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- -------------------------------------------------
- -- 本文件由代码生成器自动生成,
- -- 千万不要修改本文件的任何代码,
- -- 修改的的任何代码都会被覆盖掉!
- ----------------------------------------------------
- local Socket = require "Xmds.Pomelo.LuaGameSocket"
- require "base64"
- --------------------------------Pomelo-------------------------------
- Pomelo = Pomelo or {}
- --------------------------------GameSocket-------------------------------
- Pomelo.GameSocket = {}
- local function abyssDungeonBossDeadPushDecoder(stream)
- local res = abyssDungeonHandler_pb.AbyssDungeonBossDeadPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.abyssDungeonBossDeadPush(cb)
- Socket.On("area.abyssDungeonPush.abyssDungeonBossDeadPush", function(res)
- Pomelo.GameSocket.lastAbyssDungeonBossDeadPush = res
- cb(nil,res)
- end, abyssDungeonBossDeadPushDecoder)
- end
- local function abyssDungeonEnterPushDecoder(stream)
- local res = abyssDungeonHandler_pb.AbyssDungeonEnterPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.abyssDungeonEnterPush(cb)
- Socket.On("area.abyssDungeonPush.abyssDungeonEnterPush", function(res)
- Pomelo.GameSocket.lastAbyssDungeonEnterPush = res
- cb(nil,res)
- end, abyssDungeonEnterPushDecoder)
- end
- local function abyssDungeonSkillChangePushDecoder(stream)
- local res = abyssDungeonHandler_pb.AbyssDungeonSkillChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.abyssDungeonSkillChangePush(cb)
- Socket.On("area.abyssDungeonPush.abyssDungeonSkillChangePush", function(res)
- Pomelo.GameSocket.lastAbyssDungeonSkillChangePush = res
- cb(nil,res)
- end, abyssDungeonSkillChangePushDecoder)
- end
- local function abyssDungeonMatchlessPushDecoder(stream)
- local res = abyssDungeonHandler_pb.AbyssDungeonMatchlessPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.abyssDungeonMatchlessPush(cb)
- Socket.On("area.abyssDungeonPush.abyssDungeonMatchlessPush", function(res)
- Pomelo.GameSocket.lastAbyssDungeonMatchlessPush = res
- cb(nil,res)
- end, abyssDungeonMatchlessPushDecoder)
- end
- local function superPackageBuyPushDecoder(stream)
- local res = activityFavorHandler_pb.SuperPackageBuyPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.superPackageBuyPush(cb)
- Socket.On("area.activityFavorPush.superPackageBuyPush", function(res)
- Pomelo.GameSocket.lastSuperPackageBuyPush = res
- cb(nil,res)
- end, superPackageBuyPushDecoder)
- end
- local function limitTimeGiftInfoPushDecoder(stream)
- local res = activityFavorHandler_pb.LimitTimeGiftInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.limitTimeGiftInfoPush(cb)
- Socket.On("area.activityFavorPush.limitTimeGiftInfoPush", function(res)
- Pomelo.GameSocket.lastLimitTimeGiftInfoPush = res
- cb(nil,res)
- end, limitTimeGiftInfoPushDecoder)
- end
- local function amuletEquipNewPushDecoder(stream)
- local res = amuletHandler_pb.AmuletEquipNewPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.amuletEquipNewPush(cb)
- Socket.On("area.amuletPush.amuletEquipNewPush", function(res)
- Pomelo.GameSocket.lastAmuletEquipNewPush = res
- cb(nil,res)
- end, amuletEquipNewPushDecoder)
- end
- local function onArenaBattleInfoPushDecoder(stream)
- local res = arenaHandler_pb.OnArenaBattleInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onArenaBattleInfoPush(cb)
- Socket.On("area.arenaPush.onArenaBattleInfoPush", function(res)
- Pomelo.GameSocket.lastOnArenaBattleInfoPush = res
- cb(nil,res)
- end, onArenaBattleInfoPushDecoder)
- end
- local function onArenaBattleEndPushDecoder(stream)
- local res = arenaHandler_pb.OnArenaBattleEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onArenaBattleEndPush(cb)
- Socket.On("area.arenaPush.onArenaBattleEndPush", function(res)
- Pomelo.GameSocket.lastOnArenaBattleEndPush = res
- cb(nil,res)
- end, onArenaBattleEndPushDecoder)
- end
- local function luxuryRewardPushDecoder(stream)
- local res = attendanceHandler_pb.LuxuryRewardPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.luxuryRewardPush(cb)
- Socket.On("area.attendancePush.luxuryRewardPush", function(res)
- Pomelo.GameSocket.lastLuxuryRewardPush = res
- cb(nil,res)
- end, luxuryRewardPushDecoder)
- end
- local function bagItemUpdatePushDecoder(stream)
- local res = bagHandler_pb.BagItemUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bagItemUpdatePush(cb)
- Socket.On("area.bagPush.bagItemUpdatePush", function(res)
- Pomelo.GameSocket.lastBagItemUpdatePush = res
- cb(nil,res)
- end, bagItemUpdatePushDecoder)
- end
- local function bagNewItemPushDecoder(stream)
- local res = bagHandler_pb.BagNewItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bagNewItemPush(cb)
- Socket.On("area.bagPush.bagNewItemPush", function(res)
- Pomelo.GameSocket.lastBagNewItemPush = res
- cb(nil,res)
- end, bagNewItemPushDecoder)
- end
- local function bagNewEquipPushDecoder(stream)
- local res = bagHandler_pb.BagNewEquipPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bagNewEquipPush(cb)
- Socket.On("area.bagPush.bagNewEquipPush", function(res)
- Pomelo.GameSocket.lastBagNewEquipPush = res
- cb(nil,res)
- end, bagNewEquipPushDecoder)
- end
- local function bagGridFullPushDecoder(stream)
- local res = bagHandler_pb.BagGridFullPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bagGridFullPush(cb)
- Socket.On("area.bagPush.bagGridFullPush", function(res)
- Pomelo.GameSocket.lastBagGridFullPush = res
- cb(nil,res)
- end, bagGridFullPushDecoder)
- end
- local function bagGridNumPushDecoder(stream)
- local res = bagHandler_pb.BagGridNumPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bagGridNumPush(cb)
- Socket.On("area.bagPush.bagGridNumPush", function(res)
- Pomelo.GameSocket.lastBagGridNumPush = res
- cb(nil,res)
- end, bagGridNumPushDecoder)
- end
- local function bagNewItemFromResFubenPushDecoder(stream)
- local res = bagHandler_pb.BagNewItemFromResFubenPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bagNewItemFromResFubenPush(cb)
- Socket.On("area.bagPush.bagNewItemFromResFubenPush", function(res)
- Pomelo.GameSocket.lastBagNewItemFromResFubenPush = res
- cb(nil,res)
- end, bagNewItemFromResFubenPushDecoder)
- end
- local function throwPointItemListPushDecoder(stream)
- local res = battleHandler_pb.ThrowPointItemListPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.throwPointItemListPush(cb)
- Socket.On("area.battlePush.throwPointItemListPush", function(res)
- Pomelo.GameSocket.lastThrowPointItemListPush = res
- cb(nil,res)
- end, throwPointItemListPushDecoder)
- end
- local function throwPointResultPushDecoder(stream)
- local res = battleHandler_pb.ThrowPointResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.throwPointResultPush(cb)
- Socket.On("area.battlePush.throwPointResultPush", function(res)
- Pomelo.GameSocket.lastThrowPointResultPush = res
- cb(nil,res)
- end, throwPointResultPushDecoder)
- end
- local function biddingInfoPushDecoder(stream)
- local res = battleHandler_pb.BiddingInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.biddingInfoPush(cb)
- Socket.On("area.battlePush.biddingInfoPush", function(res)
- Pomelo.GameSocket.lastBiddingInfoPush = res
- cb(nil,res)
- end, biddingInfoPushDecoder)
- end
- local function fightLevelResultPushDecoder(stream)
- local res = battleHandler_pb.FightLevelResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fightLevelResultPush(cb)
- Socket.On("area.battlePush.fightLevelResultPush", function(res)
- Pomelo.GameSocket.lastFightLevelResultPush = res
- cb(nil,res)
- end, fightLevelResultPushDecoder)
- end
- local function itemDropPushDecoder(stream)
- local res = battleHandler_pb.ItemDropPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.itemDropPush(cb)
- Socket.On("area.battlePush.itemDropPush", function(res)
- Pomelo.GameSocket.lastItemDropPush = res
- cb(nil,res)
- end, itemDropPushDecoder)
- end
- local function sceneNamePushDecoder(stream)
- local res = battleHandler_pb.SceneNamePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.sceneNamePush(cb)
- Socket.On("area.battlePush.sceneNamePush", function(res)
- Pomelo.GameSocket.lastSceneNamePush = res
- cb(nil,res)
- end, sceneNamePushDecoder)
- end
- local function resourceDungeonResultPushDecoder(stream)
- local res = battleHandler_pb.ResourceDungeonResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.resourceDungeonResultPush(cb)
- Socket.On("area.battlePush.resourceDungeonResultPush", function(res)
- Pomelo.GameSocket.lastResourceDungeonResultPush = res
- cb(nil,res)
- end, resourceDungeonResultPushDecoder)
- end
- local function consignmentRemovePushDecoder(stream)
- local res = consignmentLineHandler_pb.ConsignmentRemovePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.consignmentRemovePush(cb)
- Socket.On("area.consignmentLinePush.consignmentRemovePush", function(res)
- Pomelo.GameSocket.lastConsignmentRemovePush = res
- cb(nil,res)
- end, consignmentRemovePushDecoder)
- end
- local function fSGrantGodTitle_MainPushDecoder(stream)
- local res = crossAreaHandler_pb.FSGrantGodTitle_MainPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fSGrantGodTitle_MainPush(cb)
- Socket.On("area.crossAreaPush.fSGrantGodTitle_MainPush", function(res)
- Pomelo.GameSocket.lastFSGrantGodTitle_MainPush = res
- cb(nil,res)
- end, fSGrantGodTitle_MainPushDecoder)
- end
- local function fSAlliesChatMsgPushDecoder(stream)
- local res = crossAreaHandler_pb.FSAlliesChatMsgPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fSAlliesChatMsgPush(cb)
- Socket.On("area.crossAreaPush.fSAlliesChatMsgPush", function(res)
- Pomelo.GameSocket.lastFSAlliesChatMsgPush = res
- cb(nil,res)
- end, fSAlliesChatMsgPushDecoder)
- end
- local function fSDailyBossRewardPushDecoder(stream)
- local res = crossAreaHandler_pb.FSDailyBossRewardPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fSDailyBossRewardPush(cb)
- Socket.On("area.crossAreaPush.fSDailyBossRewardPush", function(res)
- Pomelo.GameSocket.lastFSDailyBossRewardPush = res
- cb(nil,res)
- end, fSDailyBossRewardPushDecoder)
- end
- local function fSGameEndPushDecoder(stream)
- local res = crossAreaHandler_pb.FSGameEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fSGameEndPush(cb)
- Socket.On("area.crossAreaPush.fSGameEndPush", function(res)
- Pomelo.GameSocket.lastFSGameEndPush = res
- cb(nil,res)
- end, fSGameEndPushDecoder)
- end
- local function fSFirstOccupyPushDecoder(stream)
- local res = crossAreaHandler_pb.FSFirstOccupyPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fSFirstOccupyPush(cb)
- Socket.On("area.crossAreaPush.fSFirstOccupyPush", function(res)
- Pomelo.GameSocket.lastFSFirstOccupyPush = res
- cb(nil,res)
- end, fSFirstOccupyPushDecoder)
- end
- local function mutilCrossRankPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.MutilCrossRankPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.mutilCrossRankPush(cb)
- Socket.On("area.crossAreaPushExt.mutilCrossRankPush", function(res)
- Pomelo.GameSocket.lastMutilCrossRankPush = res
- cb(nil,res)
- end, mutilCrossRankPushDecoder)
- end
- local function mutilServerBattleResultPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.MutilServerBattleResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.mutilServerBattleResultPush(cb)
- Socket.On("area.crossAreaPushExt.mutilServerBattleResultPush", function(res)
- Pomelo.GameSocket.lastMutilServerBattleResultPush = res
- cb(nil,res)
- end, mutilServerBattleResultPushDecoder)
- end
- local function battleRightTopDataPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.BattleRightTopDataPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.battleRightTopDataPush(cb)
- Socket.On("area.crossAreaPushExt.battleRightTopDataPush", function(res)
- Pomelo.GameSocket.lastBattleRightTopDataPush = res
- cb(nil,res)
- end, battleRightTopDataPushDecoder)
- end
- local function doubleCrossBroadInfoPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.DoubleCrossBroadInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.doubleCrossBroadInfoPush(cb)
- Socket.On("area.crossAreaPushExt.doubleCrossBroadInfoPush", function(res)
- Pomelo.GameSocket.lastDoubleCrossBroadInfoPush = res
- cb(nil,res)
- end, doubleCrossBroadInfoPushDecoder)
- end
- local function doubleCrossResultPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.DoubleCrossResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.doubleCrossResultPush(cb)
- Socket.On("area.crossAreaPushExt.doubleCrossResultPush", function(res)
- Pomelo.GameSocket.lastDoubleCrossResultPush = res
- cb(nil,res)
- end, doubleCrossResultPushDecoder)
- end
- local function killPlayerPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.KillPlayerPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.killPlayerPush(cb)
- Socket.On("area.crossAreaPushExt.killPlayerPush", function(res)
- Pomelo.GameSocket.lastKillPlayerPush = res
- cb(nil,res)
- end, killPlayerPushDecoder)
- end
- local function doubleCrossRankPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.DoubleCrossRankPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.doubleCrossRankPush(cb)
- Socket.On("area.crossAreaPushExt.doubleCrossRankPush", function(res)
- Pomelo.GameSocket.lastDoubleCrossRankPush = res
- cb(nil,res)
- end, doubleCrossRankPushDecoder)
- end
- local function doubleCrossMyKillInfoPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.DoubleCrossMyKillInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.doubleCrossMyKillInfoPush(cb)
- Socket.On("area.crossAreaPushExt.doubleCrossMyKillInfoPush", function(res)
- Pomelo.GameSocket.lastDoubleCrossMyKillInfoPush = res
- cb(nil,res)
- end, doubleCrossMyKillInfoPushDecoder)
- end
- local function mutilEquipDropFlagPushDecoder(stream)
- local res = crossAreaHandlerExt_pb.MutilEquipDropFlagPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.mutilEquipDropFlagPush(cb)
- Socket.On("area.crossAreaPushExt.mutilEquipDropFlagPush", function(res)
- Pomelo.GameSocket.lastMutilEquipDropFlagPush = res
- cb(nil,res)
- end, mutilEquipDropFlagPushDecoder)
- end
- local function treasureOpenPushDecoder(stream)
- local res = crossServerHandler_pb.TreasureOpenPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.treasureOpenPush(cb)
- Socket.On("area.crossServerPush.treasureOpenPush", function(res)
- Pomelo.GameSocket.lastTreasureOpenPush = res
- cb(nil,res)
- end, treasureOpenPushDecoder)
- end
- local function dailyActivityScheduleShowPushDecoder(stream)
- local res = dailyActivityHandler_pb.DailyActivityScheduleShowPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.dailyActivityScheduleShowPush(cb)
- Socket.On("area.dailyActivityPush.dailyActivityScheduleShowPush", function(res)
- Pomelo.GameSocket.lastDailyActivityScheduleShowPush = res
- cb(nil,res)
- end, dailyActivityScheduleShowPushDecoder)
- end
- local function sweepDemonTowerEndPushDecoder(stream)
- local res = demonTowerHandler_pb.SweepDemonTowerEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.sweepDemonTowerEndPush(cb)
- Socket.On("area.demonTowerPush.sweepDemonTowerEndPush", function(res)
- Pomelo.GameSocket.lastSweepDemonTowerEndPush = res
- cb(nil,res)
- end, sweepDemonTowerEndPushDecoder)
- end
- local function equipmentSimplePushDecoder(stream)
- local res = equipHandler_pb.EquipmentSimplePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.equipmentSimplePush(cb)
- Socket.On("area.equipPush.equipmentSimplePush", function(res)
- Pomelo.GameSocket.lastEquipmentSimplePush = res
- cb(nil,res)
- end, equipmentSimplePushDecoder)
- end
- local function equipInheritPushDecoder(stream)
- local res = equipHandler_pb.EquipInheritPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.equipInheritPush(cb)
- Socket.On("area.equipPush.equipInheritPush", function(res)
- Pomelo.GameSocket.lastEquipInheritPush = res
- cb(nil,res)
- end, equipInheritPushDecoder)
- end
- local function equipStrengthPosPushDecoder(stream)
- local res = equipHandler_pb.StrengthPosPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.equipStrengthPosPush(cb)
- Socket.On("area.equipPush.equipStrengthPosPush", function(res)
- Pomelo.GameSocket.lastStrengthPosPush = res
- cb(nil,res)
- end, equipStrengthPosPushDecoder)
- end
- local function onFashionGetPushDecoder(stream)
- local res = fashionHandler_pb.FashionGetPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onFashionGetPush(cb)
- Socket.On("area.fashionPush.onFashionGetPush", function(res)
- Pomelo.GameSocket.lastFashionGetPush = res
- cb(nil,res)
- end, onFashionGetPushDecoder)
- end
- local function onConfirmEnterFubenPushDecoder(stream)
- local res = fightLevelHandler_pb.OnConfirmEnterFubenPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onConfirmEnterFubenPush(cb)
- Socket.On("area.fightLevelPush.onConfirmEnterFubenPush", function(res)
- Pomelo.GameSocket.lastOnConfirmEnterFubenPush = res
- cb(nil,res)
- end, onConfirmEnterFubenPushDecoder)
- end
- local function onMemberEnterFubenStateChangePushDecoder(stream)
- local res = fightLevelHandler_pb.OnMemberEnterFubenStateChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onMemberEnterFubenStateChangePush(cb)
- Socket.On("area.fightLevelPush.onMemberEnterFubenStateChangePush", function(res)
- Pomelo.GameSocket.lastOnMemberEnterFubenStateChangePush = res
- cb(nil,res)
- end, onMemberEnterFubenStateChangePushDecoder)
- end
- local function onFubenClosePushDecoder(stream)
- local res = fightLevelHandler_pb.OnFubenClosePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onFubenClosePush(cb)
- Socket.On("area.fightLevelPush.onFubenClosePush", function(res)
- Pomelo.GameSocket.lastOnFubenClosePush = res
- cb(nil,res)
- end, onFubenClosePushDecoder)
- end
- local function closeHandUpPushDecoder(stream)
- local res = fightLevelHandler_pb.CloseHandUpPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.closeHandUpPush(cb)
- Socket.On("area.fightLevelPush.closeHandUpPush", function(res)
- Pomelo.GameSocket.lastCloseHandUpPush = res
- cb(nil,res)
- end, closeHandUpPushDecoder)
- end
- local function illusionPushDecoder(stream)
- local res = fightLevelHandler_pb.IllusionPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.illusionPush(cb)
- Socket.On("area.fightLevelPush.illusionPush", function(res)
- Pomelo.GameSocket.lastIllusionPush = res
- cb(nil,res)
- end, illusionPushDecoder)
- end
- local function illusion2PushDecoder(stream)
- local res = fightLevelHandler_pb.Illusion2Push()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.illusion2Push(cb)
- Socket.On("area.fightLevelPush.illusion2Push", function(res)
- Pomelo.GameSocket.lastIllusion2Push = res
- cb(nil,res)
- end, illusion2PushDecoder)
- end
- local function underGroundPlaceBOSSNumPushDecoder(stream)
- local res = fightLevelHandler_pb.UnderGroundPlaceBOSSNumPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.underGroundPlaceBOSSNumPush(cb)
- Socket.On("area.fightLevelPush.underGroundPlaceBOSSNumPush", function(res)
- Pomelo.GameSocket.lastUnderGroundPlaceBOSSNumPush = res
- cb(nil,res)
- end, underGroundPlaceBOSSNumPushDecoder)
- end
- local function onFleeDeathPushDecoder(stream)
- local res = fleeHandler_pb.OnFleeDeathPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onFleeDeathPush(cb)
- Socket.On("area.fleePush.onFleeDeathPush", function(res)
- Pomelo.GameSocket.lastOnFleeDeathPush = res
- cb(nil,res)
- end, onFleeDeathPushDecoder)
- end
- local function onFleeEndPushDecoder(stream)
- local res = fleeHandler_pb.OnFleeEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onFleeEndPush(cb)
- Socket.On("area.fleePush.onFleeEndPush", function(res)
- Pomelo.GameSocket.lastOnFleeEndPush = res
- cb(nil,res)
- end, onFleeEndPushDecoder)
- end
- local function sendItemPushDecoder(stream)
- local res = friendHandler_pb.SendItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.sendItemPush(cb)
- Socket.On("area.friendPush.sendItemPush", function(res)
- Pomelo.GameSocket.lastSendItemPush = res
- cb(nil,res)
- end, sendItemPushDecoder)
- end
- local function favorabilityOrAdoreUpdatePushDecoder(stream)
- local res = friendHandler_pb.FavorabilityOrAdoreUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.favorabilityOrAdoreUpdatePush(cb)
- Socket.On("area.friendPush.favorabilityOrAdoreUpdatePush", function(res)
- Pomelo.GameSocket.lastFavorabilityOrAdoreUpdatePush = res
- cb(nil,res)
- end, favorabilityOrAdoreUpdatePushDecoder)
- end
- local function friendOnlineOrOfflinePushDecoder(stream)
- local res = friendHandler_pb.FriendOnlineOrOfflinePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.friendOnlineOrOfflinePush(cb)
- Socket.On("area.friendPush.friendOnlineOrOfflinePush", function(res)
- Pomelo.GameSocket.lastFriendOnlineOrOfflinePush = res
- cb(nil,res)
- end, friendOnlineOrOfflinePushDecoder)
- end
- local function functionGoToPushDecoder(stream)
- local res = functionHandler_pb.FunctionGoToPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.functionGoToPush(cb)
- Socket.On("area.functionPush.functionGoToPush", function(res)
- Pomelo.GameSocket.lastFunctionGoToPush = res
- cb(nil,res)
- end, functionGoToPushDecoder)
- end
- local function taskGuideFuncPushDecoder(stream)
- local res = functionHandler_pb.TaskGuideFuncPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.taskGuideFuncPush(cb)
- Socket.On("area.functionPush.taskGuideFuncPush", function(res)
- Pomelo.GameSocket.lastTaskGuideFuncPush = res
- cb(nil,res)
- end, taskGuideFuncPushDecoder)
- end
- local function functionOpenListPushDecoder(stream)
- local res = functionOpenHandler_pb.FunctionOpenListPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.functionOpenListPush(cb)
- Socket.On("area.functionOpenPush.functionOpenListPush", function(res)
- Pomelo.GameSocket.lastFunctionOpenListPush = res
- cb(nil,res)
- end, functionOpenListPushDecoder)
- end
- local function functionAwardListPushDecoder(stream)
- local res = functionOpenHandler_pb.FunctionAwardListPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.functionAwardListPush(cb)
- Socket.On("area.functionOpenPush.functionAwardListPush", function(res)
- Pomelo.GameSocket.lastFunctionAwardListPush = res
- cb(nil,res)
- end, functionAwardListPushDecoder)
- end
- local function fuwaFindPushDecoder(stream)
- local res = fuwaHandler_pb.FuwaFindPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fuwaFindPush(cb)
- Socket.On("area.fuwaPush.fuwaFindPush", function(res)
- Pomelo.GameSocket.lastFuwaFindPush = res
- cb(nil,res)
- end, fuwaFindPushDecoder)
- end
- local function goddessEquipDynamicPushDecoder(stream)
- local res = goddessHandler_pb.GoddessEquipDynamicPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.goddessEquipDynamicPush(cb)
- Socket.On("area.goddessPush.goddessEquipDynamicPush", function(res)
- Pomelo.GameSocket.lastGoddessEquipDynamicPush = res
- cb(nil,res)
- end, goddessEquipDynamicPushDecoder)
- end
- local function goddessGiftDynamicPushDecoder(stream)
- local res = goddessHandler_pb.GoddessGiftDynamicPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.goddessGiftDynamicPush(cb)
- Socket.On("area.goddessPush.goddessGiftDynamicPush", function(res)
- Pomelo.GameSocket.lastGoddessGiftDynamicPush = res
- cb(nil,res)
- end, goddessGiftDynamicPushDecoder)
- end
- local function blessRefreshPushDecoder(stream)
- local res = guildBlessHandler_pb.BlessRefreshPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.blessRefreshPush(cb)
- Socket.On("area.guildBlessPush.blessRefreshPush", function(res)
- Pomelo.GameSocket.lastBlessRefreshPush = res
- cb(nil,res)
- end, blessRefreshPushDecoder)
- end
- local function onHurtRankChangePushDecoder(stream)
- local res = guildBossHandler_pb.OnHurtRankChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onHurtRankChangePush(cb)
- Socket.On("area.guildBossPush.onHurtRankChangePush", function(res)
- Pomelo.GameSocket.lastOnHurtRankChangePush = res
- cb(nil,res)
- end, onHurtRankChangePushDecoder)
- end
- local function onInspireChangePushDecoder(stream)
- local res = guildBossHandler_pb.OnInspireChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onInspireChangePush(cb)
- Socket.On("area.guildBossPush.onInspireChangePush", function(res)
- Pomelo.GameSocket.lastOnInspireChangePush = res
- cb(nil,res)
- end, onInspireChangePushDecoder)
- end
- local function onQuitGuildBossPushDecoder(stream)
- local res = guildBossHandler_pb.OnQuitGuildBossPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onQuitGuildBossPush(cb)
- Socket.On("area.guildBossPush.onQuitGuildBossPush", function(res)
- Pomelo.GameSocket.lastOnQuitGuildBossPush = res
- cb(nil,res)
- end, onQuitGuildBossPushDecoder)
- end
- local function onEndGuildBossPushDecoder(stream)
- local res = guildBossHandler_pb.OnEndGuildBossPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onEndGuildBossPush(cb)
- Socket.On("area.guildBossPush.onEndGuildBossPush", function(res)
- Pomelo.GameSocket.lastOnEndGuildBossPush = res
- cb(nil,res)
- end, onEndGuildBossPushDecoder)
- end
- local function depotRefreshPushDecoder(stream)
- local res = guildDepotHandler_pb.DepotRefreshPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.depotRefreshPush(cb)
- Socket.On("area.guildDepotPush.depotRefreshPush", function(res)
- Pomelo.GameSocket.lastDepotRefreshPush = res
- cb(nil,res)
- end, depotRefreshPushDecoder)
- end
- local function onGuildFortPushDecoder(stream)
- local res = guildFortHandler_pb.OnGuildFortPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onGuildFortPush(cb)
- Socket.On("area.guildFortPush.onGuildFortPush", function(res)
- Pomelo.GameSocket.lastOnGuildFortPush = res
- cb(nil,res)
- end, onGuildFortPushDecoder)
- end
- local function onGuildResultPushDecoder(stream)
- local res = guildFortHandler_pb.OnGuildResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onGuildResultPush(cb)
- Socket.On("area.guildFortPush.onGuildResultPush", function(res)
- Pomelo.GameSocket.lastOnGuildResultPush = res
- cb(nil,res)
- end, onGuildResultPushDecoder)
- end
- local function guildRefreshPushDecoder(stream)
- local res = guildHandler_pb.GuildRefreshPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildRefreshPush(cb)
- Socket.On("area.guildPush.guildRefreshPush", function(res)
- Pomelo.GameSocket.lastGuildRefreshPush = res
- cb(nil,res)
- end, guildRefreshPushDecoder)
- end
- local function guildInvitePushDecoder(stream)
- local res = guildHandler_pb.GuildInvitePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildInvitePush(cb)
- Socket.On("area.guildPush.guildInvitePush", function(res)
- Pomelo.GameSocket.lastGuildInvitePush = res
- cb(nil,res)
- end, guildInvitePushDecoder)
- end
- local function onDungeonEndPushDecoder(stream)
- local res = guildHandler_pb.OnDungeonEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onDungeonEndPush(cb)
- Socket.On("area.guildPush.onDungeonEndPush", function(res)
- Pomelo.GameSocket.lastOnDungeonEndPush = res
- cb(nil,res)
- end, onDungeonEndPushDecoder)
- end
- local function guildDungeonOpenPushDecoder(stream)
- local res = guildHandler_pb.GuildDungeonOpenPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildDungeonOpenPush(cb)
- Socket.On("area.guildPush.guildDungeonOpenPush", function(res)
- Pomelo.GameSocket.lastGuildDungeonOpenPush = res
- cb(nil,res)
- end, guildDungeonOpenPushDecoder)
- end
- local function guildDungeonPassPushDecoder(stream)
- local res = guildHandler_pb.GuildDungeonPassPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildDungeonPassPush(cb)
- Socket.On("area.guildPush.guildDungeonPassPush", function(res)
- Pomelo.GameSocket.lastGuildDungeonPassPush = res
- cb(nil,res)
- end, guildDungeonPassPushDecoder)
- end
- local function guildDungeonPlayerNumPushDecoder(stream)
- local res = guildHandler_pb.GuildDungeonPlayerNumPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildDungeonPlayerNumPush(cb)
- Socket.On("area.guildPush.guildDungeonPlayerNumPush", function(res)
- Pomelo.GameSocket.lastGuildDungeonPlayerNumPush = res
- cb(nil,res)
- end, guildDungeonPlayerNumPushDecoder)
- end
- local function guildFunBossInfoPushDecoder(stream)
- local res = guildHandler_pb.GuildFunBossInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildFunBossInfoPush(cb)
- Socket.On("area.guildPush.guildFunBossInfoPush", function(res)
- Pomelo.GameSocket.lastGuildFunBossInfoPush = res
- cb(nil,res)
- end, guildFunBossInfoPushDecoder)
- end
- local function onMagicMatrixActionPushDecoder(stream)
- local res = guildMagicMatrixHandler_pb.OnMagicMatrixActionPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onMagicMatrixActionPush(cb)
- Socket.On("area.guildMagicMatrixPush.onMagicMatrixActionPush", function(res)
- Pomelo.GameSocket.lastOnMagicMatrixActionPush = res
- cb(nil,res)
- end, onMagicMatrixActionPushDecoder)
- end
- local function shopRefreshPushDecoder(stream)
- local res = guildShopHandler_pb.ShopRefreshPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.shopRefreshPush(cb)
- Socket.On("area.guildShopPush.shopRefreshPush", function(res)
- Pomelo.GameSocket.lastShopRefreshPush = res
- cb(nil,res)
- end, shopRefreshPushDecoder)
- end
- local function guildTechRefreshPushDecoder(stream)
- local res = guildTechHandler_pb.GuildTechRefreshPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guildTechRefreshPush(cb)
- Socket.On("area.guildTechPush.guildTechRefreshPush", function(res)
- Pomelo.GameSocket.lastGuildTechRefreshPush = res
- cb(nil,res)
- end, guildTechRefreshPushDecoder)
- end
- local function receiveInteractPushDecoder(stream)
- local res = interactHandler_pb.ReceiveInteractPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.receiveInteractPush(cb)
- Socket.On("area.interactPush.receiveInteractPush", function(res)
- Pomelo.GameSocket.lastReceiveInteractPush = res
- cb(nil,res)
- end, receiveInteractPushDecoder)
- end
- local function fishItemPushDecoder(stream)
- local res = itemHandler_pb.FishItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.fishItemPush(cb)
- Socket.On("area.itemPush.fishItemPush", function(res)
- Pomelo.GameSocket.lastFishItemPush = res
- cb(nil,res)
- end, fishItemPushDecoder)
- end
- local function countItemChangePushDecoder(stream)
- local res = itemHandler_pb.CountItemChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.countItemChangePush(cb)
- Socket.On("area.itemPush.countItemChangePush", function(res)
- Pomelo.GameSocket.lastCountItemChangePush = res
- cb(nil,res)
- end, countItemChangePushDecoder)
- end
- local function itemDetailPushDecoder(stream)
- local res = itemHandler_pb.ItemDetailPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.itemDetailPush(cb)
- Socket.On("area.itemPush.itemDetailPush", function(res)
- Pomelo.GameSocket.lastItemDetailPush = res
- cb(nil,res)
- end, itemDetailPushDecoder)
- end
- local function rewardItemPushDecoder(stream)
- local res = itemHandler_pb.RewardItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.rewardItemPush(cb)
- Socket.On("area.itemPush.rewardItemPush", function(res)
- Pomelo.GameSocket.lastRewardItemPush = res
- cb(nil,res)
- end, rewardItemPushDecoder)
- end
- local function ltActivityInfoPushDecoder(stream)
- local res = limitTimeActivityHandler_pb.LTActivityInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.ltActivityInfoPush(cb)
- Socket.On("area.limitTimeActivityPush.ltActivityInfoPush", function(res)
- Pomelo.GameSocket.lastLTActivityInfoPush = res
- cb(nil,res)
- end, ltActivityInfoPushDecoder)
- end
- local function onGetMailPushDecoder(stream)
- local res = mailHandler_pb.OnGetMailPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onGetMailPush(cb)
- Socket.On("area.mailPush.onGetMailPush", function(res)
- Pomelo.GameSocket.lastOnGetMailPush = res
- cb(nil,res)
- end, onGetMailPushDecoder)
- end
- local function mapOpenInfoPushDecoder(stream)
- local res = mapHandler_pb.MapOpenInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.mapOpenInfoPush(cb)
- Socket.On("area.mapPush.mapOpenInfoPush", function(res)
- Pomelo.GameSocket.lastMapOpenInfoPush = res
- cb(nil,res)
- end, mapOpenInfoPushDecoder)
- end
- local function medalTitleChangePushDecoder(stream)
- local res = medalHandler_pb.MedalTitleChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.medalTitleChangePush(cb)
- Socket.On("area.medalPush.medalTitleChangePush", function(res)
- Pomelo.GameSocket.lastMedalTitleChangePush = res
- cb(nil,res)
- end, medalTitleChangePushDecoder)
- end
- local function onMessageAddPushDecoder(stream)
- local res = messageHandler_pb.OnMessageAddPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onMessageAddPush(cb)
- Socket.On("area.messagePush.onMessageAddPush", function(res)
- Pomelo.GameSocket.lastOnMessageAddPush = res
- cb(nil,res)
- end, onMessageAddPushDecoder)
- end
- local function mountFlagPushDecoder(stream)
- local res = mountHandler_pb.MountFlagPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.mountFlagPush(cb)
- Socket.On("area.mountPush.mountFlagPush", function(res)
- Pomelo.GameSocket.lastMountFlagPush = res
- cb(nil,res)
- end, mountFlagPushDecoder)
- end
- local function mountNewSkinPushDecoder(stream)
- local res = mountHandler_pb.MountNewSkinPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.mountNewSkinPush(cb)
- Socket.On("area.mountPush.mountNewSkinPush", function(res)
- Pomelo.GameSocket.lastMountNewSkinPush = res
- cb(nil,res)
- end, mountNewSkinPushDecoder)
- end
- local function allNpcGoodFeelingGetPushDecoder(stream)
- local res = npcGoodFeelingHandler_pb.AllNpcGoodFeelingGetPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.allNpcGoodFeelingGetPush(cb)
- Socket.On("area.npcGoodFeelingPush.allNpcGoodFeelingGetPush", function(res)
- Pomelo.GameSocket.lastAllNpcGoodFeelingGetPush = res
- cb(nil,res)
- end, allNpcGoodFeelingGetPushDecoder)
- end
- local function firstTalkNpcPushDecoder(stream)
- local res = npcGoodFeelingHandler_pb.FirstTalkNpcPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.firstTalkNpcPush(cb)
- Socket.On("area.npcGoodFeelingPush.firstTalkNpcPush", function(res)
- Pomelo.GameSocket.lastFirstTalkNpcPush = res
- cb(nil,res)
- end, firstTalkNpcPushDecoder)
- end
- local function giftInfoPushDecoder(stream)
- local res = onlineGiftHandler_pb.GiftInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.giftInfoPush(cb)
- Socket.On("area.onlineGiftPush.giftInfoPush", function(res)
- Pomelo.GameSocket.lastGiftInfoPush = res
- cb(nil,res)
- end, giftInfoPushDecoder)
- end
- local function onNewPetDetailPushDecoder(stream)
- local res = petNewHandler_pb.OnNewPetDetailPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onNewPetDetailPush(cb)
- Socket.On("area.petNewPush.onNewPetDetailPush", function(res)
- Pomelo.GameSocket.lastOnNewPetDetailPush = res
- cb(nil,res)
- end, onNewPetDetailPushDecoder)
- end
- local function petExpUpdatePushDecoder(stream)
- local res = petNewHandler_pb.PetExpUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.petExpUpdatePush(cb)
- Socket.On("area.petNewPush.petExpUpdatePush", function(res)
- Pomelo.GameSocket.lastPetExpUpdatePush = res
- cb(nil,res)
- end, petExpUpdatePushDecoder)
- end
- local function petInfoUpdatePushDecoder(stream)
- local res = petNewHandler_pb.PetInfoUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.petInfoUpdatePush(cb)
- Socket.On("area.petNewPush.petInfoUpdatePush", function(res)
- Pomelo.GameSocket.lastPetInfoUpdatePush = res
- cb(nil,res)
- end, petInfoUpdatePushDecoder)
- end
- local function caiLianEndPushDecoder(stream)
- local res = pickLotusAreaHandler_pb.CaiLianEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.caiLianEndPush(cb)
- Socket.On("area.pickLotusAreaPush.caiLianEndPush", function(res)
- Pomelo.GameSocket.lastCaiLianEndPush = res
- cb(nil,res)
- end, caiLianEndPushDecoder)
- end
- local function killbossInfoPushDecoder(stream)
- local res = pickLotusAreaHandler_pb.KillbossInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.killbossInfoPush(cb)
- Socket.On("area.pickLotusAreaPush.killbossInfoPush", function(res)
- Pomelo.GameSocket.lastKillbossInfoPush = res
- cb(nil,res)
- end, killbossInfoPushDecoder)
- end
- local function clientConfigPushDecoder(stream)
- local res = playerHandler_pb.ClientConfigPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.clientConfigPush(cb)
- Socket.On("area.playerPush.clientConfigPush", function(res)
- Pomelo.GameSocket.lastClientConfigPush = res
- cb(nil,res)
- end, clientConfigPushDecoder)
- end
- local function battleEventPushDecoder(stream)
- local res = playerHandler_pb.BattleEventPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.battleEventPush(cb)
- Socket.On("area.playerPush.battleEventPush", function(res)
- Pomelo.GameSocket.lastBattleEventPush = res
- cb(nil,res)
- end, battleEventPushDecoder)
- end
- local function battleClearPushDecoder(stream)
- local res = playerHandler_pb.BattleClearPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.battleClearPush(cb)
- Socket.On("area.playerPush.battleClearPush", function(res)
- Pomelo.GameSocket.lastBattleClearPush = res
- cb(nil,res)
- end, battleClearPushDecoder)
- end
- local function onSuperScriptPushDecoder(stream)
- local res = playerHandler_pb.SuperScriptPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onSuperScriptPush(cb)
- Socket.On("area.playerPush.onSuperScriptPush", function(res)
- Pomelo.GameSocket.lastSuperScriptPush = res
- cb(nil,res)
- end, onSuperScriptPushDecoder)
- end
- local function changeAreaPushDecoder(stream)
- local res = playerHandler_pb.ChangeAreaPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.changeAreaPush(cb)
- Socket.On("area.playerPush.changeAreaPush", function(res)
- Pomelo.GameSocket.lastChangeAreaPush = res
- cb(nil,res)
- end, changeAreaPushDecoder)
- end
- local function playerDynamicPushDecoder(stream)
- local res = playerHandler_pb.PlayerDynamicPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerDynamicPush(cb)
- Socket.On("area.playerPush.playerDynamicPush", function(res)
- Pomelo.GameSocket.lastPlayerDynamicPush = res
- cb(nil,res)
- end, playerDynamicPushDecoder)
- end
- local function playerRelivePushDecoder(stream)
- local res = playerHandler_pb.PlayerRelivePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerRelivePush(cb)
- Socket.On("area.playerPush.playerRelivePush", function(res)
- Pomelo.GameSocket.lastPlayerRelivePush = res
- cb(nil,res)
- end, playerRelivePushDecoder)
- end
- local function playerSaverRebirthPushDecoder(stream)
- local res = playerHandler_pb.PlayerSaverRebirthPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerSaverRebirthPush(cb)
- Socket.On("area.playerPush.playerSaverRebirthPush", function(res)
- Pomelo.GameSocket.lastPlayerSaverRebirthPush = res
- cb(nil,res)
- end, playerSaverRebirthPushDecoder)
- end
- local function simulateDropPushDecoder(stream)
- local res = playerHandler_pb.SimulateDataPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.simulateDropPush(cb)
- Socket.On("area.playerPush.simulateDropPush", function(res)
- Pomelo.GameSocket.lastSimulateDataPush = res
- cb(nil,res)
- end, simulateDropPushDecoder)
- end
- local function kickPlayerPushDecoder(stream)
- local res = playerHandler_pb.KickPlayerPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.kickPlayerPush(cb)
- Socket.On("area.playerPush.kickPlayerPush", function(res)
- Pomelo.GameSocket.lastKickPlayerPush = res
- cb(nil,res)
- end, kickPlayerPushDecoder)
- end
- local function suitPropertyUpPushDecoder(stream)
- local res = playerHandler_pb.SuitPropertyUpPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.suitPropertyUpPush(cb)
- Socket.On("area.playerPush.suitPropertyUpPush", function(res)
- Pomelo.GameSocket.lastSuitPropertyUpPush = res
- cb(nil,res)
- end, suitPropertyUpPushDecoder)
- end
- local function commonPropertyPushDecoder(stream)
- local res = playerHandler_pb.CommonPropertyPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.commonPropertyPush(cb)
- Socket.On("area.playerPush.commonPropertyPush", function(res)
- Pomelo.GameSocket.lastCommonPropertyPush = res
- cb(nil,res)
- end, commonPropertyPushDecoder)
- end
- local function buffPropertyPushDecoder(stream)
- local res = playerHandler_pb.BuffPropertyPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.buffPropertyPush(cb)
- Socket.On("area.playerPush.buffPropertyPush", function(res)
- Pomelo.GameSocket.lastBuffPropertyPush = res
- cb(nil,res)
- end, buffPropertyPushDecoder)
- end
- local function playerBattleAttributePushDecoder(stream)
- local res = playerHandler_pb.PlayerBattleAttributePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerBattleAttributePush(cb)
- Socket.On("area.playerPush.playerBattleAttributePush", function(res)
- Pomelo.GameSocket.lastPlayerBattleAttributePush = res
- cb(nil,res)
- end, playerBattleAttributePushDecoder)
- end
- local function payGiftStatePushDecoder(stream)
- local res = playerHandler_pb.PayGiftStatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.payGiftStatePush(cb)
- Socket.On("area.playerPush.payGiftStatePush", function(res)
- Pomelo.GameSocket.lastPayGiftStatePush = res
- cb(nil,res)
- end, payGiftStatePushDecoder)
- end
- local function playerNoticeMsgPushDecoder(stream)
- local res = playerHandler_pb.PlayerNoticeMsgPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerNoticeMsgPush(cb)
- Socket.On("area.playerPush.playerNoticeMsgPush", function(res)
- Pomelo.GameSocket.lastPlayerNoticeMsgPush = res
- cb(nil,res)
- end, playerNoticeMsgPushDecoder)
- end
- local function playerSameMapTransPushDecoder(stream)
- local res = playerHandler_pb.PlayerSameMapTransPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerSameMapTransPush(cb)
- Socket.On("area.playerPush.playerSameMapTransPush", function(res)
- Pomelo.GameSocket.lastPlayerSameMapTransPush = res
- cb(nil,res)
- end, playerSameMapTransPushDecoder)
- end
- local function refrushNewDayPushDecoder(stream)
- local res = playerHandlerExt_pb.RefrushNewDayPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.refrushNewDayPush(cb)
- Socket.On("area.playerPushExt.refrushNewDayPush", function(res)
- Pomelo.GameSocket.lastRefrushNewDayPush = res
- cb(nil,res)
- end, refrushNewDayPushDecoder)
- end
- local function paySuccessPushDecoder(stream)
- local res = prepaidHandler_pb.PaySuccessPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.paySuccessPush(cb)
- Socket.On("area.prepaidHandler.paySuccessPush", function(res)
- Pomelo.GameSocket.lastPaySuccessPush = res
- cb(nil,res)
- end, paySuccessPushDecoder)
- end
- local function onAwardRankPushDecoder(stream)
- local res = rankHandler_pb.OnAwardRankPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onAwardRankPush(cb)
- Socket.On("area.rankPush.onAwardRankPush", function(res)
- Pomelo.GameSocket.lastOnAwardRankPush = res
- cb(nil,res)
- end, onAwardRankPushDecoder)
- end
- local function onResourceInfoPushDecoder(stream)
- local res = resourceDungeonHandler_pb.OnResourceInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onResourceInfoPush(cb)
- Socket.On("area.resourceDungeonPush.onResourceInfoPush", function(res)
- Pomelo.GameSocket.lastOnResourceInfoPush = res
- cb(nil,res)
- end, onResourceInfoPushDecoder)
- end
- local function onFishPushDecoder(stream)
- local res = resourceDungeonHandler_pb.OnFishPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onFishPush(cb)
- Socket.On("area.resourceDungeonPush.onFishPush", function(res)
- Pomelo.GameSocket.lastOnFishPush = res
- cb(nil,res)
- end, onFishPushDecoder)
- end
- local function skillUpdatePushDecoder(stream)
- local res = skillHandler_pb.SkillUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.skillUpdatePush(cb)
- Socket.On("area.skillPush.skillUpdatePush", function(res)
- Pomelo.GameSocket.lastSkillUpdatePush = res
- cb(nil,res)
- end, skillUpdatePushDecoder)
- end
- local function skillKeyUpdatePushDecoder(stream)
- local res = skillKeysHandler_pb.SkillKeyUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.skillKeyUpdatePush(cb)
- Socket.On("area.skillKeysPush.skillKeyUpdatePush", function(res)
- Pomelo.GameSocket.lastSkillKeyUpdatePush = res
- cb(nil,res)
- end, skillKeyUpdatePushDecoder)
- end
- local function onSoloMatchedPushDecoder(stream)
- local res = soloHandler_pb.OnSoloMatchedPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onSoloMatchedPush(cb)
- Socket.On("area.soloPush.onSoloMatchedPush", function(res)
- Pomelo.GameSocket.lastOnSoloMatchedPush = res
- cb(nil,res)
- end, onSoloMatchedPushDecoder)
- end
- local function onNewRewardPushDecoder(stream)
- local res = soloHandler_pb.OnNewRewardPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onNewRewardPush(cb)
- Socket.On("area.soloPush.onNewRewardPush", function(res)
- Pomelo.GameSocket.lastOnNewRewardPush = res
- cb(nil,res)
- end, onNewRewardPushDecoder)
- end
- local function onFightPointPushDecoder(stream)
- local res = soloHandler_pb.OnFightPointPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onFightPointPush(cb)
- Socket.On("area.soloPush.onFightPointPush", function(res)
- Pomelo.GameSocket.lastOnFightPointPush = res
- cb(nil,res)
- end, onFightPointPushDecoder)
- end
- local function onRoundEndPushDecoder(stream)
- local res = soloHandler_pb.OnRoundEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onRoundEndPush(cb)
- Socket.On("area.soloPush.onRoundEndPush", function(res)
- Pomelo.GameSocket.lastOnRoundEndPush = res
- cb(nil,res)
- end, onRoundEndPushDecoder)
- end
- local function onGameEndPushDecoder(stream)
- local res = soloHandler_pb.OnGameEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onGameEndPush(cb)
- Socket.On("area.soloPush.onGameEndPush", function(res)
- Pomelo.GameSocket.lastOnGameEndPush = res
- cb(nil,res)
- end, onGameEndPushDecoder)
- end
- local function leftSoloTimePushDecoder(stream)
- local res = soloHandler_pb.LeftSoloTimePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.leftSoloTimePush(cb)
- Socket.On("area.soloPush.leftSoloTimePush", function(res)
- Pomelo.GameSocket.lastLeftSoloTimePush = res
- cb(nil,res)
- end, leftSoloTimePushDecoder)
- end
- local function cancelMatchPushDecoder(stream)
- local res = soloHandler_pb.CancelMatchPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.cancelMatchPush(cb)
- Socket.On("area.soloPush.cancelMatchPush", function(res)
- Pomelo.GameSocket.lastCancelMatchPush = res
- cb(nil,res)
- end, cancelMatchPushDecoder)
- end
- local function taskUpdatePushDecoder(stream)
- local res = taskHandler_pb.TaskUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.taskUpdatePush(cb)
- Socket.On("area.taskPush.taskUpdatePush", function(res)
- Pomelo.GameSocket.lastTaskUpdatePush = res
- cb(nil,res)
- end, taskUpdatePushDecoder)
- end
- local function taskAutoPushDecoder(stream)
- local res = taskHandler_pb.TaskAutoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.taskAutoPush(cb)
- Socket.On("area.taskPush.taskAutoPush", function(res)
- Pomelo.GameSocket.lastTaskAutoPush = res
- cb(nil,res)
- end, taskAutoPushDecoder)
- end
- local function treasureScenePointPushDecoder(stream)
- local res = taskHandler_pb.TreasureScenePointPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.treasureScenePointPush(cb)
- Socket.On("area.taskPush.treasureScenePointPush", function(res)
- Pomelo.GameSocket.lastTreasureScenePointPush = res
- cb(nil,res)
- end, treasureScenePointPushDecoder)
- end
- local function loopResultPushDecoder(stream)
- local res = taskHandler_pb.LoopResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.loopResultPush(cb)
- Socket.On("area.taskPush.loopResultPush", function(res)
- Pomelo.GameSocket.lastLoopResultPush = res
- cb(nil,res)
- end, loopResultPushDecoder)
- end
- local function guideTaskPushDecoder(stream)
- local res = taskHandler_pb.GuideTaskPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.guideTaskPush(cb)
- Socket.On("area.taskPush.guideTaskPush", function(res)
- Pomelo.GameSocket.lastGuideTaskPush = res
- cb(nil,res)
- end, guideTaskPushDecoder)
- end
- local function onSummonTeamPushDecoder(stream)
- local res = teamHandler_pb.OnSummonTeamPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onSummonTeamPush(cb)
- Socket.On("area.teamPush.onSummonTeamPush", function(res)
- Pomelo.GameSocket.lastOnSummonTeamPush = res
- cb(nil,res)
- end, onSummonTeamPushDecoder)
- end
- local function onTeamUpdatePushDecoder(stream)
- local res = teamHandler_pb.OnTeamUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onTeamUpdatePush(cb)
- Socket.On("area.teamPush.onTeamUpdatePush", function(res)
- Pomelo.GameSocket.lastOnTeamUpdatePush = res
- cb(nil,res)
- end, onTeamUpdatePushDecoder)
- end
- local function onTeamMemberUpdatePushDecoder(stream)
- local res = teamHandler_pb.OnTeamMemberUpdatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onTeamMemberUpdatePush(cb)
- Socket.On("area.teamPush.onTeamMemberUpdatePush", function(res)
- Pomelo.GameSocket.lastOnTeamMemberUpdatePush = res
- cb(nil,res)
- end, onTeamMemberUpdatePushDecoder)
- end
- local function onTeamTargetPushDecoder(stream)
- local res = teamHandler_pb.OnTeamTargetPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onTeamTargetPush(cb)
- Socket.On("area.teamPush.onTeamTargetPush", function(res)
- Pomelo.GameSocket.lastOnTeamTargetPush = res
- cb(nil,res)
- end, onTeamTargetPushDecoder)
- end
- local function onAcrossTeamInfoPushDecoder(stream)
- local res = teamHandler_pb.OnAcrossTeamInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onAcrossTeamInfoPush(cb)
- Socket.On("area.teamPush.onAcrossTeamInfoPush", function(res)
- Pomelo.GameSocket.lastOnAcrossTeamInfoPush = res
- cb(nil,res)
- end, onAcrossTeamInfoPushDecoder)
- end
- local function onTeamMumberHurtPushDecoder(stream)
- local res = teamHandler_pb.OnTeamMumberHurtPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onTeamMumberHurtPush(cb)
- Socket.On("area.teamPush.onTeamMumberHurtPush", function(res)
- Pomelo.GameSocket.lastOnTeamMumberHurtPush = res
- cb(nil,res)
- end, onTeamMumberHurtPushDecoder)
- end
- local function onAppliedPlayersPushDecoder(stream)
- local res = teamHandler_pb.OnAppliedPlayersPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onAppliedPlayersPush(cb)
- Socket.On("area.teamPush.onAppliedPlayersPush", function(res)
- Pomelo.GameSocket.lastOnAppliedPlayersPush = res
- cb(nil,res)
- end, onAppliedPlayersPushDecoder)
- end
- local function tradeBeginPushDecoder(stream)
- local res = tradeHandler_pb.TradeBeginPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.tradeBeginPush(cb)
- Socket.On("area.tradePush.tradeBeginPush", function(res)
- Pomelo.GameSocket.lastTradeBeginPush = res
- cb(nil,res)
- end, tradeBeginPushDecoder)
- end
- local function tradeItemChangePushDecoder(stream)
- local res = tradeHandler_pb.TradeItemChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.tradeItemChangePush(cb)
- Socket.On("area.tradePush.tradeItemChangePush", function(res)
- Pomelo.GameSocket.lastTradeItemChangePush = res
- cb(nil,res)
- end, tradeItemChangePushDecoder)
- end
- local function tradeOperatePushDecoder(stream)
- local res = tradeHandler_pb.TradeOperatePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.tradeOperatePush(cb)
- Socket.On("area.tradePush.tradeOperatePush", function(res)
- Pomelo.GameSocket.lastTradeOperatePush = res
- cb(nil,res)
- end, tradeOperatePushDecoder)
- end
- local function bossRefrushTimePushDecoder(stream)
- local res = undergroundPlaceHandler_pb.BossRefrushTimePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.bossRefrushTimePush(cb)
- Socket.On("area.undergroundPlacePush.bossRefrushTimePush", function(res)
- Pomelo.GameSocket.lastBossRefrushTimePush = res
- cb(nil,res)
- end, bossRefrushTimePushDecoder)
- end
- local function onWeekendStarDungeonEnterNumPushDecoder(stream)
- local res = weekendStarDungeonHandler_pb.OnWeekendStarDungeonEnterNumPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onWeekendStarDungeonEnterNumPush(cb)
- Socket.On("area.weekendStarDungeonPush.onWeekendStarDungeonEnterNumPush", function(res)
- Pomelo.GameSocket.lastOnWeekendStarDungeonEnterNumPush = res
- cb(nil,res)
- end, onWeekendStarDungeonEnterNumPushDecoder)
- end
- local function onWeekendStarDungeonBossOrderPushDecoder(stream)
- local res = weekendStarDungeonHandler_pb.OnWeekendStarDungeonBossOrderPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onWeekendStarDungeonBossOrderPush(cb)
- Socket.On("area.weekendStarDungeonPush.onWeekendStarDungeonBossOrderPush", function(res)
- Pomelo.GameSocket.lastOnWeekendStarDungeonBossOrderPush = res
- cb(nil,res)
- end, onWeekendStarDungeonBossOrderPushDecoder)
- end
- local function onWeekendStarDungeonRankChangePushDecoder(stream)
- local res = weekendStarDungeonHandler_pb.OnWeekendStarDungeonRankChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onWeekendStarDungeonRankChangePush(cb)
- Socket.On("area.weekendStarDungeonPush.onWeekendStarDungeonRankChangePush", function(res)
- Pomelo.GameSocket.lastOnWeekendStarDungeonRankChangePush = res
- cb(nil,res)
- end, onWeekendStarDungeonRankChangePushDecoder)
- end
- local function updateAchievementPushDecoder(stream)
- local res = achievementHandler_pb.UpdateAchievementPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.updateAchievementPush(cb)
- Socket.On("achievement.achievementPush.updateAchievementPush", function(res)
- Pomelo.GameSocket.lastUpdateAchievementPush = res
- cb(nil,res)
- end, updateAchievementPushDecoder)
- end
- local function auctionItemPushDecoder(stream)
- local res = auctionHandler_pb.AuctionItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.auctionItemPush(cb)
- Socket.On("auction.auctionPush.auctionItemPush", function(res)
- Pomelo.GameSocket.lastAuctionItemPush = res
- cb(nil,res)
- end, auctionItemPushDecoder)
- end
- local function addAuctionItemPushDecoder(stream)
- local res = auctionHandler_pb.AddAuctionItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.addAuctionItemPush(cb)
- Socket.On("auction.auctionPush.addAuctionItemPush", function(res)
- Pomelo.GameSocket.lastAddAuctionItemPush = res
- cb(nil,res)
- end, addAuctionItemPushDecoder)
- end
- local function removeAuctionItemPushDecoder(stream)
- local res = auctionHandler_pb.RemoveAuctionItemPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.removeAuctionItemPush(cb)
- Socket.On("auction.auctionPush.removeAuctionItemPush", function(res)
- Pomelo.GameSocket.lastRemoveAuctionItemPush = res
- cb(nil,res)
- end, removeAuctionItemPushDecoder)
- end
- local function settlementCavePushDecoder(stream)
- local res = caveHandler_pb.SettlementCavePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.settlementCavePush(cb)
- Socket.On("cave.cavePush.settlementCavePush", function(res)
- Pomelo.GameSocket.lastSettlementCavePush = res
- cb(nil,res)
- end, settlementCavePushDecoder)
- end
- local function onChatPushDecoder(stream)
- local res = chatHandler_pb.OnChatPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onChatPush(cb)
- Socket.On("chat.chatPush.onChatPush", function(res)
- Pomelo.GameSocket.lastOnChatPush = res
- cb(nil,res)
- end, onChatPushDecoder)
- end
- local function onChatErrorPushDecoder(stream)
- local res = chatHandler_pb.OnChatErrorPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onChatErrorPush(cb)
- Socket.On("chat.chatPush.onChatErrorPush", function(res)
- Pomelo.GameSocket.lastOnChatErrorPush = res
- cb(nil,res)
- end, onChatErrorPushDecoder)
- end
- local function tipPushDecoder(stream)
- local res = chatHandler_pb.TipPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.tipPush(cb)
- Socket.On("chat.chatPush.tipPush", function(res)
- Pomelo.GameSocket.lastTipPush = res
- cb(nil,res)
- end, tipPushDecoder)
- end
- local function loginQueuePushDecoder(stream)
- local res = entryHandler_pb.LoginQueuePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.loginQueuePush(cb)
- Socket.On("connector.entryPush.loginQueuePush", function(res)
- Pomelo.GameSocket.lastLoginQueuePush = res
- cb(nil,res)
- end, loginQueuePushDecoder)
- end
- local function hudBuffListPushDecoder(stream)
- local res = entryHandler_pb.HUDBuffListPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.hudBuffListPush(cb)
- Socket.On("connector.entryPush.hudBuffListPush", function(res)
- Pomelo.GameSocket.lastHUDBuffListPush = res
- cb(nil,res)
- end, hudBuffListPushDecoder)
- end
- local function five2FiveApplyMatchPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveApplyMatchPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveApplyMatchPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveApplyMatchPush", function(res)
- Pomelo.GameSocket.lastFive2FiveApplyMatchPush = res
- cb(nil,res)
- end, five2FiveApplyMatchPushDecoder)
- end
- local function five2FiveMatchMemberInfoPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveMatchMemberInfoPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveMatchMemberInfoPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveMatchMemberInfoPush", function(res)
- Pomelo.GameSocket.lastFive2FiveMatchMemberInfoPush = res
- cb(nil,res)
- end, five2FiveMatchMemberInfoPushDecoder)
- end
- local function five2FiveMemberChoicePushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveMemberChoicePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveMemberChoicePush(cb)
- Socket.On("five2five.five2FivePush.five2FiveMemberChoicePush", function(res)
- Pomelo.GameSocket.lastFive2FiveMemberChoicePush = res
- cb(nil,res)
- end, five2FiveMemberChoicePushDecoder)
- end
- local function five2FiveOnGameEndPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveOnGameEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveOnGameEndPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveOnGameEndPush", function(res)
- Pomelo.GameSocket.lastFive2FiveOnGameEndPush = res
- cb(nil,res)
- end, five2FiveOnGameEndPushDecoder)
- end
- local function five2FiveOnNewRewardPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveOnNewRewardPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveOnNewRewardPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveOnNewRewardPush", function(res)
- Pomelo.GameSocket.lastFive2FiveOnNewRewardPush = res
- cb(nil,res)
- end, five2FiveOnNewRewardPushDecoder)
- end
- local function five2FiveOnNoRewardPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveOnNoRewardPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveOnNoRewardPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveOnNoRewardPush", function(res)
- Pomelo.GameSocket.lastFive2FiveOnNoRewardPush = res
- cb(nil,res)
- end, five2FiveOnNoRewardPushDecoder)
- end
- local function five2FiveMatchFailedPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveMatchFailedPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveMatchFailedPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveMatchFailedPush", function(res)
- Pomelo.GameSocket.lastFive2FiveMatchFailedPush = res
- cb(nil,res)
- end, five2FiveMatchFailedPushDecoder)
- end
- local function five2FiveLeaderCancelMatchPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveLeaderCancelMatchPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveLeaderCancelMatchPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveLeaderCancelMatchPush", function(res)
- Pomelo.GameSocket.lastFive2FiveLeaderCancelMatchPush = res
- cb(nil,res)
- end, five2FiveLeaderCancelMatchPushDecoder)
- end
- local function five2FiveTeamChangePushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveTeamChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveTeamChangePush(cb)
- Socket.On("five2five.five2FivePush.five2FiveTeamChangePush", function(res)
- Pomelo.GameSocket.lastFive2FiveTeamChangePush = res
- cb(nil,res)
- end, five2FiveTeamChangePushDecoder)
- end
- local function five2FiveMatchPoolChangePushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveMatchPoolChangePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveMatchPoolChangePush(cb)
- Socket.On("five2five.five2FivePush.five2FiveMatchPoolChangePush", function(res)
- Pomelo.GameSocket.lastFive2FiveMatchPoolChangePush = res
- cb(nil,res)
- end, five2FiveMatchPoolChangePushDecoder)
- end
- local function five2FiveApplyMatchResultPushDecoder(stream)
- local res = five2FiveHandler_pb.Five2FiveApplyMatchResultPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.five2FiveApplyMatchResultPush(cb)
- Socket.On("five2five.five2FivePush.five2FiveApplyMatchResultPush", function(res)
- Pomelo.GameSocket.lastFive2FiveApplyMatchResultPush = res
- cb(nil,res)
- end, five2FiveApplyMatchResultPushDecoder)
- end
- local function updateBattleArrayPushDecoder(stream)
- local res = followerHandler_pb.UpdateBattleArrayPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.updateBattleArrayPush(cb)
- Socket.On("follower.followerPush.updateBattleArrayPush", function(res)
- Pomelo.GameSocket.lastUpdateBattleArrayPush = res
- cb(nil,res)
- end, updateBattleArrayPushDecoder)
- end
- local function confirmPushDecoder(stream)
- local res = followerHandler_pb.ConfirmPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.confirmPush(cb)
- Socket.On("follower.followerPush.confirmPush", function(res)
- Pomelo.GameSocket.lastConfirmPush = res
- cb(nil,res)
- end, confirmPushDecoder)
- end
- local function deletFollowerPushDecoder(stream)
- local res = followerHandler_pb.DeletFollowerPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.deletFollowerPush(cb)
- Socket.On("follower.followerPush.deletFollowerPush", function(res)
- Pomelo.GameSocket.lastDeletFollowerPush = res
- cb(nil,res)
- end, deletFollowerPushDecoder)
- end
- local function addFollowerPushDecoder(stream)
- local res = followerHandler_pb.AddFollowerPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.addFollowerPush(cb)
- Socket.On("follower.followerPush.addFollowerPush", function(res)
- Pomelo.GameSocket.lastAddFollowerPush = res
- cb(nil,res)
- end, addFollowerPushDecoder)
- end
- local function choosePushDecoder(stream)
- local res = followerHandler_pb.ChoosePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.choosePush(cb)
- Socket.On("follower.followerPush.choosePush", function(res)
- Pomelo.GameSocket.lastChoosePush = res
- cb(nil,res)
- end, choosePushDecoder)
- end
- local function updateGrowingPushDecoder(stream)
- local res = growingHandler_pb.UpdateGrowingPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.updateGrowingPush(cb)
- Socket.On("growing.growingPush.updateGrowingPush", function(res)
- Pomelo.GameSocket.lastUpdateGrowingPush = res
- cb(nil,res)
- end, updateGrowingPushDecoder)
- end
- local function curChapterPushDecoder(stream)
- local res = growingHandler_pb.CurChapterPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.curChapterPush(cb)
- Socket.On("growing.growingPush.curChapterPush", function(res)
- Pomelo.GameSocket.lastCurChapterPush = res
- cb(nil,res)
- end, curChapterPushDecoder)
- end
- local function updateGrowingValuePushDecoder(stream)
- local res = growingHandler_pb.UpdateGrowingValuePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.updateGrowingValuePush(cb)
- Socket.On("growing.growingPush.updateGrowingValuePush", function(res)
- Pomelo.GameSocket.lastUpdateGrowingValuePush = res
- cb(nil,res)
- end, updateGrowingValuePushDecoder)
- end
- local function isOpenArtifactPushDecoder(stream)
- local res = openArtifactHandler_pb.IsOpenArtifactPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.isOpenArtifactPush(cb)
- Socket.On("openArtifact.openArtifactPush.isOpenArtifactPush", function(res)
- Pomelo.GameSocket.lastIsOpenArtifactPush = res
- cb(nil,res)
- end, isOpenArtifactPushDecoder)
- end
- local function addPetPushDecoder(stream)
- local res = petHandler_pb.AddPetPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.addPetPush(cb)
- Socket.On("pet.petPush.addPetPush", function(res)
- Pomelo.GameSocket.lastAddPetPush = res
- cb(nil,res)
- end, addPetPushDecoder)
- end
- local function updatePetPushDecoder(stream)
- local res = petHandler_pb.UpdatePetPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.updatePetPush(cb)
- Socket.On("pet.petPush.updatePetPush", function(res)
- Pomelo.GameSocket.lastUpdatePetPush = res
- cb(nil,res)
- end, updatePetPushDecoder)
- end
- local function deletePetPushDecoder(stream)
- local res = petHandler_pb.DeletePetPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.deletePetPush(cb)
- Socket.On("pet.petPush.deletePetPush", function(res)
- Pomelo.GameSocket.lastDeletePetPush = res
- cb(nil,res)
- end, deletePetPushDecoder)
- end
- local function onRedPacketDispatchPushDecoder(stream)
- local res = redPacketHandler_pb.OnRedPacketDispatchPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.onRedPacketDispatchPush(cb)
- Socket.On("redpacket.redPacketPush.onRedPacketDispatchPush", function(res)
- Pomelo.GameSocket.lastOnRedPacketDispatchPush = res
- cb(nil,res)
- end, onRedPacketDispatchPushDecoder)
- end
- local function robberyPushDecoder(stream)
- local res = robberyHandler_pb.RobberyPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.robberyPush(cb)
- Socket.On("robbery.robberyPush.robberyPush", function(res)
- Pomelo.GameSocket.lastRobberyPush = res
- cb(nil,res)
- end, robberyPushDecoder)
- end
- local function robberyDevilOverPushDecoder(stream)
- local res = robberyHandler_pb.RobberyDevilOverPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.robberyDevilOverPush(cb)
- Socket.On("robbery.robberyPush.robberyDevilOverPush", function(res)
- Pomelo.GameSocket.lastRobberyDevilOverPush = res
- cb(nil,res)
- end, robberyDevilOverPushDecoder)
- end
- local function getRobberyDevilBuffPushDecoder(stream)
- local res = robberyHandler_pb.GetRobberyDevilBuffPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.getRobberyDevilBuffPush(cb)
- Socket.On("robbery.robberyPush.getRobberyDevilBuffPush", function(res)
- Pomelo.GameSocket.lastGetRobberyDevilBuffPush = res
- cb(nil,res)
- end, getRobberyDevilBuffPushDecoder)
- end
- local function robberyEndPushDecoder(stream)
- local res = robberyHandler_pb.RobberyEndPush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.robberyEndPush(cb)
- Socket.On("robbery.robberyPush.robberyEndPush", function(res)
- Pomelo.GameSocket.lastRobberyEndPush = res
- cb(nil,res)
- end, robberyEndPushDecoder)
- end
- local function playerYaoQiSharePushDecoder(stream)
- local res = zhanYaoHandler_pb.PlayerYaoQiSharePush()
- res:ParseFromString(stream)
- return res
- end
- function Pomelo.GameSocket.playerYaoQiSharePush(cb)
- Socket.On("zhanyao.zhanYaoPush.playerYaoQiSharePush", function(res)
- Pomelo.GameSocket.lastPlayerYaoQiSharePush = res
- cb(nil,res)
- end, playerYaoQiSharePushDecoder)
- end
- --------------------------------Pomelo-------------------------------
- return Pomelo
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