Quest_RefineSoul.cs 10 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.Helper;
  3. using CommonAI.Zone.Instance;
  4. using CommonLang;
  5. using CommonLang.Vector;
  6. using System.Collections.Generic;
  7. using XmdsCommon.EditorData;
  8. using XmdsCommon.Message;
  9. using XmdsCommon.Plugin;
  10. using XmdsCommonServer.Plugin;
  11. using XmdsCommonServer.Plugin.Quest;
  12. using XmdsCommonServer.Plugin.Units;
  13. namespace XmdsCommonQuest.Quest
  14. {
  15. /// <summary>
  16. /// 炼魂任务
  17. /// </summary>
  18. [QuestTypeListen(XmdsQuestData.TaskType.RefineSoul)]
  19. class Quest_RefineSoul : QuestScript
  20. {
  21. private InstanceItem mRefineItem;
  22. public int mRefineItemTemplateID;
  23. public const string Attribute_Quality = "refine_quality";
  24. public const string Attribute_Name = "refine_name";
  25. public const string Attribute_ID = "refine_id";
  26. public const string Attribute_Killed = "refine_killed";
  27. public static int CheckIntervalMS = 3000;
  28. public static int OutDistanceOffset = 10;
  29. public enum RefineState
  30. {
  31. None,
  32. PutReady,
  33. Progress,
  34. GetReady,
  35. Complete,
  36. }
  37. private List<int> mTargetMasters;
  38. private TimeTaskMS mRefineTimeTask;
  39. private RefineState mRefineState;
  40. //private void SendPutEvent(bool canPut)
  41. //{
  42. // PlayerPutRefineSoulItemB2c evt = new PlayerPutRefineSoulItemB2c();
  43. // evt.CanPut = canPut;
  44. // evt.QuestID = QuestID;
  45. // Player.queueEvent(evt);
  46. //}
  47. private void SendRefineSeekEvent()
  48. {
  49. ChangeQuestSeekB2C evt = new ChangeQuestSeekB2C();
  50. evt.SeekInfo = string.Format("{0},{1}", mRefineItem.X, mRefineItem.Y);
  51. evt.QuestID = QuestID;
  52. Player.queueEvent(evt);
  53. Virtual.SendMsgToClient(CommonAI.XmdsConstConfig.TIPS_REFINE_BLINK);
  54. }
  55. public RefineState State
  56. {
  57. get
  58. {
  59. return mRefineState;
  60. }
  61. set
  62. {
  63. mRefineState = value;
  64. switch (mRefineState)
  65. {
  66. case RefineState.PutReady:
  67. RemoveRefineItem();
  68. break;
  69. case RefineState.Progress:
  70. Virtual.SendMsgToClient(CommonAI.XmdsConstConfig.TIPS_REFINE_PUT_OK);
  71. break;
  72. case RefineState.GetReady:
  73. var prop = (mRefineItem.Info.Properties as XmdsItemProperties);
  74. if (prop.RefineSuccessEffect != null)
  75. {
  76. UnitEffectEvent ue = new UnitEffectEvent(mRefineItem.ID, prop.RefineSuccessEffect);
  77. mRefineItem.Parent.queueObjectEvent(mRefineItem, ue);
  78. }
  79. mTargetMasters.Clear();
  80. //推送临时寻路.
  81. SendRefineSeekEvent();
  82. break;
  83. case RefineState.Complete:
  84. Zone.QuestAdapter.DoUpdateQuestStatus(Player.PlayerUUID, QuestID, XmdsQuestData.Attribute_SubState, "1");
  85. (Player as XmdsInstancePlayer).RemoveQuestScript(QuestID);
  86. break;
  87. }
  88. }
  89. }
  90. private void RemoveRefineItem()
  91. {
  92. if (mRefineItem != null)
  93. {
  94. Zone.RemoveObjectByID(mRefineItem.ID);
  95. }
  96. }
  97. //private void AddRefineItem(Vector2 pos)
  98. //{
  99. // if (mRefineItem != null)
  100. // {
  101. // mRefineItem.setPos(pos.X, pos.Y);
  102. // mRefineItem.SendForceSync();
  103. // }
  104. // else
  105. // {
  106. // var itemInfo = Zone.Templates.getItem(mRefineItemTemplateID);
  107. // if (itemInfo != null)
  108. // {
  109. // //uuid 作为name同步到客户端,以便客户端隐藏/显示
  110. // mRefineItem = Zone.AddItem(itemInfo, Player.PlayerUUID, pos.X, pos.Y, Player.Direction, Player.Force, Player.PlayerUUID, null);
  111. // mRefineItem.OnTryPickItem += MRefineItem_OnTryPickItem;
  112. // //mRefineItem.OnObjectRemoved += MRefineItem_OnObjectRemoved;
  113. // }
  114. // }
  115. // var q = Player.GetQuest(QuestID);
  116. // if (string.IsNullOrEmpty(q.Attributes.Get(Attribute_Killed)))
  117. // {
  118. // State = RefineState.Progress;
  119. // }
  120. // else
  121. // {
  122. // State = RefineState.GetReady;
  123. // }
  124. //}
  125. private void RefineItem_Tick(TimeTaskMS task)
  126. {
  127. if(mRefineItem == null || State == RefineState.GetReady)
  128. {
  129. return;
  130. }
  131. var prop = (mRefineItem.Info.Properties as XmdsItemProperties);
  132. var distance = CMath.getDistance(Player.X, Player.Y, mRefineItem.X, mRefineItem.Y);
  133. if(prop.RefineSoulRadius + OutDistanceOffset < distance)
  134. {
  135. State = RefineState.PutReady;
  136. }
  137. }
  138. private void MRefineItem_OnObjectRemoved(InstanceZoneObject obj)
  139. {
  140. mRefineItem = null;
  141. if(State == RefineState.Progress)
  142. {
  143. Virtual.SendMsgToClient(CommonAI.XmdsConstConfig.TIPS_REFINE_GET_OK);
  144. State = RefineState.PutReady;
  145. }
  146. }
  147. private bool MRefineItem_OnTryPickItem(InstanceItem item, InstanceUnit unit)
  148. {
  149. return unit == Player;
  150. }
  151. protected override void OnDispose()
  152. {
  153. if(State != RefineState.None)
  154. {
  155. Player.OnAttack -= Player_OnAttack;
  156. Player.OnGotInstanceItem -= Player_OnGotInstanceItem;
  157. }
  158. RemoveRefineItem();
  159. if(mRefineTimeTask != null)
  160. {
  161. mRefineTimeTask.Stop();
  162. }
  163. }
  164. protected override void OnStart()
  165. {
  166. //检测该任务目标场景
  167. var q = Player.GetQuest(QuestID);
  168. int scenid = XmdsQuestData.GetTargetSceneID(q);
  169. var id = q.Attributes.Get(Attribute_ID);
  170. if (scenid != Zone.Data.GetID() || XmdsQuestData.IsTargetComplete(q) || !int.TryParse(id, out mRefineItemTemplateID))
  171. {
  172. (Player as XmdsInstancePlayer).RemoveQuestScript(QuestID);
  173. }
  174. else
  175. {
  176. //初始化怪物列表, 进度
  177. string target = XmdsQuestData.GetTarget(q);
  178. var tmps = target.Split(':');
  179. mTargetMasters = new List<int>();
  180. for(int i = 0; i < tmps.Length; i++)
  181. {
  182. int tmpId = 0;
  183. if(int.TryParse(tmps[i], out tmpId))
  184. {
  185. mTargetMasters.Add(tmpId);
  186. }
  187. }
  188. State = RefineState.PutReady;
  189. Player.OnAttack += Player_OnAttack;
  190. Player.OnGotInstanceItem += Player_OnGotInstanceItem;
  191. mRefineTimeTask = Zone.AddTimePeriodicMS(CheckIntervalMS, RefineItem_Tick);
  192. }
  193. }
  194. public override void OnStatusChanged(string key, string v)
  195. {
  196. base.OnStatusChanged(key, v);
  197. if(mRefineItem != null && key == Attribute_Killed && !string.IsNullOrEmpty(v))
  198. {
  199. //任务目标已达成
  200. State = RefineState.GetReady;
  201. }
  202. }
  203. private void Player_OnGotInstanceItem(InstanceUnit obj, InstanceItem item)
  204. {
  205. if(mRefineItem != null && item == mRefineItem && State == RefineState.GetReady)
  206. {
  207. State = RefineState.Complete;
  208. }
  209. }
  210. private void Player_OnAttack(InstanceUnit obj, InstanceUnit target, int hp, CommonAI.Zone.Formula.AttackSource source)
  211. {
  212. //所杀怪是否正确
  213. //处于杀怪半径内
  214. //通知游戏服进度加一
  215. if (mRefineItem != null &&
  216. State == RefineState.Progress &&
  217. hp > 0 &&
  218. target.IsDead() &&
  219. mTargetMasters.Count > 0 &&
  220. mTargetMasters.IndexOf(target.Info.TemplateID) >= 0)
  221. {
  222. var prop = (mRefineItem.Info.Properties as XmdsItemProperties);
  223. bool inRound = CMath.intersectRound(mRefineItem.X, mRefineItem.Y, prop.RefineSoulRadius, target.X, target.Y, target.Info.BodySize);
  224. if(inRound)
  225. {
  226. Zone.QuestAdapter.DoUpdateQuestStatus(Player.PlayerUUID, QuestID, XmdsQuestData.Attribute_AddProgress, "1");
  227. //添加spell, 从怪飞出到法器
  228. //UnitLaunchShowSpellB2C evt = new UnitLaunchShowSpellB2C();
  229. //evt.Spell = prop.RefineSoulSpell;
  230. //evt.LauncherID = target.ID;
  231. //evt.TargetX = mRefineItem.X;
  232. //evt.TargetY = mRefineItem.Y;
  233. //Player.queueEvent(evt);
  234. Zone.unitLaunchSpell(XmdsSkillType.none, target, prop.RefineSoulSpell,
  235. target.X, target.Y, 0, new Vector2(mRefineItem.X,mRefineItem.Y));
  236. }
  237. }
  238. }
  239. private Vector2 CalcNextRefineItemPos()
  240. {
  241. Vector2 pos = new Vector2(Player.X, Player.Y);
  242. MathVector.movePolar(pos, Player.Direction, 3);
  243. return pos;
  244. }
  245. public override bool TryDoAction(ObjectAction act)
  246. {
  247. //if (act is PlayerPutRefineSoulItemAction && !Virtual.IsInSafeArea())
  248. //{
  249. // Vector2 pos = CalcNextRefineItemPos();
  250. // int gx = 0, gy = 0;
  251. // Zone.PathFinder.PosToBlock(pos.X, pos.Y, out gx, out gy);
  252. // if(!Zone.PathFinder.TouchMapBlock(gx, gy))
  253. // {
  254. // AddRefineItem(pos);
  255. // }
  256. // return true;
  257. //}
  258. return false;
  259. }
  260. }
  261. }