LotteryHandler.lua 2.9 KB

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  1. -------------------------------------------------
  2. -- 本文件由代码生成器自动生成,
  3. -- 千万不要修改本文件的任何代码,
  4. -- 修改的的任何代码都会被覆盖掉!
  5. ----------------------------------------------------
  6. local Socket = require "Xmds.Pomelo.LuaGameSocket"
  7. require "base64"
  8. require "lotteryHandler_pb"
  9. --------------------------------Pomelo-------------------------------
  10. Pomelo = Pomelo or {}
  11. --------------------------------LotteryHandler-------------------------------
  12. Pomelo.LotteryHandler = {}
  13. local function getLotteryInfoRequestEncoder(msg)
  14. local input = lotteryHandler_pb.GetLotteryInfoRequest()
  15. protobuf.FromMessage(input,msg)
  16. return (input:SerializeToString())
  17. end
  18. local function getLotteryInfoRequestDecoder(stream)
  19. local res = lotteryHandler_pb.GetLotteryInfoResponse()
  20. res:ParseFromString(stream)
  21. return res
  22. end
  23. function Pomelo.LotteryHandler.getLotteryInfoRequest(cb,option)
  24. local input = nil
  25. Socket.OnRequestStart("lottery.lotteryHandler.getLotteryInfoRequest", option)
  26. Socket.Request("lottery.lotteryHandler.getLotteryInfoRequest", input, function(res)
  27. if(res.s2c_code == 200) then
  28. Pomelo.LotteryHandler.lastGetLotteryInfoResponse = res
  29. Socket.OnRequestEnd("lottery.lotteryHandler.getLotteryInfoRequest", true)
  30. cb(nil,res)
  31. else
  32. local ex = {}
  33. if(res.s2c_code) then
  34. ex.Code = res.s2c_code
  35. ex.Message = res.s2c_msg
  36. else
  37. ex.Code = 501
  38. ex.Message = "[LuaXmdsNetClient] lottery.lotteryHandler.getLotteryInfoRequest decode error!!"
  39. end
  40. Socket.OnRequestEnd("lottery.lotteryHandler.getLotteryInfoRequest", false,ex.Code,ex.Message)
  41. cb(ex,nil)
  42. end
  43. end, getLotteryInfoRequestEncoder, getLotteryInfoRequestDecoder)
  44. end
  45. local function lotteryRequestEncoder(msg)
  46. local input = lotteryHandler_pb.LotteryRequest()
  47. protobuf.FromMessage(input,msg)
  48. return (input:SerializeToString())
  49. end
  50. local function lotteryRequestDecoder(stream)
  51. local res = lotteryHandler_pb.LotteryResponse()
  52. res:ParseFromString(stream)
  53. return res
  54. end
  55. function Pomelo.LotteryHandler.lotteryRequest(timeType,cb,option)
  56. local msg = {}
  57. msg.timeType = timeType
  58. Socket.OnRequestStart("lottery.lotteryHandler.lotteryRequest", option)
  59. Socket.Request("lottery.lotteryHandler.lotteryRequest", msg, function(res)
  60. if(res.s2c_code == 200) then
  61. Pomelo.LotteryHandler.lastLotteryResponse = res
  62. Socket.OnRequestEnd("lottery.lotteryHandler.lotteryRequest", true)
  63. cb(nil,res)
  64. else
  65. local ex = {}
  66. if(res.s2c_code) then
  67. ex.Code = res.s2c_code
  68. ex.Message = res.s2c_msg
  69. else
  70. ex.Code = 501
  71. ex.Message = "[LuaXmdsNetClient] lottery.lotteryHandler.lotteryRequest decode error!!"
  72. end
  73. Socket.OnRequestEnd("lottery.lotteryHandler.lotteryRequest", false,ex.Code,ex.Message)
  74. cb(ex,nil)
  75. end
  76. end, lotteryRequestEncoder, lotteryRequestDecoder)
  77. end
  78. --------------------------------Pomelo-------------------------------
  79. return Pomelo