1234567891011121314151617181920212223242526272829 |
- <?xml version="1.0" encoding="utf-8"?>
- <Config type="CommonAI.Zone.Config">
- <AI_FOLLOW_AND_ATTACK_ADJUST_ESCAPE_PCT>50.00</AI_FOLLOW_AND_ATTACK_ADJUST_ESCAPE_PCT>
- <AI_FOLLOW_AND_ATTACK_HOLD_TIME_MS>1000</AI_FOLLOW_AND_ATTACK_HOLD_TIME_MS>
- <AI_HATE_SYSTEM_CAPACITY_MS>50</AI_HATE_SYSTEM_CAPACITY_MS>
- <AI_MOVE_AI_HOLD_TIME_MS>1000</AI_MOVE_AI_HOLD_TIME_MS>
- <AI_NPC_ATTACK_IDLE_SCATTER_PCT>25.00</AI_NPC_ATTACK_IDLE_SCATTER_PCT>
- <AI_NPC_CHECK_IN_GUARD_LIMIT_TIME_MS>500</AI_NPC_CHECK_IN_GUARD_LIMIT_TIME_MS>
- <AI_VIEW_TRIGGER_CHECK_TIME_MS>1000</AI_VIEW_TRIGGER_CHECK_TIME_MS>
- <CLIENT_UNIT_MOVE_MODIFY_MAX_RANGE>20.00</CLIENT_UNIT_MOVE_MODIFY_MAX_RANGE>
- <GLOBAL_GRAVITY>9.80</GLOBAL_GRAVITY>
- <GLOBAL_MOVE_IMPACT_DEPTH>10</GLOBAL_MOVE_IMPACT_DEPTH>
- <OBJECT_ATTACK_RANGE_INCLUDE_BODYSIZE>False</OBJECT_ATTACK_RANGE_INCLUDE_BODYSIZE>
- <OBJECT_DAMAGE_FLY_ARGS_FACTOR_PCT>0.00</OBJECT_DAMAGE_FLY_ARGS_FACTOR_PCT>
- <OBJECT_DAMAGE_FLY_SPEED_ACC>0.00</OBJECT_DAMAGE_FLY_SPEED_ACC>
- <OBJECT_DAMAGE_FLY_SPEED_ADD>0.00</OBJECT_DAMAGE_FLY_SPEED_ADD>
- <OBJECT_DAMAGE_FLY_SPEED_SEC>10.00</OBJECT_DAMAGE_FLY_SPEED_SEC>
- <OBJECT_DAMAGE_FLY_ZSPEED_SEC>10.00</OBJECT_DAMAGE_FLY_ZSPEED_SEC>
- <OBJECT_DAMAGE_TIME_MS>1000</OBJECT_DAMAGE_TIME_MS>
- <OBJECT_MOVE_TO_MIN_STEP_SEC>0.30</OBJECT_MOVE_TO_MIN_STEP_SEC>
- <OBJECT_NONE_TOUCH>False</OBJECT_NONE_TOUCH>
- <PET_FOLLOW_DISTANCE_LIMIT>15.00</PET_FOLLOW_DISTANCE_LIMIT>
- <PET_FOLLOW_DISTANCE_MAX>5.00</PET_FOLLOW_DISTANCE_MAX>
- <PET_FOLLOW_DISTANCE_MIN>2.00</PET_FOLLOW_DISTANCE_MIN>
- <PLAYER_NONE_TOUCH>False</PLAYER_NONE_TOUCH>
- <SYSTEM_FPS>30</SYSTEM_FPS>
- <UNIT_CAN_WHIPLASH_BODY>False</UNIT_CAN_WHIPLASH_BODY>
- <UNIT_TURN_SPEED_SEC>3.14</UNIT_TURN_SPEED_SEC>
- </Config>
|