NpcGoodFeelingHandler.lua 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234
  1. -------------------------------------------------
  2. -- 本文件由代码生成器自动生成,
  3. -- 千万不要修改本文件的任何代码,
  4. -- 修改的的任何代码都会被覆盖掉!
  5. ----------------------------------------------------
  6. local Socket = require "Xmds.Pomelo.LuaGameSocket"
  7. require "base64"
  8. require "npcGoodFeelingHandler_pb"
  9. --------------------------------Pomelo-------------------------------
  10. Pomelo = Pomelo or {}
  11. --------------------------------NpcGoodFeelingHandler-------------------------------
  12. Pomelo.NpcGoodFeelingHandler = {}
  13. local function getAllNpcGoodFeelingRequestEncoder(msg)
  14. local input = npcGoodFeelingHandler_pb.GetAllNpcGoodFeelingRequest()
  15. protobuf.FromMessage(input,msg)
  16. return (input:SerializeToString())
  17. end
  18. local function getAllNpcGoodFeelingRequestDecoder(stream)
  19. local res = npcGoodFeelingHandler_pb.GetAllNpcGoodFeelingResponse()
  20. res:ParseFromString(stream)
  21. return res
  22. end
  23. function Pomelo.NpcGoodFeelingHandler.getAllNpcGoodFeelingRequest(cb,option)
  24. local input = nil
  25. Socket.OnRequestStart("area.npcGoodFeelingHandler.getAllNpcGoodFeelingRequest", option)
  26. Socket.Request("area.npcGoodFeelingHandler.getAllNpcGoodFeelingRequest", input, function(res)
  27. if(res.s2c_code == 200) then
  28. Pomelo.NpcGoodFeelingHandler.lastGetAllNpcGoodFeelingResponse = res
  29. Socket.OnRequestEnd("area.npcGoodFeelingHandler.getAllNpcGoodFeelingRequest", true)
  30. cb(nil,res)
  31. else
  32. local ex = {}
  33. if(res.s2c_code) then
  34. ex.Code = res.s2c_code
  35. ex.Message = res.s2c_msg
  36. else
  37. ex.Code = 501
  38. ex.Message = "[LuaXmdsNetClient] area.npcGoodFeelingHandler.getAllNpcGoodFeelingRequest decode error!!"
  39. end
  40. Socket.OnRequestEnd("area.npcGoodFeelingHandler.getAllNpcGoodFeelingRequest", false,ex.Code,ex.Message)
  41. cb(ex,nil)
  42. end
  43. end, getAllNpcGoodFeelingRequestEncoder, getAllNpcGoodFeelingRequestDecoder)
  44. end
  45. local function getNpcGoodFeelingRequestEncoder(msg)
  46. local input = npcGoodFeelingHandler_pb.GetNpcGoodFeelingRequest()
  47. protobuf.FromMessage(input,msg)
  48. return (input:SerializeToString())
  49. end
  50. local function getNpcGoodFeelingRequestDecoder(stream)
  51. local res = npcGoodFeelingHandler_pb.GetNpcGoodFeelingResponse()
  52. res:ParseFromString(stream)
  53. return res
  54. end
  55. function Pomelo.NpcGoodFeelingHandler.getNpcGoodFeelingRequest(npcId,cb,option)
  56. local msg = {}
  57. msg.npcId = npcId
  58. Socket.OnRequestStart("area.npcGoodFeelingHandler.getNpcGoodFeelingRequest", option)
  59. Socket.Request("area.npcGoodFeelingHandler.getNpcGoodFeelingRequest", msg, function(res)
  60. if(res.s2c_code == 200) then
  61. Pomelo.NpcGoodFeelingHandler.lastGetNpcGoodFeelingResponse = res
  62. Socket.OnRequestEnd("area.npcGoodFeelingHandler.getNpcGoodFeelingRequest", true)
  63. cb(nil,res)
  64. else
  65. local ex = {}
  66. if(res.s2c_code) then
  67. ex.Code = res.s2c_code
  68. ex.Message = res.s2c_msg
  69. else
  70. ex.Code = 501
  71. ex.Message = "[LuaXmdsNetClient] area.npcGoodFeelingHandler.getNpcGoodFeelingRequest decode error!!"
  72. end
  73. Socket.OnRequestEnd("area.npcGoodFeelingHandler.getNpcGoodFeelingRequest", false,ex.Code,ex.Message)
  74. cb(ex,nil)
  75. end
  76. end, getNpcGoodFeelingRequestEncoder, getNpcGoodFeelingRequestDecoder)
  77. end
  78. local function giftGivingRequestEncoder(msg)
  79. local input = npcGoodFeelingHandler_pb.GiftGivingRequest()
  80. protobuf.FromMessage(input,msg)
  81. return (input:SerializeToString())
  82. end
  83. local function giftGivingRequestDecoder(stream)
  84. local res = npcGoodFeelingHandler_pb.GiftGivingResponse()
  85. res:ParseFromString(stream)
  86. return res
  87. end
  88. function Pomelo.NpcGoodFeelingHandler.giftGivingRequest(npcId,gift,cb,option)
  89. local msg = {}
  90. msg.npcId = npcId
  91. msg.gift = gift
  92. Socket.OnRequestStart("area.npcGoodFeelingHandler.giftGivingRequest", option)
  93. Socket.Request("area.npcGoodFeelingHandler.giftGivingRequest", msg, function(res)
  94. if(res.s2c_code == 200) then
  95. Pomelo.NpcGoodFeelingHandler.lastGiftGivingResponse = res
  96. Socket.OnRequestEnd("area.npcGoodFeelingHandler.giftGivingRequest", true)
  97. cb(nil,res)
  98. else
  99. local ex = {}
  100. if(res.s2c_code) then
  101. ex.Code = res.s2c_code
  102. ex.Message = res.s2c_msg
  103. else
  104. ex.Code = 501
  105. ex.Message = "[LuaXmdsNetClient] area.npcGoodFeelingHandler.giftGivingRequest decode error!!"
  106. end
  107. Socket.OnRequestEnd("area.npcGoodFeelingHandler.giftGivingRequest", false,ex.Code,ex.Message)
  108. cb(ex,nil)
  109. end
  110. end, giftGivingRequestEncoder, giftGivingRequestDecoder)
  111. end
  112. local function talkRequestEncoder(msg)
  113. local input = npcGoodFeelingHandler_pb.TalkRequest()
  114. protobuf.FromMessage(input,msg)
  115. return (input:SerializeToString())
  116. end
  117. local function talkRequestDecoder(stream)
  118. local res = npcGoodFeelingHandler_pb.TalkResponse()
  119. res:ParseFromString(stream)
  120. return res
  121. end
  122. function Pomelo.NpcGoodFeelingHandler.talkRequest(npcId,cb,option)
  123. local msg = {}
  124. msg.npcId = npcId
  125. Socket.OnRequestStart("area.npcGoodFeelingHandler.talkRequest", option)
  126. Socket.Request("area.npcGoodFeelingHandler.talkRequest", msg, function(res)
  127. if(res.s2c_code == 200) then
  128. Pomelo.NpcGoodFeelingHandler.lastTalkResponse = res
  129. Socket.OnRequestEnd("area.npcGoodFeelingHandler.talkRequest", true)
  130. cb(nil,res)
  131. else
  132. local ex = {}
  133. if(res.s2c_code) then
  134. ex.Code = res.s2c_code
  135. ex.Message = res.s2c_msg
  136. else
  137. ex.Code = 501
  138. ex.Message = "[LuaXmdsNetClient] area.npcGoodFeelingHandler.talkRequest decode error!!"
  139. end
  140. Socket.OnRequestEnd("area.npcGoodFeelingHandler.talkRequest", false,ex.Code,ex.Message)
  141. cb(ex,nil)
  142. end
  143. end, talkRequestEncoder, talkRequestDecoder)
  144. end
  145. local function talkEndSelRewardRequestEncoder(msg)
  146. local input = npcGoodFeelingHandler_pb.TalkEndSelRewardRequest()
  147. protobuf.FromMessage(input,msg)
  148. return (input:SerializeToString())
  149. end
  150. local function talkEndSelRewardRequestDecoder(stream)
  151. local res = npcGoodFeelingHandler_pb.TalkEndSelRewardResponse()
  152. res:ParseFromString(stream)
  153. return res
  154. end
  155. function Pomelo.NpcGoodFeelingHandler.talkEndSelRewardRequest(index,npcId,cb,option)
  156. local msg = {}
  157. msg.index = index
  158. msg.npcId = npcId
  159. Socket.OnRequestStart("area.npcGoodFeelingHandler.talkEndSelRewardRequest", option)
  160. Socket.Request("area.npcGoodFeelingHandler.talkEndSelRewardRequest", msg, function(res)
  161. if(res.s2c_code == 200) then
  162. Pomelo.NpcGoodFeelingHandler.lastTalkEndSelRewardResponse = res
  163. Socket.OnRequestEnd("area.npcGoodFeelingHandler.talkEndSelRewardRequest", true)
  164. cb(nil,res)
  165. else
  166. local ex = {}
  167. if(res.s2c_code) then
  168. ex.Code = res.s2c_code
  169. ex.Message = res.s2c_msg
  170. else
  171. ex.Code = 501
  172. ex.Message = "[LuaXmdsNetClient] area.npcGoodFeelingHandler.talkEndSelRewardRequest decode error!!"
  173. end
  174. Socket.OnRequestEnd("area.npcGoodFeelingHandler.talkEndSelRewardRequest", false,ex.Code,ex.Message)
  175. cb(ex,nil)
  176. end
  177. end, talkEndSelRewardRequestEncoder, talkEndSelRewardRequestDecoder)
  178. end
  179. local function allNpcGoodFeelingGetPushDecoder(stream)
  180. local res = npcGoodFeelingHandler_pb.AllNpcGoodFeelingGetPush()
  181. res:ParseFromString(stream)
  182. return res
  183. end
  184. function Pomelo.NpcGoodFeelingHandler.allNpcGoodFeelingGetPush(cb)
  185. Socket.On("area.npcGoodFeelingPush.allNpcGoodFeelingGetPush", function(res)
  186. Pomelo.NpcGoodFeelingHandler.lastAllNpcGoodFeelingGetPush = res
  187. cb(nil,res)
  188. end, allNpcGoodFeelingGetPushDecoder)
  189. end
  190. local function firstTalkNpcPushDecoder(stream)
  191. local res = npcGoodFeelingHandler_pb.FirstTalkNpcPush()
  192. res:ParseFromString(stream)
  193. return res
  194. end
  195. function Pomelo.NpcGoodFeelingHandler.firstTalkNpcPush(cb)
  196. Socket.On("area.npcGoodFeelingPush.firstTalkNpcPush", function(res)
  197. Pomelo.NpcGoodFeelingHandler.lastFirstTalkNpcPush = res
  198. cb(nil,res)
  199. end, firstTalkNpcPushDecoder)
  200. end
  201. --------------------------------Pomelo-------------------------------
  202. return Pomelo