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- using CommonAI.RTS;
- using CommonAI.ZoneServer;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using CommonLang.Vector;
- using CommonAI.ZoneClient;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone;
- using CommonAI.Zone.Instance;
- namespace XmdsServerNode.Node
- {
- /// <summary>
- /// 单位进入场景时,由游戏服告知战斗服,当前玩家有哪些属性
- /// </summary>
- public class PlayerEnterRoomS2R
- {
- public Vector2 Pos = new Vector2();
- public float direction = 0;
- // 优先使用FlagName
- public string FlagName;
- public CreateUnitInfoR2B UnitData;
- }
- /// <summary>
- /// 保存下线时玩家数据
- /// </summary>
- public class TemporalityPlayerData
- {
- public readonly string PlayerUUID;
- public List<ClientStruct.UnitItemStatus> SlotItems = new List<ClientStruct.UnitItemStatus>();
- public List<ClientStruct.ZoneEnvironmentVar> EnvVars = new List<ClientStruct.ZoneEnvironmentVar>();
-
- public TemporalityPlayerData(string uuid)
- {
- this.PlayerUUID = uuid;
- }
- }
- }
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