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- using CommonAI;
- using CommonAI.Data;
- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonLang;
- using CommonLang.Log;
- using System;
- using System.Diagnostics;
- using XmdsCommon.Message;
- using XmdsCommon.Plugin;
- namespace XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator
- {
- /// <summary>
- /// Author: justsogo
- /// Description: 伤害计算器.用于计算伤害结果、公式.
- /// </summary>
- ///
- public class XmdsDamageCalculator
- {
- //固定系数
- //private static readonly float Coefficient_Attack = 1.0f; //攻击系数
- //防御系数
- private static readonly int[] Coefficient_Defence = new int[13]{
- 4342, 4342, 4543, 4793,
- 5085, 5411, 5763, 6131,
- 6501, 6855, 7165, 7396, 7500};
- //pve怪物K值
- private static readonly int[] monster_Defence = new int[13]{
- 0, 100, 300, 800, 2000, 5000, 10000, 15000, 20000, 20000, 20000, 20000, 20000};
- //PVP伤害系统
- private static readonly float PVP_DAMAGE_COEF = 0.7f; //攻击系数
- //boss等级压制
- private static readonly float BOSS_LEVEL_SUBDUE = 0.05f;
- //神器对无神器伤害加成
- private static readonly int S_ArtifactDamage = 1000;
- //神器属性
- private const float Coefficient_Artifact = 1.1f;
- //随从受伤K系数
- private static readonly float PET_HIT_DAMAGE_K = 2.0f;
- //万分比.
- public static float PERER = 10000.0f;
- //获得当次攻击结果类型(暴击、闪避、招架、普通攻击).
- public static XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt GetAttckRlt(float hitRate, float criRate, float pierceRate, Random random)
- {
- int sum = 1 * 100 * 1000;
- //普通攻击几率.
- int normalRate = 0;
- //暴击.
- int realCriRate = CUtils.CastInt(criRate * sum);
- //暴击区间.
- int start_cri = 0;
- int end_cri = 0;
- //招架区间.
- int start_parry = 0;
- int end_parry = 0;
- //普通攻击区间.
- int start_normal = 0;
- int end_normal = 0;
- float overflow = realCriRate - sum;
- //超过100.
- if (overflow > 0)
- {
- start_parry = end_normal;
- end_parry = start_parry;
- start_cri = 0;
- end_cri = start_cri + realCriRate;
- }
- else
- {
- normalRate = (sum - realCriRate);
- start_normal = 0;
- end_normal = start_normal + normalRate;
- start_parry = end_normal;
- end_parry = start_parry;
- start_cri = 0;
- end_cri = start_cri + realCriRate;
- }
- int k = (random.Next(0, sum));
- #region 调试信息.
- //FormatLog("普通区间[{0}-{1})", start_normal, end_normal);
- //FormatLog("招架区间[{0}-{1})", start_parry, end_parry);
- //FormatLog("闪避区间[{0}-{1})", start_dodge, end_dodge);
- //FormatLog("暴击区间[{0}-{1})", start_cri, end_cri);
- #endregion
- if (IsBetween(k, start_parry, end_parry)) { return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.ParryAttack; }
- else if (IsBetween(k, start_cri, end_cri)) { return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.CritAttack; }
- else if (IsBetween(k, start_normal, end_normal)) { return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.NormalAttack; }
- XmdsVirtual.FormatLog("攻击结果计算异常");
- return XmdsCommonServer.Plugin.XmdsVirtual.AttackRlt.NormalAttack;
- }
- //判断是否在区间内[).
- private static bool IsBetween(int num, int start, int end)
- {
- if (num >= start && num < end) { return true; }
- else { return false; }
- }
- #region 新战斗公式.
- /// <summary>
- /// 判断是否在所指定范围内.
- /// </summary>
- public static bool IsInRandomRange(int val, Random random, int range)
- {
- bool ret;
- int r = random.Next(range);
- ret = (r <= val) ? true : false;
- return ret;
- }
- /// <summary>
- /// 获得指定范围的值.
- /// </summary>
- public static int GetValueFromRange(Random random, int rangeStart, int rangeEnd)
- {
- int ret = random.Next(rangeStart, rangeEnd);
- return ret;
- }
- /// <summary>
- /// 获得技能伤害(面板+技能效果)
- /// </summary>
- /// <param name="CharDamage"></param>
- /// <param name="PerDamage"></param>
- /// <param name="ExdDamge"></param>
- /// <returns></returns>
- public static int GetSkillDamage(int CharDamage, float PerDamage, int ExdDamge)
- {
- int ret = 0;
- ret = CUtils.CastInt(CharDamage * (PerDamage / PERER) + ExdDamge);
- return ret;
- }
- /// <summary>
- /// 获得暴击伤害.
- /// </summary>
- /// <param name="damage"></param>
- /// <param name="attacker"></param>
- /// <param name="hitter"></param>
- /// <returns></returns>
- public static int GetCritDamage(int damage, XmdsVirtual attacker, XmdsVirtual hitter)
- {
- int baseCritDamage = attacker.MirrorProp.CritDamage - hitter.MirrorProp.CritDamageRes;
- if (attacker.IsPlayerUnit() && hitter.IsBoss())
- {
- baseCritDamage += attacker.MirrorProp.ToBossCritDamage ;
- }
- return baseCritDamage;
- }
- public static int GetCritHealDamage(int damage, XmdsVirtual attacker, XmdsVirtual hitter)
- {
- return attacker.MirrorProp.CritDamage;
- }
- private static int GetDefenceAddition(int level)
- {
- if (level < 0 || level > 12)
- {
- return Coefficient_Defence[0];
- }
- return Coefficient_Defence[level];
- }
- private static int GetMonsterDefAddition(int level)
- {
- if (level < 0 || level > 12)
- {
- return monster_Defence[0];
- }
- return monster_Defence[level];
- }
- /// <summary>
- /// 根据攻击类型获得伤害值.
- /// </summary>
- /// <param name="damageBaseValue"></param>
- /// <param name="atkType"></param>
- /// <param name="attacker"></param>
- /// <param name="hitter"></param>
- /// <returns></returns>
- public static int GetDamage(int damageBaseValue, XmdsVirtual attacker, XmdsVirtual hitter, AttackSource source)
- {
- //攻击与防御公式:伤害=k1*A*(1-D*(1-P)/(D*(1-p)+k2))
- //0. 技能总伤害加成.
- XmdsSkillType FromSkillType = source == null ? XmdsSkillType.none : source.FromSkillType;
- if (FromSkillType == XmdsSkillType.active || FromSkillType == XmdsSkillType.petGiveAcitve || FromSkillType == XmdsSkillType.cardSkill)
- {
- damageBaseValue = CUtils.CastInt(damageBaseValue * (1 + (attacker.MirrorProp.SkillDamageAdd) / XmdsDamageCalculator.PERER));
- }
- //1. 计算防御
- //真实防御
- int attackIgnoreDef = source == null ? 0 : source.ignoreDef;
- double realDef = ((hitter.MirrorProp.Defence - attacker.MirrorProp.IgnoreDefense) *
- (PERER - attacker.MirrorProp.IgnoreDefensePer - attackIgnoreDef) / PERER);
- //完全破防,
- if(realDef < 0)
- {
- //XmdsVirtual.FormatLog(LoggerLevel.ERROR, "0. 防御异常 : {0}, {1}, {2}, {3}, {4}, {5}",
- // realDef, hitter.GetStateLv(), hitter.MirrorProp.Defence, attacker.MirrorProp.IgnoreDefense, hitter.mUnit.Info.Name, attacker.mUnit.Info.Name);
- realDef = 0;
- }
- //防御系数
- double DefCoef = realDef / (realDef + GetDefenceAddition(attacker.GetStateLv()));
- //2. 计算伤害增加,减免
- int addDamage = attacker.MirrorProp.AllDmgAdd;
- int damageReduce = hitter.MirrorProp.AllDmgReduce;
- int monsterDmgChg = 0; //怪物与玩家间伤害变更
- int playerDmgChg = 0; //玩家与玩家间伤害变更
- int artifaceMainDamage = 0; // 神器伤害
- float monsterAtkPer = 1.0f; // 怪打玩家猎妖相关属性叠加
- if (attacker.IsPlayerUnit())
- {
- if(hitter.IsPlayerUnit())
- {
- //MMO-14874: 2021.3.30修改成玩家间生效
- playerDmgChg += attacker.MirrorProp.PlayerDamageAdd;
- playerDmgChg -= hitter.MirrorProp.PlayerDamageReduce;
- //3. 杀意值附加,仅限玩家之间PK
- playerDmgChg += (attacker.MirrorProp.KillValuePer - hitter.MirrorProp.KillValuePer);
- //4. 2021.05.11修改:神器属性加成。有对无,无对有。都是基础加成
- // 去掉弱克
- if (attacker.GetArtifactIndex() != (int)ArtifactType.None)
- {
- if(hitter.GetArtifactDefenceIndex() != (int)ArtifactType.None)
- {
- if (((int)attacker.GetArtifactIndex() + 1) % 5 == hitter.GetArtifactDefenceIndex())//强克, 取神器克制属性
- {
- artifaceMainDamage += attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()];
- }
- //else if ((hitter.GetArtifactIndex() + 2) % 4 == attacker.GetArtifactIndex())//弱克
- //{
- // artifaceMainDamage += (attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()] / 2 - hitter.MirrorProp.ArtifactResist[hitter.GetArtifactIndex()]);
- //}
- else if (((int)hitter.GetArtifactDefenceIndex() + 1) % 5 == attacker.GetArtifactIndex()) //被强克, 取背饰抵御属性
- {
- artifaceMainDamage -= hitter.MirrorProp.ArtifactResist[hitter.GetArtifactDefenceIndex()];
- }
- //else if ((attacker.GetArtifactIndex() + 2) % 4 == hitter.GetArtifactIndex()) //被弱克
- //{
- // artifaceMainDamage -= hitter.MirrorProp.ArtifactResist[hitter.GetArtifactIndex()] / 2;
- //}
- }
- else
- {
- artifaceMainDamage += (S_ArtifactDamage + attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()]); //有神器对无背饰
- }
- }
- else if(hitter.GetArtifactDefenceIndex() != (int)ArtifactType.None)
- {
- artifaceMainDamage -= (S_ArtifactDamage + hitter.MirrorProp.ArtifactResist[hitter.GetArtifactDefenceIndex()]); //无神器对有背饰
- }
- //Console.WriteLine("最终神器属性变更:" + artifaceMainDamage);
- //5. 五行元素伤害加成()
- for (int i = 0; i <= (int)ArtifactType.Fire; i++)
- {
- if (attacker.MirrorProp.ArtifactAttack[i] == 0)
- continue;
- // 单个五行元素攻击加成上限5%
- // 攻击者元素攻击 / (攻击者元素攻击 + 2 * 受击者元素防御)
- artifaceMainDamage += 500 * attacker.MirrorProp.ArtifactAttack[i] / (attacker.MirrorProp.ArtifactAttack[i] + 2 * hitter.MirrorProp.ArtifactDefense[i]);
- }
- }
- else
- { //攻击者是玩家, 受击者是怪物
- //6. 怪物伤害加成
- monsterDmgChg += attacker.MirrorProp.monsterDamageAdd;
- //7. 天命属性伤害加成 (宠物命格)
- UnitFateType hitterFateType = hitter.GetUnitFateType();
- if (hitterFateType != UnitFateType.None)
- {
- if (hitterFateType < UnitFateType.None || hitterFateType > UnitFateType.Five)
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "单位天赋错误:" + hitter.mInfo.ID + ", 天命值:" + hitterFateType);
- return 0;
- }
- UnitFateType restraintType = (hitterFateType == UnitFateType.One ? UnitFateType.Five : (hitterFateType - 1));
- // 队伍宠物
- monsterDmgChg += attacker.mUnit.GetTeamFateValue(restraintType);
- //个人天命属性加成
- monsterDmgChg += attacker.MirrorProp.MonsterRestraint[(int)restraintType-1];
- }
- //8. MMO-17397: 额外扭曲系统:玩家神兵克制怪物命格
- //怪物的天命对应五行:1金 2木 3土 4水 5火
- if (attacker.IsHasArtifact() && (hitterFateType == UnitFateType.None || attacker.IsArtifactRestrain(hitterFateType)))
- {
- monsterDmgChg += attacker.MirrorProp.ArtifactRestraint[attacker.GetArtifactIndex()];
- }
- //9. 玩家猎妖伤害值
- //damageBaseValue += attacker.MirrorProp.MaxMonsterAttack;
- }
- }
- else
- {
- //攻击者为怪物, 受击者是玩家
- if (hitter.IsPlayerUnit())
- {
- monsterDmgChg -= hitter.MirrorProp.monsterDamageReduce;
- //猎妖防御系数
- if(hitter.GetStateLv() > 0)
- {
- int atkMonsterDef = GetMonsterDefAddition(attacker.GetStateLv());
- if(atkMonsterDef > 0)
- {
- monsterAtkPer = 2.0f * atkMonsterDef / (atkMonsterDef + hitter.MirrorProp.MaxMonsterDef);
- }
- }
- }
- }
- float allDmgChgFinal = GetFinalDamageValue(addDamage - damageReduce);
- float monsterDmgChgFinal = GetFinalDamageValue(monsterDmgChg);
- float playerDmgChgFinal = GetFinalDamageValue(playerDmgChg);
- float artifaceDmgChgFinal = GetFinalDamageValue(artifaceMainDamage);
- int damage = CUtils.CastInt(damageBaseValue * (1.0f - DefCoef) * allDmgChgFinal * monsterDmgChgFinal * playerDmgChgFinal * artifaceDmgChgFinal * monsterAtkPer);
- //异常日志输出--justsogo
- #if JSG_DMG_LOG
- if (damageBaseValue > 50 && (damage <= 1 || damage > 30000000))
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "----1. 伤害异常 : {0}, {1}, {2}, {3}, 防御信息:{4}, {5}, {6}", attacker.mInfo.Name, hitter.mInfo.Name,
- FromSkillType, damage, hitter.MirrorProp.Defence, attacker.MirrorProp.IgnoreDefense, attacker.MirrorProp.IgnoreDefensePer);
- int spellInfo = source.FromSpell == null ? 0 : source.FromSpell.ID;
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "2. 伤害异常 : {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}",
- damageBaseValue, DefCoef, damageReduce, addDamage, artifaceMainDamage, spellInfo, attacker.mUnit.PlayerUUID, hitter.mUnit.PlayerUUID);
- //XmdsVirtual.FormatLog(LoggerLevel.ERROR, "3. 伤害异常受击防御 : {0},攻击穿透:{1},防御系数:{2},杀意信息:{3},{4}",
- // hitter.MirrorProp.Defence, attacker.MirrorProp.IgnoreDefensePer, GetDefenceAddition(hitter.GetStateLv()),
- // hitter.MirrorProp.KillValuePer, attacker.MirrorProp.KillValuePer);
- }
- #endif
- //Console.WriteLine("受击ID: " + hitter.mUnit.ID + ", " + damage);
- if (attacker.IsPlayerUnit())
- {
- if(hitter.IsPlayerUnit())
- {
- damage = CUtils.CastInt(damage * PVP_DAMAGE_COEF);
- }
- }
- else if(attacker.IsLvRepress() && attacker.mUnit.Level > hitter.mUnit.Level)
- {
- //LvRepress
- damage = CUtils.CastInt(damage * (1 + (attacker.mUnit.Level - hitter.mUnit.Level) * BOSS_LEVEL_SUBDUE));
- }
- return Math.Max(damage, 1);
- }
- public static int GetPetDamage(int damageBaseValue, XmdsVirtual pet)
- {
- //防御属性
- float finalDef = pet.MirrorProp.Defence;
- float ingoreDmg = 1.0f - finalDef / (finalDef + GetDefenceAddition(pet.GetStateLv()));
- //伤害变更(免伤,受伤加深)
- float allDmgChg = GetFinalDamageValue(pet.MirrorProp.AllDmgAdd - pet.MirrorProp.AllDmgReduce);
- int finalDmg = Math.Max(1, (int)(damageBaseValue * PET_HIT_DAMAGE_K * ingoreDmg * allDmgChg));
- return finalDmg;
- }
- private static float GetFinalDamageValue(int value)
- {
- if (value < 0)
- {
- return 1.0f + Math.Max(-XmdsConstConfig.DAMAGE_CHG_MAX, value) * XmdsUnitProp.PER;
- }
- else
- {
- return 1.0f + Math.Min(XmdsConstConfig.DAMAGE_CHG_MAX, value) * XmdsUnitProp.PER;
- }
- }
- public static int GetDefByLevel(int level)
- {
- if(level <= 70)
- {
- return Coefficient_Defence[0];
- }
- int UpLevel = Math.Min(12 ,(level - 70) / 10);
- return Coefficient_Defence[UpLevel];
- }
- #endregion
- }
- }
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