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- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Windows.Forms;
- using System.IO;
- using CommonAI.Zone.ZoneEditor;
- using GameEditorPlugin.Win32.Runtime;
- namespace CommonAIEditor
- {
- public interface IGameEditorPlugin
- {
- string Name { get; }
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- string DataRoot { get; set; }
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- string PluginDLL { get; set; }
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- ISceneEditorPlugin CreateScenePlugin(IGameEditorPlugin default_plugin);
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- void RunTest(IGameEditorPlugin default_plugin, string data_dir, int sceneID, int actorTemplateID);
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- void RunModelView(IGameEditorPlugin default_plugin, string[] filepath);
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- bool AcceptResource(IGameEditorPlugin default_plugin, string filename);
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- void RunLocalPlay(IGameEditorPlugin default_plugin, DirectoryInfo data_dir, int sceneID, bool recorder);
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- void RunServerPlay(IGameEditorPlugin default_plugin, DirectoryInfo data_dir, int sceneID);
- }
- public delegate void PluginMessageHandler(object data);
- public delegate SceneObjectData CallAddSceneObject(Type type, Action<SceneObjectData> callback);
- public delegate SceneObjectData CallResetSceneObject(string name, Action<SceneObjectData> callback);
- public interface ISceneEditorPlugin
- {
- bool EnableRight { get; }
- Control AsControl();
- void SendMessage(object data);
- event PluginMessageHandler OnGetPluginMessage;
- event CallAddSceneObject CallAddObject;
- event CallResetSceneObject CallResetObject;
- }
- }
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