ZoneManagerI.cs 8.0 KB

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  1. using Ice;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Web.Helpers;
  5. using CommonLang.Log;
  6. using System.Collections;
  7. namespace Pomelo
  8. {
  9. class ZoneManagerI : ZoneManagerDisp_
  10. {
  11. private IZone zone;
  12. public ZoneManagerI(IZone zone)
  13. {
  14. this.zone = zone;
  15. }
  16. private CommonLang.Log.Logger log = LoggerFactory.GetLogger("ZoneManagerI");
  17. public override int setCallback(Identity ident, Current current__)
  18. {
  19. string gameSrvId = ident.name;
  20. if (string.IsNullOrEmpty(gameSrvId))
  21. {
  22. return 2;
  23. }
  24. //current__.con.setCallback();
  25. Ice.ObjectPrx @base = current__.con.createProxy(ident);
  26. ZoneManagerCallbackPrx client = ZoneManagerCallbackPrxHelper.uncheckedCast(@base);
  27. int resCode = IceManager.instance().setCallback(ident.name, client, (ZoneManagerCallbackPrx)client.ice_oneway());
  28. zone.SetCallBack(ident.name);
  29. return resCode;
  30. }
  31. public void closed(Ice.Connection con)
  32. {
  33. try
  34. {
  35. }
  36. catch (Ice.LocalException)
  37. {
  38. // The client already destroyed this session, or the server is shutting down
  39. }
  40. }
  41. public override void createZoneRequest_async(AMD_ZoneManager_createZoneRequest cb__, string playerId, string gameServerId,
  42. int mapTemplateId, string instanceId, bool forceCreate, string data, Current current__)
  43. {
  44. try
  45. {
  46. //log.Info("createZone begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  47. zone.CreateZone(playerId, gameServerId, mapTemplateId, instanceId, forceCreate, data,
  48. (ret) => { cb__.ice_response(ret); },
  49. (err) => { cb__.ice_exception(err); }
  50. );
  51. } catch (System.Exception e){
  52. log.Error("CreateZone failed, error: " + e.Message, e);
  53. cb__.ice_exception(e);
  54. }
  55. }
  56. public override void destroyZoneRequest_async(AMD_ZoneManager_destroyZoneRequest cb__, string instanceId, Current current__)
  57. {
  58. try
  59. {
  60. //log.Info("destroyZone begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  61. zone.DestroyZone(instanceId, (err, ret) =>
  62. {
  63. if (err != null)
  64. {
  65. cb__.ice_exception(err);
  66. }
  67. else
  68. {
  69. cb__.ice_response();
  70. }
  71. //log.Debug("destroyZone end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  72. });
  73. } catch (System.Exception e)
  74. {
  75. log.Error("stop failed, error: " + e.Message, e);
  76. cb__.ice_exception(e);
  77. }
  78. }
  79. public override void playerEnterRequest_async(AMD_ZoneManager_playerEnterRequest cb__, string playerId, string instanceId, string data, Current current__)
  80. {
  81. try
  82. {
  83. //log.Info("playerEnter begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  84. zone.PlayerEnter(playerId, instanceId, data, (err, ret) =>
  85. {
  86. if (err != null)
  87. {
  88. cb__.ice_exception(err);
  89. }
  90. else
  91. {
  92. cb__.ice_response();
  93. }
  94. //log.Debug("playerEnter end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  95. });
  96. } catch (System.Exception e)
  97. {
  98. log.Error("add player failed, error: " + playerId + ", " + instanceId + ", " + e.Message, e);
  99. cb__.ice_exception(e);
  100. }
  101. }
  102. public override void playerLeaveRequest_async(AMD_ZoneManager_playerLeaveRequest cb__, string playerId, string instanceId, bool keepObject, Current current__)
  103. {
  104. try
  105. {
  106. //log.Info("playerLeave begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  107. zone.PlayerLeave(playerId, instanceId, keepObject, (err, ret) =>
  108. {
  109. if (err != null)
  110. {
  111. cb__.ice_exception(err);
  112. }
  113. else
  114. {
  115. cb__.ice_response();
  116. }
  117. //log.Debug("playerLeave end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  118. });
  119. } catch (System.Exception e)
  120. {
  121. log.Error("playerLeave failed, error: " + e.Message, e);
  122. cb__.ice_exception(e);
  123. }
  124. }
  125. public override void playerNetStateChanged_async(AMD_ZoneManager_playerNetStateChanged cb__, string playerId, string state, Current current__)
  126. {
  127. try
  128. {
  129. zone.PlayerNetStateChanged(playerId, state);
  130. cb__.ice_response();
  131. }
  132. catch (System.Exception err)
  133. {
  134. cb__.ice_exception(err);
  135. }
  136. }
  137. public override void clearAllPlayersRequest_async(AMD_ZoneManager_clearAllPlayersRequest cb__, Current current__)
  138. {
  139. //log.Info("clearAllPlayers begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  140. zone.ClearAllPlayers((err, ret) =>
  141. {
  142. if (err != null)
  143. {
  144. cb__.ice_exception(err);
  145. }
  146. else
  147. {
  148. cb__.ice_response();
  149. }
  150. log.Debug("clearAllPlayers end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  151. });
  152. }
  153. public override void getAllPlayerCountRequest_async(AMD_ZoneManager_getAllPlayerCountRequest cb__, Current current__)
  154. {
  155. //log.Info("getAllPlayerCount begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  156. zone.GetAllPlayerCount((err, ret) =>
  157. {
  158. if (err != null)
  159. {
  160. cb__.ice_exception(err);
  161. }
  162. else
  163. {
  164. cb__.ice_response(ret);
  165. }
  166. log.Debug("getAllPlayerCount end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  167. });
  168. }
  169. public override void getServerState_async(AMD_ZoneManager_getServerState cb__, string serverID, Current current__)
  170. {
  171. //log.Info("getServerState_async begin:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  172. zone.GetServerState(serverID, (err, ret) =>
  173. {
  174. if (err != null)
  175. {
  176. cb__.ice_exception(err);
  177. }
  178. else
  179. {
  180. cb__.ice_response(Json.Encode(ret));
  181. }
  182. log.Debug("getServerState_async end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  183. });
  184. }
  185. public override void registerGameServer_async(Pomelo.AMD_ZoneManager_registerGameServer cb__, int serverid, int crossid, Ice.Current current__)
  186. {
  187. zone.RegisterGameServer(serverid, crossid, (err, ret) =>
  188. {
  189. if (err != null)
  190. {
  191. cb__.ice_exception(err);
  192. }
  193. else
  194. {
  195. cb__.ice_response(ret);
  196. }
  197. // log.Debug("getServerState_async end:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
  198. });
  199. }
  200. public override void getUnitHP_async(AMD_ZoneManager_getUnitHP cb__, string instanceId, int objectId, Current current__)
  201. {
  202. zone.GetUnitHP(instanceId, objectId, (err, ret) =>
  203. {
  204. if (err != null)
  205. {
  206. cb__.ice_exception(err);
  207. }
  208. else
  209. {
  210. cb__.ice_response(ret);
  211. }
  212. });
  213. }
  214. }
  215. }