ZoneNodeConfig.cs 1.1 KB

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  1. using CommonLang.Property;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. namespace XmdsServerNode.Node
  7. {
  8. public class ZoneNodeConfig : CommonAIServer.Node.ZoneNodeConfig
  9. {
  10. //--------------------------------------------------------------------------------
  11. // #region _系统_
  12. //--------------------------------------------------------------------------------
  13. [Desc("预期最大线程使用数量", "系统")]
  14. public int SYSTEM_WORK_THREAD_COUNT = 1024;
  15. [Desc("预期最大内存使用数量", "系统")]
  16. public int SYSTEM_MAX_HEAP_SIZE_MB = 8192;
  17. //--------------------------------------------------------------------------------
  18. // #region _游戏参数_
  19. //--------------------------------------------------------------------------------
  20. [Desc("游戏资源路径")]
  21. public string GAME_DATA_ROOT_PATH = "/GameEditor/data";
  22. [Desc("读取BIN文件")]
  23. public bool GAME_DATA_DEFAULT_LOAD_FROM_BIN = false;
  24. }
  25. }