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- using CommonAI.Zone.Instance;
- using System;
- using XmdsCommon.Message;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin.Units;
- using XmdsCommonServer.XLS.Data;
- using CommonAI.Zone.Formula;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using CommonAI.Zone;
- using System.Collections.Generic;
- using CommonLang;
- using XmdsCommonServer.Plugin.Scene;
- using static CommonAI.XmdsConstConfig;
- using XmdsCommonServer.XLS;
- using CommonLang.Log;
- using static XmdsCommonServer.XLS.XLSRandomMonsterSkillLoader;
- using static XmdsCommon.Plugin.GameSkill;
- using CommonAI.Zone.Helper;
- using CommonAI.Data;
- using XmdsCommon.JSGModule.Interface;
- namespace XmdsCommonServer.Plugin
- {
- public class XmdsVirtual_Monster : XmdsVirtual
- {
- private static Logger logger = LoggerFactory.GetLogger("MonsterData");
- /// <summary>
- /// 个性语言.
- /// </summary>
- protected string[] mDialogWords = null;//"(#‵′)凸|测试".
- /// <summary>
- /// 个性语言概率.
- /// </summary>
- protected int mDialogWordRate = 100;
- /// <summary>
- /// 死亡个性语言.
- /// </summary>
- protected string[] mDeadDialogWords = null;//"(#‵′)凸|测试".
- /// <summary>
- /// 死亡个性语言概率.
- /// </summary>
- protected int mDeadDialogWordRate = 100;
- /// <summary>
- /// 是否为BOSS.(是否受控制技能影响).
- /// </summary>
- private bool mIsBoss = false;
- /// <summary>
- /// 怪物类型
- /// </summary>
- private byte mMonsterType = 0;
- private bool mIsLvRepress = false;
- /// <summary>
- /// 怪物特殊能力列表.
- /// </summary>
- private List<int> mAbilityList = null;
- /// <summary>
- /// BOSS遭受攻击伤害信息.
- /// </summary>
- private HashMap<string, PlayerDamageInfo> mSufferDamageInfo = null;
- /// <summary>
- /// 是否为共享怪
- /// </summary>
- private bool mIsShare = false;
- //随机技能类型
- private byte skillType = 0;
- //绑定攻击者
- private InstanceUnit mBindAttakPlayer;
- /// <summary>
- /// 滚回去的提速buffid
- /// </summary>
- private int backSpeedBuffId = 0;
- public bool IsShare
- {
- get { return mIsShare; }
- set { mIsShare = value;}
- }
- public XmdsVirtual_Monster(InstanceUnit unit) : base(unit)
- {
- mHateSystem.SetFindHeirs(true);
- }
- public override string GetPlayerUUID()
- {
- return mUnit.ID.ToString();
- }
- public override PKLevel GetCurPKLevel()
- {
- return base.GetCurPKLevel();
- }
- //解析字符串里的数字
- //特点之一就是不报错,字符串随便传
- //特点之二就是字母数学混杂时,取最前面的数字串
- //dft,取值失败时的返回
- public static int ParseInt(string str, int dft = 0)
- {
- if (string.IsNullOrEmpty(str))
- {
- return dft;
- }
- System.Text.RegularExpressions.Match m = System.Text.RegularExpressions.Regex.Match(str, @"(\d+)");
- if (m.Groups.Count >= 2)
- {
- try
- {
- return System.Convert.ToInt32(m.Groups[1].Value);
- }
- catch (System.Exception)
- {
- return dft;
- }
- }
- return dft;
- }
- protected override void Init(bool pointLv)
- {
- if (this.mProp.LoadDataConfig == true)
- {
- //InitMonsterData(GetCurSceneType(), mUnit.Info.TemplateID, mUnit.Level, this.mUnit.RandomN);
- InitMonsterData2(GetCurSceneType(), mUnit.Info.TemplateID, pointLv);
- }
- else
- {
- MonsterVisibleDataB2C edata = new MonsterVisibleDataB2C();
- edata.SenceType = GetCurSceneType();
- edata.MonsterID = mUnit.Info.TemplateID;
- edata.DisplayName = mUnit.Name;
- edata.AttackType = MonsterVisibleDataB2C.MonsterAttackType.Passive;
- edata.Atype = MonsterVisibleDataB2C.MonsterAtype.Monster;
- edata.MType = MonsterVisibleDataB2C.MonsterType.MType0;
- edata.Qcolor = MonsterVisibleDataB2C.MonsterQcolor.Q0;
- edata.hpPlies = (byte)ParseInt(mUnit.Info.UserTag, 1);
- mUnit.SetVisibleInfo(edata);
- }
- //随机名字
- if(this.mUnit.Info.IsRandomName)
- {
- string randomName = XmdsDataMgr.GetInstance().GetRanomName();
- mUnit.SetDiaplayerName(randomName);
- }
- mHateSystem.OnHandleTargetAddEvent += MHateSystem_OnHandleTargetAddEvent;
- }
- private void MHateSystem_OnHandleTargetAddEvent(CommonAI.Zone.Helper.HateSystem.HateInfo target)
- {
- if (target.Unit != null)
- {
- if ((target.Unit.Virtual as XmdsVirtual).IsPlayerUnit())
- {
- SetCombatState(BattleStatus.PVP);
- }
- else
- {
- SetCombatState(BattleStatus.PVE);
- }
- }
- }
- public override void SetCombatState(BattleStatus value, byte reason = 0)
- {
- //怪物强制为PVE状态.
- if (value == BattleStatus.PVP)
- {
- value = BattleStatus.PVE;
- }
- base.SetCombatState(value, reason);
- }
- protected override void OnCombatStateChange(BattleStatus status)
- {
- base.OnCombatStateChange(status);
- //单位脱战条件必须是非无限追击怪物.
- if (status == BattleStatus.None && this.mUnit.Info.GuardRangeLimit != 0)
- {
- (mUnit as CommonAI.Zone.Instance.InstanceGuard).backToOrgin();
- //changeRunSpeed4back();
- CleanDamageInfo();
- }
- if (status != BattleStatus.None)//进入战斗时触发个性化语句.
- {
- RandomDialogWords();
- }
- }
- /// <summary>
- /// 怪物回去要提你麻痹的速
- /// </summary>
- public void changeRunSpeed4back()
- {
- if(backSpeedBuffId > 0)
- {
- RemovePropChangeOperation(backSpeedBuffId);
- }
-
- XmdsVirtual.PropChangeOperation pco = this.CreatePropChangeOpertation();
- pco.Type = XmdsVirtual.UnitAttributeType.MoveSpeed;
- pco.Value = 5000;
- pco.OpType = XmdsVirtual.PropChangeOperation.OperateType.Percent;
- backSpeedBuffId = AddPropChangeOperation(pco);
- }
- public void onBack2PositionEnd()
- {
- RemovePropChangeOperation(backSpeedBuffId);
- }
- public override void OnUnitDead(XmdsVirtual killer)
- {
- //怪物死亡时,需要计算组队分享人员名单.
- var u = mHateSystem.GetHeirs();
- if (u != null)
- {
- mHateSystem.CalAtkAssistantList(mIsShare);
- CheckKillGroup((u.Virtual as XmdsVirtual));
- }
- base.OnUnitDead(killer);
- RandomDeadDialogWords();
- }
- public override int OnHit(XmdsVirtual attacker, AttackSource source)
- {
- //怪物回程状态不能被攻击.
- if (this.mUnit.CurrentState is InstanceUnit.StateBackToPosition)
- {
- source.OutIsDamage = false;
- source.OutClientState = (int)UnitHitEventState.Immunity;
- return 0;
- }
- OnBossHit(attacker, ref source);
- int ret = base.OnHit(attacker, source);
- if (ret > 0)
- {
- OnDamageInfoCheck(attacker, ref source, ret);
- }
- return ret;
- }
- public override void SyncHeirsInfo(string name, int hpPercent, CommonAI.Data.XmdsUnitPro protype)
- {
- if (string.IsNullOrEmpty(name))
- {
- (this.mUnit.VisibleInfo as MonsterVisibleDataB2C).UnitHeirInfo = null;
- SendMonsterHeirInfoChangeEventB2C(null);
- }
- else {
- MonsterVisibleDataB2C.HeirInfo info = new MonsterVisibleDataB2C.HeirInfo();
- info.Name = name;
- info.hpPercent = hpPercent;
- info.ProType = protype;
- SendMonsterHeirInfoChangeEventB2C(info);
- (this.mUnit.VisibleInfo as MonsterVisibleDataB2C).UnitHeirInfo = info;
- }
- }
- private void SendMonsterHeirInfoChangeEventB2C(MonsterVisibleDataB2C.HeirInfo info)
- {
- MonsterHeirInfoChangeEventB2C evt = new MonsterHeirInfoChangeEventB2C();
- evt.UnitHeirInfo = info;
- this.mUnit.queueEvent(evt);
- }
- //怪物判断是否为队友时,直接用force.
- public override bool IsTeamMember(InstanceUnit unit)
- {
- return IsAllies(unit.Virtual as XmdsVirtual);
- }
- protected override bool JudgeChangeCombatStateChange(BattleStatus status, byte reason)
- {
- //普通情况下,召唤物未出战斗状态,主人也处于战斗状态.
- if (status == BattleStatus.None && reason == 0)
- {
- if (mSummonList != null && mSummonList.Count > 0)
- {
- for (int i = 0; i < mSummonList.Count; i++)
- {
- if (mSummonList[i].CombatState != BattleStatus.None)
- {
- return false;
- }
- }
- }
- }
- return base.JudgeChangeCombatStateChange(status, reason);
- }
- protected override void CombatStateConnect(BattleStatus status, byte reason)
- {
- if (mSummonList != null && mSummonList.Count > 0)
- {
- for (int i = 0; i < mSummonList.Count; i++)
- {
- mSummonList[i].SetCombatState(status, reason);
- }
- }
- }
- protected override void Dispose()
- {
- UnInitBossAbilities();
- CleanSummonList();
- DisposeDamageInfo();
- base.Dispose();
- }
- public override int GetVirtualTemplateID()
- {
- MonsterVisibleDataB2C data = (this.mUnit.VisibleInfo as MonsterVisibleDataB2C);
- if (data != null)
- {
- return data.MonsterID;
- }
- else
- {
- return base.GetVirtualTemplateID();
- }
- }
- public void DoUnitStateReset()
- {
- //野外无效.
- //if (this.mUnit.GetSceneType() == CommonAI.Data.SceneType.Dungeon ||
- // this.mUnit.GetSceneType() == CommonAI.Data.SceneType.GuildDungeon)
- //{
- // if ((this.mUnit.CurrentState is InstanceUnit.StateFollowAndAttack) || (this.mUnit.CurrentState is InstanceUnit.StateSkill))
- // {
- // if (CombatState != BattleStatus.None)
- // {
- // SetCombatState(BattleStatus.None, COMBATSTATE_CHANGE_REASON_DORESET);
- // CleanDamageInfo();
- // //如果是BOSS直接重新生成单位.
- // if (mIsBoss)
- // {
- // RemoveSelfAndCreate();
- // //var pos = (this.mUnit as XmdsInstanceMonster).GetOrginPosition();
- // //this.mUnit.setPos(pos.x, pos.y);
- // //Reset();
- // }
- // else
- // {
- // Reset();
- // }
- // }
- // }
- //}
- }
- private void RemoveSelfAndCreate()
- {
- var pos = (this.mUnit as XmdsInstanceMonster).GetOrginPosition();
- float x = 0;
- float y = 0;
- if (pos != null)
- {
- x = pos.X;
- y = pos.Y;
- }
- else
- {
- x = this.mUnit.X;
- y = this.mUnit.Y;
- }
- var u = this.mUnit.Parent.AddUnit(this.mUnit.Info.ID,
- this.mUnit.Name,
- this.mUnit.Force,
- this.mProp.ServerData.BaseInfo.UnitLv,
- x,
- y,
- this.mUnit.Direction, false);
- if (u != null)
- {
- u.UnitTag = this.mUnit.UnitTag;
- }
- this.mUnit.removeFromParent();
- }
- protected override void InitSkillInfo(XmdsUnitData data)
- {
- this.checkSkillData(data);
- //初始化随机技能
- if (this.skillType > 0)
- {
- ////如果配置了技能类型,就清除boss被动
- //if (mAbilityList != null)
- //{
- // mAbilityList.Clear();
- //}
- randomMonsterSkillInfo(this.mUnit.Info.ID, this.skillType);
- }
- //如果是boss
- if(this.IsBoss())
- {
- this.mProp.ServerData.Skills.UnitSkills.Add(new GameSkill(XmdsComSrvData.BOSS_CARD_SKILLID, XmdsSkillType.active, false));
- }
- mFinishSkillInit = true;
- mSkillHelper.InitSkill(data.Skills, this);
- if (mAbilityList != null)
- {
- InitAbilityList(mAbilityList);
- }
- }
- #region 共享相关计算.
- private void CheckKillGroup(XmdsVirtual killer)
- {
- if (killer == null) { return; }
- XmdsVirtual_Player ret = killer.GetPlayerUnit();
- if (ret == null) { return; }
- List<string> lt = ret.TeamList as List<string>;
- //拿到队友列表.
- if (lt != null && lt.Count > 0)
- {
- this.mHateSystem.ClearSharedList();
- string uuid = null;
- //找到当前场景队友.
- for (int i = 0; i < lt.Count; i++)
- {
- uuid = lt[i];
- var unit = this.mUnit.Parent.getPlayerByUUID(uuid);
- if (unit != null)
- {
- float dist = CMath.getDistance(this.mUnit.X, this.mUnit.Y, unit.X, unit.Y);
- //单位在范围内.
- if (dist <= XmdsConfig.Instance.SHARED_AWARD_MAX_RANGE)
- {
- this.mHateSystem.AddSharedList(uuid);
- }
- }
- }
- }
- }
- #endregion
- #region SummonUnit.
- private List<XmdsVirtual> mSummonList = new List<XmdsVirtual>();
- public void AddSummonUnitList(XmdsVirtual unit)
- {
- mSummonList.Add(unit);
- unit.mUnit.OnDead += MUnit_OnDead;
- }
- private void MUnit_OnDead(CommonAI.Zone.Instance.InstanceUnit unit, CommonAI.Zone.Instance.InstanceUnit attacker)
- {
- XmdsVirtual v = unit.Virtual as XmdsVirtual;
- if (v != null && mSummonList != null)
- {
- unit.OnDead -= MUnit_OnDead;
- mSummonList.Remove(v);
- }
- }
- public int GetSummonUnitListCount()
- {
- return mSummonList.Count;
- }
- public XmdsVirtual GetFirstTimesupSummonUnit()
- {
- if (mSummonList.Count > 0)
- {
- return mSummonList[0];
- }
- return null;
- }
- public List<XmdsVirtual> GetSummonUnits()
- {
- return mSummonList;
- }
- public void CleanSummonList()
- {
- if (mSummonList != null && mSummonList.Count > 0)
- {
- for (int i = 0; i < mSummonList.Count; i++)
- {
- mSummonList[i].mUnit.OnDead -= MUnit_OnDead;
- mSummonList[i].mUnit.kill(null, false);
- }
- mSummonList.Clear();
- }
- }
- #endregion
- #region 单位能力读取加载.
-
- protected void InitMonsterData2(string _sceneType, int templateID, bool pointLv)
- {
- // 读一行怪物数据
- String ss = _sceneType;
- if (ss == XLSMonsterDataLoader.DUNGEONHERO || ss == XLSMonsterDataLoader.DUNGEONELITE)
- ss = XLSMonsterDataLoader.DUNGEONNORMAL;
- MonsterData ma = XmdsDataMgr.GetInstance().GetMonsterData(ss, templateID, null, false);
- //赋值特殊属性同步给客户端.
- MonsterVisibleDataB2C edata = new MonsterVisibleDataB2C();
- if (ma == null)
- {
- edata.MonsterID = templateID;
- edata.DisplayName = string.Format("Cfg Err id={0}", templateID);
- edata.AttackType = MonsterVisibleDataB2C.MonsterAttackType.Passive;
- edata.Atype = MonsterVisibleDataB2C.MonsterAtype.Monster;
- edata.MType = MonsterVisibleDataB2C.MonsterType.MType0;
- edata.Qcolor = MonsterVisibleDataB2C.MonsterQcolor.Q0;
- edata.hpPlies = (byte)ParseInt(mUnit.Info.UserTag, 1);
- mUnit.SetVisibleInfo(edata);
- return;
- }
- XmdsUnitProp ret = (XmdsUnitProp)mProp.ServerData.Prop;
- //FateType=-1
- if (ma.FateType == UnitFateType.Random)
- {
- ret.fateType = (UnitFateType)(this.mUnit.RandomN.Next() % (int)UnitFateType.Five + 1);
- }
- else
- {
- ret.fateType = ma.FateType;
- }
- XmdsServerScene scene = this.mUnit.Parent as XmdsServerScene;
- SceneType sceneType = this.mUnit.GetSceneType();
- int lvl_monster = pointLv ? this.mUnit.Level : ma.Level;
- this.skillType = (byte)ma.SkillType;
- int floor = 1;
- TowerMonsterRatio tmr = null;
- if (sceneType == SceneType.HaoYueJing || sceneType == SceneType.PickLotus)//monster level based on xlsconfig
- {
- //计算当前地图玩家等级:取平均等级
- IEnumerable<InstancePlayer> players = scene.AllPlayers;
- int level = 0;
- foreach (InstancePlayer player in players)
- {
- level += player.Level;
- }
- if (scene.AllPlayersCount == 0)
- {
- // 可能玩家已经都离开场景了,但是地图还在刷新怪物,为了不报错,将怪物等级默认设置为1
- lvl_monster = 1;
- }
- else
- {
- level = level / scene.AllPlayersCount;
- // 执行:怪物等级+=玩家等级
- lvl_monster += level;
- }
- }
- else if (sceneType == SceneType.GoblinTower)
- {
- floor = (int)scene.Data.MonsterAddPropPercentWithFloor;
- const int MAX_FLOOR = 80;//GoblinTower max floor
- if (floor < 1)
- floor = 1;
- if (floor > MAX_FLOOR)
- floor = MAX_FLOOR;
- tmr = XmdsDataMgr.GetInstance().GetTowerMonsterRatio(floor);
- lvl_monster = tmr.TowMon_Lv;
- }
- else if (sceneType == SceneType.AbyssDungeon)
- {
- floor = (int)scene.Data.MonsterAddPropPercentWithFloor;
- const int MAX_FLOOR = 80;//GoblinTower max floor
- if (floor < 1)
- floor = 1;
- if (floor > MAX_FLOOR)
- floor = MAX_FLOOR;
- tmr = XmdsDataMgr.GetInstance().GetAbyssMonsterRatio(floor);
- lvl_monster = tmr.TowMon_Lv;
- }
- else if (sceneType == SceneType.SourceDungeon)//资源副本怪物等级根据玩家等级上下浮动
- {
- //lvl_monster += (int)scene.Data.DefaultUnitLevel;
- }
- else if (sceneType == SceneType.GuildBoss || sceneType == SceneType.SHI_MEN_POS)//仙盟Boss
- {
- if (scene.Data.DefaultUnitLevel > 1)
- {
- lvl_monster = (int)scene.Data.DefaultUnitLevel;
- }
- }
- this.mUnit.Level = lvl_monster;
- this.mProp.ServerData.BaseInfo.UnitLv = lvl_monster;
- //等级转仙阶
- int upLv = lvl_monster - 70;
- if (upLv > 0)
- {
- this.mProp.ServerData.BaseInfo.StateLv = (byte)(upLv / 10);
- }
- else
- {
- this.mProp.ServerData.BaseInfo.StateLv = 0;
- }
- if (ma.Fight_Type == 1)
- {
- MonsterProp prop = XmdsDataMgr.GetInstance().GetSingleMonsterProp(lvl_monster, ma.Type);
- initProp(prop, ma, ret);
- }
- else if (ma.Fight_Type == 2)
- {
- MonsterProp prop = XmdsDataMgr.GetInstance().GetMultipleMonsterProp(lvl_monster, ma.Type);
- initProp(prop, ma, ret);
- }
- else if (ma.Fight_Type == 4)
- {
- lvl_monster = ma.Level;
- MonsterProp prop = XmdsDataMgr.GetInstance().GetSingleMonsterProp(lvl_monster, ma.Type);
- initProp(prop, ma, ret);
- }
- else
- {
- OrigData oData = XmdsDataMgr.GetInstance().GetOrigData(lvl_monster);
- UserDefineConfig udc = XmdsDataMgr.GetInstance().GetUserDefineConfig(ma.Type);
- initProp2(ma, oData, udc, ret);
- }
- ret.BaseMaxHP = (int)(ret.BaseMaxHP * XmdsDataMgr.GetInstance().mMonsterDynamicLoader.Mon_Hp_Ratio);
- ret.BaseAttack = (int)(ret.BaseAttack * XmdsDataMgr.GetInstance().mMonsterDynamicLoader.Mon_Atk_Ratio);
- restoreMa2Ret(ret, ma);
- //镇妖塔层数加成
- if (sceneType == SceneType.GoblinTower && tmr != null)
- {
- dynamicCalcBy(ret,
- tmr.TowMon_Hp_Ratio,
- tmr.TowMon_Atk_Ratio,
- tmr.TowMon_Def_Ratio,
- tmr.TowMon_Crit_Ratio,
- tmr.TowMon_CritDamage_Ratio,
- tmr.TowMon_IgnoreDef_Ratio);
- }
- else if (sceneType == SceneType.AbyssDungeon && tmr != null)
- {
- float extRate = 1.0F;// (float)Math.Max(1.0f, scene.Data.MonsterAddPropPercentWithFloor);
- if (scene.Data.isTeam)
- {
- AbyssMutilAddition abyssAddition = XmdsDataMgr.GetInstance().GetAbyssMutilAddition();
- tmr.TowMon_Atk_Ratio *= abyssAddition.AttackAddition;
- tmr.TowMon_Def_Ratio *= abyssAddition.DefenceAddition;
- tmr.TowMon_Hp_Ratio *= abyssAddition.HPAddition;
- }
- dynamicCalcBy(ret,
- tmr.TowMon_Hp_Ratio * extRate,
- tmr.TowMon_Atk_Ratio * extRate,
- tmr.TowMon_Def_Ratio * extRate,
- tmr.TowMon_Crit_Ratio * extRate,
- tmr.TowMon_CritDamage_Ratio * extRate,
- tmr.TowMon_IgnoreDef_Ratio * extRate);
- }
- if (sceneType == SceneType.GuildBoss)
- {
- GuildBossRatio gbr = XmdsDataMgr.GetInstance().GetGuildBossRatio(lvl_monster);
- if (gbr != null)
- {
- dynamicCalcBy(ret,
- gbr.GBoss_Hp_Ratio,
- gbr.GBoss_Atk_Ratio,
- gbr.GBoss_Def_Ratio,
- gbr.GBoss_Crit_Ratio,
- gbr.GBoss_CritDamage_Ratio,
- gbr.GBoss_IgnoreDef_Ratio);
- }
- }
- if (_sceneType == XLSMonsterDataLoader.DUNGEONELITE)
- {
- ma = XmdsDataMgr.GetInstance().GetMonsterData(_sceneType, templateID, null, true);
- DungeonMonsterRatio dmr = XmdsDataMgr.GetInstance().mMonsterDynamicLoader.GetDungeonMonsterRatio(ma.Type);
- dynamicCalcBy(ret,
- dmr.Normal_Hp_Ratio,
- dmr.Normal_Atk_Ratio,
- dmr.Normal_Def_Ratio,
- dmr.Normal_DM_Ratio,
- dmr.Normal_DM_Ratio,
- dmr.Normal_DM_Ratio);
- restoreMa2Ret(ret, ma);
- }
- if (_sceneType == XLSMonsterDataLoader.DUNGEONHERO)
- {
- ma = XmdsDataMgr.GetInstance().GetMonsterData(_sceneType, templateID, null, true);
- DungeonMonsterRatio dmr = XmdsDataMgr.GetInstance().mMonsterDynamicLoader.GetDungeonMonsterRatio(ma.Type);
- dynamicCalcBy(ret,
- dmr.Hard_Hp_Ratio,
- dmr.Hard_Atk_Ratio,
- dmr.Hard_Def_Ratio,
- dmr.Hard_DM_Ratio,
- dmr.Hard_DM_Ratio,
- dmr.Hard_DM_Ratio);
- restoreMa2Ret(ret, ma);
- }
- ret.HP = ret.BaseMaxHP;
- XmdsInstanceMonster unit = this.mUnit as XmdsInstanceMonster;
- if (unit != null)
- {
- unit.MonsterID = ma.ID;
- //警戒范围控制 :是否主动攻击.0否,1是.
- if (ma.isAttack == 0)
- {
- this.mUnit.Info.GuardRange = 0;
- this.mUnit.Info.GuardRangeGroup = 0;
- }
- }
- edata.SenceType = GetCurSceneType();
- edata.MonsterID = ma.ID;
- edata.DisplayName = ma.Name;
- edata.Title = ma.Title;
- edata.Qcolor = (MonsterVisibleDataB2C.MonsterQcolor)ma.Qcolor;
- edata.AttackType = (MonsterVisibleDataB2C.MonsterAttackType)ma.isAttack;
- edata.Atype = (MonsterVisibleDataB2C.MonsterAtype)ma.Atype;
- edata.MType = (MonsterVisibleDataB2C.MonsterType)ma.Type;
- edata.hpPlies = (byte)ParseInt(mUnit.Info.UserTag, 1);
- this.mProp.ServerData.BaseInfo.name = ma.Name;
- //设置个性语言.
- if (!string.IsNullOrEmpty(ma.DialogWords))
- {
- mDialogWords = ma.DialogWords.Split('|');
- mDialogWordRate = ma.DialogChance;
- }
- //设置死亡个性语言.
- if (!string.IsNullOrEmpty(ma.DeadDialogWords))
- {
- mDeadDialogWords = ma.DeadDialogWords.Split('|');
- mDeadDialogWordRate = ma.DeadDialogChance;
- }
- mIsShare = ma.ShareType == 1;
- this.mMonsterType = ma.Type;
- this.mIsLvRepress = (ma.LvRepress == 1) && (this.mMonsterType == (byte)MonsterVisibleDataB2C.MonsterType.MType6);
- //是否为boss.
- if (ma.Type >= (byte)MonsterVisibleDataB2C.MonsterType.MType4)
- {
- InitBossAbilities();
- }
- //BOSS特殊能力.
- if (ma.AbilityList != null && mProp != null)
- {
- //之后会初始化特殊能力技能.
- mAbilityList = new List<int>(ma.AbilityList);
- }
- // 攻速初始化
- if (ret.AttackSpeed <= 0)
- {
- ret.AttackSpeed = GlobalData.DEFAULT_ATTACK_SPEED;
- }
- //定力值
- ret.ShieldValue = ma.MPValue;
- mUnit.SetVisibleInfo(edata);
- //printMonsterData(ret, templateID);
- if (ret.MaxHP <= 0 || ret.MaxAttack <= 0 || ret.Defence <= 0)
- {
- log.Error("怪物属性错误:" + this.mUnit.Parent.GetSceneID() + ", " + this.mUnit.Info.ID + ", 生命:" + ret.MaxHP +
- ", 攻击:" + ret.MaxAttack + ", 防御:" + ret.Defence);
- }
- else if(this.IsBoss() || ret.MaxHP > 500000 || ret.MaxAttack > 10000)
- {
- log.Info("场景:" + this.mUnit.Parent.GetSceneID() + ", ID: " + templateID + ", " + this.mUnit.Parent.UUID + ", UID: " + this.mUnit.ID + ", 等级: " + lvl_monster
- + ", 战斗规模:" + ma.Fight_Type + ",(攻-" + ret.BaseAttack + ", 防-" + ret.BaseDefence + ", 血-" + ret.BaseMaxHP + ", 爆-" + ret.CritRate
- + ", 爆伤-" + ret.CritDamage + ", 穿透-" + ret.IgnoreDefensePer + ")");
- }
- }
- private void randomMonsterSkillInfo(int monsterId, int skillType)
- {
- MonsterSkills skillInfo = XmdsDataMgr.GetInstance().GetMonsterSkillInfo(monsterId);
- if (skillInfo == null)
- {
- // 指定的怪物概率读不到,就去读默认的技能概率
- skillInfo = XmdsDataMgr.GetInstance().GetMonsterSkillInfo();
- if(skillInfo == null)
- {
- return;
- }
- }
- if(this.mProp.ServerData.Skills == null)
- {
- this.mProp.ServerData.Skills = new XmdsUnitSkillInfo();
- }
- //else
- //{
- // this.mProp.ServerData.Skills.UnitSkills.Clear();
- //}
-
- if ((skillType & (int)MonsterRandomSkillType.OnlyActive) > 0)
- {
- //随机找一个技能
- if (this.mUnit.RandomN.Next(10000) < skillInfo.Skill1Probability)
- {
- XmdsSkillData activeSkill = XmdsDataMgr.GetInstance().GetBossRandomActiveSkill(this.mUnit.RandomN);
- //初始化主动技能
- if (activeSkill != null)
- {
- this.mProp.ServerData.Skills.UnitSkills.Add(new GameSkill(activeSkill.SkillID, XmdsSkillType.active));
- //log.Info("怪物:" + monsterId + ", 随机主动技能: " + activeSkill.SkillID);
- }
- }
- }
- if ((skillType & (int)MonsterRandomSkillType.OnlyPassive) > 0)
- {
- int[] nArray = { skillInfo.Skill2Probability, skillInfo.Skill3Probability, skillInfo.Skill4Probability };
- XmdsSkillData[] passiveSkills = new XmdsSkillData[3];
- int passiveIndex = 0;
- for (int i = 0; i < nArray.Length; i++)
- {
- if (nArray[i] > 0 && this.mUnit.RandomN.Next(10000) < nArray[i] && (passiveSkills[passiveIndex] =
- XmdsDataMgr.GetInstance().GetBossRandomPassiveSkill(this.mUnit.RandomN, passiveSkills)) != null)
- {
- passiveIndex++;
- }
- }
- //初始化被动技能
- for (int i = 0; i < passiveIndex; i++)
- {
- this.mProp.ServerData.Skills.UnitSkills.Add(new GameSkill(passiveSkills[i].SkillID, XmdsSkillType.passive));
- //log.Info("怪物:" + monsterId + ", 随机被动技能: " + passiveSkills[i].SkillID);
- }
- }
- }
- /// <summary>
- /// 随机发送个性语句.
- /// </summary>
- protected void RandomDialogWords()
- {
- if (mDialogWords != null && mDialogWords.Length > 0 && mDialogWordRate > 0)
- {
- int v = this.mUnit.RandomN.Next(0, 100);
- //随机触发概率.
- if (v <= mDialogWordRate)
- {
- //随机语句.
- v = this.mUnit.RandomN.Next(0, mDialogWords.Length);
- SendBubbleTipsEventB2C(mDialogWords[v]);
- }
- }
- }
- /// <summary>
- /// 随机发送死亡个性语句.
- /// </summary>
- protected void RandomDeadDialogWords()
- {
- if (mDeadDialogWords != null && mDeadDialogWords.Length > 0 && mDeadDialogWordRate > 0)
- {
- int v = this.mUnit.RandomN.Next(0, 100);
- //随机触发概率.
- if (v <= mDeadDialogWordRate)
- {
- //随机语句.
- v = this.mUnit.RandomN.Next(0, mDeadDialogWords.Length);
- SendBubbleTipsEventB2C(mDeadDialogWords[v]);
- }
- }
- }
- /// <summary>
- /// 初始化单位特殊能力(AI+技能).
- /// </summary>
- /// <param name="list"></param>
- private void InitAbilityList(List<int> list)
- {
- GameSkill gs = null;
- List<GameSkill> mlist = new List<GameSkill>();
- for (int i = 0; i < list.Count; i++)
- {
- gs = new GameSkill();
- gs.SkillID = list[i];
- gs.SkillType = XmdsSkillType.passive;
- mlist.Add(gs);
- }
- this.SkillHelper.AddSkill(mlist);
- }
- public override InstanceUnit GetAtkTarget(InstanceUnit target)
- {
- if(mBindAttakPlayer != null)
- {
- if (mBindAttakPlayer.IsActive)
- {
- return mBindAttakPlayer;
- }
- // 绑定目标不存在,自杀
- this.mUnit.kill();
- }
- else
- {
- string bindAttackPlayerId = this.mUnit.GetAttackPlayer();
- if (bindAttackPlayerId != null)
- {
- mBindAttakPlayer = this.mUnit.Parent.getPlayerByUUID(bindAttackPlayerId);
- if(mBindAttakPlayer == null)
- {
- log.Warn("GetAtkTarget有攻击目标玩家找不到:" + this.mUnit.Info.ID + ", " + mBindAttakPlayer);
- this.mUnit.BindAttackPlayer(null);
- this.mUnit.kill();
- }
- else
- {
- return mBindAttakPlayer;
- }
- }
- }
-
- return base.GetAtkTarget(target);
- }
- #endregion
- #region BOSS能力.
- private void InitBossAbilities()
- {
- mIsBoss = true;
- GameSkill gs = new GameSkill();
- gs.SkillID = 0;
- this.RegistTryAddBuffEvent(OnTryAddBuffEvent, gs);
- }
- private void UnInitBossAbilities()
- {
- if (mIsBoss)
- {
-
- }
- }
- private bool OnTryAddBuffEvent(ref BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter, GameSkill skill)
- {
- //检索所有能力,如果为控制类,则不生效.
- if (!buff.forceAdd && buff.IsHarmful && XmdsInstanceUtils.IsControlBuff_Monster(buff))
- {
- return false;
- }
- return true;
- }
- private void OnBossHit(XmdsVirtual attacker, ref AttackSource source)
- {
- if (mIsBoss)
- {
- if (source.OutIsDamage == true && this.mUnit.CurrentState is InstanceUnit.StateSkill)
- {
- this.mUnit.SetStunTimeMS(0);
- }
- source.OutIsDamage = false;
- }
- }
- private void OnDamageInfoCheck(XmdsVirtual attacker, ref AttackSource source, int damage)
- {
- if (mIsBoss)
- {
- var player = attacker.GetPlayerUnit();
- AddDamageInfo(player, damage);
- }
- }
- private void AddDamageInfo(XmdsVirtual_Player attacker, int damage)
- {
- //保证伤害有效性.
- if (attacker == null || attacker.mUnit.IsActive == false)
- {
- return;
- }
- if (mSufferDamageInfo == null)
- {
- mSufferDamageInfo = new HashMap<string, PlayerDamageInfo>();
- }
- PlayerDamageInfo info = null;
- string uuid = attacker.GetPlayerUUID();
- if (string.IsNullOrEmpty(uuid) == false)
- {
- if (mSufferDamageInfo.TryGetValue(uuid, out info))
- {
- info.Damage += damage;
- info.PlayerInfo = attacker.mProp.ServerData.BaseInfo;
- }
- else
- {
- info = new PlayerDamageInfo();
- info.Damage += damage;
- info.PlayerInfo = attacker.mProp.ServerData.BaseInfo;
- info.PlayerUUID = uuid;
- mSufferDamageInfo.Add(uuid, info);
- }
- }
- }
- private void CleanDamageInfo()
- {
- if (mSufferDamageInfo != null)
- {
- mSufferDamageInfo.Clear();
- }
- }
- private void DisposeDamageInfo()
- {
- CleanDamageInfo();
- }
- /// <summary>
- /// 获取怪物单位伤害排名表.
- /// </summary>
- /// <returns></returns>
- public HashMap<string, PlayerDamageInfo> GetSufferDamage()
- {
- return mSufferDamageInfo;
- }
- public override int GetMaType()
- {
- return this.mMonsterType;
- }
- public override bool IsLvRepress()
- {
- return this.mIsLvRepress;
- }
- public override bool IsBoss()
- {
- return this.mIsBoss;
- }
- #endregion
- }
- }
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