MFUI_Shape.shader 333 B

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  1. Shader "iPhone/MFUI_Shape"
  2. {
  3. Properties
  4. {
  5. _clrBase ("Color", COLOR) = (0,0,0,0.5)
  6. }
  7. SubShader
  8. {
  9. Tags { "Queue" = "Transparent" }
  10. Pass
  11. {
  12. Blend SrcAlpha OneMinusSrcAlpha
  13. Cull Off
  14. Lighting Off
  15. Fog { Mode Off }
  16. ZWrite Off
  17. ZTest Off
  18. Color [_clrBase]
  19. AlphaTest GEqual [_Cutoff]
  20. }
  21. }
  22. }