BloodHandler.lua 5.1 KB

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  1. -------------------------------------------------
  2. -- 本文件由代码生成器自动生成,
  3. -- 千万不要修改本文件的任何代码,
  4. -- 修改的的任何代码都会被覆盖掉!
  5. ----------------------------------------------------
  6. local Socket = require "Xmds.Pomelo.LuaGameSocket"
  7. require "base64"
  8. require "bloodHandler_pb"
  9. --------------------------------Pomelo-------------------------------
  10. Pomelo = Pomelo or {}
  11. --------------------------------BloodHandler-------------------------------
  12. Pomelo.BloodHandler = {}
  13. local function getEquipedBloodsRequestEncoder(msg)
  14. local input = bloodHandler_pb.GetEquipedBloodsRequest()
  15. protobuf.FromMessage(input,msg)
  16. return (input:SerializeToString())
  17. end
  18. local function getEquipedBloodsRequestDecoder(stream)
  19. local res = bloodHandler_pb.GetEquipedBloodsResponse()
  20. res:ParseFromString(stream)
  21. return res
  22. end
  23. function Pomelo.BloodHandler.getEquipedBloodsRequest(playerId,cb,option)
  24. local msg = {}
  25. msg.playerId = playerId
  26. Socket.OnRequestStart("area.bloodHandler.getEquipedBloodsRequest", option)
  27. Socket.Request("area.bloodHandler.getEquipedBloodsRequest", msg, function(res)
  28. if(res.s2c_code == 200) then
  29. Pomelo.BloodHandler.lastGetEquipedBloodsResponse = res
  30. Socket.OnRequestEnd("area.bloodHandler.getEquipedBloodsRequest", true)
  31. cb(nil,res)
  32. else
  33. local ex = {}
  34. if(res.s2c_code) then
  35. ex.Code = res.s2c_code
  36. ex.Message = res.s2c_msg
  37. else
  38. ex.Code = 501
  39. ex.Message = "[LuaXmdsNetClient] area.bloodHandler.getEquipedBloodsRequest decode error!!"
  40. end
  41. Socket.OnRequestEnd("area.bloodHandler.getEquipedBloodsRequest", false,ex.Code,ex.Message)
  42. cb(ex,nil)
  43. end
  44. end, getEquipedBloodsRequestEncoder, getEquipedBloodsRequestDecoder)
  45. end
  46. local function equipBloodRequestEncoder(msg)
  47. local input = bloodHandler_pb.EquipBloodRequest()
  48. protobuf.FromMessage(input,msg)
  49. return (input:SerializeToString())
  50. end
  51. local function equipBloodRequestDecoder(stream)
  52. local res = bloodHandler_pb.EquipBloodResponse()
  53. res:ParseFromString(stream)
  54. return res
  55. end
  56. function Pomelo.BloodHandler.equipBloodRequest(itemId,cb,option)
  57. local msg = {}
  58. msg.itemId = itemId
  59. Socket.OnRequestStart("area.bloodHandler.equipBloodRequest", option)
  60. Socket.Request("area.bloodHandler.equipBloodRequest", msg, function(res)
  61. if(res.s2c_code == 200) then
  62. Pomelo.BloodHandler.lastEquipBloodResponse = res
  63. Socket.OnRequestEnd("area.bloodHandler.equipBloodRequest", true)
  64. cb(nil,res)
  65. else
  66. local ex = {}
  67. if(res.s2c_code) then
  68. ex.Code = res.s2c_code
  69. ex.Message = res.s2c_msg
  70. else
  71. ex.Code = 501
  72. ex.Message = "[LuaXmdsNetClient] area.bloodHandler.equipBloodRequest decode error!!"
  73. end
  74. Socket.OnRequestEnd("area.bloodHandler.equipBloodRequest", false,ex.Code,ex.Message)
  75. cb(ex,nil)
  76. end
  77. end, equipBloodRequestEncoder, equipBloodRequestDecoder)
  78. end
  79. local function unequipBloodRequestEncoder(msg)
  80. local input = bloodHandler_pb.UnequipBloodRequest()
  81. protobuf.FromMessage(input,msg)
  82. return (input:SerializeToString())
  83. end
  84. local function unequipBloodRequestDecoder(stream)
  85. local res = bloodHandler_pb.UnequipBloodResponse()
  86. res:ParseFromString(stream)
  87. return res
  88. end
  89. function Pomelo.BloodHandler.unequipBloodRequest(sortId,cb,option)
  90. local msg = {}
  91. msg.sortId = sortId
  92. Socket.OnRequestStart("area.bloodHandler.unequipBloodRequest", option)
  93. Socket.Request("area.bloodHandler.unequipBloodRequest", msg, function(res)
  94. if(res.s2c_code == 200) then
  95. Pomelo.BloodHandler.lastUnequipBloodResponse = res
  96. Socket.OnRequestEnd("area.bloodHandler.unequipBloodRequest", true)
  97. cb(nil,res)
  98. else
  99. local ex = {}
  100. if(res.s2c_code) then
  101. ex.Code = res.s2c_code
  102. ex.Message = res.s2c_msg
  103. else
  104. ex.Code = 501
  105. ex.Message = "[LuaXmdsNetClient] area.bloodHandler.unequipBloodRequest decode error!!"
  106. end
  107. Socket.OnRequestEnd("area.bloodHandler.unequipBloodRequest", false,ex.Code,ex.Message)
  108. cb(ex,nil)
  109. end
  110. end, unequipBloodRequestEncoder, unequipBloodRequestDecoder)
  111. end
  112. local function getBloodAttrsRequestEncoder(msg)
  113. local input = bloodHandler_pb.GetBloodAttrsRequest()
  114. protobuf.FromMessage(input,msg)
  115. return (input:SerializeToString())
  116. end
  117. local function getBloodAttrsRequestDecoder(stream)
  118. local res = bloodHandler_pb.GetBloodAttrsResponse()
  119. res:ParseFromString(stream)
  120. return res
  121. end
  122. function Pomelo.BloodHandler.getBloodAttrsRequest(cb,option)
  123. local input = nil
  124. Socket.OnRequestStart("area.bloodHandler.getBloodAttrsRequest", option)
  125. Socket.Request("area.bloodHandler.getBloodAttrsRequest", input, function(res)
  126. if(res.s2c_code == 200) then
  127. Pomelo.BloodHandler.lastGetBloodAttrsResponse = res
  128. Socket.OnRequestEnd("area.bloodHandler.getBloodAttrsRequest", true)
  129. cb(nil,res)
  130. else
  131. local ex = {}
  132. if(res.s2c_code) then
  133. ex.Code = res.s2c_code
  134. ex.Message = res.s2c_msg
  135. else
  136. ex.Code = 501
  137. ex.Message = "[LuaXmdsNetClient] area.bloodHandler.getBloodAttrsRequest decode error!!"
  138. end
  139. Socket.OnRequestEnd("area.bloodHandler.getBloodAttrsRequest", false,ex.Code,ex.Message)
  140. cb(ex,nil)
  141. end
  142. end, getBloodAttrsRequestEncoder, getBloodAttrsRequestDecoder)
  143. end
  144. --------------------------------Pomelo-------------------------------
  145. return Pomelo