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- using UnityEngine;
- using System;
- namespace CommonAIClient.Unity.Utils
- {
- public abstract class GameObjectAdapter
- {
- /// <summary>
- ///
- /// </summary>
- /// <param name="assetBundleName"></param>
- /// <param name="assetName"></param>
- /// <param name="callback">param1 whether success</param>
- /// <param name="bASyncLoadAB"></param>
- /// <param name="bASyncLoadAsset"></param>
- public abstract void Load(string assetBundleName, string assetName
- , Action<bool, AssetObjectExt> callback
- , bool bASyncLoadAB = true, bool bASyncLoadAsset = true);
- public abstract void Unload(AssetObjectExt aoe);
- }
- }
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