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- -------------------------------------------------
- -- 本文件由代码生成器自动生成,
- -- 千万不要修改本文件的任何代码,
- -- 修改的的任何代码都会被覆盖掉!
- ----------------------------------------------------
- local Socket = require "Xmds.Pomelo.LuaGameSocket"
- require "base64"
- require "achievementHandler_pb"
- --------------------------------Pomelo-------------------------------
- Pomelo = Pomelo or {}
- --------------------------------AchievementHandler-------------------------------
- Pomelo.AchievementHandler = {}
- local function getAchievementsRequestEncoder(msg)
- local input = achievementHandler_pb.GetAchievementsRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function getAchievementsRequestDecoder(stream)
- local res = achievementHandler_pb.GetAchievementsResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.AchievementHandler.getAchievementsRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("achievement.achievementHandler.getAchievementsRequest", option)
- Socket.Request("achievement.achievementHandler.getAchievementsRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.AchievementHandler.lastGetAchievementsResponse = res
- Socket.OnRequestEnd("achievement.achievementHandler.getAchievementsRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] achievement.achievementHandler.getAchievementsRequest decode error!!"
- end
- Socket.OnRequestEnd("achievement.achievementHandler.getAchievementsRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, getAchievementsRequestEncoder, getAchievementsRequestDecoder)
- end
- local function achievementGetAwardRequestEncoder(msg)
- local input = achievementHandler_pb.AchievementGetAwardRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function achievementGetAwardRequestDecoder(stream)
- local res = achievementHandler_pb.AchievementGetAwardResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.AchievementHandler.achievementGetAwardRequest(c2s_id,cb,option)
- local msg = {}
- msg.c2s_id = c2s_id
- Socket.OnRequestStart("achievement.achievementHandler.achievementGetAwardRequest", option)
- Socket.Request("achievement.achievementHandler.achievementGetAwardRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.AchievementHandler.lastAchievementGetAwardResponse = res
- Socket.OnRequestEnd("achievement.achievementHandler.achievementGetAwardRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] achievement.achievementHandler.achievementGetAwardRequest decode error!!"
- end
- Socket.OnRequestEnd("achievement.achievementHandler.achievementGetAwardRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, achievementGetAwardRequestEncoder, achievementGetAwardRequestDecoder)
- end
- local function updateAchievementPushDecoder(stream)
- local res = achievementHandler_pb.UpdateAchievementPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.AchievementHandler.updateAchievementPush(cb)
- Socket.On("achievement.achievementPush.updateAchievementPush", function(res)
- Pomelo.AchievementHandler.lastUpdateAchievementPush = res
- cb(nil,res)
- end, updateAchievementPushDecoder)
- end
- --------------------------------Pomelo-------------------------------
- return Pomelo
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