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- using CommonLang.Property;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace XmdsServerNode.Node
- {
- public class ZoneNodeConfig : CommonAIServer.Node.ZoneNodeConfig
- {
- //--------------------------------------------------------------------------------
- // #region _系统_
- //--------------------------------------------------------------------------------
- [Desc("预期最大线程使用数量", "系统")]
- public int SYSTEM_WORK_THREAD_COUNT = 1024;
- [Desc("预期最大内存使用数量", "系统")]
- public int SYSTEM_MAX_HEAP_SIZE_MB = 8192;
- //--------------------------------------------------------------------------------
- // #region _游戏参数_
- //--------------------------------------------------------------------------------
- [Desc("游戏资源路径")]
- public string GAME_DATA_ROOT_PATH = "/GameEditor/data";
- [Desc("读取BIN文件")]
- public bool GAME_DATA_DEFAULT_LOAD_FROM_BIN = false;
- }
- }
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