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- using CommonAI;
- using CommonAI.Zone;
- using CommonAI.Zone.ZoneEditor;
- using CommonLang;
- using CommonLang.Log;
- using CommonLang.Protocol;
- using System;
- using System.IO;
- using xmds_battle_server.JSGModule;
- using XmdsServerNode.CheatingDeath;
- using XmdsServerNode.Node.Interface;
- namespace XmdsServerNode.Node
- {
- public class ZoneNodeManager
- {
- public static ZoneNodeManager Instance { get; private set; }
- public static DirectoryInfo StartupPath { get; private set; }
- public static ZoneNodeConfig NodeConfig { get; private set; }
- public static InstanceZoneFactory ZoneFactory { get; private set; }
- public static MessageFactoryGenerator MessageFactory { get; private set; }
- public static EditorTemplates Templates { get; private set; }
- private Logger log = LoggerFactory.GetLogger("ZoneNodeManager");
- public IServerProxy ServerProxy { get; private set; }
- /// <summary>
- /// 全局初始化处
- /// </summary>
- /// <param name="startup_path"></param>
- /// <param name="mb2s2b"></param>
- /// <param name="dataPath"></param>
- virtual public void Init(string startup_path, IServerProxy mb2s2b, string dataPath = null)
- {
- Console.WriteLine("logger name : " + log.GetType().Name);
- Instance = this;
- ServerProxy = mb2s2b;
- StartupPath = new DirectoryInfo(startup_path);
- //XmdsDllInit.Init();
- log.Info("********************************************************");
- log.Info("# 加载配置文件");
- log.Info("********************************************************");
- {
- NodeConfig = new ZoneNodeConfig();
- Properties zone_server_config = Properties.LoadFromResource(startup_path + "/zone_server_config.properties");
- log.Info(startup_path + "/zone_server_config.properties");
- foreach (string key in zone_server_config.Keys)
- {
- log.Info(string.Format(" {0} = {1}", key, zone_server_config[key]));
- }
- zone_server_config.LoadFields(NodeConfig);
- if (dataPath != null)
- {
- NodeConfig.GAME_DATA_ROOT_PATH = dataPath;
- }
- EditorTemplates.DEFAULT_LOAD_FROM_BIN = NodeConfig.GAME_DATA_DEFAULT_LOAD_FROM_BIN;
- log.Info(" 资源目录 : " + NodeConfig.GAME_DATA_ROOT_PATH);
- XmdsConstConfig.GAME_UPDATE_INTERVAL_MS = NodeConfig.GAME_UPDATE_INTERVAL_MS;
- }
- log.Info("********************************************************");
- //log.Info("# 初始化战斗编辑器扩展");
- //log.Info("********************************************************");
- {
- ZoneFactory = new ZoneNodeServerFactory(mb2s2b);
- TemplateManager.setFactory(ZoneFactory);
- //log.Info(" 战斗编辑器插件 --> " + ZoneFactory);
- }
- //log.Info("********************************************************");
- //log.Info("# 初始化消息编解码器");
- //log.Info("********************************************************");
- {
- MessageFactory = TemplateManager.MessageCodec;
- //log.Info("\r\n" + MessageFactory.ListAll(" "));
- File.WriteAllText(StartupPath + "\\codec.txt", MessageFactory.ListAll());
- }
- log.Info("********************************************************");
- log.Info("# 加载模板数据");
- log.Info("********************************************************");
- {
- Templates = new EditorTemplates(NodeConfig.GAME_DATA_ROOT_PATH, MessageFactory);
- Templates.LoadAllTemplates();
- TemplateManager.Formula.BindLogger(LoggerFactory.GetDefLogger());
- }
- log.Info("********************************************************");
- log.Info("# 初始化防作弊");
- log.Info("********************************************************");
- {
- Properties cd_config = Properties.LoadFromResource(startup_path + "/cheating_death_config.properties");
- log.Info(startup_path + "/cheating_death_config.properties");
- CheatingDeathManager.Init(cd_config);
- }
- int out_io_tc, out_wk_tc;
- System.Threading.ThreadPool.GetMaxThreads(out out_wk_tc, out out_io_tc);
- System.Threading.ThreadPool.SetMaxThreads(NodeConfig.SYSTEM_WORK_THREAD_COUNT, out_io_tc);
- log.Info("********************************************************");
- log.Info("初始化完成");
- //反射notifyMessage
- R2bNotify.R2bNotifyManager.Init();
- //检测单位
- //CheckConfigModule.CheckActiveSkillAttackRange(Templates);
- //Templates.CheckScenePosInfo();
- }
- /// <summary>
- /// 关闭服务
- /// </summary>
- public virtual void Shutdown()
- {
- }
- }
- }
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