Warrior_110330.cs 2.7 KB

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  1. using CommonAI.Data;
  2. using CommonAI.Zone;
  3. using CommonAI.Zone.Formula;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.Instance;
  6. using CommonLang;
  7. using System;
  8. using XmdsCommon.Plugin;
  9. using XmdsCommonServer.Plugin;
  10. using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
  11. using XmdsCommonServer.XLS.Data;
  12. using XmdsCommonSkill.Plugin.Buffs;
  13. namespace XmdsCommonSkill.Plugin.Skills.Warrior
  14. {
  15. /// <summary>
  16. /// 三技能 3- 3(蓄力提升的效率(伤害效果)大幅提升n1%,满蓄伤害整体增幅n2%,并附加一个时长为n%的眩晕)
  17. /// </summary>
  18. public class Warrior_110330 : Warrior_110320
  19. {
  20. private static readonly int ID = 110330;
  21. public override int SkillID { get { return ID; } }
  22. private static readonly int Buff_3_3 = (int)XmdsBuffBase.XmdsBuffList.ZS_YUNXUAN_3_3;
  23. //蓄力效果: 伤害提升,满蓄伤害提升,眩晕时间
  24. protected XmdsSkillValue mValueSet4;
  25. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
  26. {
  27. base.OnInit(info, unit, ref template);
  28. // Buff3修改
  29. var pack3 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_3_3);
  30. pack3.mBuffTemplate.LifeTimeMS = mValueSet4.GetValue(info.TalentSkillLevel3, 3);
  31. var bt3 = pack3.mBuffTemplate;
  32. pack3.BindTemplateAndDispose();
  33. unit.RegistSendBuff(bt3);
  34. }
  35. protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
  36. {
  37. base.OnSkillDataChange(gs, unit);
  38. var bt = unit.GetRegistBuff(Buff_3_3);
  39. if (bt != null)
  40. {
  41. bt.LifeTimeMS = mValueSet4.GetValue(gs.TalentSkillLevel3, 3);
  42. }
  43. }
  44. protected override void OnSkillDamagePerEvent(BattleParams param)
  45. {
  46. base.OnSkillDamagePerEvent(param);
  47. param.SkillDamagePer += mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3, 1);
  48. if (base.mIsFullStorage)
  49. {
  50. param.SkillDamagePer += mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3, 2);
  51. }
  52. // 满蓄攻击附带眩晕
  53. if (base.mIsFullStorage)
  54. {
  55. param.Hitter.mUnit.AddBuff(Buff_3_3, param.Attacker.mUnit);
  56. }
  57. }
  58. protected override void OnInitConfig()
  59. {
  60. XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
  61. InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
  62. InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
  63. InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3);
  64. InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4);
  65. // 基础-减速数值
  66. InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
  67. //蓄力技能规则
  68. InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
  69. }
  70. }
  71. }