Actions.Units.cs 30 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using CommonLang.Property;
  5. using CommonAI.Zone.Attributes;
  6. using CommonAI.Zone;
  7. using CommonAI.Zone.ZoneEditor;
  8. using CommonAI.RTS;
  9. using CommonLang.Vector;
  10. using CommonAI.Zone.Instance;
  11. using CommonAI.Zone.EventTrigger;
  12. using CommonLang;
  13. using CommonAI.Zone.Helper;
  14. using CommonAI.data;
  15. namespace CommonAI.Zone.ZoneEditor.EventTrigger
  16. {
  17. [DescAttribute("激活单位事件触发器", "单位触发器")]
  18. public class UnitEventTriggerActive : AbstractAction
  19. {
  20. [DescAttribute("事件触发器名字")]
  21. [UnitEventIDAttribute]
  22. public string EventName;
  23. public override string ToString()
  24. {
  25. return string.Format("激活单位事件触发器({0})", EventName);
  26. }
  27. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  28. {
  29. api.Group.EventActive(EventName, args);
  30. }
  31. }
  32. [DescAttribute("关闭单位事件触发器", "单位触发器")]
  33. public class UnitEventTriggerDeactive : AbstractAction
  34. {
  35. [DescAttribute("事件触发器名字")]
  36. [UnitEventIDAttribute]
  37. public string EventName;
  38. public override string ToString()
  39. {
  40. return string.Format("关闭单位事件触发器({0})", EventName);
  41. }
  42. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  43. {
  44. api.Group.EventDeactive(EventName, args);
  45. }
  46. }
  47. //-------------------------------------------------------------------------------------------
  48. #region __单位动作__
  49. [DescAttribute("添加单位", "单位")]
  50. public class AddUnitAction : AbstractAction
  51. {
  52. [DescAttribute("单位模板ID")]
  53. [TemplateIDAttribute(typeof(UnitInfo))]
  54. public int UnitTemplateID = 0;
  55. [DescAttribute("单位等级")]
  56. [TemplateLevelAttribute]
  57. public int UnitLevel = 0;
  58. [DescAttribute("单位阵营")]
  59. public IntegerValue Force = new IntegerValue.VALUE(1);
  60. [DescAttribute("用户定义名字(编辑器名字)")]
  61. public string UnitName;
  62. [DescAttribute("位置")]
  63. public PositionValue Position = new PositionValue.VALUE();
  64. [DescAttribute("朝向")]
  65. public float Direction;
  66. [DescAttribute("开始寻路")]
  67. public FlagValue.EditorPoint StartPoint;
  68. [DescAttribute("场景内是否唯一")]
  69. public bool unique;
  70. [DescAttribute("初始当前生命百分比(0, 100)")]
  71. public int hpPrecent;
  72. public override string ToString()
  73. {
  74. return string.Format("添加单位({0})到({1})", UnitTemplateID, Position);
  75. }
  76. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  77. {
  78. if(this.unique)
  79. {
  80. InstanceUnit targetUnit = api.ZoneAPI.getUnitByTemplateID(UnitTemplateID);
  81. if (targetUnit != null)
  82. {
  83. return;
  84. }
  85. }
  86. Vector2 pos = Position.GetValue(api, args);
  87. if(pos != null)
  88. {
  89. InstanceUnit unit = api.ZoneAPI.AddUnit(UnitTemplateID, UnitName, (byte)Force.GetValue(api, args), UnitLevel, pos.X, pos.Y, Direction, false);
  90. if(unit is IGuardUnit && StartPoint != null)
  91. {
  92. IGuardUnit guard = unit as IGuardUnit;
  93. InstanceFlag flag = StartPoint.GetValue(api, args);
  94. if(flag != null)
  95. {
  96. guard.AttackTo(flag as ZoneWayPoint);
  97. }
  98. }
  99. if(0 < hpPrecent && hpPrecent < 100)
  100. {
  101. int reduceHP = (int)(unit.MaxHP * 0.01f * (100 -hpPrecent));
  102. unit.ReduceHP(-reduceHP, null, true, null, false, Data.DamageSource.Def, true);
  103. }
  104. }
  105. }
  106. }
  107. [DescAttribute("单位增加金钱", "单位")]
  108. public class UnitAddMoneyAction : AbstractAction
  109. {
  110. [DescAttribute("单位")]
  111. public UnitValue Unit = new UnitValue.Trigging();
  112. [DescAttribute("金钱")]
  113. public IntegerValue Money = new IntegerValue.VALUE(100);
  114. public override string ToString()
  115. {
  116. return string.Format("给({0})增加金钱({1})", Unit, Money);
  117. }
  118. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  119. {
  120. int money = Money.GetValue(api, args);
  121. InstanceUnit unit = Unit.GetValue(api, args);
  122. if(unit != null && money != 0)
  123. {
  124. unit.CurrentMoney += money;
  125. }
  126. }
  127. }
  128. [DescAttribute("单位隐身", "单位")]
  129. public class UnitStealthAction : AbstractAction
  130. {
  131. [DescAttribute("单位")]
  132. public UnitValue Unit = new UnitValue.Trigging();
  133. [DescAttribute("隐身")]
  134. public IntegerValue stealth = new IntegerValue.VALUE(1);
  135. public IntegerValue flag = new IntegerValue.VALUE(0);
  136. public override string ToString()
  137. {
  138. return string.Format("设置({0})隐身状态({1}),标记:{2}", Unit, stealth, flag);
  139. }
  140. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  141. {
  142. int stealthState = stealth.GetValue(api, args);
  143. InstanceUnit unit = Unit.GetValue(api, args);
  144. if (unit != null)
  145. {
  146. if(stealthState > 0)
  147. {
  148. int extValue = flag.GetValue(api, args);
  149. unit.AddActionSubState(UnitActionSubStatus.Stealth, (short)extValue);
  150. }
  151. else
  152. {
  153. unit.RemoveActionSubState(UnitActionSubStatus.Stealth);
  154. }
  155. }
  156. }
  157. }
  158. [DescAttribute("杀死单位", "单位")]
  159. public class KillUnitAction : AbstractAction
  160. {
  161. [DescAttribute("单位")]
  162. public UnitValue Unit = new UnitValue.Trigging();
  163. public override string ToString()
  164. {
  165. return string.Format("杀死({0})", Unit);
  166. }
  167. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  168. {
  169. InstanceUnit unit = Unit.GetValue(api, args);
  170. if(unit != null)
  171. {
  172. unit.kill();
  173. }
  174. }
  175. }
  176. [DescAttribute("直接移除单位", "单位")]
  177. public class RemoveUnitAction : AbstractAction
  178. {
  179. [DescAttribute("单位")]
  180. public UnitValue Unit = new UnitValue.Trigging();
  181. public override string ToString()
  182. {
  183. return string.Format("直接移除({0})", Unit);
  184. }
  185. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  186. {
  187. InstanceUnit unit = Unit.GetValue(api, args);
  188. if(unit != null)
  189. {
  190. api.ZoneAPI.RemoveObject(unit);
  191. }
  192. }
  193. }
  194. [DescAttribute("给单位添加BUFF(过时,请用TrggerEvent)", "单位")]
  195. public class UnitAddBuffAction : AbstractAction
  196. {
  197. [DescAttribute("单位")]
  198. public UnitValue Unit = new UnitValue.Trigging();
  199. [DescAttribute("Buff模板ID")]
  200. [TemplateIDAttribute(typeof(BuffTemplate))]
  201. public int BuffTemplateID;
  202. public override string ToString()
  203. {
  204. return string.Format("给({0})添加BUFF({1})", Unit, BuffTemplateID);
  205. }
  206. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  207. {
  208. //Console.WriteLine("-----------------DoAction : " + TimeUtil.GetTimestampMS()/1000);
  209. InstanceUnit unit = Unit.GetValue(api, args);
  210. if(unit != null)
  211. {
  212. unit.AddBuff(BuffTemplateID);
  213. }
  214. }
  215. }
  216. [DescAttribute("单位触发TrggerEvent(Buff)", "单位")]
  217. public class UnitTriggerEventAction : AbstractAction
  218. {
  219. [DescAttribute("单位")]
  220. public UnitValue Unit = new UnitValue.Trigging();
  221. public int TriggerID;
  222. public override string ToString()
  223. {
  224. return string.Format("单位({0})触发事件({1})", Unit, TriggerID);
  225. }
  226. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  227. {
  228. //单位事件,只允许自己触发,有攻击者的需要绑定攻击。
  229. InstanceUnit unit = Unit.GetValue(api, args);
  230. if (unit != null)
  231. {
  232. BattleFunction.GetInstance().TriggrBattleFunction(TriggerID, unit.Virtual, unit.Virtual);
  233. }
  234. }
  235. }
  236. [DescAttribute("给单位删除BUFF", "单位")]
  237. public class UnitRemoveBuffAction : AbstractAction
  238. {
  239. [DescAttribute("单位")]
  240. public UnitValue Unit = new UnitValue.Trigging();
  241. [DescAttribute("Buff")]
  242. public BuffTemplateValue Buff = new BuffTemplateValue.Template();
  243. public override string ToString()
  244. {
  245. return string.Format("给({0})删除BUFF({1})", Unit, Buff);
  246. }
  247. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  248. {
  249. var unit = Unit.GetValue(api, args);
  250. var buff = Buff.GetValue(api, args);
  251. if(unit != null && buff != null)
  252. {
  253. unit.removeBuff(buff.ID);
  254. }
  255. }
  256. }
  257. [DescAttribute("单位直接使用物品", "单位")]
  258. public class UnitUseItemAction : AbstractAction
  259. {
  260. [DescAttribute("单位")]
  261. public UnitValue Unit = new UnitValue.Trigging();
  262. [DescAttribute("物品")]
  263. public ItemTemplateValue Item = new ItemTemplateValue.Template();
  264. public override string ToString()
  265. {
  266. return string.Format("给({0})使用物品({1})", Unit, Item);
  267. }
  268. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  269. {
  270. ItemTemplate item = Item.GetValue(api, args);
  271. InstanceUnit unit = Unit.GetValue(api, args);
  272. if(unit != null && item != null)
  273. {
  274. unit.UseItem(item, unit);
  275. }
  276. }
  277. }
  278. [DescAttribute("单位冻结技能", "单位")]
  279. public class UnitRemoveSkill : AbstractAction
  280. {
  281. [DescAttribute("单位")]
  282. public UnitValue Unit = new UnitValue.Trigging();
  283. [DescAttribute("物品")]
  284. public int skillID;
  285. public override string ToString()
  286. {
  287. return string.Format("单位({0})冻结技能({1})", Unit, skillID);
  288. }
  289. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  290. {
  291. InstanceUnit unit = Unit.GetValue(api, args);
  292. if (unit != null)
  293. {
  294. unit.SetSkillActive(skillID, false);
  295. }
  296. }
  297. }
  298. [DescAttribute("单位激活技能", "单位")]
  299. public class UnitActiveSkill : AbstractAction
  300. {
  301. [DescAttribute("单位")]
  302. public UnitValue Unit = new UnitValue.Trigging();
  303. [DescAttribute("物品")]
  304. public int skillID;
  305. public override string ToString()
  306. {
  307. return string.Format("单位({0})激活技能({1})", Unit, skillID);
  308. }
  309. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  310. {
  311. InstanceUnit unit = Unit.GetValue(api, args);
  312. if (unit != null)
  313. {
  314. unit.SetSkillActive(skillID, true);
  315. }
  316. }
  317. }
  318. [DescAttribute("设置单位(建筑)攻击目标", "单位")]
  319. public class SetUnitTragetAtkAction : AbstractAction
  320. {
  321. [DescAttribute("单位(建筑)")]
  322. public UnitValue Unit1 = new UnitValue.Trigging();
  323. [DescAttribute("单位(攻击者)")]
  324. public UnitValue Unit2 = new UnitValue.Trigging();
  325. public override string ToString()
  326. {
  327. return string.Format("设置({0})攻击目标为({1})", Unit1, Unit2);
  328. }
  329. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  330. {
  331. InstanceBuilding unit1 = Unit1.GetValue(api, args) as InstanceBuilding;
  332. InstanceUnit unit2 = Unit2.GetValue(api, args);
  333. if (unit1 != null && unit2 != null)
  334. {
  335. unit1.SetTracingTarget(unit2);
  336. }
  337. }
  338. }
  339. [DescAttribute("给单位背包添加道具", "单位 - 背包")]
  340. public class UnitAddInventoryItemAction : AbstractAction
  341. {
  342. [DescAttribute("单位")]
  343. public UnitValue Unit = new UnitValue.Trigging();
  344. [DescAttribute("物品")]
  345. public ItemTemplateValue Item = new ItemTemplateValue.Template();
  346. [DescAttribute("数量")]
  347. public IntegerValue Count = new IntegerValue.VALUE(1);
  348. public override string ToString()
  349. {
  350. return string.Format("给({0})背包添加{2}个物品({1})", Unit, Item, Count);
  351. }
  352. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  353. {
  354. ItemTemplate item = Item.GetValue(api, args);
  355. InstanceUnit unit = Unit.GetValue(api, args);
  356. int count = Count.GetValue(api, args);
  357. if(unit != null && item != null && count > 0)
  358. {
  359. unit.AddItemToEmptyInventory(item, count);
  360. }
  361. }
  362. }
  363. [DescAttribute("从单位背包丢弃道具", "单位 - 背包")]
  364. public class UnitDropInventoryItemAction : AbstractAction
  365. {
  366. [DescAttribute("单位")]
  367. public UnitValue Unit = new UnitValue.Trigging();
  368. [DescAttribute("物品")]
  369. public ItemTemplateValue Item = new ItemTemplateValue.Template();
  370. [DescAttribute("数量")]
  371. public IntegerValue Count = new IntegerValue.VALUE(1);
  372. public override string ToString()
  373. {
  374. return string.Format("从({0})背包丢弃{2}个物品({1})", Unit, Item, Count);
  375. }
  376. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  377. {
  378. ItemTemplate item = Item.GetValue(api, args);
  379. InstanceUnit unit = Unit.GetValue(api, args);
  380. int count = Count.GetValue(api, args);
  381. if(unit != null && item != null && count > 0)
  382. {
  383. unit.DropInventoryItemByType(item.ID, count);
  384. }
  385. }
  386. }
  387. [DescAttribute("从单位背包清除道具", "单位 - 背包")]
  388. public class UnitClearInventoryItemAction : AbstractAction
  389. {
  390. [DescAttribute("单位")]
  391. public UnitValue Unit = new UnitValue.Trigging();
  392. [DescAttribute("物品")]
  393. public ItemTemplateValue Item = new ItemTemplateValue.Template();
  394. public override string ToString()
  395. {
  396. return string.Format("从({0})背包清除物品({1})", Unit, Item);
  397. }
  398. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  399. {
  400. ItemTemplate item = Item.GetValue(api, args);
  401. InstanceUnit unit = Unit.GetValue(api, args);
  402. if(unit != null && item != null)
  403. {
  404. unit.ClearInventoryItemByType(item.ID);
  405. }
  406. }
  407. }
  408. [DescAttribute("使用背包内的道具", "单位 - 背包")]
  409. public class UnitUseInventoryItemAction : AbstractAction
  410. {
  411. [DescAttribute("单位")]
  412. public UnitValue Unit = new UnitValue.Trigging();
  413. [DescAttribute("物品")]
  414. public ItemTemplateValue Item = new ItemTemplateValue.Template();
  415. [DescAttribute("数量")]
  416. public IntegerValue Count = new IntegerValue.VALUE(1);
  417. public override string ToString()
  418. {
  419. return string.Format("使用({0})背包内的{2}个道具({1})", Unit, Item, Count);
  420. }
  421. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  422. {
  423. ItemTemplate item = Item.GetValue(api, args);
  424. InstanceUnit unit = Unit.GetValue(api, args);
  425. int count = Count.GetValue(api, args);
  426. if(unit != null && item != null && count > 0)
  427. {
  428. unit.UseInventoryItemByType(item.ID, count);
  429. }
  430. }
  431. }
  432. [DescAttribute("单位释放法术", "单位")]
  433. public class UnitLaunchSpellAction : AbstractAction
  434. {
  435. [DescAttribute("单位")]
  436. public UnitValue Unit = new UnitValue.Trigging();
  437. [DescAttribute("释放法术")]
  438. public LaunchSpell Spell = new LaunchSpell();
  439. public override string ToString()
  440. {
  441. return string.Format("({0})释放法术({1})", Unit, Spell);
  442. }
  443. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  444. {
  445. InstanceUnit unit = Unit.GetValue(api, args);
  446. if(unit != null && Spell != null)
  447. {
  448. api.ZoneAPI.unitLaunchSpell(XmdsSkillType.none, unit, Spell, unit.X, unit.Y);
  449. }
  450. }
  451. }
  452. [DescAttribute("单位释放技能", "单位")]
  453. public class UnitLaunchSkillAction : AbstractAction
  454. {
  455. [DescAttribute("单位")]
  456. public UnitValue Unit = new UnitValue.Trigging();
  457. [DescAttribute("释放技能")]
  458. public LaunchSkill Skill = new LaunchSkill();
  459. public override string ToString()
  460. {
  461. return string.Format("({0})释放技能({1})", Unit, Skill);
  462. }
  463. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  464. {
  465. InstanceUnit unit = Unit.GetValue(api, args);
  466. if(unit != null && Skill != null)
  467. {
  468. unit.launchSkill(Skill.SkillID, new InstanceUnit.LaunchSkillParam());
  469. }
  470. }
  471. }
  472. [DescAttribute("给单位添加被动触发", "单位")]
  473. public class UnitAddTriggerAction : AbstractAction
  474. {
  475. [DescAttribute("单位")]
  476. public UnitValue Unit = new UnitValue.Trigging();
  477. [DescAttribute("UnitTrigger模板ID")]
  478. [TemplateIDAttribute(typeof(UnitTriggerTemplate))]
  479. public int TriggerTemplateID;
  480. public override string ToString()
  481. {
  482. return string.Format("给({0})添加BUFF({1})", Unit, TriggerTemplateID);
  483. }
  484. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  485. {
  486. InstanceUnit unit = Unit.GetValue(api, args) as InstanceUnit;
  487. if(unit != null)
  488. {
  489. unit.addTrigger(TriggerTemplateID);
  490. }
  491. }
  492. }
  493. [DescAttribute("单位添加HP", "单位")]
  494. public class UnitAddHPAction : AbstractAction
  495. {
  496. [DescAttribute("单位")]
  497. public UnitValue Unit = new UnitValue.Trigging();
  498. [DescAttribute("增加HP")]
  499. public IntegerValue AddHP = new IntegerValue.VALUE();
  500. public override string ToString()
  501. {
  502. return string.Format("给({0})添加({1})HP", Unit, AddHP);
  503. }
  504. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  505. {
  506. InstanceUnit unit = Unit.GetValue(api, args) as InstanceUnit;
  507. if(unit != null)
  508. {
  509. int add_hp = AddHP.GetValue(api, args);
  510. unit.AddHP(add_hp, null);
  511. }
  512. }
  513. }
  514. [DescAttribute("单位添加HP百分比", "单位")]
  515. public class UnitAddHPPctAction : AbstractAction
  516. {
  517. [DescAttribute("单位")]
  518. public UnitValue Unit = new UnitValue.Trigging();
  519. [DescAttribute("增加HP百分比")]
  520. public RealValue AddHPPct = new RealValue.VALUE();
  521. public override string ToString()
  522. {
  523. return string.Format("给({0})添加({1})%HP", Unit, AddHPPct);
  524. }
  525. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  526. {
  527. InstanceUnit unit = Unit.GetValue(api, args) as InstanceUnit;
  528. if(unit != null)
  529. {
  530. float add_hp = AddHPPct.GetValue(api, args);
  531. unit.AddHP_Pct(add_hp, unit);
  532. }
  533. }
  534. }
  535. [DescAttribute("单位清除所有BUFF(Debuff)", "单位")]
  536. public class UnitCleanBuffAction : AbstractAction
  537. {
  538. [DescAttribute("单位")]
  539. public UnitValue Unit = new UnitValue.Trigging();
  540. public override string ToString()
  541. {
  542. return string.Format("清理{0}所有的BUFF", Unit);
  543. }
  544. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  545. {
  546. InstanceUnit unit = Unit.GetValue(api, args);
  547. if(unit != null)
  548. {
  549. unit.clearBuffs();
  550. }
  551. }
  552. }
  553. [DescAttribute("单位传送", "单位")]
  554. public class UnitTransportAction : AbstractAction
  555. {
  556. [DescAttribute("单位")]
  557. public UnitValue Unit = new UnitValue.Trigging();
  558. [DescAttribute("位置")]
  559. public PositionValue Pos = new PositionValue.VALUE();
  560. public override string ToString()
  561. {
  562. return string.Format("{0}传送到{1}", Unit, Pos);
  563. }
  564. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  565. {
  566. InstanceUnit unit = Unit.GetValue(api, args);
  567. Vector2 pos = Pos.GetValue(api, args);
  568. if(unit != null && pos != null)
  569. {
  570. unit.transport(pos.X, pos.Y);
  571. }
  572. }
  573. }
  574. [DescAttribute("单位暂停/继续逻辑", "单位")]
  575. public class UnitPauseAction : AbstractAction
  576. {
  577. [DescAttribute("单位")]
  578. public UnitValue Unit = new UnitValue.Trigging();
  579. [DescAttribute("暂停/继续")]
  580. public BooleanValue Pause = new BooleanValue.VALUE();
  581. [DescAttribute("暂停时长(毫秒)")]
  582. public IntegerValue PauseTimeMS = new IntegerValue.VALUE(0);
  583. public override string ToString()
  584. {
  585. return string.Format("{0}.暂停逻辑={1}", Unit, Pause);
  586. }
  587. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  588. {
  589. InstanceUnit unit = Unit.GetValue(api, args);
  590. Boolean pause = Pause.GetValue(api, args);
  591. int timeMS = PauseTimeMS.GetValue(api, args);
  592. if(unit != null)
  593. {
  594. unit.Pause(pause, timeMS);
  595. }
  596. }
  597. }
  598. [DescAttribute("克隆单位", "单位")]
  599. public class CloneUnitAction : AbstractAction
  600. {
  601. [DescAttribute("克隆原始体")]
  602. public UnitValue SrcUnit = new UnitValue.Trigging();
  603. [DescAttribute("克隆单位类型")]
  604. public UnitInfo.UnitType NewType = UnitInfo.UnitType.TYPE_MANUAL;
  605. [DescAttribute("克隆单位名字")]
  606. public string NewName = "Clone";
  607. [DescAttribute("克隆单位阵营")]
  608. public IntegerValue NewForce = new IntegerValue.VALUE(0);
  609. [DescAttribute("克隆单位等级")]
  610. public int NewLevel = 0;
  611. [DescAttribute("位置")]
  612. public PositionValue Position = new PositionValue.VALUE();
  613. public override string ToString()
  614. {
  615. return string.Format("克隆单位({0})到({1})", SrcUnit, NewName);
  616. }
  617. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  618. {
  619. Vector2 pos = Position.GetValue(api, args);
  620. InstanceUnit src = SrcUnit.GetValue(api, args);
  621. if(pos != null && src != null)
  622. {
  623. UnitInfo info = (UnitInfo)src.Info.Clone();
  624. info.UType = NewType;
  625. InstanceUnit u = api.ZoneAPI.AddUnit(info, NewName, (byte)NewForce.GetValue(api, args), NewLevel, pos.X, pos.Y, src.Direction);
  626. if(u != null)
  627. {
  628. u.SetVisibleInfo(src.VisibleInfo);
  629. }
  630. }
  631. }
  632. }
  633. [DescAttribute("单位开始逃跑", "单位")]
  634. public class UnitEscapeAction : AbstractAction
  635. {
  636. [DescAttribute("单位")]
  637. public UnitValue SrcUnit = new UnitValue.Trigging();
  638. [DescAttribute("持续时间(ms)")]
  639. public IntegerValue KeepTimeMS = new IntegerValue.VALUE(10000);
  640. [DescAttribute("逃跑距离")]
  641. public RealValue EscapeDistance = new RealValue.VALUE(20);
  642. public override string ToString()
  643. {
  644. return string.Format("单位({0})开始逃跑", SrcUnit);
  645. }
  646. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  647. {
  648. var src = SrcUnit.GetValue(api, args);
  649. if(src != null)
  650. {
  651. var distance = EscapeDistance.GetValue(api, args);
  652. var time = KeepTimeMS.GetValue(api, args);
  653. src.startEscape(time, distance);
  654. }
  655. }
  656. }
  657. #endregion
  658. //-------------------------------------------------------------------------------------------
  659. #region __单组位动作__
  660. [DescAttribute("遍历某个阵营所有单位", "遍历单位组")]
  661. public class EveryForceUnitDoAction : AbstractAction
  662. {
  663. [DescAttribute("阵营")]
  664. public IntegerValue SelectForce = new IntegerValue.VALUE(0);
  665. [DescAttribute("动作")]
  666. public AbstractAction Action = new DoNoting();
  667. public override string ToString()
  668. {
  669. return string.Format("遍历所有阵营{0}的单位 DO {1}", SelectForce, Action);
  670. }
  671. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  672. {
  673. byte force = (byte)SelectForce.GetValue(api, args);
  674. using(var units = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  675. {
  676. var args2 = args.Clone();
  677. api.ZoneAPI.GetForceUnits(force, units);
  678. foreach(InstanceUnit u in units)
  679. {
  680. args2.IteratingUnit = (u);
  681. Action.DoAction(api, args2);
  682. args2.IteratingUnit = (null);
  683. }
  684. }
  685. }
  686. }
  687. [DescAttribute("遍历所有单位", "遍历单位组")]
  688. public class EveryUnitDoAction : AbstractAction
  689. {
  690. [DescAttribute("动作")]
  691. public AbstractAction Action = new DoNoting();
  692. public override string ToString()
  693. {
  694. return string.Format("遍历所有单位 DO {0}", Action);
  695. }
  696. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  697. {
  698. using (var units = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  699. {
  700. var args2 = args.Clone();
  701. api.ZoneAPI.GetAllUnits(units);
  702. foreach (InstanceUnit u in units)
  703. {
  704. args2.IteratingUnit = (u);
  705. Action.DoAction(api, args2);
  706. args2.IteratingUnit = (null);
  707. }
  708. }
  709. }
  710. }
  711. [DescAttribute("遍历坐标半径范围内所有单位", "遍历单位组")]
  712. public class EveryRangedUnitDoAction : AbstractAction
  713. {
  714. [DescAttribute("坐标")]
  715. public PositionValue Position = new PositionValue.VALUE();
  716. [DescAttribute("半径")]
  717. public float Range = 10f;
  718. [DescAttribute("动作")]
  719. public AbstractAction Action = new DoNoting();
  720. public override string ToString()
  721. {
  722. return string.Format("遍历坐标({0})半径({1})范围内的单位 DO {2}", Position, Range, Action);
  723. }
  724. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  725. {
  726. Vector2 pos = Position.GetValue(api, args);
  727. if(pos != null)
  728. {
  729. using(var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  730. {
  731. var args2 = args.Clone();
  732. api.ZoneAPI.getObjectsRoundRange<InstanceUnit>(
  733. Collider.Object_Pos_IncludeInRound,
  734. pos.X, pos.Y, Range,
  735. list , null);
  736. foreach(InstanceUnit u in list)
  737. {
  738. args2.IteratingUnit = (u);
  739. Action.DoAction(api, args2);
  740. args2.IteratingUnit = (null);
  741. }
  742. }
  743. }
  744. }
  745. }
  746. [DescAttribute("遍历区域内所有单位", "遍历单位组")]
  747. public class EveryUnitInRegionDoAction : AbstractAction
  748. {
  749. [DescAttribute("区域")]
  750. public FlagValue Region = new FlagValue.EditorRegion();
  751. [DescAttribute("动作")]
  752. public AbstractAction Action = new DoNoting();
  753. public override string ToString()
  754. {
  755. return string.Format("遍历区域({0})内的单位 DO {1}", Region, Action);
  756. }
  757. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  758. {
  759. ZoneRegion region = Region.GetValue(api, args) as ZoneRegion;
  760. if(region != null)
  761. {
  762. using(var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  763. {
  764. var args2 = args.Clone();
  765. region.getObjectsInRegion<InstanceUnit>(list);
  766. foreach(InstanceUnit u in list)
  767. {
  768. args2.IteratingUnit = (u);
  769. Action.DoAction(api, args2);
  770. args2.IteratingUnit = (null);
  771. }
  772. }
  773. }
  774. }
  775. }
  776. [DescAttribute("遍历区域产生的所有单位", "遍历单位组")]
  777. public class EverySpawnedUnitInRegionDoAction : AbstractAction
  778. {
  779. [DescAttribute("区域")]
  780. public FlagValue Region = new FlagValue.EditorRegion();
  781. [DescAttribute("动作")]
  782. public AbstractAction Action = new DoNoting();
  783. public override string ToString()
  784. {
  785. return string.Format("遍历区域({0})产生的单位 DO {1}", Region, Action);
  786. }
  787. override public void DoAction(EventTriggerAdapter api, EventArguments args)
  788. {
  789. ZoneRegion region = Region.GetValue(api, args) as ZoneRegion;
  790. if(region != null)
  791. {
  792. using(var list = ListObjectPool<InstanceUnit>.AllocAutoRelease())
  793. {
  794. var args2 = args.Clone();
  795. region.getSpawnedObjectsInRegion<InstanceUnit>(list);
  796. foreach(InstanceUnit u in list)
  797. {
  798. args2.IteratingUnit = (u);
  799. Action.DoAction(api, args2);
  800. args2.IteratingUnit = (null);
  801. }
  802. }
  803. }
  804. }
  805. }
  806. #endregion
  807. }