Data.cs 15 KB

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  1. using CommonAI.Zone.ZoneEditor;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace XmdsServerEdgeJS
  8. {
  9. //--------------------------------------------------------------------------------------------------------
  10. #region Exceptions
  11. /// <summary>
  12. /// 副本不存在异常
  13. /// </summary>
  14. public class InstanceNotExistException : Exception
  15. {
  16. private string instanceId;
  17. private string type;
  18. public string InstanceId { get { return instanceId; } }
  19. public string Type { get { return type; } }
  20. public InstanceNotExistException(string instanceId)
  21. {
  22. this.type = "InstanceNotExist";
  23. this.instanceId = instanceId;
  24. }
  25. }
  26. /// <summary>
  27. /// 玩家不存在异常
  28. /// </summary>
  29. public class PlayerNotExistException : Exception
  30. {
  31. private string playerId;
  32. private string type;
  33. public string PlayerId { get { return playerId; } }
  34. public string Type { get { return type; } }
  35. public PlayerNotExistException(string playerId)
  36. {
  37. this.type = "PlayerNotExist";
  38. this.playerId = playerId;
  39. }
  40. }
  41. /// <summary>
  42. /// 玩家已经存在异常
  43. /// </summary>
  44. public class PlayerHasExistException : Exception
  45. {
  46. private string playerId;
  47. private string type;
  48. public string PlayerId { get { return playerId; } }
  49. public string Type { get { return type; } }
  50. public PlayerHasExistException(string playerId)
  51. {
  52. this.type = "PlayerHasExist";
  53. this.playerId = playerId;
  54. }
  55. }
  56. #endregion
  57. //--------------------------------------------------------------------------------------------------------
  58. public enum EventType
  59. {
  60. /// <summary>
  61. /// 玩家发送消息
  62. /// </summary>
  63. playerSended,
  64. /// <summary>
  65. /// 场景事件
  66. /// </summary>
  67. areaEvent,
  68. /// <summary>
  69. /// 角色事件
  70. /// </summary>
  71. playerEvent,
  72. /// <summary>
  73. /// 任务事件
  74. /// </summary>
  75. taskEvent,
  76. }
  77. public class UnitInfo
  78. {
  79. public string type;
  80. public uint ObjectId;
  81. public int force;
  82. public int templateId;
  83. public string playerId;
  84. public float x;
  85. public float y;
  86. public string unitType;
  87. public string name;
  88. }
  89. public class XmdsPlayerEnter : XmdsServerNode.Node.PlayerEnterRoomS2R
  90. {
  91. }
  92. //public class ZoneConfig
  93. //{
  94. // /// <summary>
  95. // /// 启动路径
  96. // /// </summary>
  97. // public string startPath;
  98. // /// <summary>
  99. // /// 资源路径
  100. // /// </summary>
  101. // public string assetPath;
  102. // /// <summary>
  103. // /// fastStream 端口
  104. // /// </summary>
  105. // public int fastStreamPort;
  106. //}
  107. //--------------------------------------------------------------------------------------------------------
  108. #region EdgeData
  109. public class EdgeAbilityData
  110. {
  111. public string Name;
  112. public string Type;
  113. public EdgeAbilityData(AbilityData ad)
  114. {
  115. Name = ad.Name;
  116. Type = ad.GetType().Name;
  117. }
  118. }
  119. public class EdgePlayerStartAbilityData : EdgeAbilityData
  120. {
  121. public int START_Force;
  122. public int TestActorTemplateID;
  123. public int TestActorLevel;
  124. public EdgePlayerStartAbilityData(AbilityData ad)
  125. : base(ad)
  126. {
  127. PlayerStartAbilityData data = ad as PlayerStartAbilityData;
  128. START_Force = data.START_Force;
  129. TestActorTemplateID = data.TestActorTemplateID;
  130. TestActorLevel = data.TestActorLevel;
  131. }
  132. }
  133. public class EdgeSpawnUnitAbilityData : EdgeAbilityData
  134. {
  135. public List<SpawnUnitAbilityData.SpawnUnit> UnitTemplates;
  136. public List<int> UnitTemplatesID;
  137. public int UnitLevel;
  138. public int StartTimeDelayMS;
  139. public int IntervalMS = 5000;
  140. public int OnceCount = 5;
  141. public int TotalLimit;
  142. public int AliveLimit;
  143. public bool WithoutAlive;
  144. public int Force;
  145. public string UnitTag;
  146. public string UnitName;
  147. public string StartPointName;
  148. public EdgeSpawnUnitAbilityData(AbilityData ad)
  149. : base(ad)
  150. {
  151. SpawnUnitAbilityData data = ad as SpawnUnitAbilityData;
  152. UnitTemplates = new List<SpawnUnitAbilityData.SpawnUnit>(data.UnitTemplates);
  153. UnitTemplatesID = new List<int>(data.UnitTemplatesID);
  154. UnitLevel = data.UnitLevel;
  155. StartTimeDelayMS = data.StartTimeDelayMS;
  156. IntervalMS = data.IntervalMS;
  157. OnceCount = data.OnceCount;
  158. TotalLimit = data.TotalLimit;
  159. AliveLimit = data.AliveLimit;
  160. WithoutAlive = data.WithoutAlive;
  161. Force = data.GetForce();
  162. UnitTag = data.UnitTag;
  163. UnitName = data.UnitName;
  164. StartPointName = data.StartPointName;
  165. }
  166. }
  167. public class EdgeUnitTransportAbilityData : EdgeAbilityData
  168. {
  169. public string NextPosition;
  170. public int AcceptUnitType;
  171. public bool AcceptUnitTypeForAll;
  172. public int AcceptForce;
  173. public bool AcceptForceForAll;
  174. public EdgeUnitTransportAbilityData(AbilityData ad)
  175. : base(ad)
  176. {
  177. UnitTransportAbilityData data = ad as UnitTransportAbilityData;
  178. NextPosition = data.NextPosition;
  179. AcceptUnitType = (int)data.AcceptUnitType;
  180. AcceptUnitTypeForAll = data.AcceptUnitTypeForAll;
  181. AcceptForce = data.AcceptForce;
  182. AcceptForceForAll = data.AcceptForceForAll;
  183. }
  184. }
  185. public class EdgeSceneTransportAbilityData : EdgeAbilityData
  186. {
  187. public int NextSceneID;
  188. public string NextScenePosition;
  189. public EdgeSceneTransportAbilityData(AbilityData ad)
  190. : base(ad)
  191. {
  192. SceneTransportAbilityData data = ad as SceneTransportAbilityData;
  193. NextSceneID = data.NextSceneID;
  194. NextScenePosition = data.NextScenePosition;
  195. }
  196. }
  197. public class EdgeSpawnItemAbilityData : EdgeAbilityData
  198. {
  199. public List<SpawnItemAbilityData.SpawnItem> ItemTemplates;
  200. public int StartTimeDelayMS;
  201. public int IntervalMS;
  202. public int OnceCount;
  203. public int TotalLimit;
  204. public int AliveLimit;
  205. public bool WithoutAlive;
  206. public int Force;
  207. public string UnitTag;
  208. public string UnitName;
  209. public EdgeSpawnItemAbilityData(AbilityData ad)
  210. : base(ad)
  211. {
  212. SpawnItemAbilityData data = ad as SpawnItemAbilityData;
  213. ItemTemplates = new List<SpawnItemAbilityData.SpawnItem>(data.ItemTemplates);
  214. StartTimeDelayMS = data.StartTimeDelayMS;
  215. IntervalMS = data.IntervalMS;
  216. OnceCount = data.OnceCount;
  217. TotalLimit = data.TotalLimit;
  218. AliveLimit = data.AliveLimit;
  219. WithoutAlive = data.WithoutAlive;
  220. Force = data.Force;
  221. UnitTag = data.UnitTag;
  222. UnitName = data.UnitName;
  223. }
  224. }
  225. public class EdgeSceneObjectData
  226. {
  227. public string Name;
  228. public string Alias;
  229. public float X;
  230. public float Y;
  231. public string SavePath;
  232. public int Color;
  233. public List<EdgeAbilityData> Abilities = new List<EdgeAbilityData>();
  234. public List<string> Attributes;
  235. public bool Enable;
  236. public string Script;
  237. public EdgeSceneObjectData(SceneObjectData data)
  238. {
  239. Name = data.Name;
  240. Alias = data.Alias;
  241. X = data.X;
  242. Y = data.Y;
  243. SavePath = data.SavePath;
  244. Color = data.Color;
  245. foreach (AbilityData ad in data.GetAbilities())
  246. {
  247. EdgeAbilityData edgeAd = EdgeSceneData.ConvertToEdgeAbilityData(ad);
  248. if (edgeAd != null)
  249. {
  250. Abilities.Add(edgeAd);
  251. }
  252. }
  253. if (data.Attributes != null)
  254. {
  255. Attributes = new List<string>(data.Attributes);
  256. }
  257. else
  258. {
  259. Attributes = new List<string>();
  260. }
  261. Enable = data.Enable;
  262. Script = data.Script;
  263. }
  264. }
  265. public class EdgeRegionData : EdgeSceneObjectData
  266. {
  267. public int RegionType;
  268. public float W;
  269. public float H;
  270. public EdgeRegionData(RegionData data)
  271. : base(data)
  272. {
  273. RegionType = (int)data.RegionType;
  274. W = data.W;
  275. H = data.H;
  276. }
  277. }
  278. public class EdgePointData : EdgeSceneObjectData
  279. {
  280. public List<string> NextNames;
  281. public EdgePointData(PointData data)
  282. : base(data)
  283. {
  284. NextNames = new List<string>(data.NextNames);
  285. }
  286. }
  287. public class EdgeDecorationData : EdgeSceneObjectData
  288. {
  289. public string AnimName;
  290. public bool Blockable;
  291. public int BlockValue;
  292. public float Direction;
  293. public float GridSizeH;
  294. public float GridSizeW;
  295. public float H;
  296. public float Height;
  297. public int RegionType;
  298. public string ResourceID;
  299. public string ResourceID_Disabled;
  300. public string ResourceID_Enabled;
  301. public float Scale;
  302. public string SoundAmbient;
  303. public float W;
  304. public EdgeDecorationData(DecorationData data)
  305. : base(data)
  306. {
  307. AnimName = data.AnimName;
  308. Blockable = data.Blockable;
  309. BlockValue = data.BlockValue;
  310. Direction = data.Direction;
  311. GridSizeH = data.GridSizeH;
  312. GridSizeW = data.GridSizeW;
  313. H = data.H;
  314. Height = data.Height;
  315. RegionType = (int)data.RegionType;
  316. ResourceID = data.ResourceID;
  317. ResourceID_Disabled = data.ResourceID_Disabled;
  318. ResourceID_Enabled = data.ResourceID_Enabled;
  319. Scale = data.Scale;
  320. SoundAmbient = data.SoundAmbient;
  321. W = data.W;
  322. }
  323. }
  324. public class EdgeUnitData : EdgeSceneObjectData
  325. {
  326. public float Direction;
  327. public byte Force;
  328. public float Scale;
  329. public string StartPointName;
  330. public int UnitLevel;
  331. public string UnitTag;
  332. public int UnitTemplateID;
  333. public EdgeUnitData(UnitData data)
  334. : base(data)
  335. {
  336. Direction = data.Direction;
  337. Force = data.Force;
  338. Scale = data.Scale;
  339. StartPointName = data.StartPointName;
  340. UnitLevel = data.UnitLevel;
  341. UnitTag = data.UnitTag;
  342. UnitTemplateID = data.UnitTemplateID;
  343. }
  344. }
  345. public class EdgeItemData : EdgeSceneObjectData
  346. {
  347. public float Direction;
  348. public byte Force;
  349. public int ItemTemplateID;
  350. public EdgeItemData(ItemData data)
  351. : base(data)
  352. {
  353. Direction = data.Direction;
  354. Force = data.Force;
  355. ItemTemplateID = data.ItemTemplateID;
  356. }
  357. }
  358. public class EdgeSceneData
  359. {
  360. public int TemplateID;
  361. public int ID;
  362. public string FileName;
  363. public string BGM;
  364. public int TotalTimeLimitSEC;
  365. public string ResourceProperty;
  366. public string Name;
  367. public string Desc;
  368. public List<string> Attributes;
  369. public int MaxPlayer;
  370. public int MaxUnit;
  371. public int DefaultUnitLevel;
  372. public List<EdgePointData> Points = new List<EdgePointData>();
  373. public List<EdgeRegionData> Regions = new List<EdgeRegionData>();
  374. public List<EdgeDecorationData> Decorations = new List<EdgeDecorationData>();
  375. public List<EdgeUnitData> Units = new List<EdgeUnitData>();
  376. public List<EdgeItemData> Items = new List<EdgeItemData>();
  377. public List<EdgeAbilityData> Abilities = new List<EdgeAbilityData>();
  378. public static EdgeAbilityData ConvertToEdgeAbilityData(AbilityData ad)
  379. {
  380. EdgeAbilityData edgeAd = null;
  381. if (ad is PlayerStartAbilityData)
  382. {
  383. edgeAd = new EdgePlayerStartAbilityData(ad);
  384. }
  385. else if (ad is SpawnUnitAbilityData)
  386. {
  387. edgeAd = new EdgeSpawnUnitAbilityData(ad);
  388. }
  389. else if (ad is UnitTransportAbilityData)
  390. {
  391. edgeAd = new EdgeUnitTransportAbilityData(ad);
  392. }
  393. else if (ad is SceneTransportAbilityData)
  394. {
  395. edgeAd = new EdgeSceneTransportAbilityData(ad);
  396. }
  397. else if (ad is SpawnItemAbilityData)
  398. {
  399. edgeAd = new EdgeSpawnItemAbilityData(ad);
  400. }
  401. return edgeAd;
  402. }
  403. public EdgeSceneData(SceneData data)
  404. {
  405. TemplateID = data.TemplateID;
  406. ID = data.ID;
  407. FileName = data.FileName;
  408. BGM = data.BGM;
  409. TotalTimeLimitSEC = data.TotalTimeLimitSEC;
  410. ResourceProperty = data.ResourceProperty;
  411. Name = data.Name;
  412. Desc = data.Desc;
  413. if (data.Attributes != null)
  414. {
  415. Attributes = new List<string>(data.Attributes);
  416. }
  417. else
  418. {
  419. Attributes = new List<string>();
  420. }
  421. MaxPlayer = data.MaxPlayer;
  422. MaxUnit = data.MaxUnit;
  423. DefaultUnitLevel = data.DefaultUnitLevel;
  424. foreach (PointData pd in data.Points)
  425. {
  426. Points.Add(new EdgePointData(pd));
  427. }
  428. foreach (RegionData rd in data.Regions)
  429. {
  430. Regions.Add(new EdgeRegionData(rd));
  431. }
  432. foreach (DecorationData rd in data.Decorations)
  433. {
  434. Decorations.Add(new EdgeDecorationData(rd));
  435. }
  436. foreach (UnitData rd in data.Units)
  437. {
  438. Units.Add(new EdgeUnitData(rd));
  439. }
  440. foreach (ItemData rd in data.Items)
  441. {
  442. Items.Add(new EdgeItemData(rd));
  443. }
  444. foreach (AbilityData ad in data.Abilities)
  445. {
  446. EdgeAbilityData edgeAd = ConvertToEdgeAbilityData(ad);
  447. if (edgeAd != null)
  448. {
  449. Abilities.Add(edgeAd);
  450. }
  451. }
  452. }
  453. #endregion
  454. //--------------------------------------------------------------------------------------------------------
  455. }
  456. }