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- using CommonAI.Zone;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang;
- using CommonLang.Vector;
- using System.Collections.Generic;
- using XmdsCommon.EditorData;
- using XmdsCommon.Message;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin;
- using XmdsCommonServer.Plugin.Quest;
- using XmdsCommonServer.Plugin.Units;
- namespace XmdsCommonQuest.Quest
- {
- /// <summary>
- /// 炼魂任务
- /// </summary>
- [QuestTypeListen(XmdsQuestData.TaskType.RefineSoul)]
- class Quest_RefineSoul : QuestScript
- {
- private InstanceItem mRefineItem;
-
- public int mRefineItemTemplateID;
- public const string Attribute_Quality = "refine_quality";
- public const string Attribute_Name = "refine_name";
- public const string Attribute_ID = "refine_id";
- public const string Attribute_Killed = "refine_killed";
- public static int CheckIntervalMS = 3000;
- public static int OutDistanceOffset = 10;
- public enum RefineState
- {
- None,
- PutReady,
- Progress,
- GetReady,
- Complete,
- }
- private List<int> mTargetMasters;
- private TimeTaskMS mRefineTimeTask;
- private RefineState mRefineState;
- //private void SendPutEvent(bool canPut)
- //{
- // PlayerPutRefineSoulItemB2c evt = new PlayerPutRefineSoulItemB2c();
- // evt.CanPut = canPut;
- // evt.QuestID = QuestID;
- // Player.queueEvent(evt);
- //}
-
- private void SendRefineSeekEvent()
- {
- ChangeQuestSeekB2C evt = new ChangeQuestSeekB2C();
- evt.SeekInfo = string.Format("{0},{1}", mRefineItem.X, mRefineItem.Y);
- evt.QuestID = QuestID;
- Player.queueEvent(evt);
- Virtual.SendMsgToClient(CommonAI.XmdsConstConfig.TIPS_REFINE_BLINK);
- }
- public RefineState State
- {
- get
- {
- return mRefineState;
- }
- set
- {
- mRefineState = value;
- switch (mRefineState)
- {
- case RefineState.PutReady:
- RemoveRefineItem();
- break;
- case RefineState.Progress:
- Virtual.SendMsgToClient(CommonAI.XmdsConstConfig.TIPS_REFINE_PUT_OK);
- break;
- case RefineState.GetReady:
- var prop = (mRefineItem.Info.Properties as XmdsItemProperties);
- if (prop.RefineSuccessEffect != null)
- {
- UnitEffectEvent ue = new UnitEffectEvent(mRefineItem.ID, prop.RefineSuccessEffect);
- mRefineItem.Parent.queueObjectEvent(mRefineItem, ue);
- }
- mTargetMasters.Clear();
- //推送临时寻路.
- SendRefineSeekEvent();
- break;
- case RefineState.Complete:
- Zone.QuestAdapter.DoUpdateQuestStatus(Player.PlayerUUID, QuestID, XmdsQuestData.Attribute_SubState, "1");
- (Player as XmdsInstancePlayer).RemoveQuestScript(QuestID);
- break;
- }
- }
- }
- private void RemoveRefineItem()
- {
- if (mRefineItem != null)
- {
- Zone.RemoveObjectByID(mRefineItem.ID);
- }
- }
- //private void AddRefineItem(Vector2 pos)
- //{
- // if (mRefineItem != null)
- // {
- // mRefineItem.setPos(pos.X, pos.Y);
- // mRefineItem.SendForceSync();
- // }
- // else
- // {
- // var itemInfo = Zone.Templates.getItem(mRefineItemTemplateID);
- // if (itemInfo != null)
- // {
- // //uuid 作为name同步到客户端,以便客户端隐藏/显示
- // mRefineItem = Zone.AddItem(itemInfo, Player.PlayerUUID, pos.X, pos.Y, Player.Direction, Player.Force, Player.PlayerUUID, null);
- // mRefineItem.OnTryPickItem += MRefineItem_OnTryPickItem;
- // //mRefineItem.OnObjectRemoved += MRefineItem_OnObjectRemoved;
- // }
- // }
- // var q = Player.GetQuest(QuestID);
- // if (string.IsNullOrEmpty(q.Attributes.Get(Attribute_Killed)))
- // {
- // State = RefineState.Progress;
- // }
- // else
- // {
- // State = RefineState.GetReady;
- // }
- //}
- private void RefineItem_Tick(TimeTaskMS task)
- {
- if(mRefineItem == null || State == RefineState.GetReady)
- {
- return;
- }
- var prop = (mRefineItem.Info.Properties as XmdsItemProperties);
- var distance = CMath.getDistance(Player.X, Player.Y, mRefineItem.X, mRefineItem.Y);
- if(prop.RefineSoulRadius + OutDistanceOffset < distance)
- {
- State = RefineState.PutReady;
- }
- }
- private void MRefineItem_OnObjectRemoved(InstanceZoneObject obj)
- {
- mRefineItem = null;
- if(State == RefineState.Progress)
- {
- Virtual.SendMsgToClient(CommonAI.XmdsConstConfig.TIPS_REFINE_GET_OK);
- State = RefineState.PutReady;
- }
- }
- private bool MRefineItem_OnTryPickItem(InstanceItem item, InstanceUnit unit)
- {
- return unit == Player;
- }
- protected override void OnDispose()
- {
- if(State != RefineState.None)
- {
- Player.OnAttack -= Player_OnAttack;
- Player.OnGotInstanceItem -= Player_OnGotInstanceItem;
- }
- RemoveRefineItem();
- if(mRefineTimeTask != null)
- {
- mRefineTimeTask.Stop();
- }
- }
- protected override void OnStart()
- {
- //检测该任务目标场景
- var q = Player.GetQuest(QuestID);
- int scenid = XmdsQuestData.GetTargetSceneID(q);
- var id = q.Attributes.Get(Attribute_ID);
- if (scenid != Zone.Data.GetID() || XmdsQuestData.IsTargetComplete(q) || !int.TryParse(id, out mRefineItemTemplateID))
- {
- (Player as XmdsInstancePlayer).RemoveQuestScript(QuestID);
- }
- else
- {
- //初始化怪物列表, 进度
- string target = XmdsQuestData.GetTarget(q);
- var tmps = target.Split(':');
- mTargetMasters = new List<int>();
- for(int i = 0; i < tmps.Length; i++)
- {
- int tmpId = 0;
- if(int.TryParse(tmps[i], out tmpId))
- {
- mTargetMasters.Add(tmpId);
- }
- }
-
- State = RefineState.PutReady;
- Player.OnAttack += Player_OnAttack;
- Player.OnGotInstanceItem += Player_OnGotInstanceItem;
- mRefineTimeTask = Zone.AddTimePeriodicMS(CheckIntervalMS, RefineItem_Tick);
- }
- }
- public override void OnStatusChanged(string key, string v)
- {
- base.OnStatusChanged(key, v);
- if(mRefineItem != null && key == Attribute_Killed && !string.IsNullOrEmpty(v))
- {
- //任务目标已达成
- State = RefineState.GetReady;
- }
- }
- private void Player_OnGotInstanceItem(InstanceUnit obj, InstanceItem item)
- {
- if(mRefineItem != null && item == mRefineItem && State == RefineState.GetReady)
- {
- State = RefineState.Complete;
- }
- }
- private void Player_OnAttack(InstanceUnit obj, InstanceUnit target, int hp, CommonAI.Zone.Formula.AttackSource source)
- {
- //所杀怪是否正确
- //处于杀怪半径内
- //通知游戏服进度加一
- if (mRefineItem != null &&
- State == RefineState.Progress &&
- hp > 0 &&
- target.IsDead() &&
- mTargetMasters.Count > 0 &&
- mTargetMasters.IndexOf(target.Info.TemplateID) >= 0)
- {
- var prop = (mRefineItem.Info.Properties as XmdsItemProperties);
- bool inRound = CMath.intersectRound(mRefineItem.X, mRefineItem.Y, prop.RefineSoulRadius, target.X, target.Y, target.Info.BodySize);
- if(inRound)
- {
- Zone.QuestAdapter.DoUpdateQuestStatus(Player.PlayerUUID, QuestID, XmdsQuestData.Attribute_AddProgress, "1");
- //添加spell, 从怪飞出到法器
- //UnitLaunchShowSpellB2C evt = new UnitLaunchShowSpellB2C();
- //evt.Spell = prop.RefineSoulSpell;
- //evt.LauncherID = target.ID;
- //evt.TargetX = mRefineItem.X;
- //evt.TargetY = mRefineItem.Y;
- //Player.queueEvent(evt);
- Zone.unitLaunchSpell(XmdsSkillType.none, target, prop.RefineSoulSpell,
- target.X, target.Y, 0, new Vector2(mRefineItem.X,mRefineItem.Y));
- }
- }
- }
- private Vector2 CalcNextRefineItemPos()
- {
- Vector2 pos = new Vector2(Player.X, Player.Y);
- MathVector.movePolar(pos, Player.Direction, 3);
- return pos;
- }
- public override bool TryDoAction(ObjectAction act)
- {
- //if (act is PlayerPutRefineSoulItemAction && !Virtual.IsInSafeArea())
- //{
- // Vector2 pos = CalcNextRefineItemPos();
- // int gx = 0, gy = 0;
- // Zone.PathFinder.PosToBlock(pos.X, pos.Y, out gx, out gy);
- // if(!Zone.PathFinder.TouchMapBlock(gx, gy))
- // {
- // AddRefineItem(pos);
- // }
- // return true;
- //}
- return false;
- }
- }
- }
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