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- using CommonAI.Zone.Instance;
- using CommonLang.Protocol;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace XmdsServerNode.Node.Interface
- {
- public interface IPlayer : IDisposable
- {
- /// <summary>
- /// 单位全局唯一标识符
- /// </summary>
- string PlayerUUID { get; }
- /// <summary>
- /// 向此玩家发送战斗服事件
- /// </summary>
- /// <param name="msg"></param>
- void SendToClient(ArraySegment<byte> msg);
- /// <summary>
- /// 发送游戏事件给游戏服
- /// </summary>
- /// <param name="msg"></param>
- void SendToGameServer(object msg);
- /// <summary>
- /// 绑定数据
- /// </summary>
- ServerZoneNode.ZoneNodePlayer BindingObject { get; set; }
- bool IsAttribute(string key);
- void SetAttribute(string key, object value);
- object GetAttribute(string key);
- }
- }
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