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- using CommonAI.Zone;
- using CommonAI.Zone.Instance;
- using CommonAI.ZoneServer;
- using CommonLang;
- using CommonLang.ByteOrder;
- using CommonLang.Concurrent;
- using CommonLang.IO;
- using CommonLang.IO.Attribute;
- using CommonLang.Property;
- using CommonLang.Protocol;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using XmdsCommon.Message;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Message;
- using XmdsCommonServer.Plugin;
- using XmdsServerNode.Node.Interface;
- using CommonAIServer.Node;
- using CommonAI.ZoneClient;
- using XmdsCommonServer.Plugin.Units;
- using XmdsCommonServer.Plugin.Scene;
- using CommonAI.Zone.ZoneEditor;
- using System.Dynamic;
- using XmdsServerNode.CheatingDeath;
- using Pomelo;
- using System.Web.Helpers;
- using static CommonAI.XmdsConstConfig;
- using CommonAI.Zone.Helper;
- using CommonAI.Data;
- namespace XmdsServerNode.Node
- {
- public class ServerZoneNode : CommonAIServer.Node.ZoneNode
- {
- private GameOverEvent mGameOver = null;
- public bool PauseOnNoPlayer { get; set; }
- public string UUID { get { return Zone.UUID; } }
- public bool IsGameOver { get { return mGameOver != null; } }
- public ICEZoneSession Callback;
- private readonly string BindGameServerId;
- public ServerZoneNode(string gameServerId) : base(ZoneNodeManager.Templates, ZoneNodeManager.NodeConfig)
- {
- this.BindGameServerId = gameServerId;
- PauseOnNoPlayer = false;
- }
- public string GetBindGameSrvId()
- {
- return this.BindGameServerId;
- }
- /// <summary>
- /// 房间初始化
- /// </summary>
- public void Start(string instanceID, int scene_id, string monsterHard, byte allowAutoGuard, bool calPKValue,
- int average_level, double monsterAddPropPercentWithFloor, double monsterAddPropRatioWithLv, int killInterval,
- int killMax, int killMaxCoolTime, bool usespaceDiv, CommonAI.Data.SceneType scenetype, GSCreateAreaData areaData,
- CommonAI.XmdsConstConfig.AreaType areaType, bool isteam = false, bool canRiding = true)
- {
- try
- {
- var sd = base.DataRoot.LoadScene_Server(scene_id, true, false);
- sd.DefaultUnitLevel = average_level;
- sd.MonsterAddPropPercentWithFloor = monsterAddPropPercentWithFloor;
- sd.MonsterAddPropRatioWithLv = monsterAddPropRatioWithLv;
- sd.canRiding = canRiding;
- sd.killInterval = killInterval;
- sd.killMax = killMax;
- sd.killMaxCoolTime = killMaxCoolTime;
- sd.isTeam = isteam;
- sd.sceneType = scenetype;
- XmdsSceneProperties zsp = sd.Properties as XmdsSceneProperties;
- XmdsServerSceneData sceneData = new XmdsServerSceneData();
- sceneData.AllowAutoGuard = allowAutoGuard;
- sceneData.CalPKValue = calPKValue;
- sceneData.SceneHard = monsterHard;
- sceneData.UsespaceDiv = usespaceDiv;
- sceneData.CurAreaType = areaType;
- zsp.ServerSceneData = sceneData;
- base.Start(sd, areaData, this.BindGameServerId);
- base.Zone.UUID = instanceID;
- }
- catch (System.Exception e)
- {
- throw new Exception(string.Format("scene {0} start error : {1}", scene_id, e.ToString()), e);
- }
- }
- public void QueueTaskAsync(System.Action<EditorScene> action)
- {
- base.QueueTask(() =>
- {
- action(base.Zone);
- });
- }
- public void QueueTaskAsync(System.Action action)
- {
- base.QueueTask(() =>
- {
- action();
- });
- }
- public void SendToGameServer(string name, Object param)
- {
- if (Callback == null)
- {
- this.Callback = IceManager.instance().getCallback(this.BindGameServerId);
- log.Warn("SendToGameServer callback - 1 - null : " + this.BindGameServerId + ", name:" + name + ", data:" + param);
- }
- string json = null;
- if (Callback != null && Callback.callback != null)
- {
- try
- {
- json = Json.Encode(param);
- Callback.callback.eventNotify(name, json);
- }
- catch (Exception err)
- {
- if(json == null)
- {
- log.Error("SendToGameServer序列化就异常了,放弃记录:" + name + ", err:" + err.Message, err);
- }
- else
- {
- Callback.notifyFailData.Enqueue(new ICENotifyData(name, json));
- log.Error("SendToGameServer: " + name + ", err:" + err.Message, err);
- EventNotifyFail();
- }
- }
- }
- else
- {
- log.Warn("SendToGameServer callback - 2- null : " + this.BindGameServerId + ", name:" + name + ", data:" + param);
- }
- }
- private void EventNotifyFail()
- {
- try
- {
- if (Callback.callback.ice_getCachedConnection() == null)
- {
- Callback.failTimes++;
- if (Callback.fastSession != null/* && Callback.failTimes >= 3*/)
- {
- Callback.fastSession.doClose();
- Callback.failTimes = 0;
- log.Warn("EventNotifyFail 重置连接: " + Callback.fastSession.GetDescribe());
- }
- else
- {
- log.Error("EventNotifyFail fastSession null:" + Callback.callback.ToString());
- }
- }
- }
- catch (System.Exception e)
- {
- log.Error("EventNotifyFail catch:" + e);
- }
- }
- //------------------------------------------------------------------------------------------------------------
- #region _主线程内回调_线程安全_
- public override bool ZoneUpdate(int intervalMS)
- {
- if (PauseOnNoPlayer && base.PlayerCount == 0) { intervalMS = 0; }
- return base.ZoneUpdate(intervalMS);
- }
- //过滤游戏场景推送出的消息//
- protected override bool OnMessageHandlerFromInstanceZone(Event e)
- {
- //战斗服To游戏服.
- if (e is MessagePlayerEventB2R)
- {
- e.sender = null;
- var msg = e as MessagePlayerEventB2R;
- msg.eventName = e.GetType().Name;
- SendToGameServer("playerEvent", e);
- return true;
- }
- else if (e is MessageZoneEventB2R)
- {
- e.sender = null;
- var msg = e as MessageZoneEventB2R;
- msg.eventName = e.GetType().Name;
- SendToGameServer("zoneEvent", e);
- return true;
- }
- else if(e is MessageMapEventB2R)
- {
- var msg = e as MessageMapEventB2R;
- msg.eventName = e.GetType().Name;
- SendToGameServer("mapNotify", e);
- return true;
- }
- else if (e is GameOverEvent)
- {
- if (mGameOver == null)
- {
- mGameOver = e as GameOverEvent;
- var eventParam = new
- {
- eventName = "gameOver",
- instanceId = this.UUID,
- winForce = mGameOver.WinForce
- };
- SendToGameServer("areaEvent", eventParam);
- }
- }
- return false;
- }
- protected override void OnEndUpdate()
- {
- base.ForEachPlayers((c) =>
- {
- var zone_client = c.Client as ZoneNodePlayer;
- zone_client.Flush();
- });
- }
- protected override void OnPlayerEntered(PlayerClient client)
- {
- base.OnPlayerEntered(client);
- CheatingDeath.CheatingDeathManager.OnPlayerEnter(client.Actor);
- //进去默认自动战斗的情况下
- if(this.SceneData.Properties.GetAutoFightFlag() == 3 && !client.Actor.IsGuard)
- {
- client.Actor.doEnterAutoFight();
- }
- client.Actor.Virtual.doEvent(JSGCustomOpType.UpdateAutoBattleFlag);
- }
- protected override void OnPlayerLeft(PlayerClient client)
- {
- base.OnPlayerLeft(client);
- this.KillPlayerAOIObjects(client);
- }
- //干掉所有和玩家同一位面单位//
- protected void KillPlayerAOIObjects(PlayerClient client)
- {
- var player = client.Actor;
- if (player != null && player.AoiStatus != null)
- {
- var src_aoi = player.AoiStatus as XmdsPlayerAOI;
- if (src_aoi.Owner == player)
- {
- src_aoi.Cleanup();
- }
- }
- }
- #endregion
- //------------------------------------------------------------------------------------------------------------
- #region _游戏服控制玩家_
- /// <summary>
- /// 单位进入场景
- /// </summary>
- /// <param name="player"></param>
- /// <param name="enter"></param>
- public void OnPlayerEnter(IPlayer player, PlayerEnterRoomS2R enter, Action<PlayerClient> callback, Action<Exception> callerror)
- {
- if (enter == null)
- {
- // 建立绑定关系 //
- var zone_player = new ZoneNodePlayer(this, player);
- base.PlayerEnter(zone_player, null, 0, 0, 0, null,0, callback, callerror);
- }
- else
- {
- // 有出生点则放入出生点 //
- CommonLang.Vector.Vector2 enterPos = enter.Pos;
- if (enterPos.X == 0 && enterPos.Y == 0)
- {
- enterPos = null;
- }
- if (!string.IsNullOrEmpty(enter.FlagName))
- {
- InstanceFlag p = Zone.getFlag(enter.FlagName);
- if(p != null)
- {
- if (p is ZoneRegion)
- {
- // Region随机取一个坐标
- var pos = (p as ZoneRegion).getRandomPos(Zone.RandomN);
- enterPos.SetX(pos.X);
- enterPos.SetY(pos.Y);
- }
- else
- {
- enterPos = p.Pos;
- }
- }
- }
- UnitInfo temp = ZoneNodeManager.Templates.Templates.getUnit(enter.UnitData.UnitTemplateID);
- if (temp != null)
- {
- temp = temp.Clone() as UnitInfo;
- temp.UType = UnitInfo.UnitType.TYPE_PLAYER;
- XmdsUnitProperties tprop = (temp.Properties as XmdsUnitProperties);
- //临时代码.
- //默认无限等待.
- temp.RebirthTimeMS = int.MaxValue;
- // 插入玩家能力属性 //
- tprop.ServerData = ((enter.UnitData.UnitPropData) as XmdsUnitProperties).ServerData;
- // 建立绑定关系 //
- var zone_player = new ZoneNodePlayer(this, player);
- base.PlayerEnter(zone_player, temp, enter.UnitData.Force, enter.UnitData.alliesForce,
- tprop.ServerData.BaseInfo.UnitLv, enterPos,enter.direction, callback, callerror);
- }
- else
- {
- throw new Exception("Unit template not exist : " + enter);
- }
- }
- }
- /// <summary>
- /// 单位离开场景
- /// </summary>
- /// <param name="player"></param>
- public void OnPlayerLeave(InstancePlayer player, Action<PlayerClient> callback, Action<Exception> callerror, bool keep_object = false)
- {
- if (player != null)
- {
- base.PlayerLeave(player, callback, callerror, keep_object);
- }
- }
- /// <summary>
- /// 玩家网络状况改变
- /// </summary>
- /// <param name="player"></param>
- /// <param name="state"></param>
- public void OnPlayerNetStateChanged(IPlayer player, string state)
- {
- QueueTask(() =>
- {
- var zc = player.BindingObject;
- if (zc != null)
- {
- zc.NetStateChanged(state);
- }
- });
- }
- /// <summary>
- /// 单位收到来自客户端的消息
- /// </summary>
- /// <param name="client"></param>
- /// <param name="message"></param>
- public void OnPlayerReceivedMessage(IPlayer player, byte[] msg)
- {
- QueueTask(() =>
- {
- //if (doDecodePing(player, msg))
- //{
- // return;
- //}
- //else
- {
- var zone_player = player.BindingObject;
- if (zone_player != null)
- {
- zone_player.Recv(msg);
- }
- }
- });
- }
- public void ReceiveMsgR2B(IPlayer client, object status)
- {
- QueueTask(() =>
- {
- var zc = client.BindingObject;
- if (zc != null && zc.BindingActor != null)
- {
- XmdsVirtual zv = (XmdsVirtual)zc.BindingActor.Virtual;
- zv.ReceiveMsgR2B(status);
- }
- });
- }
- /// <summary>
- /// 玩家复活,分原地复活和复活点复活
- /// </summary>
- /// <param name="client"></param>
- /// <param name="status"></param>
- public void OnHelpPlayerRebirth(IPlayer player, IPlayer revivePlayer, int time)
- {
- QueueTask(() =>
- {
- var p = player.BindingObject;
- var r = revivePlayer.BindingObject;
- if (p != null && r != null && p.BindingActor != null && r.BindingActor != null)
- {
- PlayerSaveEventR2B r2b = new PlayerSaveEventR2B();
- XmdsVirtual Decedent = (XmdsVirtual)(r.BindingActor).Virtual;
- XmdsVirtual Saver = (XmdsVirtual)(p.BindingActor).Virtual;
- r2b.Decedent = Decedent.mUnit;
- r2b.Saver = Saver.mUnit;
- r2b.SaveTime = time;
- Saver.ReceiveMsgR2B(r2b);
- }
- });
- }
- public void OnPlayerReadyR2B(IPlayer client)
- {
- QueueTask(() =>
- {
- InstancePlayer out_player;
- PlayerClient out_client;
- if (GetPlayerAndClient(client.PlayerUUID, out out_player, out out_client))
- {
- if (out_player != null && out_client != null)
- {
- (out_player as XmdsInstancePlayer).PlayerReady();
- }
- }
- });
- }
- public void OnPlayerReviveTeamInfoEventR2B(IPlayer client, TeamInfoEventR2B team)
- {
- QueueTask(() =>
- {
- InstancePlayer out_player;
- PlayerClient out_client;
- if (GetPlayerAndClient(client.PlayerUUID, out out_player, out out_client))
- {
- if (out_player != null && out_client != null)
- {
- (out_client as BindingPlayerClient).OnPlayerReviveTeamInfoEventR2B(team);
- var zv = (XmdsVirtual)out_player.Virtual;
- zv.ReceiveMsgR2B(team);
- }
- }
- });
- }
- public void OnPlayerAddHPByItem(List<IPlayer> notifyPlayers, IPlayer client, int addHP)
- {
- QueueTask(() =>
- {
- var nodePlayer = client.BindingObject as ZoneNodePlayer;
- if (nodePlayer != null)
- {
- XmdsVirtual zv = (nodePlayer.BindingActor.Virtual) as XmdsVirtual;
- int finalHp = zv.AddHPByItem(addHP);
- ZoneNodePlayer temp = null;
- foreach (IPlayer p in notifyPlayers)
- {
- temp = p.BindingObject as ZoneNodePlayer;
- XmdsVirtual notifyPlayer = null;
- if (temp != null)
- {
- notifyPlayer = (temp.BindingActor.Virtual) as XmdsVirtual;
- notifyPlayer.SendHPChangeMessage(zv.mUnit.ID, finalHp);
- }
- }
- }
- });
- }
- public float GetDropRange(int items)
- {
- if(items >= 10)
- {
- return 5.0f;
- }
- if (items >= 7)
- {
- return 4.0f;
- }
- else if(items > 4)
- {
- return 3.6f;
- }
- return 2.8f;
- }
- public float GetDropOffect(float dropRange)
- {
- int index = (this.Zone.RandomN.Next() % 2 == 0) ? 1 : -1;
- return dropRange * this.Zone.RandomN.Next(0, 100) / 100f * index;
- }
- public void AddDropItem(float x, float y, dynamic items)
- {
- QueueTask(() =>
- {
- //阿基米德螺线<-装B用,实际不需要这样
- //20170621wuyonghui修改为随机掉落位置算法
- float dropRange = GetDropRange(((DynamicJsonArray)items).Length);// 掉落半径范围为5
- bool addSuc = false;
- foreach (dynamic obj in items)
- {
- XmdsCommon.Message.DropItem di = new XmdsCommon.Message.DropItem();
- di.FileName = (string)obj.showId;
- di.FreezeTime = (int)obj.freezeTime;
- di.Name = (string)obj.name;
- di.ObjID = (string)obj.id;
- di.ProtectTime = (int)obj.protectTime;
- di.Qty = (int)obj.groupCount;
- di.Quality = (int)obj.qColor;
- di.TemplateID = (int)obj.itemTypeId;
- di.TTL = (int)obj.lifeTime;
- di.PlayerUUID = new List<string>();
- di.Mode = (byte)obj.distributeType;
- di.OriginX = x;
- di.OriginY = y;
- bool showLifeTimes = (bool)obj.showLifeTime;
- di.code = (String)obj.code;
- di.bindPlayerId = obj.bindPlayerId;
- di.createTime = (int)(CommonLang.CUtils.S_LOCAL_TIMESTAMPMS/1000);
- if (obj.PlayerUUID != null)
- {
- foreach (dynamic playeruuid in obj.PlayerUUID)
- {
- di.PlayerUUID.Add(playeruuid);
- }
- }
-
- di.IconName = (string)obj.IconName;
- ItemTemplate templateTemp = Zone.Templates.getItem(di.TemplateID);
- if(templateTemp == null)
- {
- log.Warn("AddDropItem没有对应单位信息:" + di.TemplateID + ", " + di.code);
- return;
- }
- ItemTemplate template = templateTemp.Clone() as ItemTemplate;
- //每个物品类型可能有多个显示模型,所以按游戏服传过来的策划配置模型名称
- template.FileName = di.FileName;
- //修改模板的部分数据,由于模板是共享的,所以必须每次都把以下数据完整覆盖
- template.LifeTimeMS = di.TTL;
- template.GotCoolDownTimeMS = di.FreezeTime;
- template.DropForAll = true;
- template.GotOnUse = true;
- template.showLifeTime = showLifeTimes;
- //template.Pickable = false;//这里注释掉,直接用模板里的值,不要改变
- XmdsItemProperties props = template.Properties as XmdsItemProperties;
- props.ItemType = XmdsItemProperties.XmdsItemType.Equip;
- float x1 = this.GetDropOffect(dropRange);//获得X偏移量
- float y1 = this.GetDropOffect(dropRange);//获得Y偏移量
- if(Zone.TryTouchMap(null,x+x1,y+y1))
- {
- x1 = 0;
- y1 = 0;
- }
- //System.Console.WriteLine("掉落物:" + di.Name + ", 偏移:" + x1 + ", " + y1 + "----" + (x + x1) + ", " + (y + y1));
- AddItemEvent aie;
- XmdsDropableInstanceItem drop_item = Zone.AddItem(template, obj.name, x + x1, y + y1, 0, 0, obj.name, out aie, null,1);
- if(drop_item == null || aie == null)
- {
- log.Warn("添加bs掉落物失败:" + template.ID + ", " + template.Name + ", " + this.SceneID);
- return;
- }
- aie.Sync.ExtData = di;
- if(drop_item != null)
- {
- addSuc = true;
- }
- }
- if (addSuc)
- {
- base.RecordDropItem();
- }
- });
- }
- public void FinishPickItem(IPlayer player, string itemIcon, int quality, int num)
- {
- QueueTask(() =>
- {
- var p = player.BindingObject;
-
- if (p != null && p.BindingActor != null)
- {
- PlayerGotItemB2C b2c = new PlayerGotItemB2C();
- XmdsVirtual zv = (XmdsVirtual)(p.BindingActor).Virtual;
- b2c.IconName = itemIcon;
- b2c.Qty = num;
- b2c.Quality = quality;
- zv.mUnit.queueEvent(b2c);
- }
- });
- }
- #endregion
- //------------------------------------------------------------------------------------------------------------
- #region _PingPong_
- //private static readonly int MSG_TYPE_ID_PING = PropertyUtil.GetAttribute<MessageTypeAttribute>(typeof(Ping)).MessageTypeID;
- //private static readonly int MSG_TYPE_ID_PONG = PropertyUtil.GetAttribute<MessageTypeAttribute>(typeof(Pong)).MessageTypeID;
- //private ArraySegment<byte> pong_data = new ArraySegment<byte>(new byte[8], 0, 8);
- //public bool doDecodePing(IPlayer player, byte[] data)
- //{
- // int pos = 0;
- // int msg_id = LittleEdian.GetS32(data, ref pos);
- // if (msg_id == MSG_TYPE_ID_PING)
- // {
- // uint time = LittleEdian.GetU32(data, ref pos);
- // pos = 0;
- // LittleEdian.PutS32(pong_data.Array, ref pos, MSG_TYPE_ID_PONG);
- // LittleEdian.PutU32(pong_data.Array, ref pos, time);
- // player.SendToClient(pong_data);
- // return true;
- // }
- // return false;
- //}
- #endregion
- //------------------------------------------------------------------------------------------------------------
- protected override PlayerClient CreatePlayerClient(CommonAIServer.Node.Interface.IPlayer client, InstancePlayer actor)
- {
- var syncIn = base.Config.CLIENT_SYNC_OBJECT_IN_RANGE;
- var syncOut = base.Config.CLIENT_SYNC_OBJECT_OUT_RANGE;
- var zpp = base.SceneData.Properties as XmdsSceneProperties;
- if (zpp.AOIMinRange > 0 && zpp.AOIMaxRange > 0)
- {
- syncIn = zpp.AOIMinRange;
- syncOut = zpp.AOIMaxRange;
- }
- return new BindingPlayerClient(client, actor, this, syncIn, syncOut);
- }
- //------------------------------------------------------------------------------------------------------------
- public class ZoneNodePlayer : CommonAIServer.Node.Interface.IPlayer
- {
- private static AtomicInteger s_alloc_object_count = new AtomicInteger(0);
- /// <summary>
- /// 分配实例数量
- /// </summary>
- public static int AllocCount { get { return s_alloc_object_count.Value; } }
- public readonly ZoneNode node;
- public readonly IPlayer player;
- private ZoneNodeCodec mCodec = new ZoneNodeCodec(ZoneNodeManager.MessageFactory);
- private AtomicReference<PlayerClient> binding_player = new AtomicReference<PlayerClient>(null);
- private Action<object> handler;
- private PackEvent mSendingQueue = new PackEvent();
- private AtomicInteger mSendingSequenceNo = new AtomicInteger(0);
- private string display_name = "";
- //private Queue<object> mPreQueue = new Queue<object>();
- internal ZoneNodePlayer(ZoneNode node, IPlayer player)
- {
- s_alloc_object_count++;
- this.node = node;
- this.player = player;
- this.player.BindingObject = this;
- this.Connected = true;
- }
- ~ZoneNodePlayer()
- {
- s_alloc_object_count--;
- }
- public IPlayer SessionPlayer {get { return player; }}
- public PlayerClient BindingPlayer
- {
- get { return binding_player.Value; }
- set
- {
- binding_player.Value = value;
- if (value != null)
- {
- try
- {
- display_name = (value.Actor.Properties as XmdsUnitProperties).ServerData.BaseInfo.name;
- }
- catch (Exception err)
- {
- display_name = err.Message;
- }
- }
- }
- }
- public InstancePlayer BindingActor
- {
- get
- {
- var player = binding_player.Value;
- if (player != null)
- {
- return player.Actor;
- }
- return null;
- }
- }
- public bool Connected { get; private set; }
- internal void NetStateChanged(string state)
- {
- BaseZoneNode.log.InfoFormat("Player:{0} NetStateChanged:{1}", player.PlayerUUID, state);
- switch (state)
- {
- case "disconnected":
- this.Connected = false;
- break;
- case "connected":
- this.Connected = true;
- break;
- default:
- return;
- }
- }
- internal void Recv(byte[] data)
- {
- IMessage message;
- if (mCodec.doDecode(data, out message))
- {
- //if(handler == null)
- //{
- // mPreQueue.Enqueue(message);
- //}
- //else
- //{
- // handler.Invoke(message);
- //}
- if (handler != null)
- {
- handler.Invoke(message);
- }
- }
- else
- {
- CheatingDeathManager.SendPlayerException(BindingActor, "decode error");
- }
- }
- public void Send(IMessage msg)
- {
- if (msg is PlayerLeaveScene)
- {
- this.Flush();
- this.ForceSend(msg);
- }
- else if (this.Connected)
- {
- lock (mSendingQueue)
- {
- mSendingQueue.events.Add(msg);
- }
- }
- }
- internal void Flush()
- {
- lock (mSendingQueue)
- {
- if (mSendingQueue.events.Count > 0)
- {
- try
- {
- if (this.Connected)
- {
- mSendingQueue.sequenceNo = mSendingSequenceNo.GetAndIncrement();
- ForceSend(mSendingQueue);
- }
- }
- finally
- {
- mSendingQueue.events.Clear();
- }
- }
- }
- }
- internal void ForceSend(IMessage msg)
- {
- //BaseZoneNode.log.Debug("B2C msg>>>" + msg);
- ArraySegment<byte> data;
- if (mCodec.doEncode(msg, out data))
- {
- this.player.SendToClient(data);
- }
- }
- #region CommonAIServer.Node.Interface.IPlayer.
- void CommonAIServer.Node.Interface.IPlayer.OnConnected(PlayerClient bindingg)
- {
- }
- void CommonAIServer.Node.Interface.IPlayer.OnDisconnect(PlayerClient bindingg)
- {
- this.player.BindingObject = null;
- this.player.Dispose();
- }
- string CommonAIServer.Node.Interface.IPlayer.DisplayName
- {
- get { return display_name; }
- }
- string CommonAIServer.Node.Interface.IPlayer.PlayerUUID
- {
- get { return player.PlayerUUID; }
- }
- object CommonAIServer.Node.Interface.IPlayer.GetAttribute(string key)
- {
- return player.GetAttribute(key);
- }
- bool CommonAIServer.Node.Interface.IPlayer.IsAttribute(string key)
- {
- return player.IsAttribute(key);
- }
- void CommonAIServer.Node.Interface.IPlayer.SetAttribute(string key, object value)
- {
- player.SetAttribute(key, value);
- }
- void CommonAIServer.Node.Interface.IPlayer.Listen(Action<object> handler)
- {
- this.handler = handler;
- //while(mPreQueue.Count > 0)
- //{
- // this.handler.Invoke(mPreQueue.Dequeue());
- //}
- }
- #endregion
- }
- public class BindingPlayerClient : PlayerClient
- {
- private readonly ZoneNodePlayer Xmds_client;
- private readonly HashSet<string> team_info = new HashSet<string>();
- private List<string> team_removing = new List<string>(1);
- internal BindingPlayerClient(CommonAIServer.Node.Interface.IPlayer client, InstancePlayer actor, CommonAIServer.Node.ZoneNode node, float syncIn, float syncOut)
- : base(client, actor, node, syncIn, syncOut)
- {
- this.Xmds_client = client as ZoneNodePlayer;
- }
- protected override void OnStart()
- {
- base.OnStart();
- foreach (var obj in base.Zone.AllUnits)
- {
- if (IsStaticUnit(obj))
- {
- base.ForceAddObjectInView(obj);
- }
- }
- }
- private bool IsStaticUnit(InstanceZoneObject obj)
- {
- if (obj is InstanceUnit)
- {
- XmdsUnitProperties prop = (obj as InstanceUnit).Info.Properties as XmdsUnitProperties;
- return prop.IsStaticUnit;
- }
- return false;
- }
- protected override bool IsLookInRange(InstanceZoneObject obj)
- {
- if (obj is InstancePlayer)
- {
- //组队列表中的单位永远不出视野//
- var player = obj as InstancePlayer;
- if (team_info.Contains(player.PlayerUUID))
- {
- return true;
- }
- //if((player.CurrentActionSubstate & (byte)UnitActionSubStatus.Stealth) > 0
- // && (this.Actor.CurrentActionSubstate & (byte)UnitActionSubStatus.Stealth) <= 0)
- //{
- // return false;
- //}
- }
- else if (IsStaticUnit(obj))
- {
- return true;
- }
- return base.IsLookInRange(obj);
- }
- protected override bool IsLookOutRange(InstanceZoneObject obj)
- {
- if (obj is InstancePlayer)
- {
- //组队列表中的单位永远不出视野//
- var player = obj as InstancePlayer;
- if (team_info.Contains(player.PlayerUUID))
- {
- return false;
- }
- // if ((player.CurrentActionSubstate & (byte)UnitActionSubStatus.Stealth) > 0
- // && (this.Actor.CurrentActionSubstate & (byte)UnitActionSubStatus.Stealth) <= 0
- // && !player.Virtual.IsAllies(this.Actor.Virtual))
- //{
- // return true;
- //}
- }
- else if (IsStaticUnit(obj))
- {
- return false;
- }
- return base.IsLookOutRange(obj);
- }
- public override bool RemoveInRange(InstanceZoneObject o)
- {
- if (IsLookOutRange(o))
- {
- m_RemovingList.Add(o.ID);
- OnLeaveView(o);
- return true;
- }
- return false;
- }
- internal void OnPlayerReviveTeamInfoEventR2B(TeamInfoEventR2B team)
- {
- if (team.UUIDList != null)
- {
- //检测加入队伍//
- foreach (var uuid in team.UUIDList)
- {
- if (!string.IsNullOrEmpty(uuid) && !team_info.Contains(uuid))
- {
- InstancePlayer tu = base.Zone.getPlayerByUUID(uuid);
- if (tu != null)
- {
- team_info.Add(uuid);
- base.ForceAddObjectInView(tu);
- }
- }
- }
- //检测离开队伍//
- team_removing.Clear();
- foreach (var uuid in team_info)
- {
- if (!team.UUIDList.Contains(uuid))
- {
- team_removing.Add(uuid);
- }
- }
- if (team_removing.Count > 0)
- {
- foreach (var uuid in team_removing)
- {
- team_info.Remove(uuid);
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------------
- }
- }
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