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- using CommonAI.Data;
- using CommonAI.Zone;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using System;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.Buffs;
- namespace XmdsCommonSkill.Plugin.Skills.Warrior
- {
- /// <summary>
- /// 三技能 3- 3(蓄力提升的效率(伤害效果)大幅提升n1%,满蓄伤害整体增幅n2%,并附加一个时长为n%的眩晕)
- /// </summary>
- public class Warrior_110330 : Warrior_110320
- {
- private static readonly int ID = 110330;
- public override int SkillID { get { return ID; } }
- private static readonly int Buff_3_3 = (int)XmdsBuffBase.XmdsBuffList.ZS_YUNXUAN_3_3;
- //蓄力效果: 伤害提升,满蓄伤害提升,眩晕时间
- protected XmdsSkillValue mValueSet4;
- protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
- {
- base.OnInit(info, unit, ref template);
- // Buff3修改
- var pack3 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_3_3);
- pack3.mBuffTemplate.LifeTimeMS = mValueSet4.GetValue(info.TalentSkillLevel3, 3);
- var bt3 = pack3.mBuffTemplate;
- pack3.BindTemplateAndDispose();
- unit.RegistSendBuff(bt3);
- }
- protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
- {
- base.OnSkillDataChange(gs, unit);
- var bt = unit.GetRegistBuff(Buff_3_3);
- if (bt != null)
- {
- bt.LifeTimeMS = mValueSet4.GetValue(gs.TalentSkillLevel3, 3);
- }
- }
- protected override void OnSkillDamagePerEvent(BattleParams param)
- {
- base.OnSkillDamagePerEvent(param);
- param.SkillDamagePer += mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3, 1);
- if (base.mIsFullStorage)
- {
- param.SkillDamagePer += mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3, 2);
- }
- // 满蓄攻击附带眩晕
- if (base.mIsFullStorage)
- {
- param.Hitter.mUnit.AddBuff(Buff_3_3, param.Attacker.mUnit);
- }
- }
- protected override void OnInitConfig()
- {
- XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
- InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
- InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
- InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
- InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
- // 基础-减速数值
- InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
- //蓄力技能规则
- InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
- }
- }
- }
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