SkillKeysHandler.lua 2.2 KB

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  1. -------------------------------------------------
  2. -- 本文件由代码生成器自动生成,
  3. -- 千万不要修改本文件的任何代码,
  4. -- 修改的的任何代码都会被覆盖掉!
  5. ----------------------------------------------------
  6. local Socket = require "Xmds.Pomelo.LuaGameSocket"
  7. require "base64"
  8. require "skillKeysHandler_pb"
  9. --------------------------------Pomelo-------------------------------
  10. Pomelo = Pomelo or {}
  11. --------------------------------SkillKeysHandler-------------------------------
  12. Pomelo.SkillKeysHandler = {}
  13. local function saveSkillKeysRequestEncoder(msg)
  14. local input = skillKeysHandler_pb.SaveSkillKeysRequest()
  15. protobuf.FromMessage(input,msg)
  16. return (input:SerializeToString())
  17. end
  18. local function saveSkillKeysRequestDecoder(stream)
  19. local res = skillKeysHandler_pb.SaveSkillKeysResponse()
  20. res:ParseFromString(stream)
  21. return res
  22. end
  23. function Pomelo.SkillKeysHandler.saveSkillKeysRequest(s2c_skillKeys,cb,option)
  24. local msg = {}
  25. msg.s2c_skillKeys = s2c_skillKeys
  26. Socket.OnRequestStart("area.skillKeysHandler.saveSkillKeysRequest", option)
  27. Socket.Request("area.skillKeysHandler.saveSkillKeysRequest", msg, function(res)
  28. if(res.s2c_code == 200) then
  29. Pomelo.SkillKeysHandler.lastSaveSkillKeysResponse = res
  30. Socket.OnRequestEnd("area.skillKeysHandler.saveSkillKeysRequest", true)
  31. cb(nil,res)
  32. else
  33. local ex = {}
  34. if(res.s2c_code) then
  35. ex.Code = res.s2c_code
  36. ex.Message = res.s2c_msg
  37. else
  38. ex.Code = 501
  39. ex.Message = "[LuaXmdsNetClient] area.skillKeysHandler.saveSkillKeysRequest decode error!!"
  40. end
  41. Socket.OnRequestEnd("area.skillKeysHandler.saveSkillKeysRequest", false,ex.Code,ex.Message)
  42. cb(ex,nil)
  43. end
  44. end, saveSkillKeysRequestEncoder, saveSkillKeysRequestDecoder)
  45. end
  46. local function skillKeyUpdatePushDecoder(stream)
  47. local res = skillKeysHandler_pb.SkillKeyUpdatePush()
  48. res:ParseFromString(stream)
  49. return res
  50. end
  51. function Pomelo.SkillKeysHandler.skillKeyUpdatePush(cb)
  52. Socket.On("area.skillKeysPush.skillKeyUpdatePush", function(res)
  53. Pomelo.SkillKeysHandler.lastSkillKeyUpdatePush = res
  54. cb(nil,res)
  55. end, skillKeyUpdatePushDecoder)
  56. end
  57. --------------------------------Pomelo-------------------------------
  58. return Pomelo