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- -------------------------------------------------
- -- 本文件由代码生成器自动生成,
- -- 千万不要修改本文件的任何代码,
- -- 修改的的任何代码都会被覆盖掉!
- ----------------------------------------------------
- local Socket = require "Xmds.Pomelo.LuaGameSocket"
- require "base64"
- require "bloodHandler_pb"
- --------------------------------Pomelo-------------------------------
- Pomelo = Pomelo or {}
- --------------------------------BloodHandler-------------------------------
- Pomelo.BloodHandler = {}
- local function getEquipedBloodsRequestEncoder(msg)
- local input = bloodHandler_pb.GetEquipedBloodsRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function getEquipedBloodsRequestDecoder(stream)
- local res = bloodHandler_pb.GetEquipedBloodsResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.BloodHandler.getEquipedBloodsRequest(playerId,cb,option)
- local msg = {}
- msg.playerId = playerId
- Socket.OnRequestStart("area.bloodHandler.getEquipedBloodsRequest", option)
- Socket.Request("area.bloodHandler.getEquipedBloodsRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.BloodHandler.lastGetEquipedBloodsResponse = res
- Socket.OnRequestEnd("area.bloodHandler.getEquipedBloodsRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.bloodHandler.getEquipedBloodsRequest decode error!!"
- end
- Socket.OnRequestEnd("area.bloodHandler.getEquipedBloodsRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, getEquipedBloodsRequestEncoder, getEquipedBloodsRequestDecoder)
- end
- local function equipBloodRequestEncoder(msg)
- local input = bloodHandler_pb.EquipBloodRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function equipBloodRequestDecoder(stream)
- local res = bloodHandler_pb.EquipBloodResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.BloodHandler.equipBloodRequest(itemId,cb,option)
- local msg = {}
- msg.itemId = itemId
- Socket.OnRequestStart("area.bloodHandler.equipBloodRequest", option)
- Socket.Request("area.bloodHandler.equipBloodRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.BloodHandler.lastEquipBloodResponse = res
- Socket.OnRequestEnd("area.bloodHandler.equipBloodRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.bloodHandler.equipBloodRequest decode error!!"
- end
- Socket.OnRequestEnd("area.bloodHandler.equipBloodRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, equipBloodRequestEncoder, equipBloodRequestDecoder)
- end
- local function unequipBloodRequestEncoder(msg)
- local input = bloodHandler_pb.UnequipBloodRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function unequipBloodRequestDecoder(stream)
- local res = bloodHandler_pb.UnequipBloodResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.BloodHandler.unequipBloodRequest(sortId,cb,option)
- local msg = {}
- msg.sortId = sortId
- Socket.OnRequestStart("area.bloodHandler.unequipBloodRequest", option)
- Socket.Request("area.bloodHandler.unequipBloodRequest", msg, function(res)
- if(res.s2c_code == 200) then
- Pomelo.BloodHandler.lastUnequipBloodResponse = res
- Socket.OnRequestEnd("area.bloodHandler.unequipBloodRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.bloodHandler.unequipBloodRequest decode error!!"
- end
- Socket.OnRequestEnd("area.bloodHandler.unequipBloodRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, unequipBloodRequestEncoder, unequipBloodRequestDecoder)
- end
- local function getBloodAttrsRequestEncoder(msg)
- local input = bloodHandler_pb.GetBloodAttrsRequest()
- protobuf.FromMessage(input,msg)
- return (input:SerializeToString())
- end
- local function getBloodAttrsRequestDecoder(stream)
- local res = bloodHandler_pb.GetBloodAttrsResponse()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.BloodHandler.getBloodAttrsRequest(cb,option)
- local input = nil
- Socket.OnRequestStart("area.bloodHandler.getBloodAttrsRequest", option)
- Socket.Request("area.bloodHandler.getBloodAttrsRequest", input, function(res)
- if(res.s2c_code == 200) then
- Pomelo.BloodHandler.lastGetBloodAttrsResponse = res
- Socket.OnRequestEnd("area.bloodHandler.getBloodAttrsRequest", true)
- cb(nil,res)
- else
- local ex = {}
- if(res.s2c_code) then
- ex.Code = res.s2c_code
- ex.Message = res.s2c_msg
- else
- ex.Code = 501
- ex.Message = "[LuaXmdsNetClient] area.bloodHandler.getBloodAttrsRequest decode error!!"
- end
- Socket.OnRequestEnd("area.bloodHandler.getBloodAttrsRequest", false,ex.Code,ex.Message)
- cb(ex,nil)
- end
- end, getBloodAttrsRequestEncoder, getBloodAttrsRequestDecoder)
- end
- --------------------------------Pomelo-------------------------------
- return Pomelo
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