable = value; }
  180. }
  181. /// <summary>
  182. /// 是否为低速率网络同步(将优化为半字通信)
  183. /// </summary>
  184. public bool IsHalfSync
  185. {
  186. get { return mHalfSync; }
  187. set
  188. {
  189. if (value && TotalWidth <= 255 && TotalHeight <= 255)
  190. {
  191. mHalfSync = value;
  192. }
  193. else
  194. {
  195. mHalfSync = false;
  196. }
  197. }
  198. }
  199. /// <summary>
  200. /// 同步包是否包含Z
  201. /// </summary>
  202. public bool IsSyncZ
  203. {
  204. get;
  205. set;
  206. }
  207. public long PassTimeMS { get { return mQueryPassTimeMS; } }
  208. public int PassTimeSEC { get { return mQueryPassTimeSEC; } }
  209. public Random RandomN { get { return random; } }
  210. // public void Trace(string text)
  211. // {
  212. // log.Info(text);
  213. // }
  214. // -----------------------------------------------------------------------------------
  215. //------------------------------------------------------------------------------------
  216. #region TIMING_AND_TASK
  217. private SyncMessageQueue<Action<InstanceZone>> mTasks = new SyncMessageQueue<Action<InstanceZone>>();
  218. private TimeTaskQueue mTimeTasks = new TimeTaskQueue();
  219. private void doTask(Action<InstanceZone> task)
  220. {
  221. task(this);
  222. }
  223. /// <summary>
  224. /// 【线程安全】向主线程排一个任务
  225. /// </summary>
  226. /// <param name="task"></param>
  227. public void queueTask(Action<InstanceZone> task)
  228. {
  229. mTasks.Enqueue(task);
  230. }
  231. public string GetInfo()
  232. {
  233. if (this.mObjects == null)
  234. {
  235. return "对象:-1";
  236. }
  237. return "对象:" + AllObjectsCount + ", 单位:" + AllUnitsCount + ", 法术:" + AllSpellsCount + ", 道具:" + AllItemsCount + ", 玩家:" + AllPlayersCount;
  238. }
  239. /// <summary>
  240. /// 【线程安全】增加时间任务
  241. /// </summary>
  242. /// <param name="intervalMS"></param>
  243. /// <param name="delayMS"></param>
  244. /// <param name="repeat"></param>
  245. /// <param name="handler"></param>
  246. public TimeTaskMS AddTimeTask(int intervalMS, int delayMS, int repeat, TickHandler handler)
  247. {
  248. return mTimeTasks.AddTimeTask(intervalMS, delayMS, repeat, handler);
  249. }
  250. /// <summary>
  251. /// 【线程安全】增加延时回调方法
  252. /// </summary>
  253. /// <param name="delayMS"></param>
  254. /// <param name="handler"></param>
  255. public TimeTaskMS AddTimeDelayMS(int delayMS, TickHandler handler)
  256. {
  257. return mTimeTasks.AddTimeDelayMS(delayMS, handler);
  258. }
  259. /// <summary>
  260. /// 【线程安全】增加定时回调方法
  261. /// </summary>
  262. /// <param name="intervalMS"></param>
  263. /// <param name="handler"></param>
  264. public TimeTaskMS AddTimePeriodicMS(int intervalMS, TickHandler handler)
  265. {
  266. if (intervalMS <= 0)
  267. {
  268. log.Error("增加定时任务异常:" + intervalMS);
  269. return null;
  270. }
  271. return mTimeTasks.AddTimePeriodicMS(intervalMS, handler);
  272. }
  273. #endregion
  274. //-----------------------------------------------------------------------------------
  275. /// <summary>
  276. /// 【线程安全】向当前场景输入指令
  277. /// </summary>
  278. /// <param name="act"></param>
  279. public void pushAction(Action act)
  280. {
  281. mSyncActionQueue.Enqueue(act);
  282. }
  283. protected internal void queueEventInternal(Event evt)
  284. {
  285. mSendingEvents.Enqueue(evt);
  286. }
  287. /// <summary>
  288. /// 【内部调用】输出消息
  289. /// </summary>
  290. public void queueEvent(ZoneEvent evt, GameEntity sender = null)
  291. {
  292. if (sender != null) { evt.sender = sender; }
  293. this.queueEventInternal(evt);
  294. }
  295. /// <summary>
  296. /// 【内部调用】输出消息
  297. /// </summary>
  298. /// <param name="obj"></param>
  299. /// <param name="evt"></param>
  300. public void queueObjectEvent(InstanceZoneObject obj, ObjectEvent evt, bool force = false)
  301. {
  302. if (mSendingEvents == null)
  303. {
  304. if (mObjects == null)
  305. {
  306. log.Warn("queueObjectEvent exception1: " + this.GetSceneID() + ", mObjects null, " + this.UUID + ", " + evt.GetType()
  307. + ", " + new StackTrace().ToString());
  308. }
  309. else
  310. {
  311. log.Warn("queueObjectEvent exception2: " + this.GetSceneID() + ", Players: " + this.AllPlayersCount + ", Items: "
  312. + this.AllItemsCount + ", Units: " + this.AllUnitsCount + ", " + this.UUID + ", " + evt.GetType() + ", " + new StackTrace().ToString());
  313. }
  314. return;
  315. }
  316. if (obj.ID == 0)
  317. return;
  318. if (!force && !obj.IsInZone)
  319. return;
  320. obj.onSendingEvent(ref evt);
  321. if (evt != null)
  322. {
  323. evt.object_id = obj.ID;
  324. evt.sender = obj;
  325. mSendingEvents.Enqueue(evt);
  326. }
  327. }
  328. /// <summary>
  329. /// 立即发送指令
  330. /// </summary>
  331. /// <param name="obj"></param>
  332. /// <param name="req"></param>
  333. /// <param name="rsp"></param>
  334. public void sendActorResponse(InstanceZoneObject obj, ActorRequest req, ActorResponse rsp)
  335. {
  336. if (obj.ID == 0)
  337. return;
  338. if (!obj.IsInZone)
  339. return;
  340. rsp.MessageID = req.MessageID;
  341. rsp.object_id = obj.ID;
  342. rsp.sender = obj;
  343. mSendingEvents.Enqueue(rsp);
  344. }
  345. public void sendMessageBox(string msg)
  346. {
  347. queueEventInternal(new TestMessageBox(msg));
  348. }
  349. public virtual int GetSceneID() { return 0; }
  350. //-----------------------------------------------------------------------------------
  351. public void RecvMessageFromGameServer(ZoneServer.SendMessageR2B msg)
  352. {
  353. LastRecvMessageR2B = msg;
  354. if (mOnRecvFromGS != null)
  355. {
  356. mOnRecvFromGS.Invoke(this, msg);
  357. }
  358. }
  359. public void SendMessageToGameServer(string msg)
  360. {
  361. ZoneServer.SendMessageB2R b2r = new ZoneServer.SendMessageB2R();
  362. b2r.Message = msg;
  363. LastSentMessageB2R = b2r;
  364. if (mOnSendToGS != null)
  365. {
  366. mOnSendToGS.Invoke(this, b2r);
  367. }
  368. }
  369. public void SendEventToGameServer(IExternalizable evt)
  370. {
  371. ZoneServer.SendEventB2R b2r = new ZoneServer.SendEventB2R();
  372. b2r.evt = evt;
  373. if (mOnSendMessageB2REvent != null)
  374. {
  375. mOnSendMessageB2REvent.Invoke(this, b2r);
  376. }
  377. }
  378. public bool CheckAutoDropItem()
  379. {
  380. return this.mListener.CheckDropItem();
  381. }
  382. //-----------------------------------------------------------------------------------
  383. public virtual void Update(int intervalMS, bool slowRefresh)
  384. {
  385. beginEventsRecord();
  386. this.mLastInterval = intervalMS;
  387. this.MinStep = MoveHelper.GetDistance(intervalMS, Templates.CFG.OBJECT_MOVE_TO_MIN_STEP_SEC);
  388. if (mTimer == 0)
  389. {
  390. mCurPassTimeMS = 0;
  391. mQueryPassTimeMS = 0;
  392. mQueryPassTimeSEC = 0;
  393. foreach (InstanceFlag f in mFlags.Values)
  394. {
  395. f.OnStart();
  396. }
  397. if (mOnInit != null)
  398. mOnInit.Invoke(this);
  399. }
  400. mTasks.ProcessMessages(doTask);
  401. mSyncActionQueue.ProcessMessages(updateAction);
  402. mObjects.Refresh();
  403. var objetes = mObjects.Objects;
  404. {
  405. // clean space div state
  406. foreach (InstanceZoneObject u in objetes)
  407. {
  408. u.onUpdate(this, slowRefresh);
  409. }
  410. mSpaceDiv.ClearSpaceNearChanges();
  411. bool dirty = false;
  412. foreach (InstanceZoneObject u in objetes)
  413. {
  414. if (u.Enable)
  415. {
  416. dirty = u.updatePos(this);
  417. u.mCurCellNode.MarkPosDirty(dirty);
  418. if (dirty && u.ClientVisible && u.SyncPos)
  419. {
  420. if (mOnObjectPosChanged != null)
  421. {
  422. mOnObjectPosChanged.Invoke(this, u);
  423. }
  424. sync_pos_list.Add(u);
  425. }
  426. }
  427. }
  428. }
  429. foreach (InstanceFlag f in mFlags.Values)
  430. {
  431. f.update();
  432. }
  433. if (mOnUpdate != null)
  434. {
  435. mOnUpdate.Invoke(this);
  436. }
  437. updateEvents();
  438. mTimeTasks.Update(intervalMS);
  439. mCurPassTimeMS += intervalMS;
  440. mQueryPassTimeMS = mCurPassTimeMS;
  441. mQueryPassTimeSEC = (int)(mCurPassTimeMS / 1000);
  442. mTimer++;
  443. }
  444. private void updateAction(Action act)
  445. {
  446. if (act is SystemMessage)
  447. {
  448. processSystemMessage(act as SystemMessage);
  449. }
  450. else if (act is ObjectAction)
  451. {
  452. ObjectAction oa = (ObjectAction)act;
  453. InstanceUnit unit = act.sender as InstanceUnit;
  454. if (unit == null)
  455. {
  456. unit = mObjects.GetObject<InstanceUnit>(oa.object_id);
  457. }
  458. if (unit != null)
  459. {
  460. unit.doAction(oa);
  461. if (mOnHandleObjectAction != null)
  462. {
  463. mOnHandleObjectAction.Invoke(unit, oa);
  464. }
  465. mFormula.OnUnitHandleNetMessage(unit, oa);
  466. }
  467. else
  468. {
  469. log.Info("Drop message : " + oa);
  470. }
  471. }
  472. else
  473. {
  474. if (mOnHandleAction != null)
  475. {
  476. mOnHandleAction.Invoke(this, act);
  477. }
  478. mFormula.OnZoneHandleNetMessage(this, act);
  479. }
  480. }
  481. private void updateEvents()
  482. {
  483. if (sync_pos_list.Enable)
  484. {
  485. queueEvent(sync_pos_list.AsEvent(this));
  486. }
  487. sync_pos_list.Clear();
  488. while (mSendingEvents.Count > 0)
  489. {
  490. Event evt = mSendingEvents.Dequeue();
  491. //log.Info("---->onEvent:" + evt.ToString());
  492. mListener.onEventHandler(evt);
  493. if (mOnPostEvent != null)
  494. {
  495. mOnPostEvent.Invoke(this, evt);
  496. }
  497. if (evt is GameOverEvent && mOnGameOver != null)
  498. {
  499. mOnGameOver.Invoke(this, evt as GameOverEvent);
  500. }
  501. }
  502. }
  503. virtual protected void processSystemMessage(SystemMessage msg)
  504. {
  505. if (msg is Ping)
  506. {
  507. queueEventInternal(new Pong(msg as Ping));
  508. }
  509. }
  510. //-------------------------------------------------------------------------------------------
  511. #region OBJECTS
  512. private uint mObjectIDIndexer = 0;
  513. internal uint genObjectID()
  514. {
  515. mObjectIDIndexer++;
  516. return mObjectIDIndexer;
  517. }
  518. // 获取一个单位
  519. public T getObject<T>(uint obj_id) where T : InstanceZoneObject
  520. {
  521. if (obj_id == 0) return null;
  522. T go = mObjects.GetObject<T>(obj_id);
  523. if (go != null)
  524. {
  525. return go;
  526. }
  527. return null;
  528. }
  529. public InstanceUnit getUnit(uint obj_id)
  530. {
  531. if (obj_id == 0) return null;
  532. return mObjects.GetObject<InstanceUnit>(obj_id);
  533. }
  534. public InstanceUnit getUnitByTemplateID(int templateId)
  535. {
  536. if (templateId == 0) return null;
  537. foreach (InstanceUnit u in mObjects.Units)
  538. {
  539. if (u.Info.TemplateID == templateId)
  540. {
  541. return u;
  542. }
  543. }
  544. return null;
  545. }
  546. public InstanceUnit getTheWeightOneAtForce(int force)
  547. {
  548. float weightest = -999;
  549. InstanceUnit theone = null;
  550. foreach (InstanceUnit u in mObjects.Units)
  551. {
  552. if (u.Force == force && u.Weight > weightest)
  553. {
  554. theone = u;
  555. weightest = u.Weight;
  556. }
  557. }
  558. return theone;
  559. }
  560. public InstanceUnit getUnitByName(string name)
  561. {
  562. if (string.IsNullOrEmpty(name))
  563. {
  564. return null;
  565. }
  566. foreach (InstanceUnit u in mObjects.Units)
  567. {
  568. if (name.Equals(u.Name))
  569. {
  570. return u;
  571. }
  572. }
  573. return null;
  574. }
  575. public InstancePlayer getPlayerByUUID(string playerUUID)
  576. {
  577. if (string.IsNullOrEmpty(playerUUID))
  578. {
  579. return null;
  580. }
  581. return mObjects.GetPlayer(playerUUID);
  582. }
  583. public InstanceItem getItemByName(string name)
  584. {
  585. if (string.IsNullOrEmpty(name))
  586. {
  587. return null;
  588. }
  589. foreach (InstanceItem u in mObjects.Items)
  590. {
  591. if (name.Equals(u.Name))
  592. {
  593. return u;
  594. }
  595. }
  596. return null;
  597. }
  598. public InstanceUnit getUnitByID(int UnitID)
  599. {
  600. foreach (InstanceUnit obj in mObjects.Units)
  601. {
  602. if (obj.ID == UnitID)
  603. {
  604. return obj;
  605. }
  606. }
  607. return null;
  608. }
  609. public int getDeadUnit(int count, int force, ref List<InstanceUnit> list)
  610. {
  611. int n = 0;
  612. foreach(var obj in mObjects.Units)
  613. {
  614. if(obj.is_dead() && obj.Force == force && !list.Exists(u => u.ID == obj.ID))
  615. {
  616. list.Add(obj);
  617. if (++n >= count) break;
  618. }
  619. }
  620. return n;
  621. }
  622. public bool IsObjectMapNull()
  623. {
  624. return this.mObjects == null;
  625. }
  626. public IEnumerable<InstancePlayer> AllPlayers { get { return mObjects.Players; } }
  627. public int AllPlayersCount { get { return mObjects.PlayersCount; } }
  628. public IEnumerable<InstanceUnit> AllUnits { get { return mObjects.Units; } }
  629. public int AllUnitsCount { get { return mObjects.UnitsCount; } }
  630. public IEnumerable<InstanceSpell> AllSpells { get { return mObjects.Spells; } }
  631. public int AllSpellsCount { get { return mObjects.SpellsCount; } }
  632. public IEnumerable<InstanceItem> AllItems { get { return mObjects.Items; } }
  633. public int AllItemsCount { get { return mObjects.ItemsCount; } }
  634. public IEnumerable<InstanceZoneObject> AllObjects { get { return mObjects.Objects; } }
  635. public int AllObjectsCount { get { return mObjects.ObjectsCount; } }
  636. [Obsolete("use {@link #AllUnits} {@link #AllSpells} {@link #AllItems} for best performance!")]
  637. public IEnumerable<InstanceZoneObject> allObjs()
  638. {
  639. return mObjects.Objects;
  640. }
  641. [Obsolete("use {@link #AllUnitsCount} {@link #AllSpellsCount} {@link #AllItemsCount} for best performance!")]
  642. public int allObjsCount()
  643. {
  644. return mObjects.ObjectsCount;
  645. }
  646. [Obsolete]
  647. public List<T> selectUnits<T>(Predicate<T> select) where T : InstanceUnit
  648. {
  649. List<T> ret = new List<T>(mObjects.UnitsCount);
  650. foreach (InstanceUnit obj in mObjects.Units)
  651. {
  652. if (select(obj as T))
  653. {
  654. ret.Add(obj as T);
  655. }
  656. }
  657. return ret;
  658. }
  659. public void selectUnits<T>(Predicate<T> select, List<T> ret) where T : InstanceUnit
  660. {
  661. foreach (InstanceUnit obj in mObjects.Units)
  662. {
  663. if (select(obj as T))
  664. {
  665. ret.Add(obj as T);
  666. }
  667. }
  668. }
  669. public T selectRandomUnit<T>(Predicate<T> select) where T : InstanceUnit
  670. {
  671. T ret = null;
  672. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  673. {
  674. foreach (InstanceUnit obj in mObjects.Units)
  675. {
  676. if (obj is T && select(obj as T))
  677. {
  678. list.Add(obj as T);
  679. }
  680. }
  681. if (list.Count > 0)
  682. {
  683. ret = CUtils.GetRandomInArray<InstanceUnit>(list, random) as T;
  684. }
  685. }
  686. return ret;
  687. }
  688. public T selectUnit<T>(Predicate<T> select) where T : InstanceUnit
  689. {
  690. foreach (InstanceUnit obj in mObjects.Units)
  691. {
  692. if (select(obj as T))
  693. {
  694. return obj as T;
  695. }
  696. }
  697. return null;
  698. }
  699. //-------------------------------------------------------------------------------------------
  700. /// <summary>
  701. /// 创建一个单位实体
  702. /// </summary>
  703. virtual public InstanceZoneObject CreateUnit(UnitInfo info, string name, int force, int alliesForce, int level)
  704. {
  705. InstanceUnit unit = TemplateManager.Factory.CreateUnit(this, info, name, force, alliesForce, level);
  706. if (unit != null)
  707. {
  708. return unit;
  709. }
  710. switch (info.UType)
  711. {
  712. case UnitInfo.UnitType.TYPE_PLAYER:
  713. return new InstancePlayer(this, info, name, force, level, alliesForce);
  714. case UnitInfo.UnitType.TYPE_MANUAL:
  715. return new InstanceManual(this, info, name, force, level);
  716. case UnitInfo.UnitType.TYPE_PET:
  717. return new InstancePet(this, info, name, force, level);
  718. case UnitInfo.UnitType.TYPE_SUMMON:
  719. return new InstanceSummon(this, info, name, force, level);
  720. case UnitInfo.UnitType.TYPE_BUILDING:
  721. return new InstanceBuilding(this, info, name, force, level);
  722. case UnitInfo.UnitType.TYPE_MONSTER:
  723. return new InstanceGuard(this, info, name, force, level);
  724. case UnitInfo.UnitType.TYPE_NPC:
  725. return new InstanceGuard(this, info, name, force, level);
  726. default:
  727. return new InstanceGuard(this, info, name, force, level);
  728. }
  729. }
  730. //-------------------------------------------------------------------------------------------
  731. public InstanceUnit AddUnit(int unitTemplateID, string name, int force, int level, float x, float y, float direction, bool pointLv = false)
  732. {
  733. UnitInfo info = Templates.getUnit(unitTemplateID);
  734. if (info != null)
  735. {
  736. return AddUnit(info, name, force, level, x, y, direction, null, "", 0, pointLv);
  737. }
  738. return null;
  739. }
  740. /// <summary>
  741. /// 添加一个单位
  742. /// </summary>
  743. /// <param name="info">单位模板</param>
  744. /// <param name="name">场景中名字(Key)</param>
  745. /// <param name="force">单位阵营</param>
  746. /// <param name="level">单位等级</param>
  747. /// <param name="x">坐标</param>
  748. /// <param name="y">坐标</param>
  749. /// <param name="direction">方向</param>
  750. /// <param name="summoner">召唤者</param>
  751. /// <returns></returns>
  752. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  753. InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, bool pointLv = false)
  754. {
  755. AddUnitEvent add;
  756. return AddUnit(info, name, force, level, x, y, direction, out add, summoner, clientShowName, gsFlag, 0, pointLv);
  757. }
  758. /// <summary>
  759. /// 添加一个单位
  760. /// </summary>
  761. /// <param name="info">单位模板</param>
  762. /// <param name="name">场景中名字(Key)</param>
  763. /// <param name="force">单位阵营</param>
  764. /// <param name="level">单位等级</param>
  765. /// <param name="x">坐标</param>
  766. /// <param name="y">坐标</param>
  767. /// <param name="direction">方向</param>
  768. /// <param name="add">输出事件</param>
  769. /// <param name="summoner">召唤者</param>
  770. /// <returns></returns>
  771. ///
  772. private long mAddUnitPrintTime = 0;
  773. public InstanceUnit AddUnit(UnitInfo info, string name, int force, int level, float x, float y, float direction,
  774. out AddUnitEvent add, InstanceUnit summoner = null, String clientShowName = "", int gsFlag = 0, int alliesForce = 0, bool pointLv = false)
  775. {
  776. add = null;
  777. if (mObjects.UnitsCount >= mMaxUnitCount)
  778. {
  779. if (mAddUnitPrintTime < CommonLang.CUtils.localTimeMS)
  780. {
  781. mAddUnitPrintTime = CommonLang.CUtils.localTimeMS + 3000;
  782. log.Warn(string.Format("--Zone AddUnit to max: {0}, UUID: {1}, ID: {2} 单位数量:{3}", this.GetSceneID(), this.UUID, info.TemplateID, GetZoneUnitInfo()));
  783. }
  784. return null;
  785. }
  786. if (mTryAddUnit != null && !mTryAddUnit.Invoke(info))
  787. {
  788. //log.Info(string.Format("Zone Unit TryAdd max: {0}, {1}, 单位数量:{2}", this.TerrainSrc.ID, info.TemplateID, mObjects.UnitsCount));
  789. return null;
  790. }
  791. // 创建实体单位
  792. InstanceZoneObject ret = CreateUnit(info, name, force, alliesForce, level);
  793. // 存入单位列表
  794. if (ret is InstanceUnit)
  795. {
  796. InstanceUnit unit = ret as InstanceUnit;
  797. //unit.Name = name;
  798. unit.gameServerFlag = gsFlag;
  799. // 存入单位列表
  800. if (unit.tryAdd(x, y, direction))
  801. {
  802. mObjects.AddObject(unit);
  803. this.LastAddedUnit = unit;
  804. if (unit is ISummonedUnit)
  805. {
  806. ((ISummonedUnit)unit).SummonerUnit = summoner;
  807. }
  808. try
  809. {
  810. unit.onAdded(this, pointLv);
  811. if (mOnUnitAdded != null)
  812. mOnUnitAdded.Invoke(this, unit);
  813. add = new AddUnitEvent();
  814. add.sender = unit;
  815. if (unit.ClientVisible)
  816. {
  817. if (clientShowName != null && !unit.IsPlayer && clientShowName.Length > 0)
  818. {
  819. unit.SetDiaplayerName(clientShowName);
  820. }
  821. //// 阵营判断
  822. //if(info.UType == UnitType.TYPE_MONSTER && force > 1)
  823. //{
  824. // add.flag = 1;
  825. //}
  826. queueEvent(add);
  827. }
  828. }
  829. catch (Exception err)
  830. {
  831. log.Warn("AddUnit catch :" + name + ", e:" + err);
  832. add.ErrorMessage = err.Message;
  833. return null;
  834. }
  835. finally
  836. {
  837. add.Sync = unit.GenSyncUnitInfo(true);
  838. }
  839. return unit;
  840. }
  841. }
  842. return null;
  843. }
  844. /** 获取场景单位异常信息 */
  845. private string GetZoneUnitInfo(int nMinNums = 50)
  846. {
  847. HashMap<int, int> mInfo = new HashMap<int, int>();
  848. foreach (InstanceUnit obj in mObjects.Units)
  849. {
  850. mInfo.Put(obj.Info.ID, mInfo.Get(obj.Info.ID) + 1);
  851. }
  852. string finalStr = "";
  853. foreach (int unitID in mInfo.Keys)
  854. {
  855. int count = mInfo.Get(unitID);
  856. if (count < nMinNums)
  857. {
  858. continue;
  859. }
  860. finalStr = finalStr + (unitID) + "-" + count + ", ";
  861. }
  862. return finalStr;
  863. }
  864. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName,
  865. out AddItemEvent add, InstanceUnit creater, int from)
  866. {
  867. add = null;
  868. if (mTryAddItem != null && !mTryAddItem.Invoke(template))
  869. {
  870. //log.Info(string.Format("Zone item TryAdd max: {0}, {1}", this.mSceneType, template.TemplateID));
  871. return null;
  872. }
  873. InstanceItem ret = TemplateManager.Factory.CreateItem(this, template, name, force, creater, disPlayName, from);
  874. ret.setPos(x, y);
  875. if (ret.tryAdd(x, y, direction))
  876. {
  877. mObjects.AddObject(ret);
  878. this.LastCreatedInstanceItem = ret;
  879. add = new AddItemEvent();
  880. add.sender = ret;
  881. if (ret.ClientVisible)
  882. {
  883. queueEvent(add);
  884. }
  885. try
  886. {
  887. ret.onAdded(this);
  888. if (mItemAdded != null)
  889. mItemAdded.Invoke(this, ret, creater);
  890. }
  891. catch (Exception err)
  892. {
  893. log.Warn("AddItem: " + template.ID + ", catch: " + err);
  894. add.ErrorMessage = err.Message;
  895. return null;
  896. }
  897. finally
  898. {
  899. add.Sync = ret.GenSyncItemInfo(true, null);
  900. }
  901. return ret;
  902. }
  903. return null;
  904. }
  905. public InstanceItem AddItem(ItemTemplate template, string name, float x, float y, float direction, int force, string disPlayName, InstanceUnit creater, int from = 0)
  906. {
  907. AddItemEvent add;
  908. return AddItem(template, name, x, y, direction, force, disPlayName, out add, creater, from);
  909. }
  910. /// <summary>
  911. /// 添加一个法术或飞行道具
  912. /// </summary>
  913. /// <param name="template"></param>
  914. /// <param name="launch"></param>
  915. /// <param name="sender"></param>
  916. /// <param name="launcher">此法术的最初发起者</param>
  917. /// <param name="target_obj_id"></param>
  918. /// <param name="targetPos"></param>
  919. /// <param name="startX"></param>
  920. /// <param name="startY"></param>
  921. /// <param name="direction"></param>
  922. /// <param name="chain"></param>
  923. /// <returns></returns>
  924. public InstanceSpell AddSpell(
  925. XmdsSkillType fromSkillType,
  926. SpellTemplate template,
  927. LaunchSpell launch,
  928. InstanceZoneObject sender,
  929. InstanceUnit launcher,
  930. uint target_obj_id,
  931. Vector2 targetPos,
  932. float startX,
  933. float startY,
  934. float direction,
  935. SpellChainLevelInfo chain = null,
  936. int actionIndex = -1,
  937. int maxAffectUnit = 0,
  938. Dictionary<uint, InstanceUnit> damageList = null,
  939. int spellIndex = 0,
  940. JSGCreateSpellData createData = null)
  941. {
  942. if (template != null && sender != null)
  943. {
  944. InstanceUnit target = getUnit(target_obj_id);
  945. switch (template.MType)
  946. {
  947. // case SpellTemplate.MotionType.Missile:
  948. // if (target == null)
  949. // {
  950. // return null;
  951. // }
  952. // break;
  953. case SpellTemplate.MotionType.BindingTarget:
  954. if (target == null)
  955. {
  956. return null;
  957. }
  958. startX = target.X;
  959. startY = target.Y;
  960. break;
  961. case SpellTemplate.MotionType.SelectTarget:
  962. if (targetPos != null)
  963. {
  964. startX = targetPos.X;
  965. startY = targetPos.Y;
  966. }
  967. break;
  968. case SpellTemplate.MotionType.SeekerMissile:
  969. case SpellTemplate.MotionType.SeekerSelectTarget:
  970. {
  971. target = null;
  972. target_obj_id = 0;
  973. }
  974. break;
  975. case SpellTemplate.MotionType.Chain:
  976. if (target == null)
  977. {
  978. return null;
  979. }
  980. break;
  981. case SpellTemplate.MotionType.Cannon:
  982. if (target == null && targetPos == null)
  983. {
  984. targetPos = new Vector2(startX, startY);
  985. }
  986. break;
  987. }
  988. // 创建实体单位
  989. //InstanceSpell ret = new InstanceSpell(this, template, launch, launcher, sender, chainLevel);
  990. InstanceSpell ret = TemplateManager.Factory.CreateSpell(this, template, launch, launcher, sender, fromSkillType, damageList, spellIndex, createData);
  991. //ret.Direction = direction;
  992. ret.BindActionIndex = actionIndex;
  993. ret.MaxAffectUnit = (maxAffectUnit == 0) ? ret.Info.MaxAffectUnit : maxAffectUnit;
  994. ret.faceTo(direction);
  995. ret.setChainInfo(chain);
  996. ret.setTargetPos(targetPos);
  997. ret.setTarget(target);
  998. // 存入单位列表
  999. float xChanage, yChange;
  1000. launch.GetXModify(launcher, out xChanage, out yChange);
  1001. if (ret.tryAdd(startX + xChanage, startY + yChange, direction))
  1002. {
  1003. //System.Console.WriteLine("--AddSpell: " + ret.Info.ID + ", " + ret.ID);
  1004. launcher.Virtual.DispatchSendSpellOverEvent(launch, template, ret.X, ret.Y);
  1005. mObjects.AddObject(ret);
  1006. this.LastLaunchSpell = ret.Info;
  1007. ret.onAdded(this);
  1008. if (ret.ClientVisible)
  1009. {
  1010. // 产生事件
  1011. AddSpellEvent evt = new AddSpellEvent(ret);
  1012. evt.sender = ret;
  1013. queueEvent(evt);
  1014. }
  1015. return ret;
  1016. }
  1017. }
  1018. return null;
  1019. }
  1020. // 移除一个单位
  1021. public bool RemoveObject(InstanceZoneObject obj)
  1022. {
  1023. //Console.WriteLine("RemoveObject : " + obj.ID);
  1024. if (mObjects.RemoveObject(obj))
  1025. {
  1026. obj.onRemoved(this);
  1027. if (obj is InstanceUnit)
  1028. {
  1029. InstanceUnit unit = obj as InstanceUnit;
  1030. mFormula.OnUnitRemoved(unit);
  1031. if (mOnUnitRemoved != null)
  1032. mOnUnitRemoved.Invoke(this, unit);
  1033. }
  1034. else if (obj is InstanceItem)
  1035. {
  1036. if (this.mOnItemRemoved != null)
  1037. this.mOnItemRemoved.Invoke(this, (InstanceItem)obj);
  1038. }
  1039. if (obj.ClientVisible)
  1040. {
  1041. RemoveObjectEvent remove = new RemoveObjectEvent(obj.ID);
  1042. remove.sender = obj;
  1043. queueEvent(remove);
  1044. }
  1045. obj.Dispose();
  1046. return true;
  1047. }
  1048. return false;
  1049. }
  1050. public InstanceZoneObject RemoveObjectByID(uint oid)
  1051. {
  1052. var obj = mObjects.GetObject<InstanceZoneObject>(oid);
  1053. if (obj != null && RemoveObject(obj))
  1054. {
  1055. return obj;
  1056. }
  1057. return null;
  1058. }
  1059. public InstanceZoneObject RemoveUnitByID(uint unitTemplateId)
  1060. {
  1061. InstanceUnit obj = mObjects.GetUnit(unitTemplateId);
  1062. if (obj != null && RemoveObject(obj))
  1063. {
  1064. return obj;
  1065. }
  1066. return null;
  1067. }
  1068. public InstanceZoneObject RemoveSpellByLaunchIDAndSpellID(int launchId, int spellId)
  1069. {
  1070. InstanceSpell spell = mObjects.GetSpllByLanuchAndSpellId(launchId, spellId);
  1071. if (spell != null && RemoveObject(spell))
  1072. {
  1073. return spell;
  1074. }
  1075. return null;
  1076. }
  1077. public InstanceZoneObject RemoveItemByID(uint unitTemplateId)
  1078. {
  1079. InstanceItem obj = mObjects.GetItem(unitTemplateId);
  1080. if (obj != null && RemoveObject(obj))
  1081. {
  1082. Console.WriteLine("成功移除单位:" + unitTemplateId);
  1083. return obj;
  1084. }
  1085. return null;
  1086. }
  1087. public int GetZoneKingID()
  1088. {
  1089. return this.mKingID;
  1090. }
  1091. public string GetBindGameSrvID()
  1092. {
  1093. return this.mBindGameSrvId;
  1094. }
  1095. //----------------------------------------------------------------------------------------------------------------------------------------
  1096. private class InstanceZoneObjectMap
  1097. {
  1098. private class DirtyList<K, T> where T : InstanceZoneObject
  1099. {
  1100. private static Logger log = LoggerFactory.GetLogger("DirtyList");
  1101. private bool dirty = true;
  1102. private List<T> mObjectsCollection = new List<T>();
  1103. private HashMap<K, T> mObjects = new HashMap<K, T>();
  1104. public int Count { get { return mObjects.Count; } }
  1105. public void Add(K key, T obj)
  1106. {
  1107. dirty = true;
  1108. mObjects.Add(key, obj);
  1109. }
  1110. public void Put(K key, T obj)
  1111. {
  1112. dirty = true;
  1113. mObjects.Put(key, obj);
  1114. }
  1115. public bool Remove(K key)
  1116. {
  1117. if (mObjects.Remove(key))
  1118. {
  1119. dirty = true;
  1120. return true;
  1121. }
  1122. return false;
  1123. }
  1124. public void Dispose()
  1125. {
  1126. mObjectsCollection.Clear();
  1127. mObjects.Clear();
  1128. }
  1129. public T Get(K key)
  1130. {
  1131. return mObjects.Get(key);
  1132. }
  1133. public bool ContainsKey(K key)
  1134. {
  1135. return mObjects.ContainsKey(key);
  1136. }
  1137. public IEnumerable<T> GetCollection(string logFlag)
  1138. {
  1139. try
  1140. {
  1141. if (dirty)
  1142. {
  1143. dirty = false;
  1144. mObjectsCollection.Clear();
  1145. mObjectsCollection.AddRange(mObjects.Values);
  1146. }
  1147. return mObjectsCollection;
  1148. }
  1149. catch (Exception err)
  1150. {
  1151. log.Warn("GetCollectioncatch:" + logFlag + ", CollectCnt: " + mObjectsCollection.Count +
  1152. ", mObjectsCnt: " + mObjects.Count + ", e:" + err);
  1153. }
  1154. return mObjects.Values;
  1155. }
  1156. }
  1157. private DirtyList<uint, InstanceZoneObject> mObjects = new DirtyList<uint, InstanceZoneObject>();
  1158. private DirtyList<uint, InstanceUnit> mObjects_MirrorUnits = new DirtyList<uint, InstanceUnit>();
  1159. private DirtyList<uint, InstanceSpell> mObjects_MirrorSpells = new DirtyList<uint, InstanceSpell>();
  1160. private DirtyList<uint, InstanceItem> mObjects_MirrorItems = new DirtyList<uint, InstanceItem>();
  1161. private DirtyList<string, InstancePlayer> mObjects_MirrorPlayers = new DirtyList<string, InstancePlayer>();
  1162. private string logFlag = "";
  1163. public InstanceZoneObjectMap(string logFlag)
  1164. {
  1165. this.logFlag = logFlag;
  1166. }
  1167. internal void Refresh()
  1168. {
  1169. //mObjects.Refresh();
  1170. //mObjects_MirrorUnits.Refresh();
  1171. //mObjects_MirrorSpells.Refresh();
  1172. //mObjects_MirrorItems.Refresh();
  1173. //mObjects_MirrorPlayers.Refresh();
  1174. }
  1175. public void AddObject(InstanceZoneObject obj)
  1176. {
  1177. mObjects.Add(obj.ID, obj);
  1178. if (obj is InstanceUnit)
  1179. {
  1180. mObjects_MirrorUnits.Add(obj.ID, obj as InstanceUnit);
  1181. }
  1182. else if (obj is InstanceSpell)
  1183. {
  1184. mObjects_MirrorSpells.Add(obj.ID, obj as InstanceSpell);
  1185. }
  1186. else if (obj is InstanceItem)
  1187. {
  1188. mObjects_MirrorItems.Add(obj.ID, obj as InstanceItem);
  1189. }
  1190. if (obj is InstancePlayer)
  1191. {
  1192. var p = obj as InstancePlayer;
  1193. mObjects_MirrorPlayers.Put(p.PlayerUUID, p);
  1194. }
  1195. }
  1196. public bool RemoveObject(InstanceZoneObject obj)
  1197. {
  1198. if (mObjects.Remove(obj.ID))
  1199. {
  1200. if (obj is InstanceUnit)
  1201. {
  1202. mObjects_MirrorUnits.Remove(obj.ID);
  1203. }
  1204. else if (obj is InstanceSpell)
  1205. {
  1206. mObjects_MirrorSpells.Remove(obj.ID);
  1207. }
  1208. else if (obj is InstanceItem)
  1209. {
  1210. mObjects_MirrorItems.Remove(obj.ID);
  1211. }
  1212. if (obj is InstancePlayer)
  1213. {
  1214. var p = obj as InstancePlayer;
  1215. mObjects_MirrorPlayers.Remove(p.PlayerUUID);
  1216. }
  1217. return true;
  1218. }
  1219. return false;
  1220. }
  1221. private InstanceZoneObject GetObject(uint id)
  1222. {
  1223. return mObjects.Get(id);
  1224. }
  1225. public bool ContainsObject(InstanceZoneObject obj)
  1226. {
  1227. return mObjects.ContainsKey(obj.ID);
  1228. }
  1229. public bool ContainsObjectByKey(uint id)
  1230. {
  1231. return mObjects.ContainsKey(id);
  1232. }
  1233. public void Dispose()
  1234. {
  1235. mObjects.Dispose();
  1236. mObjects_MirrorUnits.Dispose();
  1237. mObjects_MirrorSpells.Dispose();
  1238. mObjects_MirrorItems.Dispose();
  1239. mObjects_MirrorPlayers.Dispose();
  1240. }
  1241. public T GetObject<T>(uint id) where T : InstanceZoneObject
  1242. {
  1243. Type type = typeof(T);
  1244. if (type.IsSubclassOf(typeof(InstanceUnit)))
  1245. {
  1246. return mObjects_MirrorUnits.Get(id) as T;
  1247. }
  1248. else if (type.IsSubclassOf(typeof(InstanceSpell)))
  1249. {
  1250. return mObjects_MirrorSpells.Get(id) as T;
  1251. }
  1252. else if (type.IsSubclassOf(typeof(InstanceItem)))
  1253. {
  1254. return mObjects_MirrorItems.Get(id) as T;
  1255. }
  1256. else
  1257. {
  1258. return mObjects.Get(id) as T;
  1259. }
  1260. }
  1261. public InstanceUnit GetUnit(uint unitTemplateId)
  1262. {
  1263. foreach (InstanceUnit obj in mObjects_MirrorUnits.GetCollection(logFlag))
  1264. {
  1265. if (obj.Info.ID == unitTemplateId)
  1266. {
  1267. return obj;
  1268. }
  1269. }
  1270. return null;
  1271. }
  1272. public InstanceSpell GetSpllByLanuchAndSpellId(int launchId, int spellId)
  1273. {
  1274. foreach (InstanceSpell obj in mObjects_MirrorSpells.GetCollection(logFlag))
  1275. {
  1276. if (obj.Info.ID == spellId && obj.LauncherID == launchId)
  1277. {
  1278. return obj;
  1279. }
  1280. }
  1281. return null;
  1282. }
  1283. public InstanceItem GetItem(uint itemId)
  1284. {
  1285. return mObjects_MirrorItems.Get(itemId);
  1286. }
  1287. public InstancePlayer GetPlayer(string uuid)
  1288. {
  1289. return mObjects_MirrorPlayers.Get(uuid);
  1290. }
  1291. public int ObjectsCount { get { return mObjects.Count; } }
  1292. public IEnumerable<InstanceZoneObject> Objects { get { return mObjects.GetCollection(logFlag); } }
  1293. public int UnitsCount { get { return mObjects_MirrorUnits.Count; } }
  1294. public IEnumerable<InstanceUnit> Units { get { return mObjects_MirrorUnits.GetCollection(logFlag); } }
  1295. public int SpellsCount { get { return mObjects_MirrorSpells.Count; } }
  1296. public IEnumerable<InstanceSpell> Spells { get { return mObjects_MirrorSpells.GetCollection(logFlag); } }
  1297. public int ItemsCount { get { return mObjects_MirrorItems.Count; } }
  1298. public IEnumerable<InstanceItem> Items { get { return mObjects_MirrorItems.GetCollection(logFlag); } }
  1299. public int PlayersCount { get { return mObjects_MirrorPlayers.Count; } }
  1300. public IEnumerable<InstancePlayer> Players { get { return mObjects_MirrorPlayers.GetCollection(logFlag); } }
  1301. }
  1302. #endregion
  1303. //------------------------------------------------------------------------------------
  1304. #region CALL_BACK
  1305. internal void cb_unitDamageCallBack(InstanceUnit target, InstanceUnit attacker, int reduceHP, AttackSource source)
  1306. {
  1307. LastHittedUnit = target;
  1308. LastAttackUnit = attacker;
  1309. if (attacker != null)
  1310. attacker.callback_onAttack(this, target, reduceHP, source);
  1311. if (target != null)
  1312. target.callback_onDamage(this, attacker, reduceHP, source);
  1313. if (mOnUnitDamage != null)
  1314. mOnUnitDamage.Invoke(this, target, attacker, reduceHP, source);
  1315. }
  1316. internal void cb_unitDeadCallBack(InstanceUnit obj, InstanceUnit attacker)
  1317. {
  1318. try
  1319. {
  1320. if (obj.mProcessDeadCallbackTime > CommonLang.CUtils.localTimeMS)
  1321. {
  1322. long processTime = CommonLang.TimeUtil.GetTimestampMS() - (CommonLang.CUtils.localTimeMS - (obj.mProcessDeadCallbackTime - 60000));
  1323. log.Warn("cb_unitDeadCallBack 跳过:" + processTime + ", " + obj.Parent.GetSceneID() + ", ID:" + obj.Info.ID + ", UID:" + obj.PlayerUUID);
  1324. return;
  1325. }
  1326. if (obj.IsMonster && obj.Virtual.GetMaType() >= 4 && obj.Level >= 80)
  1327. {
  1328. log.Info("boss死亡:" + obj.Parent.GetSceneID() + ", 单位id=" + obj.Info.ID + ", 处理死亡时间:" + obj.mProcessDeadCallbackTime
  1329. + ", SceneUID: " + obj.mZone.UUID + ", " + (attacker == null ? "null" : attacker.PlayerUUID));
  1330. if (attacker != null && attacker.IsPlayerUnit)
  1331. {
  1332. JSGHackerModule.OnPlayerKillMonster(attacker, obj);
  1333. }
  1334. }
  1335. if (obj.mProcessDeadCallbackTime > 0)
  1336. {
  1337. log.Warn("单位多次回调死亡逻辑:" + this.GetSceneID() + ", " + this.UUID + ", " + obj.Info.ID + ", attackID:" +
  1338. (attacker == null ? -1 : attacker.Info.ID) + ", UUID" + (attacker == null ? "null" : attacker.PlayerUUID) + ", " + obj.mProcessDeadCallbackTime);
  1339. }
  1340. obj.mProcessDeadCallbackTime = CommonLang.CUtils.localTimeMS + 60000;
  1341. obj.mDeadTime = this.PassTimeMS;
  1342. statisticForceDead(obj);
  1343. LastHittedUnit = obj;
  1344. LastKilledUnit = obj;
  1345. //if (attacker == null)
  1346. // attacker = obj;
  1347. LastAttackUnit = attacker;
  1348. obj.doDead(attacker);
  1349. if (attacker != null)
  1350. {
  1351. obj.deadDropItems(attacker.Force);
  1352. attacker.CurrentMoney += obj.Info.DropMoney;
  1353. }
  1354. mFormula.OnUnitDead(obj, attacker);
  1355. obj.callback_onDead(this, attacker);
  1356. if (mOnUnitDead != null)
  1357. {
  1358. mOnUnitDead.Invoke(this, obj, attacker);
  1359. }
  1360. }
  1361. catch (Exception e)
  1362. {
  1363. log.Error("cb_unitDeadCallBackcatch: " + this.GetSceneID() + ", " + (obj == null ? -1 : obj.Info.ID) + ", " + (attacker == null ? -1 : attacker.Info.ID)
  1364. + ",UUID: " + (obj == null ? "null" : obj.PlayerUUID) + ", " + (attacker == null ? "null" : attacker.PlayerUUID) + ", e: " + e);
  1365. }
  1366. }
  1367. internal void cb_unitActivatedCallBack(InstanceUnit obj)
  1368. {
  1369. nearChange(obj);
  1370. LastActivatedUnit = obj;
  1371. obj.callback_onActivated(this);
  1372. if (mOnUnitActivated != null)
  1373. mOnUnitActivated.Invoke(this, obj);
  1374. }
  1375. internal void cb_unitRebirthCallBack(InstanceUnit obj)
  1376. {
  1377. LastRebirthUnit = obj;
  1378. obj.callback_onRebirth(this);
  1379. if (mOnUnitRebirth != null)
  1380. mOnUnitRebirth.Invoke(this, obj);
  1381. }
  1382. internal void cb_unitGotInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1383. {
  1384. LastUnitGotInventoryItem = item;
  1385. obj.callback_onGotInventoryItem(this, item);
  1386. if (mOnUnitGotInventoryItem != null)
  1387. mOnUnitGotInventoryItem.Invoke(this, obj, item, count);
  1388. }
  1389. internal void cb_unitLostInventoryItemCallBack(InstanceUnit obj, ItemTemplate item, int count)
  1390. {
  1391. LastUnitLostInventoryItem = item;
  1392. obj.callback_onLostInventoryItem(this, item);
  1393. if (mOnUnitLostInventoryItem != null)
  1394. mOnUnitLostInventoryItem.Invoke(this, obj, item, count);
  1395. }
  1396. internal int cb_unitGotInstanceItemCallBack(InstanceUnit obj, InstanceItem item)
  1397. {
  1398. LastUnitGotInstanceItem = item;
  1399. obj.callback_onGotInstanceItem(this, item);
  1400. short times = 0;
  1401. if (mOnUnitGotInstanceItem != null)
  1402. {
  1403. InstancePlayer player = (obj as InstancePlayer);
  1404. if (player == null)
  1405. {
  1406. return 0;
  1407. }
  1408. if (item.unitPickInfo != null)
  1409. {
  1410. if (item.Info.maxPickTimes > 0)
  1411. {
  1412. times = item.unitPickInfo.Get(player.PlayerUUID);
  1413. if (times >= item.Info.maxPickTimes)
  1414. {
  1415. player.Virtual.SendMsgToClient(XmdsConstConfig.TIPS_PICK_MAX);
  1416. return item.Info.maxPickTimes;
  1417. }
  1418. }
  1419. item.unitPickInfo.Put(player.PlayerUUID, ++times);
  1420. item.TotalPickTimes++;
  1421. }
  1422. mOnUnitGotInstanceItem.Invoke(this, obj, item);
  1423. }
  1424. return times;
  1425. }
  1426. internal void cb_unitUseItemCallBack(InstanceUnit obj, ItemTemplate item, InstanceUnit item_creater)
  1427. {
  1428. LastUnitUseItem = item;
  1429. obj.callback_onUseItem(this, item, item_creater);
  1430. if (mOnUnitUseItem != null)
  1431. mOnUnitUseItem.Invoke(this, obj, item, item_creater);
  1432. }
  1433. internal void cb_unitGotBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1434. {
  1435. LastUnitGotBuff = buff.Data;
  1436. obj.callback_onGotBuff(this, buff);
  1437. if (mOnUnitGotBuff != null)
  1438. mOnUnitGotBuff.Invoke(this, obj, buff);
  1439. }
  1440. internal void cb_unitLostBuffCallBack(InstanceUnit obj, InstanceUnit.BuffState buff)
  1441. {
  1442. obj.callback_onLostBuff(this, buff);
  1443. if (mOnUnitLostBuff != null)
  1444. mOnUnitLostBuff.Invoke(this, obj, buff);
  1445. }
  1446. internal void cb_unitGotMoneyCallBack(InstanceUnit obj, int add_money)
  1447. {
  1448. if (mOnUnitGotMoney != null)
  1449. {
  1450. mOnUnitGotMoney.Invoke(obj, add_money);
  1451. }
  1452. }
  1453. internal void cb_unitPickUnitCallBack(InstanceUnit src, InstanceUnit pickable)
  1454. {
  1455. LastPickableUnit = pickable;
  1456. if (mOnUnitPickUnit != null)
  1457. {
  1458. mOnUnitPickUnit.Invoke(this, src, pickable);
  1459. }
  1460. }
  1461. public void cb_unitOutBattleCallBack(InstanceUnit obj)
  1462. {
  1463. if (mOnUnitOutBattle != null)
  1464. {
  1465. mOnUnitOutBattle.Invoke(this, obj);
  1466. }
  1467. }
  1468. internal bool cb_unitTryPickItem(InstanceUnit unit, InstanceItem item)
  1469. {
  1470. LastPickingItem = item;
  1471. LastPickingItemUnit = unit;
  1472. bool ret = true;
  1473. if (mTryPickItem != null)
  1474. {
  1475. foreach (TryPickItemHandler trypick in mTryPickItem.GetInvocationList())
  1476. {
  1477. if (!trypick.Invoke(this, unit, item))
  1478. {
  1479. ret = false;
  1480. }
  1481. }
  1482. }
  1483. return ret;
  1484. }
  1485. internal void cb_unitFinishPickItem(InstanceUnit unit, InstanceItem item)
  1486. {
  1487. if (mFinishPickItem != null)
  1488. {
  1489. mFinishPickItem.Invoke(this, unit, item);
  1490. }
  1491. }
  1492. internal void cb_unitLaunchSkill(InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit.SkillState ss)
  1493. {
  1494. LastLaunchSkill = ss.Data;
  1495. LastLaunchSkillUnit = unit;
  1496. if (mOnUnitLaunchSkill != null)
  1497. {
  1498. mOnUnitLaunchSkill.Invoke(this, unit, ss);
  1499. }
  1500. }
  1501. internal void cb_playerReady(InstancePlayer player)
  1502. {
  1503. if (mPlayerReady != null)
  1504. {
  1505. mPlayerReady.Invoke(player);
  1506. }
  1507. }
  1508. #endregion
  1509. //-------------------------------------------------------------------------------------------
  1510. #region UNIT_ATTACK
  1511. /// <summary>
  1512. /// 获得两个对象是否是队友
  1513. /// </summary>
  1514. /// <param name="src"></param>
  1515. /// <param name="dst"></param>
  1516. /// <returns></returns>
  1517. public virtual bool IsTeammates(InstanceUnit src, InstanceUnit dst)
  1518. {
  1519. return false;
  1520. }
  1521. /// <summary>
  1522. /// 测试是否可见,单位间可交互(AOI)
  1523. /// </summary>
  1524. /// <param name="src"></param>
  1525. /// <param name="dst"></param>
  1526. /// <returns></returns>
  1527. public virtual bool IsVisibleAOI(InstanceZoneObject src, InstanceZoneObject dst)
  1528. {
  1529. if (src.AoiStatus == dst.AoiStatus)
  1530. {
  1531. if (dst is InstanceUnit)
  1532. {
  1533. return (dst as InstanceUnit).IsVisible;
  1534. }
  1535. return true;
  1536. }
  1537. else if (src.AoiStatus != null)
  1538. {
  1539. return src.AoiStatus.CanSeeOther;
  1540. }
  1541. else if (dst.AoiStatus != null)
  1542. {
  1543. return dst.AoiStatus.CanSeeMe;
  1544. }
  1545. return false;
  1546. }
  1547. /// <summary>
  1548. /// 测试是否可攻击
  1549. /// </summary>
  1550. /// <param name="src"></param>
  1551. /// <param name="target"></param>
  1552. /// <param name="expectTarget"></param>
  1553. /// <param name="reason"></param>
  1554. /// <param name="weapon"></param>
  1555. /// <returns></returns>
  1556. public virtual bool IsAttackable(InstanceUnit src, InstanceUnit target, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1557. {
  1558. if (src == null || target == null)
  1559. {
  1560. return false;
  1561. }
  1562. if (!IsVisibleAOI(src, target))
  1563. {
  1564. return false;
  1565. }
  1566. if (target.CanWhiplashDeadBody)
  1567. {
  1568. if (!target.IsAttackable)
  1569. return false;
  1570. if (!target.IsVisible)
  1571. return false;
  1572. if (target.IsInvincible)
  1573. return false;
  1574. }
  1575. else
  1576. {
  1577. if (!target.IsActive)
  1578. return false;
  1579. if (!target.IsVisible)
  1580. return false;
  1581. if (target.IsInvincible)
  1582. return false;
  1583. }
  1584. switch (expectTarget)
  1585. {
  1586. case SkillTemplate.CastTarget.Enemy:
  1587. return src.Force != target.Force;
  1588. case SkillTemplate.CastTarget.PetForMaster:
  1589. if (src is InstancePet)
  1590. {
  1591. return (src as InstancePet).Master == target;
  1592. }
  1593. return false;
  1594. case SkillTemplate.CastTarget.Alias:
  1595. return (src != target) && (src.Force == target.Force);
  1596. case SkillTemplate.CastTarget.AlliesIncludeSelf:
  1597. return (src.Force == target.Force);
  1598. case SkillTemplate.CastTarget.AlliesExcludeSelf:
  1599. return (src != target) && (src.Force == target.Force);
  1600. case SkillTemplate.CastTarget.EveryOne:
  1601. return true;
  1602. case SkillTemplate.CastTarget.EveryOneExcludeSelf:
  1603. return (src != target);
  1604. case SkillTemplate.CastTarget.Self:
  1605. return src == target;
  1606. case SkillTemplate.CastTarget.EnemyAndSelf:
  1607. return src.Force != target.Force || src == target;
  1608. case SkillTemplate.CastTarget.NA:
  1609. default:
  1610. return false;
  1611. }
  1612. }
  1613. /// <summary>
  1614. /// 扫描所有可攻击对象
  1615. /// </summary>
  1616. /// <param name="src"></param>
  1617. /// <param name="list"></param>
  1618. /// <param name="expectTarget"></param>
  1619. /// <param name="reason"></param>
  1620. /// <param name="weapon"></param>
  1621. public void getAttackableUnits(InstanceUnit src, List<InstanceUnit> list, SkillTemplate.CastTarget expectTarget, AttackReason reason, ITemplateData weapon)
  1622. {
  1623. for (int i = list.Count - 1; i >= 0; --i)
  1624. {
  1625. InstanceUnit o = list[i];
  1626. if (!IsAttackable(src, o, expectTarget, reason, weapon))
  1627. {
  1628. list.RemoveAt(i);
  1629. }
  1630. }
  1631. }
  1632. /// <summary>
  1633. /// 对单个单位攻击。
  1634. /// </summary>
  1635. /// <param name="src"></param>
  1636. /// <param name="attack"></param>
  1637. /// <param name="target"></param>
  1638. /// <param name="expectTarget">判断IsAttackable</param>
  1639. /// <returns></returns>
  1640. public bool unitAttackSingle(
  1641. InstanceUnit src,
  1642. AttackSource attack,
  1643. InstanceUnit target,
  1644. SkillTemplate.CastTarget expectTarget)
  1645. {
  1646. if (IsAttackable(src, target, expectTarget, AttackReason.Attack, attack.Weapon))
  1647. {
  1648. target.doHitAttack(src, attack);
  1649. return true;
  1650. }
  1651. return false;
  1652. }
  1653. /// <summary>
  1654. /// 某个单位对指定列表里的 IsAttackable 单位发起攻击。
  1655. /// 此操作会修改List
  1656. /// </summary>
  1657. /// <param name="src"></param>
  1658. /// <param name="attack"></param>
  1659. /// <param name="list">调用完成后,列表中未命中单位会自动移除。</param>
  1660. /// <param name="expectTarget">判断IsAttackable</param>
  1661. /// <returns></returns>
  1662. public int unitAttack(
  1663. InstanceUnit src,
  1664. AttackSource attack,
  1665. List<InstanceUnit> list,
  1666. SkillTemplate.CastTarget expectTarget)
  1667. {
  1668. int count = 0;
  1669. for (int i = list.Count - 1; i >= 0; --i)
  1670. {
  1671. InstanceUnit o = list[i];
  1672. if (IsAttackable(src, o, expectTarget, AttackReason.Attack, attack.Weapon))
  1673. {
  1674. o.doHitAttack(src, attack);
  1675. count++;
  1676. }
  1677. else
  1678. {
  1679. list.RemoveAt(i);
  1680. }
  1681. }
  1682. return count;
  1683. }
  1684. /// <summary>
  1685. /// 直接对列表中的单位攻击,不做任何判断。
  1686. /// </summary>
  1687. /// <param name="src"></param>
  1688. /// <param name="attack"></param>
  1689. /// <param name="list"></param>
  1690. public int unitAttackDirect(
  1691. InstanceUnit src,
  1692. AttackSource attack,
  1693. List<InstanceUnit> list)
  1694. {
  1695. int count = 0;
  1696. for (int i = list.Count - 1; i >= 0; --i)
  1697. {
  1698. InstanceUnit o = list[i];
  1699. o.doHitAttack(src, attack);
  1700. count++;
  1701. }
  1702. return count;
  1703. }
  1704. /// <summary>
  1705. /// 某个单位发起周身攻击
  1706. /// </summary>
  1707. /// <param name="src"></param>
  1708. /// <param name="attack"></param>
  1709. /// <param name="range"></param>
  1710. /// <param name="expectTarget"></param>
  1711. /// <returns></returns>
  1712. public int unitAttackRound(
  1713. InstanceUnit src,
  1714. AttackSource attack,
  1715. float range,
  1716. SkillTemplate.CastTarget expectTarget)
  1717. {
  1718. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1719. {
  1720. getObjectsRoundRange<InstanceUnit>(
  1721. Collider.Object_HitBody_TouchRound,
  1722. src.X, src.Y, range,
  1723. list, src.AoiStatus);
  1724. return unitAttack(src, attack, list, expectTarget);
  1725. }
  1726. }
  1727. /// <summary>
  1728. /// 某个单位发起扇形范围攻击
  1729. /// </summary>
  1730. /// <param name="src"></param>
  1731. /// <param name="attack"></param>
  1732. /// <param name="direction"></param>
  1733. /// <param name="range"></param>
  1734. /// <param name="angle"></param>
  1735. /// <param name="expectTarget"></param>
  1736. /// <returns></returns>
  1737. public int unitAttackFan(
  1738. InstanceUnit src,
  1739. AttackSource attack,
  1740. float direction,
  1741. float range,
  1742. float angle,
  1743. SkillTemplate.CastTarget expectTarget)
  1744. {
  1745. float dr = angle / 2;
  1746. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1747. {
  1748. getObjectsFanRange<InstanceUnit>(
  1749. Collider.Object_HitBody_TouchFan,
  1750. src.X, src.Y, range,
  1751. direction - dr,
  1752. direction + dr,
  1753. list, src.AoiStatus);
  1754. return unitAttack(src, attack, list, expectTarget);
  1755. }
  1756. }
  1757. //-------------------------------------------------------------------------------------------------------
  1758. // 单位释放法术
  1759. //-------------------------------------------------------------------------------------------------------
  1760. public void unitLaunchSpell(
  1761. XmdsSkillType fromSkillType,
  1762. InstanceUnit launcher,
  1763. LaunchSpell launch,
  1764. float startX,
  1765. float startY,
  1766. uint targetUnitID = 0,
  1767. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0, float pointDir = 0)
  1768. {
  1769. if (launch == null)
  1770. {
  1771. log.Error("单位释放技能异常: " + launcher.Info.ID + ", " + new StackTrace().ToString());
  1772. return;
  1773. }
  1774. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1775. {
  1776. float direction = pointDir == 0 ? launcher.Direction : pointDir;
  1777. if (targetPos != null)
  1778. {
  1779. //direction = MathVector.getDegree(startX, startY, targetPos.x, targetPos.y);
  1780. targetPos = (Vector2)targetPos.Clone();
  1781. }
  1782. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1783. if (spell == null)
  1784. {
  1785. log.Error("unitLaunchSpell找不到法术模板:" + launcher.PlayerUUID + ", " + launch.SpellID + ", SN: " + launch.SerialNumber);
  1786. return;
  1787. }
  1788. JSGCreateSpellData createData;
  1789. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(launcher, launch, ref spell, out createData, ref startX, ref startY))
  1790. {
  1791. SpellChainLevelInfo chain = null;
  1792. if (launch.ChainLevel > 0)
  1793. {
  1794. chain = new SpellChainLevelInfo(launch);
  1795. }
  1796. switch (launch.PType)
  1797. {
  1798. case LaunchSpell.PosType.POS_TYPE_FAN:
  1799. {
  1800. float startAngle = direction - launch.Angle / 2f;// + launch.StartAngle;
  1801. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  1802. for (int i = 0; i < launch.Count; i++)
  1803. {
  1804. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1805. targetUnitID, targetPos, startX, startY,
  1806. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1807. }
  1808. }
  1809. break;
  1810. case LaunchSpell.PosType.POS_TYPE_TOSAMETARGET:
  1811. {
  1812. InstanceUnit target = SeekSpellAttackable(launcher, spell, launcher.AoiStatus, startX, startY, launch.SeekingTargetRange,
  1813. spell.ExpectTarget, SeekingExpect.Nearest, null);
  1814. if (target != null)
  1815. {
  1816. launcher.faceTo(target.X, target.Y);
  1817. launcher.SendForceSync();
  1818. targetPos = new Vector2(target.X, target.Y);
  1819. //Console.WriteLine("-------------targetPos 1 - " + target.X + ", " + target.Y);
  1820. //Console.WriteLine("-------------targetPos 2 - " + targetPos);
  1821. int[] index = { 0, -1, 1 };
  1822. float testAngle = (float)Math.Atan2(targetPos.Y - launcher.Y, targetPos.X - launcher.X);
  1823. float xBase = 3.0f;
  1824. float xAdd = (float)(xBase * Math.Sin(testAngle)); //角Dir的对边
  1825. float yAdd = (float)(xBase * Math.Cos(testAngle)); //Dir的邻边
  1826. for (int i = 0; i < launch.Count; i++)
  1827. {
  1828. float tempX = startX - xAdd * index[i];
  1829. float tempY = startY + yAdd * index[i];
  1830. float angle = (float)Math.Atan2(targetPos.Y - tempY, targetPos.X - tempX);
  1831. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1832. targetUnitID, targetPos, tempX, tempY,
  1833. angle, chain, actionIndex, maxAffectUnit);
  1834. }
  1835. }
  1836. else
  1837. {
  1838. int[] index = { 0, -1, 1 };
  1839. float xBase = 3.0f;
  1840. float xAdd = (float)(xBase * Math.Sin(direction)); //角Dir的对边
  1841. float yAdd = (float)(xBase * Math.Cos(direction)); //Dir的邻边
  1842. float[] startAngleTemp = { 0, launch.Angle, launch.Angle * 1.2f, launch.Angle * 1.4f, launch.Angle * 1.5f };
  1843. for (int i = 0; i < launch.Count; i++)
  1844. {
  1845. float tempX = startX - xAdd * index[i];
  1846. float tempY = startY + yAdd * index[i];
  1847. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1848. targetUnitID, targetPos, tempX, tempY,
  1849. direction - startAngleTemp[i] * index[i], chain, actionIndex, maxAffectUnit);
  1850. }
  1851. }
  1852. }
  1853. break;
  1854. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1855. {
  1856. float startAngle = direction + launch.StartAngle;
  1857. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1858. InstanceSpell[] spellBrothers = null;
  1859. if (launch.Count > 1 && spell.MType == SpellTemplate.MotionType.Foxfire)
  1860. {
  1861. spellBrothers = new InstanceSpell[launch.Count];
  1862. }
  1863. for (int i = 0; i < launch.Count; i++)
  1864. {
  1865. var sb = AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1866. targetUnitID, targetPos, startX, startY,
  1867. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1868. if (spellBrothers != null)
  1869. {
  1870. spellBrothers[i] = sb;
  1871. sb.brothers = spellBrothers;
  1872. }
  1873. }
  1874. }
  1875. break;
  1876. case LaunchSpell.PosType.POS_TYPE_X:
  1877. {
  1878. float startAngle = direction + launch.StartAngle;
  1879. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1880. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1881. for (int i = 0; i < 4; i++)
  1882. {
  1883. AddSpell(fromSkillType, spell, launch, launcher, launcher, targetUnitID, targetPos,
  1884. startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  1885. }
  1886. }
  1887. break;
  1888. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  1889. {
  1890. for (int i = 0; i < launch.Count; i++)
  1891. {
  1892. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  1893. AddSpell(fromSkillType, spell, launch, launcher,
  1894. launcher, targetUnitID, targetPos, startX,
  1895. startY, d, chain, actionIndex, maxAffectUnit);
  1896. }
  1897. }
  1898. break;
  1899. case LaunchSpell.PosType.POS_TYPE_AREA:
  1900. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  1901. {
  1902. SeekSpellAttackable(enemy_list, startX, startY, launcher, spell, launch, chain);
  1903. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  1904. {
  1905. AddSpell(fromSkillType, spell, launch, launcher, launcher, enemy_list[i].ID, null,
  1906. startX, startY, direction, chain, actionIndex, maxAffectUnit);
  1907. }
  1908. }
  1909. break;
  1910. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  1911. launch_randomTypeSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1912. break;
  1913. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  1914. launch_randomPosSpell(fromSkillType, spell, launcher, launch, chain, launcher, actionIndex);
  1915. break;
  1916. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  1917. launch_ManyCannon(fromSkillType, spell, launcher, launch, chain, launcher, targetUnitID, actionIndex, createData);
  1918. break;
  1919. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  1920. default:
  1921. {
  1922. AddSpell(fromSkillType, spell, launch, launcher, launcher,
  1923. targetUnitID, targetPos, startX, startY,
  1924. direction + launch.StartAngle, chain, actionIndex, maxAffectUnit);
  1925. }
  1926. break;
  1927. }
  1928. }
  1929. }
  1930. }
  1931. // 单位释放法术
  1932. public void spellLaunchSpell(
  1933. XmdsSkillType fromSkillType,
  1934. InstanceSpell sender,
  1935. LaunchSpell launch,
  1936. float startX,
  1937. float startY,
  1938. uint targetUnitID = 0,
  1939. Vector2 targetPos = null, int actionIndex = -1, int maxAffectUnit = 0)
  1940. {
  1941. switch (launch.SenderUnit)
  1942. {
  1943. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  1944. this.unitLaunchSpell(fromSkillType, sender.Launcher, launch, startX, startY, targetUnitID, targetPos);
  1945. return;
  1946. }
  1947. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  1948. {
  1949. SpellChainLevelInfo chain = sender.ChainInfo;
  1950. if (chain != null)
  1951. {
  1952. if (!chain.TryLaunch(launch.SpellID))
  1953. {
  1954. // chain is end //
  1955. return;
  1956. }
  1957. }
  1958. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  1959. JSGCreateSpellData createData;
  1960. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(sender.Launcher, launch, ref spell, out createData, ref startX, ref startY))
  1961. {
  1962. float direction = sender.Direction;
  1963. if (targetPos != null)
  1964. {
  1965. direction = MathVector.getDegree(startX, startY, targetPos.X, targetPos.Y);
  1966. targetPos = (Vector2)targetPos.Clone();
  1967. }
  1968. switch (launch.PType)
  1969. {
  1970. case LaunchSpell.PosType.POS_TYPE_FAN:
  1971. {
  1972. float startAngle = direction - launch.Angle / 2f + launch.StartAngle;
  1973. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  1974. for (int i = 0; i < launch.Count; i++)
  1975. {
  1976. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1977. targetUnitID, targetPos, startX, startY,
  1978. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1979. }
  1980. }
  1981. break;
  1982. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  1983. {
  1984. float startAngle = direction + launch.StartAngle;
  1985. float interAngle = CMath.PI_MUL_2 / launch.Count;
  1986. for (int i = 0; i < launch.Count; i++)
  1987. {
  1988. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  1989. targetUnitID, targetPos, startX, startY,
  1990. startAngle + interAngle * i, chain, actionIndex, maxAffectUnit);
  1991. }
  1992. }
  1993. break;
  1994. case LaunchSpell.PosType.POS_TYPE_X:
  1995. {
  1996. float startAngle = direction + launch.StartAngle;
  1997. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  1998. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  1999. for (int i = 0; i < launch.Count; i++)
  2000. {
  2001. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher, targetUnitID,
  2002. targetPos, startX, startY, startAngle + interAngle[i], chain, actionIndex, maxAffectUnit, damageList);
  2003. }
  2004. }
  2005. break;
  2006. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2007. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  2008. break;
  2009. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2010. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, sender.Launcher, targetUnitID, actionIndex, createData);
  2011. break;
  2012. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2013. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, sender.Launcher, actionIndex);
  2014. break;
  2015. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2016. {
  2017. for (int i = 0; i < launch.Count; i++)
  2018. {
  2019. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2020. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2021. targetUnitID, targetPos, startX, startY, d, chain, actionIndex, maxAffectUnit);
  2022. }
  2023. }
  2024. break;
  2025. case LaunchSpell.PosType.POS_TYPE_AREA:
  2026. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2027. {
  2028. SeekSpellAttackable(enemy_list, startX, startY, sender.Launcher, spell, launch, chain);
  2029. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2030. {
  2031. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2032. enemy_list[i].ID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2033. }
  2034. }
  2035. break;
  2036. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2037. default:
  2038. {
  2039. AddSpell(fromSkillType, spell, launch, sender, sender.Launcher,
  2040. targetUnitID, targetPos, startX, startY, direction, chain, actionIndex, maxAffectUnit);
  2041. }
  2042. break;
  2043. }
  2044. }
  2045. }
  2046. }
  2047. public void attackLaunchSpell(
  2048. XmdsSkillType fromSkillType,
  2049. InstanceUnit attacker,
  2050. InstanceUnit damage,
  2051. AttackSource source,
  2052. int serverExt = 0)
  2053. {
  2054. LaunchSpell launch = source.Attack.Spell;
  2055. if (launch == null)
  2056. return;
  2057. InstanceZoneObject sender;
  2058. if (source.FromSpellUnit != null)
  2059. {
  2060. sender = source.FromSpellUnit;
  2061. }
  2062. else
  2063. {
  2064. sender = attacker;
  2065. }
  2066. switch (launch.SenderUnit)
  2067. {
  2068. case LaunchSpell.LaunchSpllSenderUnit.Launcher:
  2069. sender = attacker;
  2070. break;
  2071. case LaunchSpell.LaunchSpllSenderUnit.DamagedUnit:
  2072. sender = damage;
  2073. break;
  2074. }
  2075. if (CUtils.RandomPercent(RandomN, launch.LaunchPercent))
  2076. {
  2077. float startX = damage.X;
  2078. float startY = damage.Y;
  2079. SpellTemplate spell = Templates.getSpell(launch.SpellID);
  2080. JSGCreateSpellData createData;
  2081. if (spell != null && launch.Count > 0 && mFormula.TryLaunchSpell(attacker, launch, ref spell, out createData, ref startX, ref startY))
  2082. {
  2083. SpellChainLevelInfo chain = null;
  2084. if (source.FromSpellUnit != null && source.FromSpellUnit.ChainInfo != null)
  2085. {
  2086. chain = source.FromSpellUnit.ChainInfo;
  2087. if (!chain.TryLaunch(launch.SpellID))
  2088. {
  2089. // chain is end //
  2090. return;
  2091. }
  2092. }
  2093. switch (launch.PType)
  2094. {
  2095. case LaunchSpell.PosType.POS_TYPE_FAN:
  2096. {
  2097. float startAngle = sender.Direction - launch.Angle / 2f + launch.StartAngle;
  2098. float interAngle = launch.Count > 1 ? launch.Angle / (launch.Count - 1) : 0;
  2099. for (int i = 0; i < launch.Count; i++)
  2100. {
  2101. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2102. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2103. }
  2104. }
  2105. break;
  2106. case LaunchSpell.PosType.POS_TYPE_CYCLE:
  2107. {
  2108. float startAngle = sender.Direction + launch.StartAngle;
  2109. float interAngle = CMath.PI_MUL_2 / launch.Count;
  2110. for (int i = 0; i < launch.Count; i++)
  2111. {
  2112. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2113. startX, startY, startAngle + interAngle * i, chain, serverExt);
  2114. }
  2115. }
  2116. break;
  2117. case LaunchSpell.PosType.POS_TYPE_X:
  2118. {
  2119. float startAngle = sender.Direction + launch.StartAngle;
  2120. float[] interAngle = { launch.Angle, CMath.PI_F - launch.Angle, CMath.PI_F + launch.Angle, CMath.PI_F * 2 - launch.Angle };
  2121. Dictionary<uint, InstanceUnit> damageList = (spell.HitIntervalMS <= 0 ? new Dictionary<uint, InstanceUnit>() : null);
  2122. for (int i = 0; i < launch.Count; i++)
  2123. {
  2124. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2125. startX, startY, startAngle + interAngle[i], chain, serverExt, 0, damageList);
  2126. }
  2127. }
  2128. break;
  2129. case LaunchSpell.PosType.POS_TYPE_RANDOM_FOR_SPELL:
  2130. launch_randomTypeSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2131. break;
  2132. case LaunchSpell.PosType.POS_TYPE_MANY_CANNON:
  2133. launch_ManyCannon(fromSkillType, spell, sender, launch, chain, attacker, damage.ID, serverExt, createData);
  2134. break;
  2135. case LaunchSpell.PosType.POS_TYPE_RANDOM_POS:
  2136. launch_randomPosSpell(fromSkillType, spell, sender, launch, chain, attacker, serverExt);
  2137. break;
  2138. case LaunchSpell.PosType.POS_TYPE_RANDOM_DIRECTION:
  2139. {
  2140. for (int i = 0; i < launch.Count; i++)
  2141. {
  2142. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2143. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2144. startX, startY, d, chain, serverExt);
  2145. }
  2146. }
  2147. break;
  2148. case LaunchSpell.PosType.POS_TYPE_AREA:
  2149. using (var enemy_list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2150. {
  2151. SeekSpellAttackable(enemy_list, startX, startY, attacker, spell, launch, chain);
  2152. for (int i = 0; i < launch.Count && i < enemy_list.Count; i++)
  2153. {
  2154. AddSpell(fromSkillType, spell, launch, sender, attacker, enemy_list[i].ID, null,
  2155. startX, startY, 0, chain, serverExt);
  2156. }
  2157. }
  2158. break;
  2159. case LaunchSpell.PosType.POS_TYPE_DEFAULT_SINGLE:
  2160. default:
  2161. {
  2162. AddSpell(fromSkillType, spell, launch, sender, attacker, damage.ID, null,
  2163. startX, startY, sender.Direction, chain, serverExt);
  2164. }
  2165. break;
  2166. }
  2167. }
  2168. }
  2169. }
  2170. private void launch_randomTypeSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2171. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2172. {
  2173. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2174. {
  2175. attacker.Parent.getObjectsRoundRange<InstanceUnit>(
  2176. (obj, dx, dy, dr) =>
  2177. {
  2178. var u = obj as InstanceUnit;
  2179. //己方单位.
  2180. if ((attacker.IsPlayer && !u.IsPlayer) || (!attacker.IsPlayer && u.IsPlayer))
  2181. {
  2182. return CMath.includeRoundPoint(dx, dy, dr, u.X, u.Y);
  2183. }
  2184. return false;
  2185. },
  2186. attacker.X,
  2187. attacker.Y,
  2188. launch.SeekingTargetRange,
  2189. list, attacker.AoiStatus);
  2190. int maxCount = launch.Count == 0 ? list.Count : Math.Min(launch.Count, list.Count);
  2191. for (int i = 0; i < maxCount; i++)
  2192. {
  2193. float r = (float)(random.NextDouble() * spell.BodySize);
  2194. float a = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2195. float x = (float)(list[i].X + Math.Cos(a) * r);
  2196. float y = (float)(list[i].Y + Math.Sin(a) * r);
  2197. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2198. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2199. x, y, d, chain, serverExt);
  2200. }
  2201. }
  2202. }
  2203. private void launch_randomPosSpell(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2204. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, int serverExt = 0)
  2205. {
  2206. for (int i = 0; i < launch.Count; i++)
  2207. {
  2208. float x = (float)(random.NextDouble() * launch.SpellRange / 2);
  2209. float y = (float)(random.NextDouble() * launch.SpellRange / 2);
  2210. float d = (float)(random.NextDouble() * CMath.PI_MUL_2);
  2211. int randX = random.Next() % 2 == 0 ? 1 : -1;
  2212. int randY = random.Next() % 2 == 0 ? 1 : -1;
  2213. AddSpell(fromSkillType, spell, launch, sender, attacker, 0, null,
  2214. sender.X + x * randX, sender.Y + y * randY, d, chain, serverExt);
  2215. }
  2216. }
  2217. public InstanceSpell launch_ManyCannon(XmdsSkillType fromSkillType, SpellTemplate spell, InstanceZoneObject sender,
  2218. LaunchSpell launch, SpellChainLevelInfo chain, InstanceUnit attacker, uint targetUnitID, int serverExt, JSGCreateSpellData createData)
  2219. {
  2220. //float angleOffset = targetUnitID == 0 ? launch.StartAngle / 3 : launch.StartAngle;
  2221. float angleOffset = JSGModule.GetCurveStartAngleOffect(attacker, getUnit(targetUnitID), launch.StartAngle, spell.SeekingRange);
  2222. float startAngle = CMath.OpitimizeRadians(attacker.Direction) + angleOffset;
  2223. float launchX = attacker.X - (float)(1.0f * Math.Cos(attacker.Direction));
  2224. float launchY = attacker.Y - (float)(1.0f * Math.Sin(attacker.Direction));
  2225. Vector2 targetPos = JSGModule.GetCurveDefaultTargetPos(attacker, spell.SeekingRange);
  2226. //System.Console.WriteLine("targetPos: " + targetPos.X + ", " + targetPos.Y);
  2227. int totalCount = createData == null ? launch.Count : createData.mMaxSpellCount;
  2228. return AddSpell(fromSkillType, spell, launch, sender, attacker, targetUnitID, targetPos,
  2229. launchX, launchY, startAngle, chain, serverExt, 0, null, totalCount - 1, createData);
  2230. }
  2231. public void spellSummonUnit(InstanceSpell summoner, SummonUnit summon)
  2232. {
  2233. float x = summoner.X;
  2234. float y = summoner.Y;
  2235. float radius = summoner.BodyBlockSize;
  2236. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2237. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2238. {
  2239. log.Warn("召唤非召唤类单位1:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2240. return;
  2241. }
  2242. //UnitInfo un = (UnitInfo)info.Clone();
  2243. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2244. string name = null;
  2245. if (TemplateManager.Formula.TrySummonUnit(summoner.Launcher, summon, ref info, ref name))
  2246. {
  2247. for (int i = 0; i < summon.Count; i++)
  2248. {
  2249. float dx, dy, dr;
  2250. //float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2251. //float lengt = (float)RandomN.NextDouble() * radius;
  2252. //dx = x + (float)Math.Cos(angle) * lengt;
  2253. //dy = y + (float)Math.Sin(angle) * lengt;
  2254. //dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2255. //召唤单位时判断当前位置能否行走,防止被召唤单位卡在地图里.Editor by Alex.
  2256. var pos = PathFinder.FindNearRandomMoveableNode(RandomN, x, y, radius, true);
  2257. if (pos == null)
  2258. {
  2259. dx = summoner.Launcher.X;
  2260. dy = summoner.Launcher.Y;
  2261. }
  2262. else
  2263. {
  2264. dx = pos.PosX;
  2265. dy = pos.PosY;
  2266. }
  2267. dr = summoner.Direction;
  2268. InstanceUnit unit = null;
  2269. if (!summoner.Launcher.IsActive)
  2270. {
  2271. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, null);
  2272. }
  2273. else
  2274. {
  2275. unit = AddUnit(info, name, summoner.Launcher.Force, summon.UnitLevel, dx, dy, dr, summoner.Launcher);
  2276. }
  2277. if (unit != null)
  2278. {
  2279. if (info.LifeTimeMS > 0)
  2280. {
  2281. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2282. {
  2283. unit.kill();
  2284. });
  2285. }
  2286. if (summon.Effect != null)
  2287. {
  2288. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2289. }
  2290. }
  2291. }
  2292. }
  2293. }
  2294. public void unitSummonUnit(InstanceUnit summoner, SummonUnit summon)
  2295. {
  2296. float x = summoner.X;
  2297. float y = summoner.Y;
  2298. MathVector.movePolar(ref x, ref y, summoner.Direction, summoner.BodyBlockSize * 4);
  2299. float radius = summoner.BodyBlockSize * 2;
  2300. UnitInfo info = Templates.getUnit(summon.UnitTemplateID);
  2301. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2302. {
  2303. log.Warn("召唤非召唤类单位2:" + summoner.ID + ", 召唤id: " + summon.UnitTemplateID);
  2304. return;
  2305. }
  2306. //UnitInfo un = (UnitInfo)info.Clone();
  2307. //un.UType = UnitInfo.UnitType.TYPE_SUMMON;
  2308. string name = null;
  2309. if (TemplateManager.Formula.TrySummonUnit(summoner, summon, ref info, ref name))
  2310. {
  2311. for (int i = 0; i < summon.Count; i++)
  2312. {
  2313. float angle = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2314. float lengt = (float)RandomN.NextDouble() * radius;
  2315. float dx = x + (float)Math.Cos(angle) * lengt;
  2316. float dy = y + (float)Math.Sin(angle) * lengt;
  2317. float dr = (float)RandomN.NextDouble() * CMath.PI_MUL_2;
  2318. InstanceUnit unit = AddUnit(info, name, summoner.Force, summon.UnitLevel, dx, dy, dr, summoner);
  2319. if (unit != null)
  2320. {
  2321. if (info.LifeTimeMS > 0)
  2322. {
  2323. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2324. {
  2325. unit.kill();
  2326. });
  2327. }
  2328. if (summon.Effect != null)
  2329. {
  2330. queueEvent(new AddEffectEvent(unit.ID, dx, dy, dr, summon.Effect));
  2331. }
  2332. }
  2333. }
  2334. }
  2335. }
  2336. public InstanceUnit summonUnit(InstanceUnit summoner, UnitInfo info, string name, int level, float x, float y, float direction)
  2337. {
  2338. if (info.UType != UnitType.TYPE_SUMMON || info.LifeTimeMS <= 0)
  2339. {
  2340. log.Warn("召唤非召唤类单位3:" + summoner.ID + ", 召唤id: " + info.ID);
  2341. return null;
  2342. }
  2343. InstanceUnit unit = AddUnit(info, name, summoner.Force, level, x, y, direction, summoner);
  2344. if (unit != null)
  2345. {
  2346. if (info.LifeTimeMS > 0)
  2347. {
  2348. AddTimeDelayMS(info.LifeTimeMS, (task) =>
  2349. {
  2350. unit.kill();
  2351. });
  2352. }
  2353. }
  2354. return unit;
  2355. }
  2356. /// <summary>
  2357. /// 锁定范围内指定目标
  2358. /// </summary>
  2359. /// <param name="spell"></param>
  2360. /// <param name="X"></param>
  2361. /// <param name="Y"></param>
  2362. /// <param name="range"></param>
  2363. /// <param name="expectTarget"></param>
  2364. /// <param name="expectSeeking"></param>
  2365. /// <param name="chain"></param>
  2366. /// <returns></returns>
  2367. public virtual InstanceUnit SeekSpellAttackable(
  2368. InstanceUnit launcher,
  2369. SpellTemplate spellData,
  2370. ObjectAoiStatus aoiStatus,
  2371. float X, float Y, float range,
  2372. SkillTemplate.CastTarget expectTarget,
  2373. SpellTemplate.SeekingExpect expectSeeking,
  2374. SpellChainLevelInfo chain)
  2375. {
  2376. using (var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  2377. {
  2378. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2379. {
  2380. InstanceUnit u = o as InstanceUnit;
  2381. if (chain != null)
  2382. {
  2383. switch (expectSeeking)
  2384. {
  2385. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2386. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2387. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2388. if (chain.ContainsTarget(u))
  2389. {
  2390. return false;
  2391. }
  2392. break;
  2393. default:
  2394. if (chain.LastTarget == u)
  2395. {
  2396. return false;
  2397. }
  2398. break;
  2399. }
  2400. }
  2401. if (IsAttackable(launcher, u, expectTarget, AttackReason.Look, spellData))
  2402. {
  2403. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2404. }
  2405. return false;
  2406. }, X, Y, range, list, aoiStatus);
  2407. switch (expectSeeking)
  2408. {
  2409. case SpellTemplate.SeekingExpect.Random:
  2410. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2411. CUtils.RandomList(RandomN, list);
  2412. break;
  2413. case SpellTemplate.SeekingExpect.Nearest:
  2414. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2415. list.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2416. break;
  2417. case SpellTemplate.SeekingExpect.Farthest:
  2418. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2419. list.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2420. break;
  2421. case SpellTemplate.SeekingExpect.TheOne:
  2422. list.Sort((a, b) => { return (int)(b.Weight - a.Weight); });
  2423. break;
  2424. }
  2425. if (list.Count > 0)
  2426. {
  2427. return list[0];
  2428. }
  2429. }
  2430. return null;
  2431. }
  2432. public virtual void SeekSpellAttackable(List<InstanceUnit> ret, float X, float Y,
  2433. InstanceUnit Launcher,
  2434. SpellTemplate spell,
  2435. LaunchSpell launch,
  2436. SpellChainLevelInfo chain)
  2437. {
  2438. getObjectsRoundRange<InstanceUnit>((InstanceZoneObject o, float x, float y, float r) =>
  2439. {
  2440. InstanceUnit u = o as InstanceUnit;
  2441. if (chain != null)
  2442. {
  2443. switch (launch.SeekingTargetExpect)
  2444. {
  2445. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2446. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2447. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2448. if (chain.ContainsTarget(u))
  2449. {
  2450. return false;
  2451. }
  2452. break;
  2453. default:
  2454. if (chain.LastTarget == u)
  2455. {
  2456. return false;
  2457. }
  2458. break;
  2459. }
  2460. }
  2461. if (IsAttackable(Launcher, u, spell.ExpectTarget, AttackReason.Look, spell))
  2462. {
  2463. return CMath.intersectRound(x, y, r, o.X, o.Y, o.BodyHitSize);
  2464. }
  2465. return false;
  2466. }, X, Y, launch.SeekingTargetRange, ret, Launcher.AoiStatus);
  2467. switch (launch.SeekingTargetExpect)
  2468. {
  2469. case SpellTemplate.SeekingExpect.Random:
  2470. case SpellTemplate.SeekingExpect.RandomIgnoreInChain:
  2471. CUtils.RandomList(RandomN, ret);
  2472. break;
  2473. case SpellTemplate.SeekingExpect.Nearest:
  2474. case SpellTemplate.SeekingExpect.NearestIgnoreInChain:
  2475. ret.Sort(new ObjectSorterNearest<InstanceUnit>(X, Y));
  2476. break;
  2477. case SpellTemplate.SeekingExpect.Farthest:
  2478. case SpellTemplate.SeekingExpect.FarthestIgnoreInChain:
  2479. ret.Sort(new ObjectSorterFarthest<InstanceUnit>(X, Y));
  2480. break;
  2481. }
  2482. }
  2483. /**游戏服场景标识通知*/
  2484. public virtual void GSZoneFlagNotifyMsg(int value1)
  2485. {
  2486. }
  2487. #endregion
  2488. //-------------------------------------------------------------------------------------------------------//
  2489. #region EDITOR_AND_SCRIPT
  2490. readonly private HashMap<string, InstanceFlag> mFlags = new HashMap<string, InstanceFlag>();
  2491. private bool mHasArea = false;
  2492. protected bool addFlag(InstanceFlag flag)
  2493. {
  2494. if (!mFlags.ContainsKey(flag.Name))
  2495. {
  2496. mFlags.Add(flag.Name, flag);
  2497. flag.onAdded();
  2498. if (flag is ZoneArea)
  2499. {
  2500. mHasArea = true;
  2501. }
  2502. return true;
  2503. }
  2504. return false;
  2505. }
  2506. public InstanceFlag getFlag(string name)
  2507. {
  2508. if (string.IsNullOrEmpty(name))
  2509. {
  2510. return null;
  2511. }
  2512. return mFlags.Get(name);
  2513. }
  2514. public T getFlagAs<T>(string name) where T : InstanceFlag
  2515. {
  2516. return mFlags.Get(name) as T;
  2517. }
  2518. public bool setFlag(string name, bool enable)
  2519. {
  2520. InstanceFlag flag = getFlag(name);
  2521. if (flag != null)
  2522. {
  2523. flag.Enable = enable;
  2524. return true;
  2525. }
  2526. return false;
  2527. }
  2528. #endregion
  2529. //-------------------------------------------------------------------------------------------------------//
  2530. #region Environment
  2531. private HashMap<string, EnvironmentVar> EnvironmentVarMap = new HashMap<string, EnvironmentVar>();
  2532. public void AddEnvironmentVar(string key, object value, bool syncToClient)
  2533. {
  2534. if (!string.IsNullOrEmpty(key))
  2535. {
  2536. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2537. if (var != null)
  2538. {
  2539. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2540. {
  2541. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2542. }
  2543. var.Value = value;
  2544. }
  2545. else
  2546. {
  2547. var = new EnvironmentVar(key, syncToClient, value);
  2548. EnvironmentVarMap.Add(key, var);
  2549. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || var.SyncToClient)
  2550. {
  2551. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2552. }
  2553. }
  2554. }
  2555. }
  2556. public void SetEnvironmentVar(string key, object value)
  2557. {
  2558. if (!string.IsNullOrEmpty(key))
  2559. {
  2560. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2561. if (var != null)
  2562. {
  2563. if (EnvironmentVar.ALWAYS_SYNC_ENVIRONMENT_VAR || (var.SyncToClient && var.Value != value))
  2564. {
  2565. queueEvent(new SyncEnvironmentVarEvent(key, value));
  2566. }
  2567. var.Value = value;
  2568. }
  2569. }
  2570. }
  2571. public T GetEnvironmentVarAs<T>(string key)
  2572. {
  2573. if (!string.IsNullOrEmpty(key))
  2574. {
  2575. EnvironmentVar var = EnvironmentVarMap.Get(key);
  2576. if (var != null)
  2577. {
  2578. try
  2579. {
  2580. return (T)var.Value;
  2581. }
  2582. catch (Exception err)
  2583. {
  2584. log.Warn("GetEnvironmentVarAs : " + key + ", catch: " + err);
  2585. }
  2586. }
  2587. }
  2588. return default(T);
  2589. }
  2590. public int ListEnvironmentVars(List<EnvironmentVar> list)
  2591. {
  2592. list.AddRange(EnvironmentVarMap.Values);
  2593. return EnvironmentVarMap.Count;
  2594. }
  2595. public ClientStruct.ZoneEnvironmentVar[] GetCurrentZoneVars()
  2596. {
  2597. ClientStruct.ZoneEnvironmentVar[] ret = new ClientStruct.ZoneEnvironmentVar[EnvironmentVarMap.Count];
  2598. int i = 0;
  2599. foreach (EnvironmentVar var in EnvironmentVarMap.Values)
  2600. {
  2601. ret[i] = new ClientStruct.ZoneEnvironmentVar();
  2602. ret[i].Key = var.Key;
  2603. ret[i].Value = var.Value;
  2604. ret[i].SyncToClient = var.SyncToClient;
  2605. i++;
  2606. }
  2607. return ret;
  2608. }
  2609. protected void BindZoneVar(ZoneVar var, BindValuesAdapter api)
  2610. {
  2611. if (string.IsNullOrEmpty(var.Key))
  2612. {
  2613. // Error
  2614. return;
  2615. }
  2616. if (var.Value is IEditorValue)
  2617. {
  2618. IEditorValue evalue = (var.Value as IEditorValue);
  2619. AddEnvironmentVar(var.Key, evalue.GetEnvValue(api), var.SyncToClient);
  2620. }
  2621. else if (var.Value is Array)
  2622. {
  2623. Array array = var.Value as Array;
  2624. for (int i = 0; i < array.Length; i++)
  2625. {
  2626. object e = array.GetValue(i);
  2627. if (e is IEditorValue)
  2628. {
  2629. string key = string.Format(var.Key + "[{0}]", i);
  2630. IEditorValue evalue = (e as IEditorValue);
  2631. AddEnvironmentVar(key, evalue.GetEnvValue(api), var.SyncToClient);
  2632. }
  2633. }
  2634. }
  2635. }
  2636. #endregion
  2637. //-------------------------------------------------------------------------------------------------------//
  2638. #region QUEST
  2639. /// <summary>
  2640. /// 【第三方系统通知】任务已接受
  2641. /// </summary>
  2642. /// <param name="playerUUID"></param>
  2643. /// <param name="quest"></param>
  2644. internal void gs_OnQuestAccepted(string playerUUID, string quest)
  2645. {
  2646. queueTask((InstanceZone zone) =>
  2647. {
  2648. InstancePlayer p = getPlayerByUUID(playerUUID);
  2649. if (p != null)
  2650. {
  2651. p.doQuestAccepted(quest);
  2652. if (mOnQuestAccepted != null)
  2653. mOnQuestAccepted.Invoke(p, quest);
  2654. }
  2655. });
  2656. }
  2657. /// <summary>
  2658. /// 【第三方系统通知】任务已完成
  2659. /// </summary>
  2660. /// <param name="playerUUID"></param>
  2661. /// <param name="quest"></param>
  2662. internal void gs_OnQuestCommitted(string playerUUID, string quest)
  2663. {
  2664. queueTask((InstanceZone zone) =>
  2665. {
  2666. InstancePlayer p = getPlayerByUUID(playerUUID);
  2667. if (p != null)
  2668. {
  2669. if (mOnQuestCommitted != null)
  2670. mOnQuestCommitted.Invoke(p, quest);
  2671. p.doQuestCommitted(quest);
  2672. }
  2673. });
  2674. }
  2675. /// <summary>
  2676. /// 【第三方系统通知】任务已放弃
  2677. /// </summary>
  2678. /// <param name="playerUUID"></param>
  2679. /// <param name="quest"></param>
  2680. internal void gs_OnQuestDropped(string playerUUID, string quest)
  2681. {
  2682. queueTask((InstanceZone zone) =>
  2683. {
  2684. InstancePlayer p = getPlayerByUUID(playerUUID);
  2685. if (p != null)
  2686. {
  2687. if (mOnQuestDropped != null)
  2688. mOnQuestDropped.Invoke(p, quest);
  2689. p.doQuestDropped(quest);
  2690. }
  2691. });
  2692. }
  2693. /// <summary>
  2694. /// 【第三方系统通知】任务状态已改变
  2695. /// </summary>
  2696. /// <param name="playerUUID"></param>
  2697. /// <param name="quest"></param>
  2698. /// <param name="key"></param>
  2699. /// <param name="value"></param>
  2700. internal void gs_OnQuestStatusChanged(string playerUUID, string quest, string key, string value)
  2701. {
  2702. queueTask((InstanceZone zone) =>
  2703. {
  2704. InstancePlayer p = getPlayerByUUID(playerUUID);
  2705. if (p != null)
  2706. {
  2707. p.doQuestStatusChanged(quest, key, value);
  2708. if (mOnQuestStatusChanged != null)
  2709. mOnQuestStatusChanged.Invoke(p, quest, key, value);
  2710. }
  2711. });
  2712. }
  2713. //给单个玩家发送消息
  2714. internal void doSendMsgToPlayer(InstancePlayer player, CommonLang.Protocol.IMessage msg)
  2715. {
  2716. mQuestAdapter.DoSendMsgToPlayer(player.PlayerUUID, msg);
  2717. }
  2718. /// <summary>
  2719. /// 本地通知游戏服
  2720. /// </summary>
  2721. /// <param name="player"></param>
  2722. /// <param name="quest"></param>
  2723. /// <param name="args"></param>
  2724. internal void doAcceptQuest(InstancePlayer player, string quest, string args)
  2725. {
  2726. mQuestAdapter.DoAcceptQuest(player.PlayerUUID, quest, args);
  2727. }
  2728. /// <summary>
  2729. /// 本地通知游戏服
  2730. /// </summary>
  2731. /// <param name="player"></param>
  2732. /// <param name="quest"></param>
  2733. /// <param name="args"></param>
  2734. internal void doCommitQuest(InstancePlayer player, string quest, string args)
  2735. {
  2736. mQuestAdapter.DoCommitQuest(player.PlayerUUID, quest, args);
  2737. }
  2738. /// <summary>
  2739. /// 本地通知游戏服
  2740. /// </summary>
  2741. /// <param name="player"></param>
  2742. /// <param name="quest"></param>
  2743. /// <param name="args"></param>
  2744. internal void doDropQuest(InstancePlayer player, string quest, string args)
  2745. {
  2746. mQuestAdapter.DoDropQuest(player.PlayerUUID, quest, args);
  2747. }
  2748. /// <summary>
  2749. /// 本地通知游戏服
  2750. /// </summary>
  2751. /// <param name="player"></param>
  2752. /// <param name="quest"></param>
  2753. /// <param name="key"></param>
  2754. /// <param name="value"></param>
  2755. internal void doUpdateQuestStatus(InstancePlayer player, string quest, string key, string value)
  2756. {
  2757. mQuestAdapter.DoUpdateQuestStatus(player.PlayerUUID, quest, key, value);
  2758. }
  2759. #endregion
  2760. //-------------------------------------------------------------------------------------------------------//
  2761. }
  2762. }