RewardHandler.lua 6.3 KB

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  1. -------------------------------------------------
  2. -- 本文件由代码生成器自动生成,
  3. -- 千万不要修改本文件的任何代码,
  4. -- 修改的的任何代码都会被覆盖掉!
  5. ----------------------------------------------------
  6. local Socket = require "Xmds.Pomelo.LuaGameSocket"
  7. require "base64"
  8. require "rewardHandler_pb"
  9. --------------------------------Pomelo-------------------------------
  10. Pomelo = Pomelo or {}
  11. --------------------------------RewardHandler-------------------------------
  12. Pomelo.RewardHandler = {}
  13. local function rewardDeskRequestEncoder(msg)
  14. local input = rewardHandler_pb.RewardDeskRequest()
  15. protobuf.FromMessage(input,msg)
  16. return (input:SerializeToString())
  17. end
  18. local function rewardDeskRequestDecoder(stream)
  19. local res = rewardHandler_pb.RewardDeskResponse()
  20. res:ParseFromString(stream)
  21. return res
  22. end
  23. function Pomelo.RewardHandler.rewardDeskRequest(cb,option)
  24. local input = nil
  25. Socket.OnRequestStart("area.rewardHandler.rewardDeskRequest", option)
  26. Socket.Request("area.rewardHandler.rewardDeskRequest", input, function(res)
  27. if(res.s2c_code == 200) then
  28. Pomelo.RewardHandler.lastRewardDeskResponse = res
  29. Socket.OnRequestEnd("area.rewardHandler.rewardDeskRequest", true)
  30. cb(nil,res)
  31. else
  32. local ex = {}
  33. if(res.s2c_code) then
  34. ex.Code = res.s2c_code
  35. ex.Message = res.s2c_msg
  36. else
  37. ex.Code = 501
  38. ex.Message = "[LuaXmdsNetClient] area.rewardHandler.rewardDeskRequest decode error!!"
  39. end
  40. Socket.OnRequestEnd("area.rewardHandler.rewardDeskRequest", false,ex.Code,ex.Message)
  41. cb(ex,nil)
  42. end
  43. end, rewardDeskRequestEncoder, rewardDeskRequestDecoder)
  44. end
  45. local function rewardRequestEncoder(msg)
  46. local input = rewardHandler_pb.RewardRequest()
  47. protobuf.FromMessage(input,msg)
  48. return (input:SerializeToString())
  49. end
  50. local function rewardRequestDecoder(stream)
  51. local res = rewardHandler_pb.RewardResponse()
  52. res:ParseFromString(stream)
  53. return res
  54. end
  55. function Pomelo.RewardHandler.rewardRequest(c2s_playerName,cb,option)
  56. local msg = {}
  57. msg.c2s_playerName = c2s_playerName
  58. Socket.OnRequestStart("area.rewardHandler.rewardRequest", option)
  59. Socket.Request("area.rewardHandler.rewardRequest", msg, function(res)
  60. if(res.s2c_code == 200) then
  61. Pomelo.RewardHandler.lastRewardResponse = res
  62. Socket.OnRequestEnd("area.rewardHandler.rewardRequest", true)
  63. cb(nil,res)
  64. else
  65. local ex = {}
  66. if(res.s2c_code) then
  67. ex.Code = res.s2c_code
  68. ex.Message = res.s2c_msg
  69. else
  70. ex.Code = 501
  71. ex.Message = "[LuaXmdsNetClient] area.rewardHandler.rewardRequest decode error!!"
  72. end
  73. Socket.OnRequestEnd("area.rewardHandler.rewardRequest", false,ex.Code,ex.Message)
  74. cb(ex,nil)
  75. end
  76. end, rewardRequestEncoder, rewardRequestDecoder)
  77. end
  78. local function checkBountyRequestEncoder(msg)
  79. local input = rewardHandler_pb.CheckBountyRequest()
  80. protobuf.FromMessage(input,msg)
  81. return (input:SerializeToString())
  82. end
  83. local function checkBountyRequestDecoder(stream)
  84. local res = rewardHandler_pb.CheckBountyResponse()
  85. res:ParseFromString(stream)
  86. return res
  87. end
  88. function Pomelo.RewardHandler.checkBountyRequest(c2s_index,cb,option)
  89. local msg = {}
  90. msg.c2s_index = c2s_index
  91. Socket.OnRequestStart("area.rewardHandler.checkBountyRequest", option)
  92. Socket.Request("area.rewardHandler.checkBountyRequest", msg, function(res)
  93. if(res.s2c_code == 200) then
  94. Pomelo.RewardHandler.lastCheckBountyResponse = res
  95. Socket.OnRequestEnd("area.rewardHandler.checkBountyRequest", true)
  96. cb(nil,res)
  97. else
  98. local ex = {}
  99. if(res.s2c_code) then
  100. ex.Code = res.s2c_code
  101. ex.Message = res.s2c_msg
  102. else
  103. ex.Code = 501
  104. ex.Message = "[LuaXmdsNetClient] area.rewardHandler.checkBountyRequest decode error!!"
  105. end
  106. Socket.OnRequestEnd("area.rewardHandler.checkBountyRequest", false,ex.Code,ex.Message)
  107. cb(ex,nil)
  108. end
  109. end, checkBountyRequestEncoder, checkBountyRequestDecoder)
  110. end
  111. local function getHasFinishRequestEncoder(msg)
  112. local input = rewardHandler_pb.FinishRewardRequest()
  113. protobuf.FromMessage(input,msg)
  114. return (input:SerializeToString())
  115. end
  116. local function getHasFinishRequestDecoder(stream)
  117. local res = rewardHandler_pb.FinishRewardResponse()
  118. res:ParseFromString(stream)
  119. return res
  120. end
  121. function Pomelo.RewardHandler.getHasFinishRequest(cb,option)
  122. local input = nil
  123. Socket.OnRequestStart("area.rewardHandler.getHasFinishRequest", option)
  124. Socket.Request("area.rewardHandler.getHasFinishRequest", input, function(res)
  125. if(res.s2c_code == 200) then
  126. Pomelo.RewardHandler.lastFinishRewardResponse = res
  127. Socket.OnRequestEnd("area.rewardHandler.getHasFinishRequest", true)
  128. cb(nil,res)
  129. else
  130. local ex = {}
  131. if(res.s2c_code) then
  132. ex.Code = res.s2c_code
  133. ex.Message = res.s2c_msg
  134. else
  135. ex.Code = 501
  136. ex.Message = "[LuaXmdsNetClient] area.rewardHandler.getHasFinishRequest decode error!!"
  137. end
  138. Socket.OnRequestEnd("area.rewardHandler.getHasFinishRequest", false,ex.Code,ex.Message)
  139. cb(ex,nil)
  140. end
  141. end, getHasFinishRequestEncoder, getHasFinishRequestDecoder)
  142. end
  143. local function getAwardBountyRequestEncoder(msg)
  144. local input = rewardHandler_pb.GetAwardBountyRequest()
  145. protobuf.FromMessage(input,msg)
  146. return (input:SerializeToString())
  147. end
  148. local function getAwardBountyRequestDecoder(stream)
  149. local res = rewardHandler_pb.GetAwardBountyResponse()
  150. res:ParseFromString(stream)
  151. return res
  152. end
  153. function Pomelo.RewardHandler.getAwardBountyRequest(c2s_preyId,c2s_hunterId,c2s_bounty,cb,option)
  154. local msg = {}
  155. msg.c2s_preyId = c2s_preyId
  156. msg.c2s_hunterId = c2s_hunterId
  157. msg.c2s_bounty = c2s_bounty
  158. Socket.OnRequestStart("area.rewardHandler.getAwardBountyRequest", option)
  159. Socket.Request("area.rewardHandler.getAwardBountyRequest", msg, function(res)
  160. if(res.s2c_code == 200) then
  161. Pomelo.RewardHandler.lastGetAwardBountyResponse = res
  162. Socket.OnRequestEnd("area.rewardHandler.getAwardBountyRequest", true)
  163. cb(nil,res)
  164. else
  165. local ex = {}
  166. if(res.s2c_code) then
  167. ex.Code = res.s2c_code
  168. ex.Message = res.s2c_msg
  169. else
  170. ex.Code = 501
  171. ex.Message = "[LuaXmdsNetClient] area.rewardHandler.getAwardBountyRequest decode error!!"
  172. end
  173. Socket.OnRequestEnd("area.rewardHandler.getAwardBountyRequest", false,ex.Code,ex.Message)
  174. cb(ex,nil)
  175. end
  176. end, getAwardBountyRequestEncoder, getAwardBountyRequestDecoder)
  177. end
  178. --------------------------------Pomelo-------------------------------
  179. return Pomelo