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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- using System;
- using static CommonAI.Zone.Instance.InstanceUnit;
- using XmdsCommon.Plugin;
- using CommonAI.Zone;
- using XmdsCommonServer.Plugin.Units;
- using CommonAI.Zone.Formula;
- using XmdsCommonSkill.Plugin.Skills;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using CommonLang;
- namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy
- {
- /// <summary>
- /// boss - 3 - 水火无情触发检测
- /// </summary>
- class Boss_90111 : XmdsPassiveSkillBase
- {
- public static int ID = 90111;
- private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BOSS_ZB_TAG_SKILLLAUNCH; // 水火无情冷却标记
- private static XmdsSkillValue valueSet0; // 伤害系数
- private static XmdsSkillValue valueSet1; // 触发间隔
- private static XmdsSkillValue valueSet2; // 水无情
- private static XmdsSkillValue valueSet3; // 火无情
- private int TimePass = 0; //时间流逝
- private XmdsVirtual mOwner = null;
- // 分解配置数据
- private int mTriggerInterval = 0;
- private int mUnitMySkillID = 0;
- private int mUnitOtherID = 0;
- private int mUnitOtherSkillID = 0;
- public override int SkillID {get{return ID;}}
- protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
- {
- this.mOwner = owner;
- this.mTriggerInterval = valueSet1.GetValue();
- int unitA = valueSet2.GetValue(1, 1);
- int skillA = valueSet2.GetValue(1, 2);
- int unitB = valueSet3.GetValue(1, 1);
- int skillB = valueSet3.GetValue(1, 2);
- if(unitA == this.mOwner.mInfo.ID)
- {
- this.mUnitMySkillID = skillA;
- this.mUnitOtherID = unitB;
- this.mUnitOtherSkillID = skillB;
- }
- else if (unitB == this.mOwner.mInfo.ID)
- {
- this.mUnitMySkillID = skillB;
- this.mUnitOtherID = unitA;
- this.mUnitOtherSkillID = skillA;
- }
- else
- {
- this.mTriggerInterval = 0;
- }
- XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
- BuffTemplate bt1 = pack1.mBuffTemplate;
- bt1.IsHarmful = true;
- bt1.LifeTimeMS = this.mTriggerInterval;
- pack1.BindTemplateAndDispose();
- this.mOwner.RegistSendBuff(bt1);
- }
- protected override void OnUpdate(int intervalMS, bool slowRefresh)
- {
- try
- {
- if(mTriggerInterval <= 0)
- {
- base.OnUpdate(intervalMS, slowRefresh);
- return;
- }
- this.TimePass += intervalMS;
- if (this.TimePass > this.mTriggerInterval && this.mOwner.mUnit.GetBuffByID(Buff_ID) == null)
- {
- this.TimePass = 0;
- InstanceUnit unit = this.mOwner.mUnit.Parent.isUnitInRoundRange<InstanceUnit>(this.mUnitOtherID,
- this.mOwner.mUnit.X, this.mOwner.mUnit.Y, 35, this.mOwner.mUnit.AoiStatus);
- if (unit != null)
- {
- unit.AddBuff(Buff_ID, this.mOwner.mUnit);
- this.mOwner.mUnit.AddBuff(Buff_ID, this.mOwner.mUnit);
- // 释放技能
- SkillState skillStateA = this.mOwner.mUnit.getSkillState(mUnitMySkillID);
- SkillState skillStateB = unit.getSkillState(mUnitOtherSkillID);
- if(skillStateA != null && skillStateB != null)
- {
- this.mOwner.mUnit.launchSkill(skillStateA, new InstanceUnit.LaunchSkillParam());
- unit.launchSkill(skillStateB, new InstanceUnit.LaunchSkillParam());
- }
- else
- {
- log.Warn("Boss_90111 释放双生技能时,找不到技能状态信息!");
- }
- }
- }
- base.OnUpdate(intervalMS, slowRefresh);
- }
- catch(Exception err)
- {
- log.Warn("Boss_90111 catch : " + err);
- }
- }
- protected override void OnInitSkillParam()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out valueSet0, XmdsSkillData.XmdsSkillDataKey.DmgRate);
- InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- }
- protected override void OnDispose(XmdsVirtual owner)
- {
-
- }
- }
- }
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